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Paper Citation Record · LEDGER

Grand Challenges in Immersive Technologies for Cultural Heritage

As of 13 August 2026, this Paper Citation Record lists 100 of 234 outbound references and 0 inbound Pith citation observations for arXiv:2412.02853.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.02853 v5

Coverage vector

measured 100 of 234 reference resolution

Typed states for the displayed outbound observations.

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measured 100 of 100 standing notices

One-hop event checks from named stored sources.

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measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

100 of 234 outbound references displayed

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External citation measurements

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Outbound references

Observation 8c7c14b8-0ac6-4a49-b1bd-0d052b54fca9 · outbound

This paper cites Journal on ComputingandCulturalHeritage 11(2),1–36https://doi.org/10.1145/3145534.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on ComputingandCulturalHeritage 11(2),1–36https://doi.org/10.1145/3145534

Reference 1

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This paper cites Journal of Librarianship and Information Science 43(3), 157–165 https://doi.org/10.1177/0961000611410585.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Librarianship and Information Science 43(3), 157–165 https://doi.org/10.1177/0961000611410585

Reference 2

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This paper cites Applied Sciences 12(19), 9859 https://doi.org/10.3390/app12199859.

Grand Challenges in Immersive Technologies for Cultural Heritage Applied Sciences 12(19), 9859 https://doi.org/10.3390/app12199859

Reference 3

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This paper cites Electronics10(12), 1430 https://doi.org/10.3390/ electronics10121430.

Grand Challenges in Immersive Technologies for Cultural Heritage Electronics10(12), 1430 https://doi.org/10.3390/ electronics10121430

Reference 4

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This paper cites Heritage Science12(1), 295 https://doi.org/10.1186/s40494-024-01403-1.

Grand Challenges in Immersive Technologies for Cultural Heritage Heritage Science12(1), 295 https://doi.org/10.1186/s40494-024-01403-1

Reference 5

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This paper cites Harmonia: Journal of Arts Research and Education 16(1), 1 https://doi.org/10.15294/ harmonia.v16i1.6353.

Grand Challenges in Immersive Technologies for Cultural Heritage Harmonia: Journal of Arts Research and Education 16(1), 1 https://doi.org/10.15294/ harmonia.v16i1.6353

Reference 6

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This paper cites Journal on Computing and Cultural Heritage (JOCCH) 2(3), 1–17 (2010) https://doi.org/10.1145/1658346.1658347.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage (JOCCH) 2(3), 1–17 (2010) https://doi.org/10.1145/1658346.1658347

Reference 7

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This paper cites In: the International Workshop on Recording, Modeling and Visualization of Cultural Heritage, Ascona, Switzerland (2005).

Grand Challenges in Immersive Technologies for Cultural Heritage In: the International Workshop on Recording, Modeling and Visualization of Cultural Heritage, Ascona, Switzerland (2005)

Reference 8

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This paper cites IEEE Transactions on Visualization and Computer Graphics 25(6), 2311–2330 https://doi.org/10.1109/TVCG.2018.2830759.

Grand Challenges in Immersive Technologies for Cultural Heritage IEEE Transactions on Visualization and Computer Graphics 25(6), 2311–2330 https://doi.org/10.1109/TVCG.2018.2830759

Reference 9

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Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 10

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This paper cites In: Proceedings of the 32nd ACM International Conference on Mul- timedia.

Grand Challenges in Immersive Technologies for Cultural Heritage In: Proceedings of the 32nd ACM International Conference on Mul- timedia

Reference 12

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This paper cites Mediterranean Archaeology and Archaeometry24(2).

Grand Challenges in Immersive Technologies for Cultural Heritage Mediterranean Archaeology and Archaeometry24(2)

Reference 13

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This paper cites Frontiers in Robotics and AI6, 91 https://doi.org/10.3389/frobt.2019.00091.

