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REVIEW 3 major objections 5 minor 72 references

Card Sorting Simulator: Augmenting Design of Logical Information Architectures with Large Language Models

T0 review · 3 major / 5 minor · reviewed 2026-08-15 · deepseek-v4-flash

Pith's one-line read LLM-generated card sorting can reproduce the strongest grouping patterns of real participants, with mean normalized mutual information of 0.68 when the model is asked directly for an aggregate clustering, and performs markedly worse when…

desk verdict A solid, large-scale empirical benchmark of LLM card sorting, but the headline NMI numbers need calibration against chance and human consistency before we know how good 0.68 really is. read the letter →

arxiv 2505.09478 v1 pith:ZNZBN3AQ submitted 2025-05-14 cs.HC

classification cs.HC
keywords cardsortinglargelanguagemodelssyntheticparticipantsinformationarchitectureuserresearchmentalclusteringgenerativeartificialintelligence
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

Card sorting asks users to group labeled items so designers can infer the mental model behind an information architecture. This paper argues that a large language model can stand in for that process well enough to give useful early feedback: across 28 real open card sorting studies with 1,399 participants, the best prompt design produced clusterings with a mean normalized mutual information of 0.68 against clusterings derived from human sorts. The strongest result is that the simulation should be prompted to produce one aggregate clustering rather than to imitate individual participants; the aggregate-level prompts (P2 and P3) both reach 0.68, while raw-data simulation (P1) reaches only 0.50. Agreement falls when studies have more cards or harder labels, and neither model choice nor added study context changes the outcome much. The paper positions the simulator as an augmenting tool for quick preliminary feedback, not a replacement for human participants.

What carries the argument

The load-bearing component is the Card Sorting Simulator's prompt template, with four output-format variants; the decisive variant is P3, Clustering Generation, which instructs the LLM to output a single best aggregate categorization as if it were the result of analyzed responses from a sample of participants. The comparison pipeline converts all real and simulated sorts into a common representation: a similarity matrix of pairwise co-grouping frequencies, reduced by multidimensional scaling, then clustered with k-means where the number of clusters $K$ is fixed by the knee/elbow point of the within-cluster sum-of-squares curve. Agreement between synthetic and human clusterings is measured with normalized mutual information as the primary metric, alongside adjusted Rand index, edit distance, and Mantel matrix correlation. The paper also includes qualitative inspection of similarity-matrix heatmaps to explain structural divergences such as phantom groupings and over-general category labels.

What would settle it

Re-run the evaluation with an independent reference: compare LLM outputs against the clusters participants themselves named or intended, or replace k-means with hierarchical best-merge clustering on the same similarity matrices. If the P2/P3 advantage over P1 shrinks or the 0.68 mean NMI drops substantially, the reported agreement depends on the chosen analysis pipeline rather than on genuine alignment of mental models.

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Extended reading notes

Core claim

The central discovery is that LLM-generated card sorting agrees with human card sorting on the most salient groupings, while disagreeing about individual card placement, category abstraction level, and diversity. Using the study's own evaluation pipeline, Clustering Generation (P3) reaches a mean NMI of 0.68 (SD 0.12) and Similarity Matrix Generation (P2) also reaches 0.68 (SD 0.11), whereas Raw Data Simulation (P1) reaches only 0.50 (SD 0.15); ARI, edit distance, and matrix correlation follow the same ordering, with P3 and P2 close and P1 markedly worse. The authors interpret this as support for their hypothesis H1a, that the more abstract prompt format is the more accurate one, and H1b, that agreement is partial and not sufficient for substitution. Additional findings are that agreement is stable across repeated runs, that differences between Claude, Gemini, GPT-4o, and DeepSeek are small and mostly non-significant, and that adding contextual information (demographics, instructions, welcome messages) does not improve agreement. Study complexity modulates accuracy: mean NMI for P3 falls from 0.77 in low-card-count studies to 0.65 in high-card-count studies, and from 0.78 for simple labels to 0.64 for complex labels.

Load-bearing premise

The whole comparison depends on treating the statistically derived grouping of the real participants' sorts as ground truth; if that derived grouping is not what participants themselves meant, then every agreement score with the simulated sorts loses its meaning.

