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Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References
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Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only brief walking mocap data. Base on the observation that walking data captures valuable movement patterns transferable across tasks and, on the other hand, the advanced kinematic methods can generate diverse grasping poses, which can then be interpolated into motions to serve as task-specific guidance. Our approach incorporates an active data generation strategy to maximize the utility of the generated motions, along with a local feature alignment mechanism that transfers natural movement patterns from walking data to enhance both the success rate and naturalness of the synthesized motions. By combining the fidelity and stability of natural walking with the flexibility and generalizability of task-specific generated data, our method demonstrates strong performance and robust adaptability in diverse scenes and with unseen objects.
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CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
CoDA generates coordinated whole-body articulated-object manipulation by optimizing the noise of three decoupled diffusion models, guided by BPS-based end-effector and object trajectories.
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