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Paper Citation Record · LEDGER

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

As of 18 August 2026, this Paper Citation Record lists 63 of 63 outbound references and 0 inbound Pith citation observations for arXiv:2504.12909.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2504.12909 v2

Coverage vector

measured 63 of 63 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-16T12:26:21.071092Z

measured 63 of 63 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

63 of 63 outbound references displayed

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  • verified fuzzy26
  • unresolved35
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 95889e81-1947-4f11-be4d-542009264371 · outbound

This paper cites Driving-signal aware full-body avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Driving-signal aware full-body avatars

Reference 1

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation b8ae80e1-53d4-444d-9e32-d9853a20b74e · outbound

This paper cites Detailed full-body reconstructions of moving peo- ple from monocular rgb-d sequences.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Detailed full-body reconstructions of moving peo- ple from monocular rgb-d sequences

Reference 2

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 39d6155b-cf04-4392-8c87-9e588f4d2390 · outbound

This paper cites Uv volumes for real-time rendering of editable free-view human performance.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Uv volumes for real-time rendering of editable free-view human performance

Reference 3

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation dca5fc97-c7c5-467c-b53c-9e734a1e6695 · outbound

This paper cites MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

Reference 4

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 69de0866-2fb8-485c-9469-f82d54783a48 · outbound

This paper cites High-quality streamable free-viewpoint video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs High-quality streamable free-viewpoint video

Reference 5

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Observation f5b54407-d05e-4843-a848-52725d4ec232 · outbound

This paper cites Ram-avatar: Real-time photo-realistic avatar from monoc- ular videos with full-body control.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ram-avatar: Real-time photo-realistic avatar from monoc- ular videos with full-body control

Reference 6

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 957bc5bc-9ebd-4657-9a61-75cf3e6764eb · outbound

This paper cites Reconstructing personalized se- mantic facial nerf models from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Reconstructing personalized se- mantic facial nerf models from monocular video

Reference 7

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Unavailable: canonical work link unavailable.

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Observation 43e3e6bd-2684-471b-affb-ffc3660bac2e · outbound

This paper cites Learning neural volumetric representations of dy- namic humans in minutes.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Learning neural volumetric representations of dy- namic humans in minutes

Reference 8

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation aaf3e5c3-2f72-4058-beaf-5be36a95eb02 · outbound

This paper cites Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition

Reference 9

Resolution
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Source-reported events for the cited work

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Observation 9377f67e-2a8e-4bdf-b463-91036d7f04ca · outbound

This paper cites Livecap: Real-time human performance capture from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Livecap: Real-time human performance capture from monocular video

Reference 10

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 3c2e1ecb-1059-4944-ad4f-dfd107a34908 · outbound

This paper cites Real-time deep dynamic characters.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Real-time deep dynamic characters

Reference 11

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Unavailable: canonical work link unavailable.

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Observation 219fcd1d-651d-41ca-895a-ba23398bfaff · outbound

This paper cites Gans trained by a two time-scale update rule converge to a local nash equilib- rium.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gans trained by a two time-scale update rule converge to a local nash equilib- rium

Reference 12

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Observation 0c18ed38-f3b0-4094-8ba4-75f2082dbc08 · outbound

This paper cites Expressive Gaussian Human Avatars from Monocular RGB Video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive Gaussian Human Avatars from Monocular RGB Video

Reference 13

Resolution
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no resolver link, observed 2026-08-16T12:26:20.839586Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 00ccd8b7-404a-4ef1-b4e0-cc240b06073a · outbound

This paper cites Gauhuman: Articu- lated gaussian splatting from monocular human videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gauhuman: Articu- lated gaussian splatting from monocular human videos

Reference 14

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 2b1aff98-5192-4077-af2c-1ad248666391 · outbound

This paper cites Humanrf: High-fidelity neural radiance fields for humans in motion.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Humanrf: High-fidelity neural radiance fields for humans in motion

Reference 15

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 76d9b37a-2ee5-48c2-9f24-3d7235be05be · outbound

This paper cites SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos

Reference 16

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Observation bb90afa0-87f6-4b25-9f22-941b4a18bf02 · outbound

This paper cites In- stantavatar: Learning avatars from monocular video in 60 seconds.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs In- stantavatar: Learning avatars from monocular video in 60 seconds

Reference 17

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 173ba906-36d2-40b2-8f53-cda65294e783 · outbound

This paper cites Neuman: Neural human radiance field from a single video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neuman: Neural human radiance field from a single video

Reference 18

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 535495cd-cc10-4dc8-b5f5-75e8fcfec286 · outbound

