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SQP: Congestion Control for Low-Latency Interactive Video Streaming

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arxiv 2207.11857 v1 pith:KJBW3TEU submitted 2022-07-25 cs.NI cs.MM

classification cs.NIcs.MM
keywords delaybandwidthstreamingachievesframevideocompetingcongestion
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper presents the design and evaluation of SQP, a congestion control algorithm (CCA) for interactive video streaming applications that need to stream high-bitrate compressed video with very low end-to-end frame delay (eg. AR streaming, cloud gaming). SQP uses frame-coupled, paced packet trains to sample the network bandwidth, and uses an adaptive one-way delay measurement to recover from queuing, for low, bounded queuing delay. SQP rapidly adapts to changes in the link bandwidth, ensuring high utilization and low frame delay, and also achieves competitive bandwidth shares when competing with queue-building flows within an acceptable delay envelope. SQP has good fairness properties, and works well on links with shallow buffers. In real-world A/B testing of SQP against Copa in Google's AR streaming platform, SQP achieves 27% and 15% more sessions with high bitrate and low frame delay for LTE and Wi-Fi, respectively. When competing with queue-building traffic like Cubic and BBR, SQP achieves 2-3X higher bandwidth compared to GoogCC (WebRTC), Sprout, and PCC-Vivace, and comparable performance to Copa (with mode switching).

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  1. SAIL: Perceptual Quality-Aware Rate Control for Cloud Gaming

    cs.NI 2026-07 accept novelty 6.5 of 10

    Post-encoding quality-aware rate control using zero-cost encoder features, hybrid VBV/bitrate control and CC co-design cuts cloud-gaming bandwidth 44% and latency 8% at production scale without quality loss.

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