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DanceMeld: Unraveling Dance Phrases with Hierarchical Latent Codes for Music-to-Dance Synthesis

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arxiv 2401.10242 v1 pith:ADRQTZUR submitted 2023-11-30 cs.OH cs.GRcs.HCcs.SDeess.AS

classification cs.OHcs.GRcs.HCcs.SDeess.AS
keywords dancemovementsposescodestagegenerationmusicrhythm
verification ladder T0 review T1 audit T2 compute T3 formal
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In the realm of 3D digital human applications, music-to-dance presents a challenging task. Given the one-to-many relationship between music and dance, previous methods have been limited in their approach, relying solely on matching and generating corresponding dance movements based on music rhythm. In the professional field of choreography, a dance phrase consists of several dance poses and dance movements. Dance poses composed of a series of basic meaningful body postures, while dance movements can reflect dynamic changes such as the rhythm, melody, and style of dance. Taking inspiration from these concepts, we introduce an innovative dance generation pipeline called DanceMeld, which comprising two stages, i.e., the dance decouple stage and the dance generation stage. In the decouple stage, a hierarchical VQ-VAE is used to disentangle dance poses and dance movements in different feature space levels, where the bottom code represents dance poses, and the top code represents dance movements. In the generation stage, we utilize a diffusion model as a prior to model the distribution and generate latent codes conditioned on music features. We have experimentally demonstrated the representational capabilities of top code and bottom code, enabling the explicit decoupling expression of dance poses and dance movements. This disentanglement not only provides control over motion details, styles, and rhythm but also facilitates applications such as dance style transfer and dance unit editing. Our approach has undergone qualitative and quantitative experiments on the AIST++ dataset, demonstrating its superiority over other methods.

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Cited by 1 Pith paper

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    DrawMotion is a diffusion-based framework that fuses text and hand-drawn stickman conditions via a Multi-Condition Module and training-free guidance to generate 3D human motions.

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