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CRDT-Based Game State Synchronization in Peer-to-Peer VR

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arxiv 2503.17826 v1 pith:OLPQKH6L submitted 2025-03-22 cs.DC

classification cs.DC
keywords architectureschallengesdecentralizedvirtualcollaborationlatencypeer-to-peerpotential
verification ladder T0 review T1 audit T2 compute T3 formal
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Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure. This paper introduces a prototype leveraging Conflict-Free Replicated Data Types (CRDTs) to enable real-time collaboration in a shared virtual environment. Using this prototype, we investigate latency, synchronization, and the challenges of decentralized coordination in dynamic non-Byzantine contexts. We aim to question prevailing assumptions about decentralized architectures and explore the practical potential of P2P in advancing virtual presence. This work challenges the constraints of mediated networks and highlights the potential of decentralized architectures to redefine collaboration and interaction in digital spaces.

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