Pith. sign in

Paper Citation Record · LEDGER

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model

As of 13 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 0 inbound Pith citation observations for arXiv:2411.17724.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.17724 v1

Coverage vector

measured 36 of 36 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T15:45:46.302732Z

measured 36 of 36 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

36 of 36 outbound references displayed

  • verified exact0
  • verified fuzzy27
  • unresolved9
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation e9e28719-4b7b-42f3-b148-23355eac07aa · outbound

This paper cites In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.624227Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.199820Z digest=sha256:29470723d25e44c6d91dcb8bb5f31b604edf057017e0e0a8c29632bef9eeca70

Observation 11f5e375-1a28-4628-87b3-216545d71cfe · outbound

This paper cites To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.615918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.203669Z digest=sha256:e0f6cc599e03a25ae92fb3a3b131ab04887a94a92def8b470c191df4a09f82f0

Observation fff69b1f-f05c-4085-ba54-cbe9ac71af78 · outbound

This paper cites Each agent has a varied house build-skill which sets how much income an agent receives from building a house.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Each agent has a varied house build-skill which sets how much income an agent receives from building a house

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.607793Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.206834Z digest=sha256:0487d2819695b29cc5c1b0857fc669d2ea9e55cca27f98198c42935392f89c46

Observation b0dc2b08-d552-45e5-a2c3-bcffc3f11c68 · outbound

This paper cites Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.598513Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.209664Z digest=sha256:d8333821ebc2dcad345c71c0686d889085e182693f73c2f6e23bbbafc4e47603

Observation b7bad65b-a672-4b23-9bf5-150ea74d4a31 · outbound

This paper cites The action space of the agents includes four movement actions: up, down, left, and right.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The action space of the agents includes four movement actions: up, down, left, and right

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.590282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.212666Z digest=sha256:1e1ce38e1204f1b53bd331b4db39ad847016bcd7d34364532de37ce2ff567774

Reference 6

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.581836Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.215619Z digest=sha256:814a5ff07bfc70b4127b1dc047503bc7ee64d2a6366e4c0d94f9844e66098beb

Observation fd2a8cb3-1ebe-4e5c-8985-f519535b3203 · outbound

This paper cites Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.573818Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.218987Z digest=sha256:67f91b0c357b1c9e7720a9a6c0cab37c521f29c2fc7637ee7ea4a541de2906de

Observation 4fa7329f-634b-4171-80c6-75e968197220 · outbound

This paper cites Agents are restricted from building on source cells as well as locations where a house already exists.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents are restricted from building on source cells as well as locations where a house already exists

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.565717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.222248Z digest=sha256:d3e63a6510a118b8611646cc9eacac00f19ffa0b897df13f0aef285b05cf38ab

Observation b19f523e-2ae1-4615-b7bf-7f2090da6c61 · outbound

This paper cites Taxation is implemented using income brackets and bracket tax rates.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Taxation is implemented using income brackets and bracket tax rates

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.557371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.224975Z digest=sha256:ce5981e607fdf96e87e00e195716f1f447f8aa2b5b77cd372690a41283203ba6

Reference 10

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.548985Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.228004Z digest=sha256:6b3f6714e32cbb5d2bb7eebc9a65ac9dcb0cff2c3a3382c49c028ee70a374f09

Observation fb00cdc9-8817-479e-8594-43a5156c742f · outbound

This paper cites Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.541089Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.230755Z digest=sha256:dd41065eae1b06e0c4c13d6755dabe41859cd8899b0bd16586160a47a6d846b5

Observation 68d91f10-b4a7-4cde-88ee-8e00a8f5cb3f · outbound

This paper cites It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.533039Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.233462Z digest=sha256:7735fcd5198e145f8cd6123f9563d6e2de631568983b4f0e8ace732be51634b9

Observation a0300a8d-593c-42ef-8809-b2afda678b31 · outbound

This paper cites RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.524790Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.236268Z digest=sha256:bad51a93d976b697bef3bda672fb1dd13b0e382f8302e784806b4a59b1031a76

Observation 7ad695b9-7279-41ed-a130-400503686def · outbound

This paper cites To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.516671Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.239033Z digest=sha256:3351cf02c4777f21c9a8edb4e32ac353ad986fe72745ad574d7ad9ea83c90f3d

Reference 15

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.508131Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.241709Z digest=sha256:a181991327ab3973a1db44a194b38cdd2e5ae10997eaccf3d016ac5280bc8763

Reference 16

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.500230Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.244486Z digest=sha256:32d7097729db3b082a0643b5eda6ea0c8a2d64d91bcc6aac84f8dfc286e29af7

Reference 17

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.491995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.247304Z digest=sha256:77765d3ede170d4093678943cdb838a5133244b0613cd5a031a979022398191d

Observation b16c9ec2-2008-4246-81fe-51468f4cd0f3 · outbound

This paper cites Hence, the sum of pretax and post-tax incomes is the same.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Hence, the sum of pretax and post-tax incomes is the same

