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Foveated Rendering: Motivation, Taxonomy, and Research Directions

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arxiv 2205.04529 v2 pith:WSN7MYCI submitted 2022-05-09 cs.GR

classification cs.GR
keywords renderingfoveateddirectionshighresearchcomputationalcostsdisplays
verification ladder T0 review T1 audit T2 compute T3 formal
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With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for rendering the larger number of pixels. This poses the challenge of rendering realistic real-time images that have a wide FOV and high resolution using limited computing resources. The human visual system does not need every pixel to be rendered at a uniformly high quality. Foveated rendering methods provide perceptually high-quality images while reducing computational workload and are becoming a crucial component for large-scale rendering. In this paper, we present key motivations, research directions, and challenges for leveraging the limitations of the human visual system as they relate to foveated rendering. We provide a taxonomy to compare and contrast various foveated techniques based on key factors. We also review aliasing artifacts arising due to foveation methods and discuss several approaches that attempt to mitigate such effects. Finally, we present several open problems and possible future research directions that can further reduce computational costs while generating perceptually high-quality renderings.

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