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RoboNinja: Learning an Adaptive Cutting Policy for Multi-Material Objects

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arxiv 2302.11553 v1 pith:R27GD5HA submitted 2023-02-22 cs.RO

classification cs.RO
keywords cuttingobjectspolicycoremulti-materialadaptivelearningroboninja
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We introduce RoboNinja, a learning-based cutting system for multi-material objects (i.e., soft objects with rigid cores such as avocados or mangos). In contrast to prior works using open-loop cutting actions to cut through single-material objects (e.g., slicing a cucumber), RoboNinja aims to remove the soft part of an object while preserving the rigid core, thereby maximizing the yield. To achieve this, our system closes the perception-action loop by utilizing an interactive state estimator and an adaptive cutting policy. The system first employs sparse collision information to iteratively estimate the position and geometry of an object's core and then generates closed-loop cutting actions based on the estimated state and a tolerance value. The "adaptiveness" of the policy is achieved through the tolerance value, which modulates the policy's conservativeness when encountering collisions, maintaining an adaptive safety distance from the estimated core. Learning such cutting skills directly on a real-world robot is challenging. Yet, existing simulators are limited in simulating multi-material objects or computing the energy consumption during the cutting process. To address this issue, we develop a differentiable cutting simulator that supports multi-material coupling and allows for the generation of optimized trajectories as demonstrations for policy learning. Furthermore, by using a low-cost force sensor to capture collision feedback, we were able to successfully deploy the learned model in real-world scenarios, including objects with diverse core geometries and soft materials.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Real-Time Verification of Embodied Reasoning for Generative Skill Acquisition

    cs.RO 2025-05 conditional novelty 6.0 of 10

    VERGSA trains a process reward model on MCTS-labeled subtask outcomes and uses it to select scene configurations and subtask supervisions, improving simulated task success rates.

  2. UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environments

    cs.RO 2024-11 conditional novelty 6.0 of 10

    UBSoft is a simulation platform that uses robot-centered adaptive resolution to make unbounded soft-environment robot skill learning tractable, with benchmark tasks and sim-to-real demos.

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