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Controlling Material Appearance by Examples

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arxiv 2206.14970 v1 pith:FWA77UJG submitted 2022-06-30 cs.GR

classification cs.GR
keywords materialcontrolinputmapsappearancematerialsmethodrendering
verification ladder T0 review T1 audit T2 compute T3 formal
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Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material control method to augment input material maps based on user-provided material photos. We train a tileable version of MaterialGAN and leverage its material prior to guide the appearance transfer, optimizing its latent space using differentiable rendering. Our method transfers the micro and meso-structure textures of user provided target(s) photographs, while preserving the structure of the input and quality of the input material. We show our methods can control existing material maps, increasing realism or generating new, visually appealing materials.

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