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Trail Trap: a variant of Partizan Edge Geography

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arxiv 2405.05195 v4 pith:UWV7MFLJ submitted 2024-05-08 math.CO cs.DM

classification math.COcs.DM
keywords playeredgegraphsdeterminestrategytrailtrapwinning
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abstract

We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other; the other player then chooses a different edge and does the same. Alternating turns, each player moves their token along an unused edge from its current vertex to an adjacent vertex, until one player cannot move and loses. We present an algorithm to determine which player has a winning strategy when the graph is a tree and partially characterize the trees on which a given player wins. Additionally, we show that it is NP-hard to determine if Player~2 has a winning strategy on {\sc Trail Trap} from the starting position, even for connected bipartite planar graphs with maximum degree $4$. We determine which player has a winning strategy for certain subclasses of complete bipartite graphs and grid graphs, and we propose several open problems for further study.

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