Grand Challenges in Immersive Technologies for Cultural Heritage Frontiers in Robotics and AI6, 91 https://doi.org/10.3389/frobt.2019.00091

Reference 14

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This paper cites International Journal for the Semiotics of Law - Revue internationale de Sémiotique juridique36(5), 1915–1923 https://doi.org/ 10.1007/s11196-023-10040-z.

Grand Challenges in Immersive Technologies for Cultural Heritage International Journal for the Semiotics of Law - Revue internationale de Sémiotique juridique36(5), 1915–1923 https://doi.org/ 10.1007/s11196-023-10040-z

Reference 15

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Grand Challenges in Immersive Technologies for Cultural Heritage Verlag der Technischen Universität Graz

Reference 16

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Grand Challenges in Immersive Technologies for Cultural Heritage CRC Press

Reference 17

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Grand Challenges in Immersive Technologies for Cultural Heritage Sustainability 16(15), 6446 (2024) https://doi.org/10.3390/su16156446

Reference 18

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Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing 21, 187–189 (2017) https:// doi.org/10.1007/s00779-016-0984-y 28

Reference 19

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Grand Challenges in Immersive Technologies for Cultural Heritage In: Virtual, Augmented and Mixed Reality

Reference 20

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Grand Challenges in Immersive Technologies for Cultural Heritage Computers in Human behavior86, 77–90 (2018) https://doi.org/10

Reference 21

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Grand Challenges in Immersive Technologies for Cultural Heritage International Journal of Computing & Business Research6(2), 1–11 (2012)

Reference 22

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Grand Challenges in Immersive Technologies for Cultural Heritage In: Digital Heritage

Reference 23

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Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 24

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This paper cites ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences 4, 141–147 (2019) https://doi.org/10.5194/ isprs-annals-IV-2-W6-141-2019.

Grand Challenges in Immersive Technologies for Cultural Heritage ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences 4, 141–147 (2019) https://doi.org/10.5194/ isprs-annals-IV-2-W6-141-2019

Reference 25

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Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing 24(6), 843–859 https://doi.org/10.1007/ s00779-020-01373-8

Reference 26

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Grand Challenges in Immersive Technologies for Cultural Heritage In: Euro-Mediterranean Conference, pp

Reference 27

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Grand Challenges in Immersive Technologies for Cultural Heritage Heritage Science 11(1), 249 (2023) https://doi.org/10.1186/s40494-023-01079-z 29

Reference 28

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Grand Challenges in Immersive Technologies for Cultural Heritage International Journal for the Semiotics of Law-Revue internationale de Sémiotique juridique36(5), 1991–2019 (2023) https://doi.org/10.1007/s11196-023-09986-x

Reference 29

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Grand Challenges in Immersive Technologies for Cultural Heritage AI and Ethics, 1–15 (2024) https: //doi.org/10.1007/s43681-024-00452-3

Reference 30

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Grand Challenges in Immersive Technologies for Cultural Heritage the Annual Conference of the Australian Association For Research in Education (2004)

Reference 31

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Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage14(2), 12–11216 https://doi.org/10.1145/3431926

Reference 32

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Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage 6(3), 1–18 https://doi.org/10.1145/2499931.2499933

Reference 33

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Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing24(6), 781– 796 https://doi.org/10.1007/s00779-020-01457-5

Reference 34

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Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 35

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Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 36

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This paper cites Journal on Computing and Cultural Heritage15(2), 33–13319 https://doi.org/10.1145/3479007.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage15(2), 33–13319 https://doi.org/10.1145/3479007

Reference 37

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This paper cites Journal on Computing and Cultural Heritage https://doi.org/10.1145/3589231.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage https://doi.org/10.1145/3589231

Reference 38

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This paper cites Journal on Computing and Cultural Heritage7(2), 6–1618 https://doi.org/10.1145/2611376.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage7(2), 6–1618 https://doi.org/10.1145/2611376

Reference 39

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This paper cites Journal on Computing and Cultural Heritage12(1), 7–1722 https://doi.org/10.1145/3297717.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage12(1), 7–1722 https://doi.org/10.1145/3297717

