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A Journey in Implementing Computational Physics from the Ground Up

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arxiv 2408.01844 v1 pith:GBZEZT3B submitted 2024-08-03 physics.ed-ph

classification physics.ed-ph
keywords computationalphysicsstudentscomputingjourneyapproachcurriculumentry-level
verification ladder T0 review T1 audit T2 compute T3 formal

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This chapter narrates the journey of developing and integrating computing into the physics curriculum through three consecutive courses, each tailored to the learners' level. It starts with the entry-level "Physics Playground in Python" for high school and freshman students with no programming experience, designed in the spirit of the "Hello World" approach. At the sophomore and junior level, students from all sciences and engineering disciplines learn "Scientific Computing with Python" in an environment based on the "Two Bites at Every Apple" approach. Ultimately, upper undergraduate and entry-level graduate students take "Computational Physics," to develop their skills in solving advanced problems using complex numerical algorithms and computational tools. This journey showcases the increasing complexity and sophistication of computational tools and techniques that can be incorporated into the physical science curriculum, serving as a guide for educators looking to integrate computing into their teaching. It also aims to inspire students by showcasing the impact and potential of computational methods in science education and research.

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