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VL-Grasp: a 6-Dof Interactive Grasp Policy for Language-Oriented Objects in Cluttered Indoor Scenes

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arxiv 2308.00640 v1 pith:MMXH2LYE submitted 2023-08-01 cs.RO

classification cs.RO
keywords graspinteractivevl-grasppolicyindoorposetargetdataset
verification ladder T0 review T1 audit T2 compute T3 formal
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Robotic grasping faces new challenges in human-robot-interaction scenarios. We consider the task that the robot grasps a target object designated by human's language directives. The robot not only needs to locate a target based on vision-and-language information, but also needs to predict the reasonable grasp pose candidate at various views and postures. In this work, we propose a novel interactive grasp policy, named Visual-Lingual-Grasp (VL-Grasp), to grasp the target specified by human language. First, we build a new challenging visual grounding dataset to provide functional training data for robotic interactive perception in indoor environments. Second, we propose a 6-Dof interactive grasp policy combined with visual grounding and 6-Dof grasp pose detection to extend the universality of interactive grasping. Third, we design a grasp pose filter module to enhance the performance of the policy. Experiments demonstrate the effectiveness and extendibility of the VL-Grasp in real world. The VL-Grasp achieves a success rate of 72.5\% in different indoor scenes. The code and dataset is available at https://github.com/luyh20/VL-Grasp.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Capek 0.5: An Execution-Centric Vision-Language Model for Embodied Intelligence

    cs.AI 2026-08 conditional novelty 6.0 of 10

    An execution-centric training recipe that specializes a vision-language model into four capability experts and consolidates them via weight merging and distillation yields a single embodied model with broad benchmark gains.

  2. Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models

    cs.RO 2026-06 unverdicted novelty 5.0 of 10

    Embodied-R1.5 is an 8B EFM achieving SOTA on 16 of 24 embodied VLM benchmarks, fine-tunable to outperform leading VLAs, with claimed zero-shot real-robot generalization.

  3. Data Pyramid for Embodied Manipulation: A Survey

    cs.RO 2026-07 conditional novelty 3.0 of 10

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.

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