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Paper Citation Record · LEDGER

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

As of 15 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 0 inbound Pith citation observations for arXiv:2412.09868.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.09868 v1

Coverage vector

measured 40 of 40 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-11T16:42:54.303491Z

measured 40 of 40 standing notices

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Source: scholarly_work_events, retraction_status_cache, observed 2026-08-14T06:32:32.682623+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

40 of 40 outbound references displayed

  • verified exact2
  • verified fuzzy14
  • unresolved24
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation c9611a09-1a3d-4baa-b9f6-16f7b590145a · outbound

This paper cites Orb-slam3: An accurate open-source library for visual, visual– inertial, and multimap slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam3: An accurate open-source library for visual, visual– inertial, and multimap slam,

Reference 1

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source=pdf_text observed=2026-08-11T16:42:54.096081Z digest=sha256:a457e5bcfa0bdd8f1c07fd38cee93252b69fee16508408a08e5b2c612b01e792

Observation 3737ffc8-ae44-471c-88a7-d53426ce3869 · outbound

This paper cites Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,

Reference 2

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source=pdf_text observed=2026-08-11T16:42:54.101337Z digest=sha256:0abe03e75f5848987f878ef00a18fa9d8b06941dcec00bef6da72576f0d16978

Observation a2176c6e-869b-4bea-a784-fff3b397ac91 · outbound

This paper cites Direct sparse odometry,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Direct sparse odometry,

Reference 3

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source=pdf_text observed=2026-08-11T16:42:54.106158Z digest=sha256:286fb127fd60ccb9f68042cbb3efcf2a7a8219599f36454e1d3ed6920e7d4e81

Observation e362c569-57f8-4a3d-9f8d-99d0113bafba · outbound

This paper cites Lsd-slam: Large-scale direct monocular slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Lsd-slam: Large-scale direct monocular slam,

Reference 4

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source=pdf_text observed=2026-08-11T16:42:54.111531Z digest=sha256:bc7edf2ffb7b03300ec6302e06d845b3acd9abf4355773fb4d89db4d94bd74a4

Observation 6c03efd7-d663-4f4f-9e12-61d458b4cee4 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 5

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source=pdf_text observed=2026-08-11T16:42:54.117019Z digest=sha256:f3b379d4cc76a6060fb794ad7ec16578eee5e77e71e70ac999cc354c9ac7faf8

Observation 8df58d62-8b2d-4a5f-8d83-53fae122fd22 · outbound

This paper cites imap: Implicit mapping and positioning in real-time,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting imap: Implicit mapping and positioning in real-time,

Reference 6

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raw_fallback, observed 2026-08-11T16:42:54.914444Z

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No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.122390Z digest=sha256:66ed73bbdf034970a603c1d2ce2331cd69a57cee82dd4ecdd6de28029d9039fa

Observation ad1784c5-556e-4078-800d-f827e37364c4 · outbound

This paper cites Nice-slam: Neural implicit scalable encoding for slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nice-slam: Neural implicit scalable encoding for slam,

Reference 7

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raw_fallback, observed 2026-08-11T16:42:54.897286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.128751Z digest=sha256:b8a66edda7b1fcf597d13f8df9192f7ea422c904f0aa68f8bd389210208d1034

Observation 237a270a-d8a8-4ddb-9700-0c0637e34103 · outbound

This paper cites Nerf-slam: Real-time dense monocular slam with neural radiance fields,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nerf-slam: Real-time dense monocular slam with neural radiance fields,

Reference 8

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source=pdf_text observed=2026-08-11T16:42:54.133479Z digest=sha256:eca12c52b851cdb8f5b28126e58421a95b1fbda40001f398edbeff65a3100442

Observation a7be68ad-df8e-46d9-aaa2-80f64b4790cf · outbound

This paper cites NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes

Reference 9

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local_arxiv, observed 2026-08-11T16:42:54.492891Z

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No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.138262Z digest=sha256:db6e1af85d0e48aebcee00d1a20bc1fbccc34cf1b2cd33fb3cd85a81f4836e4f

Observation b0acea19-fb6d-456c-bcd0-3ac978b8a6ad · outbound

This paper cites Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam,

Reference 10

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raw_fallback, observed 2026-08-11T16:42:54.870662Z

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No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.143270Z digest=sha256:f655a0f2642c5c9426f832f63d05baabb868892851f09bf27397132bdec8db1b

Observation b2590f73-e5bf-42c7-b29b-56bc92d21b59 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Instant neural graphics primitives with a multiresolution hash encoding,

Reference 11

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source=pdf_text observed=2026-08-11T16:42:54.148399Z digest=sha256:b7e176c4488a59306f859e92cb7d53ecdf99cd0a5ff000f3e17d618386a0c754

Observation 18df932d-7e43-4fc2-adb2-8e4766068339 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting 3d gaussian splatting for real-time radiance field rendering,

Reference 12

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source=pdf_text observed=2026-08-11T16:42:54.154641Z digest=sha256:8cc824fe3b13b75e8d38695caa7a80c9101cf9381ddcbbab4b644255044f0d0e

