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Hector: An Efficient Programming and Compilation Framework for Implementing Relational Graph Neural Networks in GPU Architectures

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arxiv 2301.06284 v3 pith:QI2JN7ZN submitted 2023-01-16 cs.DC cs.NE

classification cs.DCcs.NE
keywords graphhectorprogrammingcodedataeffortmodelsnetworks
verification ladder T0 review T1 audit T2 compute T3 formal
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Relational graph neural networks (RGNNs) are graph neural networks with dedicated structures for modeling the different types of nodes and edges in heterogeneous graphs. While RGNNs have been increasingly adopted in many real-world applications due to their versatility and accuracy, they pose performance and system design challenges: inherent memory-intensive computation patterns, the gap between the programming interface and kernel APIs, and heavy programming effort in optimizing kernels caused by their coupling with data layout and heterogeneity. To systematically address these challenges, we propose Hector, a novel two-level intermediate representation and its code generator framework, that (a) captures the key properties of RGNN models, and opportunities to reduce memory accesses in inter-operator scheduling and materialization, (b) generates code with flexible data access scheme to eliminate redundant data copies, (c) decouples model semantics, data layout, and operators-specific optimization from each other to reduce programming effort. By building on one general matrix multiply (GEMM) template and a node/edge traversal template, Hector achieves up to 9.9x speed-up in inference and 43.7x speed-up in training compared with the state-of-the-art public systems on select models, i.e., RGCN, RGAT and HGT, when running heterogeneous graphs provided by Deep Graph Library (DGL) and Open Graph Benchmark (OGB). In addition, Hector does not trigger any out-of-memory (OOM) exception in these tests. We also propose the linear operator reorder and compact materialization to further accelerate the system by up to 3.8x. As an indicator of programming effort reduction, Hector takes in 51 lines of code expressing the three models and generates a total of 8K lines of CUDA and C++ code.

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