Editorial extensions

If this is right

  • If the central claim is right, UX researchers can obtain meaningful preliminary card-sorting feedback before recruiting participants, by prompting an LLM for an aggregate clustering rather than raw individual sorts.
  • The low-level P1 simulation is reliably worse, so tool builders should avoid spending tokens on generating fake individual participants and instead target aggregate outputs.
  • Because P3 and P2 perform alike but P2 needs a larger output, clustering generation is the practical default for an automated card-sorting assistant.
  • Since model choice and prompt context barely move the scores, implementation can prioritise cost, speed, and output reliability over model selection.
  • Agreement degrades with study complexity, so simulations from large or difficult card sets should be treated as more tentative than those from small, clear sets.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • A natural extension the paper does not test is whether the 0.68 agreement is stable under a different ground-truth pipeline: comparing LLM outputs directly with participants' own named categories, or using hierarchical clustering instead of MDS plus k-means, could show whether the reported ordering of P1, P2, and P3 is an artifact of the evaluation pipeline.
  • The failure of raw-data simulation suggests LLMs store typical associations rather than individual variation; injecting explicit diversity constraints, for example forcing several distinct sorting rationales per simulated participant, might close part of the gap and would be a cheap testable variant.
  • The complexity effect implies a practical calibration rule: for card sets above roughly 45 cards or with domain-heavy labels, the simulator's output should be labelled as a first-pass hypothesis and weighted less in architecture decisions.
  • If LLM simulation continues to improve with model generations, the same 28-study benchmark could be rerun as a longitudinal check on whether the measured ceiling is a property of current models rather than of the task itself.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

3 major / 5 minor

Summary. The paper introduces the Card Sorting Simulator, an LLM-based prototype that generates synthetic card sorting results, and evaluates it against 28 real-world open card sorting studies (1,399 participants). Four prompt variants are compared: raw-data simulation (P1), similarity-matrix generation (P2), aggregate clustering generation (P3), and clustering without context (P4), across GPT-4o, Gemini, Claude, and DeepSeek. The central empirical claims are that aggregate clustering prompts (P3) achieve a mean NMI of 0.68 against human-derived clusterings, that raw simulation (P1) is markedly worse, that study complexity lowers agreement, and that model choice and prompt context have only minor effects. The authors conclude that LLM-generated card sorting can provide useful preliminary feedback but should not replace human participants.

Significance. The paper's main strength is its ecological validity: the evaluation uses diverse, practitioner-created card sorting studies rather than laboratory tasks, and the multi-prompt, multi-model comparison is well suited to inform tool design. The statistical analyses (nonparametric tests, repeated-measures comparisons) are generally appropriate, and the authors are careful to check output errors and variability. If the absolute agreement claim can be properly calibrated, the paper would be a valuable empirical foundation for AI-augmented information architecture research, and it would extend the sparse prior work on LLM-simulated card sorting. The distinction between abstract clustering generation and low-level participant simulation is a useful design insight, as is the finding that adding readily available context did not improve results.

major comments (3)
  1. [§5.1, Table 1] The headline claim that P2/P3 reach NMI ≈ 0.68 and therefore show 'good degree of agreement' is not calibrated against chance. NMI as computed by scikit-learn is not chance-adjusted, and with the study-level median of about 8 clusters and median 34 cards, two independent random partitions with fixed marginal cluster sizes can attain a non-negligible expected NMI (roughly 0.3 under a chi-square approximation). The paper reports no permutation null distribution or any chance baseline, so the absolute interpretation of 0.68 is underdetermined. Please add a permutation test that shuffles card labels within the ground-truth cluster sizes, report Adjusted Mutual Information, or otherwise quantify how far P3's NMI is above the chance floor. The relative comparisons (P1 vs. P2/P3, complexity effects) are less affected, but the abstract's and §5.1's absolute claim of 'good agreement' depends on this calibration.
  2. [§4.5 and Figure 4] The ground truth is not raw human sorts but a derived clustering obtained by converting participant sorts into a similarity matrix, applying MDS, and running k-means with K selected by a knee rule. Agreement scores compare LLM clusterings to this constructed aggregate. To interpret NMI = 0.68 as 'reasonable agreement,' the paper needs a human-level reference: the same pipeline should be applied to individual real participants, and the average NMI/ARI between each participant's sort and the aggregate should be reported. This quantity is computable from the already-available dataset. Without it, the same 0.68 could mean that the LLM is near the typical human-to-aggregate consistency or far below it; the current text cannot distinguish these.
  3. [§4.5, Eq. (1), §5.4] The knee/elbow method automatically selects K for every clustering, including the LLM-generated ones, and the reported NMI, ARI, and edit-distance values depend on these K choices. There is no sensitivity analysis showing that the main conclusions are stable with respect to K determination. Because the complexity results in §5.4 also rely on the same pipeline, a sensitivity analysis over a plausible range of K, or a comparison with an alternative clustering/K-selection method, would materially strengthen the quantitative claims.
minor comments (5)
  1. [§5.1] The test name is misspelled as 'Willcoxon' and should be 'Wilcoxon.' In addition, the sample sizes n = 54 for P1/P2 and n = 224 for P3 are not explained; please clarify how many studies and repeated trials contribute to each comparison, since Table 1 text implies four GPT-4o trials per study.
  2. [Table 3] The table header 'LLM output format' does not match the rows, which are model names. Rename the header to 'Model'.
  3. [Table 2] The table layout is ambiguous: each row appears to report the averaged within-study standard deviation for four metrics, but the column headers are visually split so that 'mean SD' appears as a single block. Please format the table so that each metric has a distinct mean and SD column, matching the text's description.
  4. [§5.1, Figure 5] The observation that P1 produced completely identical output for all simulated participants in 5 of 28 studies is an important failure mode that should be mentioned in the limitations or discussion, not only in the qualitative results.
  5. [§3.3] The prompts were refined through an iterative process, but the manuscript does not describe which card sorting studies were used in that development process or whether any of the 28 evaluation studies were also used to tune prompts. Please clarify this to rule out potential leakage from prompt engineering into the reported results.