This paper cites UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

Reference 19

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 7fa127bc-e20d-42b9-8dc4-c92bb1d3c9b6 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3d gaussian splatting for real-time radiance field rendering

Reference 20

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Observation ad3eb543-8a58-4693-b35d-cddbd9f1e621 · outbound

This paper cites Hugs: Human gaussian splats.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Hugs: Human gaussian splats

Reference 21

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Observation 9b1ac9e4-3ede-430c-a009-9c88d7804ff5 · outbound

This paper cites Deliffas: Deformable light fields for fast avatar synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Deliffas: Deformable light fields for fast avatar synthesis

Reference 22

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation aedd6f94-ec80-426d-8b43-45f0d2f22a61 · outbound

This paper cites Gen- eralizable human gaussians for sparse view synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gen- eralizable human gaussians for sparse view synthesis

Reference 23

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Observation c468e142-7136-4456-a287-77c8d3926912 · outbound

This paper cites Gart: Gaussian articulated template mod- els.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gart: Gaussian articulated template mod- els

Reference 24

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Unavailable: canonical work link unavailable.

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Observation 7de3c9d3-7534-453a-8f88-94eab73d233d · outbound

This paper cites Tava: Template-free animatable volumetric actors.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Tava: Template-free animatable volumetric actors

Reference 25

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Unavailable: canonical work link unavailable.

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Observation 0f21c4a3-da76-44f0-a398-11158a70defb · outbound

This paper cites Learning a model of facial shape and expression from 4d scans.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Learning a model of facial shape and expression from 4d scans

Reference 26

Resolution
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 4114ab9a-2f0e-4c5a-b4be-edbc636b6045 · outbound

This paper cites Posevocab: Learning joint-structured pose embeddings for human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Posevocab: Learning joint-structured pose embeddings for human avatar modeling

Reference 27

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 7c740720-0191-40bd-ba7c-4aef56983e50 · outbound

This paper cites Ani- matable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ani- matable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling

Reference 28

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 582f7df7-181f-42dd-98fa-f44342c0a231 · outbound

This paper cites Neural actor: Neural free-view synthesis of human actors with pose con- trol.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neural actor: Neural free-view synthesis of human actors with pose con- trol

Reference 29

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 0557adf0-c92b-4f90-9287-afe57e4571af · outbound

This paper cites Texvo- cab: Texture vocabulary-conditioned human avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Texvo- cab: Texture vocabulary-conditioned human avatars

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.604987Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation eaead591-72eb-4e47-b120-597346d2bcf9 · outbound

This paper cites Pixel codec avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Pixel codec avatars

Reference 31

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raw_fallback, observed 2026-08-16T12:26:21.589958Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation b14c4f75-54fb-41fb-a174-d8e1df0650a8 · outbound

This paper cites 3d gaussian blendshapes for head avatar animation.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3d gaussian blendshapes for head avatar animation

Reference 32

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.928687Z digest=sha256:fbba587462bb3a0ebcd99cb03888b7f4656f06ee9efb8eb1dd19373e5dcde18a

Observation d0a30711-34f8-4224-b079-d3f127dce173 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Nerf: Representing scenes as neural radiance fields for view syn- thesis

Reference 33

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 769623a4-9936-47a2-978c-bbb50b68c17f · outbound

This paper cites Expressive Whole-Body 3D Gaussian Avatar.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive Whole-Body 3D Gaussian Avatar

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.938110Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.938110Z digest=sha256:0159359d5285c349916c216832c7d71f4fdb64caca83d1bd94784462e1ff9e08

Observation 716b7ac6-7806-457b-98b6-0e52b0a7b48d · outbound

This paper cites Human gaussian splatting: Real-time rendering of animatable avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Human gaussian splatting: Real-time rendering of animatable avatars

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.551918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.942557Z digest=sha256:b4f9403f556754162a7231fc0152e00ff551fccc31412abd38a461d4270969a2

Observation 5ccae05f-2621-43cf-a583-5aa918e9b412 · outbound

This paper cites Instant neural graphics primitives with a multires- olution hash encoding.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Instant neural graphics primitives with a multires- olution hash encoding

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.947015Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.947015Z digest=sha256:df28f8f9599d794e0b7fec9b4ca30dd9264ffe08ce4cf69a454d294c217d646a

Observation cebf97df-24df-4116-ab05-9878ed652cee · outbound

This paper cites Ash: Animatable gaussian splats for efficient and photoreal human rendering.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ash: Animatable gaussian splats for efficient and photoreal human rendering

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.951317Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.951317Z digest=sha256:c5a38e7d881f8b63cc09aba826d9108ef45f93852212a4d3ad0f69ad6ec4b758