Reference 40

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This paper cites Journal on Computing and Cultural Heritage15(4), 69–16941 https: //doi.org/10.1145/3513136.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage15(4), 69–16941 https: //doi.org/10.1145/3513136

Reference 41

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This paper cites Journal on Computing and Cultural Heritage14(2), 22–12220 https://doi.org/10.1145/ 3425400.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage14(2), 22–12220 https://doi.org/10.1145/ 3425400

Reference 42

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Observation fda0eda9-b2fb-41c6-8180-3415ef7e0858 · outbound

This paper cites Journal on Computing and Cultural Heritage https://doi.org/10.1145/3631145.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage https://doi.org/10.1145/3631145

Reference 43

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This paper cites IEEE Computer Graphics and Applications 27(5), 98–103 https://doi.org/10.1109/MCG.2007.123.

Grand Challenges in Immersive Technologies for Cultural Heritage IEEE Computer Graphics and Applications 27(5), 98–103 https://doi.org/10.1109/MCG.2007.123

Reference 44

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Observation 2f6ea371-0ee8-4b17-baaa-76d18bc75a59 · outbound

This paper cites faces of juliopolis.

Grand Challenges in Immersive Technologies for Cultural Heritage faces of juliopolis

Reference 45

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Source-reported events for the cited work

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This paper cites Applied Math- ematics and Nonlinear Sciences (2024) https://doi.org/10.2478/amns.2023.2.

Grand Challenges in Immersive Technologies for Cultural Heritage Applied Math- ematics and Nonlinear Sciences (2024) https://doi.org/10.2478/amns.2023.2

Reference 46

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Observation 199c8d60-0c8d-4b53-9948-463b0548a8f8 · outbound

This paper cites Digital Applications in Archaeology and Cultural Heritage26, 00233 (2022) https://doi.org/10.1108/EL-09-2021-0171.

Grand Challenges in Immersive Technologies for Cultural Heritage Digital Applications in Archaeology and Cultural Heritage26, 00233 (2022) https://doi.org/10.1108/EL-09-2021-0171

Reference 47

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Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Heritage Tourism17(4), 391–408 https: //doi.org/10.1080/1743873X.2022.2065920 31

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Observation 0da13e94-0a65-42cb-be52-b989c4aa301f · outbound

This paper cites flanders fields.

Grand Challenges in Immersive Technologies for Cultural Heritage flanders fields

Reference 49

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Observation 78eb7ce5-634c-48b6-af88-10092e610b7e · outbound

This paper cites Studies in Digital Heritage 5(1) https://doi.org/10.14434/SDH.V5I1.32323.

Grand Challenges in Immersive Technologies for Cultural Heritage Studies in Digital Heritage 5(1) https://doi.org/10.14434/SDH.V5I1.32323

Reference 50

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Observation 6f74f615-8487-40c7-838a-88b12da24c0b · outbound

This paper cites Journal of Cultural Heritage47, 166–179 https://doi.org/10.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage47, 166–179 https://doi.org/10

Reference 51

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Observation ad11a015-90d2-4a35-8f50-4e263ec82742 · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage International Journal of Architectural Heritage15(6), 885–896 https://doi.org/ 10.1080/15583058.2019.1683779

Reference 52

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Observation 11e495ec-d60a-42e6-80ae-15c1886bdf1b · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage Computer-Aided Design and Applications18, 49–60 https://doi.org/10

Reference 53

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Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing24(6), 815–828 https://doi.org/10.1007/s00779-019-01354-6

Reference 54

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Observation 2100cb90-52e1-4bc1-9eff-79ac62a1dc5f · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage Digital Applications in Archaeology and Cultural Heritage15 https: //doi.org/10.1016/j.daach.2019.e00124

Reference 55

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Observation edfe46ca-172d-452f-8326-6ee72c56d597 · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage Virtual Archaeology Review11(22), 15–25 https://doi.org/ 10.4995/var.2020.11663

Reference 56

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Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage Man- agement and Sustainable Development 9(1), 24–42 https://doi.org/10.1108/ JCHMSD-03-2018-0018

Reference 57

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This paper cites Studies in Digital Heritage2(1), (2018) 32.