Circularity Check

0 steps flagged · score 0.0 of 10

No significant circularity: the core claim is an empirical benchmark against external human card-sorting data, with no fitted parameter, self-definitional target, or load-bearing self-citation chain.

full rationale

The paper's central claim is an empirical benchmark, not a derivation. The Card Sorting Simulator's outputs are generated by prompting LLMs with card lists and study context, and agreement is measured against clusterings derived from 28 real card sorting studies with 1,399 participants. No numeric parameter of the LLM or of the evaluation model is fitted to the ground-truth clusterings, and no equation defining the human target is fed into the simulator. The equal treatment of real and synthetic data through the similarity-matrix/MDS/k-means pipeline is explicitly a standardization choice (Section 4.5, Figure 4: 'LLM-generated and real card sorting results are processed identically, with simulated result data entering the pipeline at a step that reflects their initial state'), not a construction that guarantees agreement: P1 and P3 both pass through the relevant processing and yield very different scores (NMI 0.50 vs 0.68), and P3, the headline variant, enters at the clustering stage and is compared directly to the human-derived clustering. The iterative prompt-engineering described in Section 3.3 ('Prompts were designed through an iterative process of continuous empirical evaluation') is a development choice aimed at format compliance and clarity; the paper does not report fitting any parameter to the specific human clusterings, so any leakage concern is a validity risk, not a demonstrated circular reduction. The self-citations (Kuric et al. 2024, 2025a, 2025b; Krajcovic et al. 2025) are contextual and are not load-bearing for the empirical comparison. The absence of a chance baseline and of a human-to-aggregate calibration affects how NMI 0.68 should be interpreted, but that is a statistical-correctness and framing issue, not circularity. Section 6.2's limitations (Western samples, limited screening context, manual preprocessing) are honest scope limits and do not indicate that the results are equivalent to their inputs by construction.

Assumptions & free parameters 3 free parameters · 4 assumptions · 0 invented entities

None of the agreement scores are fitted to the human data; the main empirical quantities come from an external benchmark. The free parameters are analytic choices (cluster count K, tercile splits, label complexity coding) rather than fitted constants. Axioms concern representativeness of the proprietary dataset, validity of the clustering pipeline as ground truth, and the assumption that output corrections did not change semantics.

free parameters (3)
  • Number of clusters K = per-study via knee/elbow; median 8 for real card sorting
    K is selected for each study and each method by maximum curvature of the WCSS curve; this choice determines the clusterings used in every comparison and is not independent of the data.
  • Card count tercile boundaries = Low <= 26, Medium 27-45, High >= 46
    Hand-chosen division of studies for RQ4; affects the complexity analysis but not the main agreement estimate.
  • Label complexity ratings = Simple n=10, Moderate n=9, Complex n=9
    Assigned by collaborative coding by two researchers with a third resolving conflicts; subjective and informs RQ4.
assumptions (4)
  • domain assumption The 28 UXtweak studies, after consent and quality review, are representative of real-world open card sorting practice.
    External validity of all conclusions rests on this; dataset is English-only, Western-skewed, and from a single online research tool (Section 4.3).
  • domain assumption Similarity matrix, MDS, and k-means with knee-point K faithfully reconstruct the shared mental model of card sorters.
    This pipeline defines the ground truth for all agreement scores and is not independently validated against raw participant sort patterns (Section 4.5, Figure 4).
  • domain assumption LLM output validation and manual correction do not materially change the semantic content of generated results.
    17.14% of prompts were regenerated and some outputs required manual correction; the paper asserts corrections address only format, but this is not empirically demonstrated.
  • standard math Nonparametric statistical tests (Kruskal-Wallis, Wilcoxon, Friedman) are appropriate for this non-normal, repeated-measures data.
    All significance claims depend on these tests; no violations or alternative modeling are reported.