Observation 73281d49-9c15-458f-adf5-05650d3067cc · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Splatam: Splat track & map 3d gaussians for dense rgb-d slam,

Reference 13

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source=pdf_text observed=2026-08-11T16:42:54.159708Z digest=sha256:0492703d5c7b0dc28944b7bb143d40a0a20a1d20d97d28f8cbf99e27a902abae

Observation fcdacfe0-c603-43ea-8dcf-3608c3d3b2b8 · outbound

This paper cites Gaussian splatting slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Gaussian splatting slam,

Reference 14

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source=pdf_text observed=2026-08-11T16:42:54.164595Z digest=sha256:6431a4b18edc3b92d16d349b921ce19a834822cd9958faf3625d4bef869e199e

Observation 6cc47af0-d213-4875-8103-f8c76d964534 · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 15

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.794099Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.169830Z digest=sha256:dbb8cc530250a4a3fc9cabbf2012840e14c8380c9a9c0805bc8a6624332e744b

Observation e57875d3-0203-4817-9ba8-d48fec1f7e22 · outbound

This paper cites Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras,

Reference 16

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raw_fallback, observed 2026-08-11T16:42:54.776047Z

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No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.175262Z digest=sha256:d9c7b70d7556b2c6b08770cdbd94172db762bb9f1964fb60e3fd1414a3688a66

Observation db6f9200-4e29-4c00-b5a9-d29ff56ed842 · outbound

This paper cites Rgbd gs-icp slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Rgbd gs-icp slam,

Reference 17

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No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.180805Z digest=sha256:8372a5298edfe7510b4df2eabff6402c5bcd1dfe051418937608d1de69204aa7

Observation c9cb73a9-bcc7-4bef-8952-7b8fa833f25b · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Kinectfusion: Real-time dense surface mapping and tracking,

Reference 18

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source=pdf_text observed=2026-08-11T16:42:54.185895Z digest=sha256:43d5faade6a2749546cc5c65fad414dd9a8fc73afe60b0d4d01ed392c2122928

Observation a71a52c4-6d50-471c-b725-34e56ea2376f · outbound

This paper cites Generalized-icp.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Generalized-icp

Reference 19

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source=pdf_text observed=2026-08-11T16:42:54.190980Z digest=sha256:a178b0027e9d1bc7ee24abbb701553ebad7501a7336de86d35555a4d728ccc84

Observation 23c6ae3c-9e79-4aa4-8677-ed538d172588 · outbound

This paper cites CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM

Reference 20

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source=pdf_text observed=2026-08-11T16:42:54.196018Z digest=sha256:a840be0436593f61ecf6e7e61e081eb37597e3b826ec74d3169d43a564790fe3

Observation 7a204827-673a-47af-adc9-786d04b365ed · outbound

This paper cites A benchmark for the evaluation of rgb-d slam systems,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting A benchmark for the evaluation of rgb-d slam systems,

Reference 21

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source=pdf_text observed=2026-08-11T16:42:54.201197Z digest=sha256:f4904211672ee68bc592b3c56c43ab315fee593dc343cc72985d887eae432cfc

Observation ad3ba94c-7d05-4da7-adfd-b5e9cc7056f8 · outbound

This paper cites The Replica Dataset: A Digital Replica of Indoor Spaces.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting The Replica Dataset: A Digital Replica of Indoor Spaces

Reference 22

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source=pdf_text observed=2026-08-11T16:42:54.206102Z digest=sha256:bf91a02f0a5fc54fcaf5ee47dffcada2af6be4a5fde1de8b768d5060c2380dd6

Observation 68f684d3-aaf3-4efb-88ba-09e6ba8cf872 · outbound

This paper cites Scannet++: A high- fidelity dataset of 3d indoor scenes,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Scannet++: A high- fidelity dataset of 3d indoor scenes,

Reference 23

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raw_fallback, observed 2026-08-11T16:42:54.706913Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.211153Z digest=sha256:79abaff8915b844a687010322717e6a76abe2c84f67b216f001f2ae089fbafce

Observation e8e59ba8-0634-48ee-b732-4b56967bd6c0 · outbound

This paper cites Orb-slam: a versatile and accurate monocular slam system,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam: a versatile and accurate monocular slam system,

Reference 24

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source=pdf_text observed=2026-08-11T16:42:54.215809Z digest=sha256:9b455c68d22915039311dcbf4f016d9a0d025ef46bdac83fecc31ceee0157165

Observation 63a2acb1-8bce-4c5c-bd0a-bc5beb7ce5de · outbound

This paper cites Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras,

Reference 25

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no resolver link, observed 2026-08-11T16:42:54.221373Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.221373Z digest=sha256:d87d3d01c78e9da50b682869e36ebd7fac6d71136504985dc96c6b21a4e37ec0

Observation 3e6ca99f-3062-4917-ad4b-36133a6da8eb · outbound

This paper cites Dtam: Dense tracking and mapping in real-time,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Dtam: Dense tracking and mapping in real-time,

Reference 26

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.661245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.226331Z digest=sha256:4a053f2bb88948a50c18d914e11e90bd22055dc15cca476b21e96c2436dbe828