Grand Challenges in Immersive Technologies for Cultural Heritage Studies in Digital Heritage2(1), (2018) 32

Reference 58

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This paper cites dig- ital technologies and 3d printing to improve knowledge of the stele collection.

Grand Challenges in Immersive Technologies for Cultural Heritage dig- ital technologies and 3d printing to improve knowledge of the stele collection

Reference 59

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Grand Challenges in Immersive Technologies for Cultural Heritage International Infor- mation and Library Review49(2), 115–123 https://doi.org/10.1080/10572317

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Observation d835e463-43d3-423c-9c21-445f4747e667 · outbound

This paper cites Personal and Ubiquitous Computing 21(2), 203–217 https://doi.org/10.1007/s00779-016-0987-8.

Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing 21(2), 203–217 https://doi.org/10.1007/s00779-016-0987-8

Reference 61

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Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Electronic Imaging 26(1) https://doi.org/10.1117/1.JEI.26.1.011004

Reference 62

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Observation ee9b42c5-711b-4141-accc-6807e0dc0bc0 · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage Mediterranean Archaeology and Archaeometry14(4), 35–44

Reference 63

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Observation 8605a176-61b8-4f72-a7c5-7b47818e5e57 · outbound

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Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 64

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Observation 683ad36a-428a-457b-9bea-610871f86976 · outbound

This paper cites Journal of Cultural Heritage 12(1), 82–87 https://doi.org/10.1016/j.culher.2010.10.002.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage 12(1), 82–87 https://doi.org/10.1016/j.culher.2010.10.002

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Observation 5c73ae03-5e7f-4855-9ebd-85a6279f4748 · outbound

This paper cites an unresolved cited work.

Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 66

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Observation e8024427-5192-4ce9-800f-bf048513121f · outbound

This paper cites Towards Tangible Cultural Heritage Experiences -- Enriching VR-Based Object Inspection with Haptic Feedback.

Grand Challenges in Immersive Technologies for Cultural Heritage Towards Tangible Cultural Heritage Experiences -- Enriching VR-Based Object Inspection with Haptic Feedback

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Observation 6fcb08ca-bed4-4cf9-b340-be0ee1016d62 · outbound

This paper cites Journal on Computing and Cultural Heritage13(4), 35–13524 https://doi.org/10.1145/ 3404195.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage13(4), 35–13524 https://doi.org/10.1145/ 3404195

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Observation b97a94d2-6deb-4310-8a6f-b03fc7370000 · outbound

This paper cites Journal on ComputingandCulturalHeritage 13(2),1–22https://doi.org/10.1145/3359590.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on ComputingandCulturalHeritage 13(2),1–22https://doi.org/10.1145/3359590

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no resolver link, observed 2026-08-11T23:06:37.988069Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T23:06:37.988069Z digest=sha256:3f06823376c5ba7ad4239adef00ae3f03ee68497c259f8bd9b1e95e90e3cf313

Observation 600d108e-7a54-4645-94d3-47bea1554569 · outbound

This paper cites the peasant civilisation park and the ‘vicinato a pozzo’ museum of matera (italy).

Grand Challenges in Immersive Technologies for Cultural Heritage the peasant civilisation park and the ‘vicinato a pozzo’ museum of matera (italy)

Reference 70

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source=pdf_text observed=2026-08-11T23:06:37.992802Z digest=sha256:d6168219326636e64ccc30a2f044c4d7b0504c0c921237da4797723021fb50ce

Observation 9ef6c298-a8aa-4948-b3fc-fbeca075c71c · outbound

This paper cites Digital Applications in Archaeology and Cultural Heritage27, 00249 (2022) https://doi.org/10.1108/ EL-09-2021-0171.