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.483884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.250069Z digest=sha256:da3ff2e2789dbb1e3aa42d3d0446160e63a0e11921fe4df4ac0e4f7ce5f94148

Reference 19

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.476035Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.252958Z digest=sha256:c1eb66d3f20013577d45f61b767e346b38d6d4eceed67478b4e5f7cffbef27cd

Observation 4723926e-fa1d-47c1-96aa-635775027248 · outbound

This paper cites In Concordia both are generative.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia both are generative

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.467592Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.255895Z digest=sha256:beb920ed1ef9cb6128453c2cbd9f5f5449817b02042d9913baa101a86ade0972

Observation b56539fb-c0d1-4cfe-9c4b-66048497b203 · outbound

This paper cites The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.458358Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.258709Z digest=sha256:33cb3b784f275369185b878924bc858b1053d37a60bbec8a28ce40c348906924

Observation 9930ca9c-a474-44d5-89b7-2a8f133f7a32 · outbound

This paper cites The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.449859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.261495Z digest=sha256:90a14585a3c0fa92fc6c90e1d01e891c99beb4f69bb86366089d15b5c25288f2

Observation 6168d2a7-2b69-4e3f-8506-66fe05892215 · outbound

This paper cites The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.440979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.264271Z digest=sha256:3ae5d21c409f696613d36b33056f4f9f235fea06c6ce9d68e0d36dd3e70b6ea7

Reference 24

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.432804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.267064Z digest=sha256:401b6fee47f09b08b0b7dd7f971cf18046059bffa18ab23054c5450e8a1d79b2

Reference 25

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.425136Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.269974Z digest=sha256:a97b22cda9ab312c7072ada8cc79c33c219b6f858ea6c437a5debb655c8f9a3d

Observation 2d09fb11-ddce-4788-8bce-463d04551a17 · outbound

This paper cites The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.417116Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.273107Z digest=sha256:34530f960b3a00ebe9c07fc603bb85d3a361027f5cb69c43f616b96ff7cf297e

Observation 6294bf66-b630-487f-8d7f-30bb771502e4 · outbound

This paper cites Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.408719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.276122Z digest=sha256:a599e7191a4bc37bd0dc275878aa664c7b5aaa7babfb07b29597a1b9f03da44d

Observation 85e6e948-644b-45a7-bb3b-f5e8a5421084 · outbound

This paper cites The working memory is zi i composed of the states of individual components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The working memory is zi i composed of the states of individual components

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.399849Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.278911Z digest=sha256:fd416844e7aa7612ecfd4ffbfd86cd7179a08b9a5a4e0e7566459fe3f6211db4

Observation 28331074-e257-43d0-9374-92b53f122ea7 · outbound

This paper cites When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.390859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.281815Z digest=sha256:df8781b8393840f79f6a2677974cdc1ca1e614390db45bd448f4a6e8606b1bce

Observation 3eb43132-a0f8-4cd5-99bd-3377bbb7e5e4 · outbound

This paper cites The most simple form of fa is a concatenation operator over zt = zi t i.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The most simple form of fa is a concatenation operator over zt = zi t i

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.382480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.284828Z digest=sha256:13715ce6c0e8821de2b2d274394cf162318f0cd164382e9ef55781ec2762ea29

Observation d3849948-4e1a-408d-b955-3994c842432f · outbound

This paper cites In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.373200Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.287615Z digest=sha256:409edb9665ea60f2e3e4afd5a192b986a7ea295850af241ef09b52269b490166

Observation 85a4c039-b9c1-464d-92fd-ce46000d0fc0 · outbound

This paper cites The game master mediates between the state of the world and agents’ actions.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master mediates between the state of the world and agents’ actions

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.364054Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.290618Z digest=sha256:265aeb91ed29473de5070663aa1c3590ace7dff988f69abe5f97e5e772eea526

Observation 48a13e9e-acbd-4059-b971-658528aff673 · outbound

This paper cites Like agents, the game master has an associative memory implemented using various components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Like agents, the game master has an associative memory implemented using various components

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.355439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.294024Z digest=sha256:8a4191a7a8a13a5fd344655b9b2b297141f5d434fce3760cf2f89c78cb84f0b1

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.346162Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.297114Z digest=sha256:0b94cd28e8f25295b2236d2697aa7eb86fe6e5a014c699397798eeab1e26d0c8

Observation 03a38d47-e556-4f44-afb8-7fe65f69f3b3 · outbound

This paper cites After adding the event statement et to its memory the game master can update its components using the same Eq.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model After adding the event statement et to its memory the game master can update its components using the same Eq

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.336974Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.299950Z digest=sha256:e07412bc45a6734559c4384d86bb150521f54d2099270a3cfaaea2cbc5b9d785

Reference 36

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.326533Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T15:45:46.302732Z digest=sha256:08daf9c19a8cf5f95d3da2f34f901987c84494c934ffc5f8de2948155e6352fc

Pith citing papers

No inbound Pith citation observations are available.