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Deep Reinforcement Learning-based Video-Haptic Radio Resource Slicing in Tactile Internet

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arxiv 2503.14066 v1 pith:Q4H52ZWL submitted 2025-03-18 eess.SP

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keywords resourceradioslicingvideo-hapticframeworkhapticrequirementsdata
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Enabling video-haptic radio resource slicing in the Tactile Internet requires a sophisticated strategy to meet the distinct requirements of video and haptic data, ensure their synchronized transmission, and address the stringent latency demands of haptic feedback. This paper introduces a Deep Reinforcement Learning-based radio resource slicing framework that addresses video-haptic teleoperation challenges by dynamically balancing radio resources between the video and haptic modalities. The proposed framework employs a refined reward function that considers latency, packet loss, data rate, and the synchronization requirements of both modalities to optimize resource allocation. By catering to the specific service requirements of video-haptic teleoperation, the proposed framework achieves up to a 25% increase in user satisfaction over existing methods, while maintaining effective resource slicing with execution intervals up to 50 ms.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Signal Prediction for Loss Mitigation in Tactile Internet: A Leader-Follower Game-Theoretic Approach

    eess.SP 2025-07 reject novelty 3.0 of 10

    A leader-follower game framing with two neural networks predicts next-step haptic signals, reporting 80-95% human-side and 70-90% robot-side accuracy, with a Taylor loss bound presented as a robustness guarantee.

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