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MambaFoley: Foley Sound Generation using Selective State-Space Models

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arxiv 2409.09162 v2 pith:G2P4NTW6 submitted 2024-09-13 eess.AS cs.SD

classification eess.AScs.SD
keywords soundfoleymodelsproposedgenerationaudiocontentgenerative
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Recent advancements in deep learning have led to widespread use of techniques for audio content generation, notably employing Denoising Diffusion Probabilistic Models (DDPM) across various tasks. Among these, Foley Sound Synthesis is of particular interest for its role in applications for the creation of multimedia content. Given the temporal-dependent nature of sound, it is crucial to design generative models that can effectively handle the sequential modeling of audio samples. Selective State Space Models (SSMs) have recently been proposed as a valid alternative to previously proposed techniques, demonstrating competitive performance with lower computational complexity. In this paper, we introduce MambaFoley, a diffusion-based model that, to the best of our knowledge, is the first to leverage the recently proposed SSM known as Mamba for the Foley sound generation task. To evaluate the effectiveness of the proposed method, we compare it with a state-of-the-art Foley sound generative model using both objective and subjective analyses.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment

    cs.SD 2024-12 conditional novelty 6.0 of 10

    FolAI predicts an editable RMS envelope from silent video and uses it, with semantic embeddings, to condition a Stable Audio diffusion model for 44.1 kHz stereo foley generation.

  2. Sound Scene Synthesis at the DCASE 2024 Challenge

    cs.AI 2025-01 conditional novelty 4.0 of 10

    Four text-to-audio systems were evaluated against a human reference in the DCASE 2024 Task 7 challenge, with a 36% quality gap and strong but small-sample FAD-to-human correlation.

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