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4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression

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arxiv 2504.18925 v2 pith:WZ4OQL4A submitted 2025-04-26 cs.CE

classification cs.CE
keywords codingcontextualdatastoragecompressedcompressiondgs-ccframework
verification ladder T0 review T1 audit T2 compute T3 formal
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Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that compresses 4DGS data to meet specific storage constraints. Building upon the established deformable 3D Gaussian Splatting (3DGS) method, our approach decomposes 4DGS data into 4D neural voxels and a canonical 3DGS component, which are then compressed using Neural Voxel Contextual Coding (NVCC) and Vector Quantization Contextual Coding (VQCC), respectively. Specifically, we first decompose the 4D neural voxels into distinct quantized features by separating the temporal and spatial dimensions. To losslessly compress each quantized feature, we leverage the previously compressed features from the temporal and spatial dimensions as priors and apply NVCC to generate the spatiotemporal context for contextual coding. Next, we employ a codebook to store spherical harmonics information from canonical 3DGS as quantized vectors, which are then losslessly compressed by using VQCC with the auxiliary learned hyperpriors for contextual coding, thereby reducing redundancy within the codebook. By integrating NVCC and VQCC, our contextual coding framework, 4DGS-CC, enables multi-rate 4DGS data compression tailored to specific storage requirements. Extensive experiments on three 4DGS data compression benchmarks demonstrate that our method achieves an average storage reduction of approximately 12 times while maintaining rendering fidelity compared to our baseline 4DGS approach.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds

    cs.MM 2025-09 conditional novelty 3.0 of 10

    Integrating AVS PCRM geometry coding into the i3DV Gaussian platform, with Morton-code alignment, saves 10-25% total bitrate without changing rendering quality.

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