Grand Challenges in Immersive Technologies for Cultural Heritage Digital Applications in Archaeology and Cultural Heritage27, 00249 (2022) https://doi.org/10.1108/ EL-09-2021-0171

Reference 71

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:37.997110Z digest=sha256:c9c4b077ee737e0f64b9df01910bad704f4e57b3b0ab0e76c936fc2a0af7f385

Observation 70619f39-0c21-4a42-99af-b6c7b351b8fb · outbound

This paper cites Digital Applications in Archaeology and Cultural Heritage15 https: //doi.org/10.1016/j.daach.2019.e00127.

Grand Challenges in Immersive Technologies for Cultural Heritage Digital Applications in Archaeology and Cultural Heritage15 https: //doi.org/10.1016/j.daach.2019.e00127

Reference 72

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.001388Z digest=sha256:6d886f6ba39e793d91b94c7a58bd9bf88e4492ce76b7876b709bab38997ff116

Observation 74d7989e-f595-4698-96ff-29b68b675586 · outbound

This paper cites Digital Applications in Archaeology and Cultural Heritage13 https://doi.org/10.1016/ j.daach.2019.e00102.

Grand Challenges in Immersive Technologies for Cultural Heritage Digital Applications in Archaeology and Cultural Heritage13 https://doi.org/10.1016/ j.daach.2019.e00102

Reference 73

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.005392Z digest=sha256:8279d9f1b24a57502c64f0ba3848a0226b57305919bee3a40d8fd993ee257356

Observation c94c8fe6-74b9-4ee2-8567-bcbc8e0c070b · outbound

This paper cites Real-Time Face and Landmark Localization for Eyeblink Detection.

Grand Challenges in Immersive Technologies for Cultural Heritage Real-Time Face and Landmark Localization for Eyeblink Detection

Reference 74

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.009489Z digest=sha256:508a37d920dab1ec571783b24b736b3771b7047d2ffc16b4552bc36333ef1162

Observation 2f9f46ca-965a-40a0-a823-820d7f8696da · outbound

This paper cites IEEE Computer Graphics and Applications40(1), 40–55 https://doi.org/10.1109/MCG.2019.2936753.

Grand Challenges in Immersive Technologies for Cultural Heritage IEEE Computer Graphics and Applications40(1), 40–55 https://doi.org/10.1109/MCG.2019.2936753

Reference 75

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source=pdf_text observed=2026-08-11T23:06:38.014050Z digest=sha256:ec07017447b714287cf20f1fac0a7e1af4fbbd8ab4dee619a02bb4213600bbaf

Observation 893f8a79-a1a8-4648-90e4-f9709ce530c6 · outbound

This paper cites IEEE Computer Graphics and Applications 30(3), 84–88 https://doi.org/10.1109/MCG.2010.49.

Grand Challenges in Immersive Technologies for Cultural Heritage IEEE Computer Graphics and Applications 30(3), 84–88 https://doi.org/10.1109/MCG.2010.49

Reference 76

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.018793Z digest=sha256:b0c390399d6b058bd55941620f7e409a53e2ca0124dc4c6743c547dca4f14588

Observation 3d4114e6-2c42-4caf-9b02-f274dc816d47 · outbound

This paper cites tangible interaction.

Grand Challenges in Immersive Technologies for Cultural Heritage tangible interaction

Reference 77

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doi, observed 2026-08-11T23:09:11.681701Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.023880Z digest=sha256:1e0c30dbf29efed5411c7a06e1d698425cd278ce6ac56d367bf0477515b23c8b

Observation 60f71006-2d85-4f0f-a56d-c3ef6a36dac2 · outbound

This paper cites Heritage Science 11(1) https://doi.org/10.

