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SonifyAR: Context-Aware Sound Generation in Augmented Reality

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arxiv 2405.07089 v3 pith:6LV7UHDP submitted 2024-05-11 cs.HC

classification cs.HC
keywords soundcontextinformationsonifyaraugmentedauthoringcontext-awarecurrent
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Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying context information, and difficulty in acquiring matching sound assets. We present SonifyAR, an LLM-based AR sound authoring system that generates context-aware sound effects for AR experiences. SonifyAR expands the current design space of AR sound and implements a Programming by Demonstration (PbD) pipeline to automatically collect contextual information of AR events, including virtual content semantics and real world context. This context information is then processed by a large language model to acquire sound effects with Recommendation, Retrieval, Generation, and Transfer methods. To evaluate the usability and performance of our system, we conducted a user study with eight participants and created five example applications, including an AR-based science experiment, an improving case for AR headset safety, and an assisting example for low vision AR users.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Listen to Your Map: An Online Representation for Spatial Sonification

    cs.RO 2024-12 conditional novelty 5.0 of 10

    A sensor-centric 360-degree circular and cylindrical projection of an online Gaussian process distance field provides more accurate and more complete spatial information for sonification than raw depth images.

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