Observation 2dfa7344-e1a0-4f40-828d-f102858e4e02 · outbound

This paper cites A volumetric method for building complex models from range images,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting A volumetric method for building complex models from range images,

Reference 27

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.230940Z digest=sha256:9daf0056d0c9d9773882df5a5e2cbc1b979903c78f3e258c046816725f88c9bd

Observation 3951f994-7750-4dee-bce3-e5f60d294bbb · outbound

This paper cites Real-time 3d reconstruction at scale using voxel hashing,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Real-time 3d reconstruction at scale using voxel hashing,

Reference 28

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.236453Z digest=sha256:56fe022af4bb58cf9a3b3427b2dd8c593b3e4203901091cb9e66756630c58d94

Observation c67bcc87-56dc-42e7-9b19-14980bba1cca · outbound

This paper cites Very high frame rate volumetric integration of depth images on mobile devices,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Very high frame rate volumetric integration of depth images on mobile devices,

Reference 29

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.623008Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.241291Z digest=sha256:df6440653950135ed79048168499c0f6bba8e6ba142cf22d0c37e9b2f7e46951

Observation d9487ee5-98f5-44c7-a459-cad5849a5372 · outbound

This paper cites Scalable real-time volumetric surface reconstruction.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Scalable real-time volumetric surface reconstruction

Reference 30

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.607019Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.246557Z digest=sha256:7bcf7ebd2abcf668b0c42f223d07e7fa087743d94b72139038253de73af68561

Observation 6b8a6527-a5cc-4d1a-a0c2-7832c3a0e8aa · outbound

This paper cites Octree-based fusion for realtime 3d reconstruction,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Octree-based fusion for realtime 3d reconstruction,

Reference 31

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.589940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.252000Z digest=sha256:2a15060eca1af55348d13765530a444d550e50b23bdfe8679f57ecb82e464c3b

Observation 34adc50b-91b7-41a8-9915-aef6f4fba662 · outbound

This paper cites Efficient octree-based volumetric slam supporting signed-distance and occupancy mapping,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Efficient octree-based volumetric slam supporting signed-distance and occupancy mapping,

Reference 32

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.257142Z digest=sha256:a17629f5c454c65b5a21dd073394cea010acc3b28d74091c8bfc7f35ea29267e

Observation 863df6df-40ec-4bbc-93e5-6a1e3728f172 · outbound

This paper cites inerf: Inverting neural radiance fields for pose estimation,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting inerf: Inverting neural radiance fields for pose estimation,

Reference 33

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.261979Z digest=sha256:55484ff32452cb2d00e5c32197cf80a87592ba0955cf6c4fddc1ae681631cd48

Observation c4e844c1-54e4-412d-a169-72712b59ff53 · outbound

This paper cites Barf: Bundle-adjusting neural radiance fields,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Barf: Bundle-adjusting neural radiance fields,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.533585Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.268615Z digest=sha256:667aa2d989d49091a8195f063e3c4b018f6dc9ed8d3b5ca8e71b6e1618560ea7

Observation ec2f3083-5a53-464f-b011-72ad5f54dc45 · outbound

This paper cites Go-slam: Global optimization for consistent 3d instant reconstruction,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Go-slam: Global optimization for consistent 3d instant reconstruction,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.511909Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.273866Z digest=sha256:14ef100b5d5308f8a0c5184cc568f705a2256349f01b057b50b2b6b036e93675

Observation 6f56dc3e-f3ed-43b6-861b-a488a04a6962 · outbound

This paper cites Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.279432Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.279432Z digest=sha256:219298ef8554933517939471949665fee86127186222a1d673aad85558f1df8e

Observation 224a65ba-d4bb-4ff4-899b-cfaea561be03 · outbound

This paper cites LoopSplat: Loop Closure by Registering 3D Gaussian Splats.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting LoopSplat: Loop Closure by Registering 3D Gaussian Splats

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.285301Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.285301Z digest=sha256:b5d49fe6536c09fa2134a7934df2cb3af01d41fefda2d798ee2c9a6033c60269

Observation dfe542c8-c371-4505-8c55-daf108ef2e93 · outbound

This paper cites Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.292231Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.292231Z digest=sha256:917b6ba5f67b0b77b24cb4f640e4f5a523d73a25f26b34a874abf71ec56d6a83

Observation 33b75a8b-949f-4063-9cac-bc7f41441e0b · outbound

This paper cites IG-SLAM: Instant Gaussian SLAM.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting IG-SLAM: Instant Gaussian SLAM

Reference 39

Resolution
verified exact
local_arxiv, observed 2026-08-11T16:42:54.374736Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-11T16:42:54.297936Z digest=sha256:8cd566a2e391b430fd70d90faf9a00b63250ee413bdb27b144e2f1b86cc69add

Observation 5748f5f2-f01e-4545-9ee6-a8199ecffb80 · outbound

This paper cites Accelerating 3D Deep Learning with PyTorch3D.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Accelerating 3D Deep Learning with PyTorch3D

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.303491Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.303491Z digest=sha256:656c173d1c880c1e8aab4b8bd8b361c3ef51bea00b95435844200b2d1a4c8dd4

Pith citing papers

No inbound Pith citation observations are available.