Grand Challenges in Immersive Technologies for Cultural Heritage Heritage Science 11(1) https://doi.org/10

Reference 78

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T23:06:38.028174Z digest=sha256:2ba645c13c718a3fb0f24b0bfd18c53f86bb8b7b2e83679743fe1793abca6baf

Observation 612739ac-623c-4b5a-a330-76474e98f64b · outbound

This paper cites Heritage Science11(1) https: 34 //doi.org/10.1186/s40494-023-01027-x.

Grand Challenges in Immersive Technologies for Cultural Heritage Heritage Science11(1) https: 34 //doi.org/10.1186/s40494-023-01027-x

Reference 79

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.032690Z digest=sha256:df4bc304923284cd5c21b06c1a6a804fe3064bf0532da002ea7afb76100c8ef5

Observation f75890a9-2908-47be-8fe9-894c7addfa25 · outbound

This paper cites Springer (2023).

Grand Challenges in Immersive Technologies for Cultural Heritage Springer (2023)

Reference 80

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doi, observed 2026-08-11T23:09:11.564777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.037360Z digest=sha256:547c4c988c40d961d9f0413198e7ccf0fcf70e5fe699a729a074c5bca46685af

Observation 081dbd91-d23f-45dc-8e84-3f2eea288ef6 · outbound

This paper cites Springer (2024).

Grand Challenges in Immersive Technologies for Cultural Heritage Springer (2024)

Reference 81

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no resolver link, observed 2026-08-11T23:06:38.041510Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.041510Z digest=sha256:20d7a9d967d793c5a509650b78600e9cbf0a6a8d513f39acb4df20bf9ce87678

Observation 2ffa2545-3f67-4b4b-bb34-dbeb718be8e0 · outbound

This paper cites Heritage Science 10(1) https://doi.org/10.1186/s40494-022-00828-w.

Grand Challenges in Immersive Technologies for Cultural Heritage Heritage Science 10(1) https://doi.org/10.1186/s40494-022-00828-w

Reference 82

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doi, observed 2026-08-11T23:09:11.462501Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.045711Z digest=sha256:f5a9f50238a0b780f0c1126adaa1c652d51547cf51155a8d6fba8953fe728d52

Observation 11742ef6-6da1-4710-80a2-a4b8ea446fdb · outbound

This paper cites the case of the archaeological site of motilla del azuer in daimiel (ciudad real).

Grand Challenges in Immersive Technologies for Cultural Heritage the case of the archaeological site of motilla del azuer in daimiel (ciudad real)

Reference 83

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.049765Z digest=sha256:08b61177c67b6b1a09daaee23a0fddfd50cb056b5f70da75f3b3b7abc7f8dca2

Observation da1afee4-ec3c-4296-a047-9f8b8cd09ea9 · outbound

This paper cites Journal of Cultural Heritage53, 127–142 https: //doi.org/10.1016/j.culher.2021.11.002.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage53, 127–142 https: //doi.org/10.1016/j.culher.2021.11.002

Reference 84

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.053820Z digest=sha256:1fa8f47004a41bfdc9549702401dc0cc94a7cb1064f5a30924c89d9a9297ccc9

Observation 979d1e2f-8ca9-4744-aedd-f1b7f1ce02dc · outbound

This paper cites an unresolved cited work.

Grand Challenges in Immersive Technologies for Cultural Heritage Unresolved cited work

Reference 86

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no resolver link, observed 2026-08-11T23:06:38.061870Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.061870Z digest=sha256:1718d88ab258e11f606545105b0eaaec9da7ff26dc642f0a459331d9542c7652

Observation 858143c9-ce56-44e3-94d6-3f4bda60bce1 · outbound

This paper cites Personal and Ubiquitous Computing24(6), 861–872 https://doi.org/10.1007/s00779-019-01352-8.

