REVIEW 1 cited by
Gait-Net-augmented Implicit Kino-dynamic MPC for Dynamic Variable-frequency Humanoid Locomotion over Discrete Terrains
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Reduced-order-model-based optimal control techniques for humanoid locomotion struggle to adapt step duration and placement simultaneously in dynamic walking gaits due to their reliance on fixed-time discretization, which limits responsiveness to various disturbances and results in suboptimal performance in challenging conditions. In this work, we propose a Gait-Net-augmented implicit kino-dynamic model-predictive control (MPC) to simultaneously optimize step location, step duration, and contact forces for natural variable-frequency locomotion. The proposed method incorporates a Gait-Net-augmented Sequential Convex MPC algorithm to solve multi-linearly constrained variables by iterative quadratic programs. At its core, a lightweight Gait-frequency Network (Gait-Net) determines the preferred step duration in terms of variable MPC sampling times, simplifying step duration optimization to the parameter level. Additionally, it enhances and updates the spatial reference trajectory within each sequential iteration by incorporating local solutions, allowing the projection of kinematic constraints to the design of reference trajectories. We validate the proposed algorithm in high-fidelity simulations and on small-size humanoid hardware, demonstrating its capability for variable-frequency and 3-D discrete terrain locomotion with only a one-step preview of terrain data.
Forward citations
Cited by 1 Pith paper
-
Switch4EAI: Leveraging Console Game Platform for Benchmarking Robotic Athletics
Switch4EAI uses Just Dance on a Nintendo Switch as a benchmark: a Unitree G1 robot scored 5,707 versus a human's 9,361 on three routines.
Discussion (0). Sign in to comment.