Observation 51d411cd-7556-4c45-8291-f3b7dcd09da9 · outbound

This paper cites iHuman: Instant Animatable Digital Humans From Monocular Videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs iHuman: Instant Animatable Digital Humans From Monocular Videos

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.955626Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.955626Z digest=sha256:770d6147c1261262c2616715336c90b33cfe8ad73731043be98c47b76208faab

Observation 56d13eea-2a56-49e2-88ae-15db0433603f · outbound

This paper cites Expressive body capture: 3d hands, face, and body from a single image.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive body capture: 3d hands, face, and body from a single image

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.514781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.960171Z digest=sha256:3ceb1d607eb19bf2b4c933553fe57c2c16de8fca2e9bcb2887a37c8f9ba7b156

Observation 601f7d5f-434a-4ad0-9321-71f9805483ce · outbound

This paper cites Ani- matable neural radiance fields for modeling dynamic human bodies.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ani- matable neural radiance fields for modeling dynamic human bodies

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.965304Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.965304Z digest=sha256:5aeb459bbb5559c2a91773eccee805a084e6d213ffb7ad73749e0187eb031fc8

Observation e7d09e62-d5aa-4173-894c-2f6f3b72d2c4 · outbound

This paper cites Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.969952Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.969952Z digest=sha256:9e2da2c54fc2c4533633ba85d756a949f4ddff41774944d838cbe97968dd9c98

Observation 5dde9706-4af3-45bc-9e23-eb3c3817fb28 · outbound

This paper cites 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.481646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.974181Z digest=sha256:8e89fee10f01729c6549bf6f9e484b90a5b9bee8a3bfc4a08cf07c0a34b55194

Observation 1ba28b2a-ad00-4d78-971f-6762c2375cec · outbound

This paper cites DEGAS: Detailed Expressions on Full-Body Gaussian Avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Reference 43

Resolution
verified exact
local_arxiv, observed 2026-08-16T12:26:21.147726Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.978623Z digest=sha256:9de75e81f187e7cba8a39e10ce46d4004e60a6cb9c09be2d79fd9f5765179d4a

Observation ec49d0b8-27f4-482a-b4bf-056653327db6 · outbound

This paper cites Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.984245Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.984245Z digest=sha256:216a3b405bf681f590094735f0eaeb0fcb82a04ac0f92bd9ca089bc3c204e416

Observation 82df9d1b-2a71-4dfa-9492-738bf4960130 · outbound

This paper cites HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.988497Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.988497Z digest=sha256:cc9be55d2fccfcc24ec7d1608c0b8bf295086147f80add6f7f3ab686e5a8af9e

Observation f7654e43-4765-48bd-8c64-b40a484a16e4 · outbound

This paper cites Scanning 3d full human bodies using kinects.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Scanning 3d full human bodies using kinects

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.993367Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.993367Z digest=sha256:2166d81831048e956710dc96ee6b2f5df9a0ed7ab23a77db0f7c826a1026c8f5

Observation 52ebd0e1-ff87-4ce1-a929-58b345228003 · outbound

This paper cites Stylea- vatar: Real-time photo-realistic portrait avatar from a single 10 video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Stylea- vatar: Real-time photo-realistic portrait avatar from a single 10 video

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.447815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:20.997704Z digest=sha256:16e9925666eb8996f8920431104e1abb00e1c2de285f9797a3b34a75931cd555

Observation 533e92ae-a016-43e6-87ea-cfa123577c25 · outbound

This paper cites Arah: Animatable volume rendering of articulated hu- man sdfs.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Arah: Animatable volume rendering of articulated hu- man sdfs

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.001876Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.001876Z digest=sha256:d17cca9e4d0163530d527c01175353e529a3c91af0b4593852824e8080e4d833

Observation c26bf1ae-8bd0-42e1-a377-cfc26b375237 · outbound

This paper cites Gomavatar: Efficient an- imatable human modeling from monocular video using gaussians-on-mesh.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gomavatar: Efficient an- imatable human modeling from monocular video using gaussians-on-mesh

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.006177Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.006177Z digest=sha256:bb86bafcb358f3eba7778426959c7d021491cbcc9436c17dc2bd2f1a8216e188

Observation 012750c8-a9b8-41ef-b67c-5422f110a50d · outbound

This paper cites Hu- mannerf: Free-viewpoint rendering of moving people from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Hu- mannerf: Free-viewpoint rendering of moving people from monocular video

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.010734Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.010734Z digest=sha256:53752eccc5b535527c3858a9a9788aa0e13b5cca3273e7708139c2543a16d3de