Grand Challenges in Immersive Technologies for Cultural Heritage Personal and Ubiquitous Computing24(6), 861–872 https://doi.org/10.1007/s00779-019-01352-8

Reference 87

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.065810Z digest=sha256:74b00334709ca4ef8fe908dcd38762a425496a7f02ec4ec083acba1cec09dfa6

Observation 39994220-4d1e-43ba-808a-0751d714b209 · outbound

This paper cites Journal of Cultural Heritage 43, 129–143 https://doi.org/10.1016/j.culher.2019.12.004.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage 43, 129–143 https://doi.org/10.1016/j.culher.2019.12.004

Reference 88

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.070831Z digest=sha256:ae9d863523fe4445775369b2b539881c18b9c10f91e1f794a0d200b61a072e66

Observation c2982342-74da-43dc-9397-7d4d889e0999 · outbound

This paper cites captured reality and 3d modeling.

Grand Challenges in Immersive Technologies for Cultural Heritage captured reality and 3d modeling

Reference 89

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doi, observed 2026-08-11T23:09:11.178700Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.075885Z digest=sha256:1898a87c9847e1eea9a8a4dd6f30c3f33da0df67a10c19a28aa7c813f6cbfc1e

Observation 6e0820a7-96b5-4b21-8a91-84a0e89ffc20 · outbound

This paper cites Journal of Cultural Heritage Manage- ment and Sustainable Development 8(4), 448–464 https://doi.org/10.1108/ JCHMSD-09-2017-0067.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage Manage- ment and Sustainable Development 8(4), 448–464 https://doi.org/10.1108/ JCHMSD-09-2017-0067

Reference 90

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.081725Z digest=sha256:9d6484ab7a7a88dfe1063f46fe3d7751dc813653d2c56ec9f316eedf41147c79

Observation db66e136-1b2a-4ed0-ab02-f41b7a573d00 · outbound

This paper cites Studies in Digital Heritage2(1), 95–105 https://doi.org/ 10.14434/sdh.v2i1.24606.

Grand Challenges in Immersive Technologies for Cultural Heritage Studies in Digital Heritage2(1), 95–105 https://doi.org/ 10.14434/sdh.v2i1.24606

Reference 91

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No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.085784Z digest=sha256:92284c59a90655ab6999efb97c2e0d2394c69cb5987d6344368df9a8433465be

Observation bf0f9d91-6826-404d-b0db-83b8c5028eca · outbound

This paper cites Virtual Archaeology Review 9(19), 34–49 https://doi.org/10.4995/var.

Grand Challenges in Immersive Technologies for Cultural Heritage Virtual Archaeology Review 9(19), 34–49 https://doi.org/10.4995/var

Reference 92

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source=pdf_text observed=2026-08-11T23:06:38.090496Z digest=sha256:4fb113d37836e71e6da983673f5bc73e30bd093ee7654e43121cc028accd7ec2

Observation 3710de05-08d1-42f0-9a28-d5b8428e7afd · outbound

This paper cites Journal of Cultural Heritage 11(1), 42–49 https:// doi.org/10.1016/j.culher.2009.02.006.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal of Cultural Heritage 11(1), 42–49 https:// doi.org/10.1016/j.culher.2009.02.006

Reference 93

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no resolver link, observed 2026-08-11T23:06:38.094238Z

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source=pdf_text observed=2026-08-11T23:06:38.094238Z digest=sha256:db51642665744d6aa778bc6132a8a1761202e327efb30f44682590806341328b

Observation 60c55a41-db9f-44c9-b373-8c674b4ab592 · outbound

This paper cites Computer Graphics Forum18(3), 257–264 https://doi.org/10.1111/1467-8659.

