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Mean-Field Games Modeling of Anticipation in Dense Crowds
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Understanding and modeling pedestrian dynamics in dense crowds is a complex yet essential aspect of crowd management and urban planning. In this work, we investigate the dynamics of a dense crowd crossed by a cylindrical intruder using a Mean-Field Game (MFG) model. By incorporating a discount factor to account for pedestrians' limited anticipation and information processing, we examine the model's ability to simulate two distinct experimental configurations: pedestrians facing the obstacle and pedestrians giving their back to the intruder. Through a comprehensive comparison with experimental data, we demonstrate that the MFG model effectively captures essential crowd behaviors, including anticipatory motion and collision avoidance.
Forward citations
Cited by 2 Pith papers
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A review of pedestrian crowd models concluding that 2D body representations are insufficient for dense crowds and urging a shift to 3D, biomechanics-informed multiscale modeling.
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