REVIEW 2 cited by
Balanced Bidirectional Breadth-First Search on Scale-Free Networks
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
abstract
To find a shortest path between two nodes $s_0$ and $s_1$ in a given graph, a classical approach is to start a Breadth-First Search (BFS) from $s_0$ and run it until the search discovers $s_1$. Alternatively, one can start two Breadth-First Searches, one from $s_0$ and one from $s_1$, and alternate their layer expansions until they meet. This bidirectional BFS can be balanced by always expanding a layer on the side that has discovered fewer vertices so far. This usually results in significant speedups in real-world networks, and it has been shown that this indeed yields sublinear running time on scale-free graph models such as Chung-Lu graphs and hyperbolic random graphs. We improve this layer-balanced bidirectional BFS approach by using a finer balancing technique. Instead of comparing the size of the two BFS trees after each layer expansion, we perform this comparison after each vertex expansion. This gives rise to two algorithms that run faster than the layer-balanced bidirectional BFS on scale-free networks with power-law exponent $\tau \in (2,3)$. The first one is an approximate shortest-path algorithm that outputs a path of length at most 1 longer than the shortest path in time $n^{(\tau-2)/(\tau-1)+o(1)}$. The second one is an exact shortest-path algorithm running in time $n^{1/2+o(1)}$. These runtime bounds hold with high probability when $s_0$ and $s_1$ are chosen uniformly at random among the $n$ vertices of the graph. We also develop an edge-balanced bidirectional BFS algorithm that works under adversarial conditions. This approximate shortest-path algorithm runs in time $n^{1/2+o(1)}$ with high probability when the adversary is allowed to choose $s_0$ and $s_1$ based on their (expected) degree. We complement our theoretical results with experiments on Chung-Lu graphs, Geometric Inhomogeneous Random Graphs, and real-world networks.
Forward citations
Cited by 2 Pith papers
-
Distributed Symmetry Breaking on Hyperbolic Random Graphs
MIS and MM on hyperbolic random graphs admit Õ(log^{5/3} log n)-round LOCAL algorithms and an Ω(log log n / log log log n) lower bound, via new d-ary tree substructures.
-
Distributed Colouring with 4/3 chi Colours for Hyperbolic Random Graphs
Hyperbolic random graphs can be coloured in the CONGEST model with (1+ε)κ, hence at most 4/3 χ, colours in O((log log n)^2) rounds a.a.s.
Discussion (0). Continue with ORCID to comment.