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Cite this review

Pith. "Pith review of Card Sorting Simulator: Augmenting Design of Logical Information Architectures with Large Language Models." pith.science (2026). https://pith.science/paper/ZNZBN3AQ

@misc{pith2026250509478,
  author       = {Pith},
  title        = {Pith review of: Card Sorting Simulator: Augmenting Design of Logical Information Architectures with Large Language Models},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/ZNZBN3AQ}},
  note         = {Machine review of arXiv:2505.09478}
}
read the original abstract

Card sorting is a common ideation technique that elicits information on users' mental organization of content and functionality by having them sort items into categories. For more robust card sorting research, digital card sorting tools could benefit from providing quick automated feedback. Our objective of this research is to advance toward an instrument that applies artificial intelligence (AI) to augment card sorting. For this purpose, we develop the Card Sorting Simulator, a prototype tool that leverages Large Language Models (LLMs) to generate informative categorizations of cards. To illuminate how aligned the simulation is with card sorting by actual participants, and to inform the instrument's design decisions, we conducted a generalizability-focused comparative study. We obtained 28 pre-existing card sorting studies from real practitioners, comprising 1,399 participants, along with diverse contents and origins. With this dataset, we conducted a comprehensive and nuanced analysis of the agreement between actual card sorting results (clusterings of cards) and synthetic clusterings across a multitude of LLMs and prompt designs. Mutual information scores indicate a good degree of agreement to real result clustering, although similarity matrices also demonstrate inconsistencies from mental models, which can be attributed to their top-down nature. Furthermore, the number of cards or complexity of their labels impact the accuracy of its simulation. These findings bolster the case for AI augmentation in card sorting research as a source of meaningful preliminary feedback and highlight the need for further study for the development and validation of intelligent user research tools.

Figures

Figures reproduced from arXiv: 2505.09478 by the authors.

Figure 1
Figure 1. Overview of AI-augumented Information Architecture (IA) ideation and validation workflow. Based on card sorting and tree testing information, as well as user (UX researcher) analytical demands, the Card Sorting Simulator generates outputs that support interactive analysis and rapid adaptation to findings. 3.2 General design decisions The prerequisite for implementing the system for AI-augmented research of informati… view at source ↗
Figure 2
Figure 2. General structure of the prompt template used for generating card sorting results. Sections are clearly delimited. Input information (left) originates from the configuration of the card sorting study (contextual details, card list) or is defined as part of the approach for generating results (experimental design variant). For specific prompt variant templates, refer to Appendix A Prompt templates. 4 Experimental met… view at source ↗
Figure 3
Figure 3. Domain distribution of card sorting studies in the analyzed dataset. For analysis of the effects of study parameters (RQ4), studies were organized into terciles based on the number of cards, being Low (≤ 26), Medium (between 27 and 45) and High (≥ 46). The complexity of card labels was determined through collaborative coding (see 4.2 Experiment design and procedure), resulting in a division of studies into three gro… view at source ↗
Figures from the paper (5 more)
Figure 4
Figure 4. Figure 4: Simulated card sorting (CS) evaluation pipeline. LLM-generated and real card sorting results are processed identically, with simulated result data entering the pipeline at a step that reflects their initial state (raw data, similarity matrix, clusters), as determined b…
Figure 5
Figure 5. Figure 5: Example of similarity matrices calculated from real card sorting data and experimental generative methods of the Card Sorting Simulator, demonstrating structural divergence. GPT-4o was used for result generation [PITH_FULL_IMAGE:figures/full_fig_p015_5.png]
Figure 6
Figure 6. Figure 6: Comparison of Normalized Mutual Information scores across four LLMs. Visually, boxplots show only negligible differences between models. The number of cards as an indicator of the complexity of a card sorting study has a significant link to the accuracy of simulated ca…
Figure 7
Figure 7. Figure 7: Comparison of Normalized Mutual Information scores across three card count levels (a) and three card label complexity levels (b). Higher numbers of cards increase the scale of deviations between the simulations and real card sorting results, while simple card labels re…
Figure 8
Figure 8. Figure 8: Comparison of card clusterings between examples of studies with different complexity (a) 10 cards, simple labels, NMI = 1 (b) 27 cards, simple labels, NMI = 0.8, (c) 34 cards, moderate labels, NMI = 0.6, (d) 55 card, complex labels, NMI = 0.42. Clusterings from real pa…

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Pith tools

Reviewed August 15, 2026 · model on record in the stance chip above.