Pith. sign in

REVIEW 1 cited by

Game Theory and Machine Learning in UAVs-Assisted Wireless Communication Networks: A Survey

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2108.03495 v1 pith:OIEB4QJN submitted 2021-08-07 cs.MA

classification cs.MA
keywords learningmachinegametheorycommunicationwirelesssurveysalgorithms
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

In recent years, Unmanned Aerial Vehicles (UAVs) have been used in fields such as architecture, business delivery, military and civilian theaters, and many others. With increased applications comes the increased demand for advanced algorithms for resource allocation and energy management. As is well known, game theory and machine learning are two powerful tools already widely used in the wireless communication field and there are numerous surveys of game theory and machine learning usage in wireless communication. Existing surveys however focus either on game theory or machine learning and due to this fact, the current article surveys both game-theoretic and machine learning algorithms for use by UAVs in Wireless Communication Networks (U-WCNs). We also discuss how to combine game theory and machine learning for solving problems in U-WCNs and identify several future research directions.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Decoupled SGDA for Games with Intermittent Strategy Communication

    cs.LG 2025-01 conditional novelty 6.0 of 10

    Decoupled SGDA achieves O(1/(1-4κ_c) log(1/ϵ)) communication rounds in weakly coupled SCSC games, independent of the players' condition numbers.

Pith tools