Observation 781e6ca4-98ba-4e72-a2fc-e2ac829829ff · outbound

This paper cites Modeling clothing as a separate layer for an animatable hu- man avatar.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Modeling clothing as a separate layer for an animatable hu- man avatar

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.403453Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.015757Z digest=sha256:5d92db0fd3e0818c64191e6ca8c345a3f33ec4f1cb9b9fbfb96c24ce6a264077

Observation 52952495-5ee8-4b5c-aaa1-6259b8e078fc · outbound

This paper cites Dressing avatars: Deep photorealistic appearance for physically sim- ulated clothing.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Dressing avatars: Deep photorealistic appearance for physically sim- ulated clothing

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.388817Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.020554Z digest=sha256:76ba489c8a4756727819b56c83bcb8bc5ba3435a9df17f1ce59cfa9fbd3d544f

Observation 67aadc0e-4b83-4609-a91e-1dc7388e2385 · outbound

This paper cites Driv- able avatar clothing: Faithful full-body telepresence with dy- namic clothing driven by sparse rgb-d input.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Driv- able avatar clothing: Faithful full-body telepresence with dy- namic clothing driven by sparse rgb-d input

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.375135Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.025367Z digest=sha256:3170dc10ad92bfaddb8ee4f60e5dbed9392fdf046612b6a78c3892be68196f8c

Observation bbb82643-3530-4af6-a09f-12833e8ab0e9 · outbound

This paper cites Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.029613Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.029613Z digest=sha256:aa4bb30545607199cc8a695e62c645b557f4a7fd42e4afef6cebec187cf2b903

Observation 7f877434-3bc8-4901-8ecc-211312120364 · outbound

This paper cites Monohuman: Animatable human neu- ral field from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Monohuman: Animatable human neu- ral field from monocular video

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.034094Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.034094Z digest=sha256:343db83fef5144984539783f8ff867502d83a5a326e6d887a6056336525dbe4e

Observation 88f4d56a-65fb-4106-a121-095056a992d7 · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs The unreasonable effectiveness of deep features as a perceptual metric

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.038370Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.038370Z digest=sha256:941fc041bd433a7eb0b13dd390d7de299d4141742204e2282369b5482d37f872

Observation 304f075c-038f-4fc2-bd81-9adc5b6ee868 · outbound

This paper cites Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.042788Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.042788Z digest=sha256:9b9da4eb5d655c6f8830fa7e2659778d83bee6f5a0b2fcf70f86de7e6fca557b

Observation bcf3084d-a85f-4fe9-9f02-cecb20d32161 · outbound

This paper cites Structured local radiance fields for human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Structured local radiance fields for human avatar modeling

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.331292Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.048014Z digest=sha256:eb247752452c99204c5e5dfc670e55b80507c527cad9dd63d93c294eda859cbe

Observation 73155885-4527-478e-a122-69bf3976e4c6 · outbound

This paper cites Avatarrex: Real-time expressive full- body avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Avatarrex: Real-time expressive full- body avatars

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.315120Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.052973Z digest=sha256:40c7022cfdf82914e89bed50b0056719274721f0c18e4c0c497442a4213bb8d6

Observation 568d069c-089a-48dc-ad32-930588d623a9 · outbound

This paper cites an unresolved cited work.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Unresolved cited work

Reference 60

Resolution
malformed identifier
raw_fallback, observed 2026-08-16T12:26:21.300406Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.057612Z digest=sha256:0c4c231083ef69f01825661788aabfba6560e5f0fb9e37795dc9739078764525

Observation bafaa191-4395-41f3-b41a-ebbc3b06dabc · outbound

This paper cites 22010710.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 22010710

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.285772Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.062250Z digest=sha256:e7ab3b6aa874ebc9c6315a58decb1bfe0c7c521bb72d93ccc02b79a617a8e9a6

Observation 8be6cab6-f780-46eb-ac55-246eb9fa067a · outbound

This paper cites Quantitative experiments are shown in Tab.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Quantitative experiments are shown in Tab

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.271224Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.066838Z digest=sha256:f01a8a38079f5540441e6aef7f91f2fbe698292850c6840d18eb373fe76c2288

Observation de229b35-8743-4fcb-b4b7-c97653fd8994 · outbound

This paper cites an unresolved cited work.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Unresolved cited work

Reference 63

Resolution
unresolved
raw_fallback, observed 2026-08-16T12:26:21.256186Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-16T12:26:21.071092Z digest=sha256:fe37b6eb040b41987f0656222f8f93fa5c46b2bc7a3685dd57fd98636941d9b8

Pith citing papers

No inbound Pith citation observations are available.