Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-08T14:37:31.940727Z
Paper Citation Record · LEDGER
As of 11 August 2026, this Paper Citation Record lists 27 of 27 outbound references and 2 inbound Pith citation observations for arXiv:2502.06706.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-08T14:37:31.940727Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-11T06:34:44.6726+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-08-02T13:46:15.564861Z
A source-named dated measurement, never combined with another source.
Source: arxiv_reference, observed 2026-05-19T22:47:49.925955Z
27 of 27 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation eabe1271-2cf4-40c1-af06-81d881593547 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Knowledge, skills, and abilities for specialized curricula in cyber defense: Results from interviews with cyber professionals,
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 86816a3a-cfa2-4e29-b072-cadb40a78a43 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography 2017 Global Information Security Workforce Study: Benchmarking Workforce Capacity and Response to Cyber Risk,
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 1154f6a9-6f76-4115-83c8-839f2015ed44 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography To gamify or not? on leaderboard effects, student engagement and learning outcomes in a cybersecurity intervention,
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 39c1d85e-6962-44b1-bafc-215d24d576e9 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Cybersecurity education within a computing science program - a literature review,
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 6d86498b-e2d3-41c2-8b3a-abbfcfeb178b · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography A cyber attack simulation for teaching cybersecurity,
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 5dae5b3a-20b4-489c-af59-61134d475740 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Incorporating psychology into cyber security educa- tion: a pedagogical approach,
Reference 6
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 6ac2cf21-efd2-46fa-9208-419719387dc6 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography A framework for infusing cybersecurity programs with real-world artificial intelligence edu- cation,
Reference 7
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 98c17129-f6ae-4d85-8d56-2e4532107f54 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Analyzing augmented reality (ar) and virtual reality (vr) recent development in education,
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 94b72f5a-7bfb-4dee-be3a-71ac90613832 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Exploring Cybersecurity Education at the K-12 Level,
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 4b2a24e7-ee3d-441d-8693-7aa46c7b4e43 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography A sys- tematic review of k-12 cybersecurity education around the world,
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 2d420465-bfc1-4dad-9bd7-5c59887b0414 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Integrating ai-based and conventional cybersecurity measures into online higher education settings: Challenges, opportunities, and prospects,
Reference 11
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 2a1cac88-e3b4-41bf-891b-10a1a9defc59 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography CyberMentor: AI Powered Learning Tool Platform to Address Diverse Student Needs in Cybersecurity Education
Reference 12
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 175fbe7e-0848-46ae-9071-9547b84b3043 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Leveraging vr/ar/mr/xr technologies to improve cybersecurity education, training, and operations,
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation f3b6ef29-78c7-4261-8eba-64861d6b1d30 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Improved retention analysis in freemium role-playing games by jointly modelling players’ motivation, progression and churn,
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 213842b4-43dd-4a81-ab1c-94294ee45b06 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Leveraging gamification and game-based learning in cybersecurity education: Engaging and inspiring non-cyber students,
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 080cedd0-592d-43f5-b295-2794f25e0ba6 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Virtual reality and gamification in education: a systematic review,
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation b5ba7641-3751-4115-891e-c4ff3d86a674 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Implementation of gamification principles into higher education,
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 53acfb04-f599-4c2c-a8cb-3ad72bb2cfa8 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education,
Reference 18
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 7d38352f-69d9-4b99-a818-362e4014ed53 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Gamification of graduate medical education in an emergency medicine residency program,
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation e22f4746-2746-4604-bebf-6af8bfedfd2f · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Math231 - introduction to cryptography,
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation dcef6fbe-4cab-4687-ac03-de9be3aa4517 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Online cryptography course,
Reference 21
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 142d586f-b3db-45a3-a1be-c63f3e15f571 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Cas cs 538: Fundamentals of cryptography,
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation cd1f6ee9-361a-4406-b09c-5de697467baf · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Csci 556: Introduction to cryptography,
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 36302d49-1e44-445c-a9bd-2c67da2c0544 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Katz and Y
Reference 24
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 9df0daa9-f675-4e89-8a1a-ca12640d24d1 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Boneh and V
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation fd1a87a6-46be-4f63-9a8f-cafe8787b5d2 · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Available: https://doi.org/10.1145/3421254
Reference 2020
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 4d1d8a32-46d2-4928-9c6f-c4cb400960fc · outbound
A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography Available: https://crypto.stanford.edu/ ∼dabo/ courses/OnlineCrypto/
Reference 2021
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 107ee5cd-7939-4257-988a-0be4c65029cf · inbound
EduSOC: Lightweight Security Operations Center Simulator for Cybersecurity Education A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation bf8083b1-1aaf-491b-a24b-76456170f601 · inbound
EduSOC: Lightweight Security Operations Center Simulator for Cybersecurity Education A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography
Reference 10
Source-reported events for the cited work
Unavailable: canonical work link unavailable.