Grand Challenges in Immersive Technologies for Cultural Heritage Computer Graphics Forum18(3), 257–264 https://doi.org/10.1111/1467-8659

Reference 94

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.099540Z digest=sha256:08b5ad2024b6db57d51e836626fac78ef885c7bc8e3aaf53ed18b1c0f5243376

Observation 1ca339d6-6b9a-4cc5-9f53-7df34ab46fb1 · outbound

This paper cites Journal on Computing and Cultural Heritage16(1), 18–11823 https://doi.org/10.1145/3570330.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage16(1), 18–11823 https://doi.org/10.1145/3570330

Reference 95

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.103164Z digest=sha256:baa5ce47912fc54ceca8f08fe7a78946a2fd178b60ac542342da84f21b17d59a

Observation 725e6f82-5a48-4331-a1ba-226344df7dce · outbound

This paper cites Journal on Computing and Cultural Heritage16(1), 5–1521 https://doi.org/10.1145/3575863.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage16(1), 5–1521 https://doi.org/10.1145/3575863

Reference 96

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doi, observed 2026-08-11T23:09:10.755121Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.107500Z digest=sha256:104686e1a043f0e617ea0c7344907e88ed304d0f8991237377bc78c902e6eefc

Observation 655ea35d-3034-4357-a450-d3d79e67b790 · outbound

This paper cites Journal on Computing and Cultural Heritage5(3), 11–11122 https://doi.org/10.1145/ 2362402.2362405.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage5(3), 11–11122 https://doi.org/10.1145/ 2362402.2362405

Reference 97

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no resolver link, observed 2026-08-11T23:06:38.112323Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-11T23:06:38.112323Z digest=sha256:73a7e68af8aa92c72ac2b49a5ee6c54114cf9e5ff11494d19b9cb4f41643bbd6

Observation d430a9c5-5b45-4187-8044-f1033ecc63de · outbound

This paper cites Journal on Computing and Cultural Heritage 12(3), 18–11819 https://doi.org/10.1145/3297764.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage 12(3), 18–11819 https://doi.org/10.1145/3297764

Reference 98

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doi, observed 2026-08-11T23:09:10.649746Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.118165Z digest=sha256:206ce1e4df6476a054045bf9b8501df6842671048fab3ba95fd1aa790f0ae193

Observation 511c8af9-a77f-4b8a-b2f0-b7dafe735649 · outbound

This paper cites Journal on Computing and Cultural Heritage6(2), 7–1715 https://doi.org/10.1145/2460376.2460378.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage6(2), 7–1715 https://doi.org/10.1145/2460376.2460378

Reference 99

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no resolver link, observed 2026-08-11T23:06:38.122177Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T23:06:38.122177Z digest=sha256:62f78326901718bac8a5166347681129a37d70ab70e623e3a2fb8c28e752257f

Observation 35e3789a-214a-4ff2-9c5c-9337722e36d8 · outbound

This paper cites Journal on Computing and Cultural Heritage14(3), 41–14125 https://doi.org/10.1145/3458769 36.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage14(3), 41–14125 https://doi.org/10.1145/3458769 36

Reference 100

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doi, observed 2026-08-11T23:09:10.494825Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.126453Z digest=sha256:b112112ccd127f72235df7ae86ebeb2d98ea99c951f28dc269833d0a42164cf0

Observation 81a1c782-9e3c-4117-a300-bb0686611ccb · outbound

This paper cites Journal on Computing and Cultural Heritage 3(4), 13–11311 https://doi.org/10.1145/1957825.1957826.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage 3(4), 13–11311 https://doi.org/10.1145/1957825.1957826

Reference 101

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T23:06:38.131468Z digest=sha256:f70a2a35899a50dcf5138f547fda7b0dd7c6cf5eeec7c38f05f26fa7245b4ecf

Observation 191ed42e-aa95-42c2-bc07-f6be66a06323 · outbound

This paper cites Journal on Computing and Cultural Heritage7(2), 9–1929 https://doi.org/10.1145/2611375.

Grand Challenges in Immersive Technologies for Cultural Heritage Journal on Computing and Cultural Heritage7(2), 9–1929 https://doi.org/10.1145/2611375

Reference 102

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doi, observed 2026-08-11T23:09:10.384819Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T23:06:38.135902Z digest=sha256:a5777313388bda8327ea171542c09fec81a26b95e2f8549e4f1d010a00030187

Pith citing papers

No inbound Pith citation observations are available.