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Paper Citation Record · LEDGER

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents

As of 22 August 2026, this Paper Citation Record lists 48 of 48 outbound references and 0 inbound Pith citation observations for arXiv:2505.16801.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.16801 v2

Coverage vector

measured 48 of 48 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T14:57:28.876856Z

measured 48 of 48 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-21T06:32:19.484+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

48 of 48 outbound references displayed

  • verified exact14
  • verified fuzzy13
  • unresolved16
  • parse uncertain0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 1a07417e-33f3-49ae-ba5b-d399a42dee25 · outbound

This paper cites However, the development of a framework to assess the impact of PCG techniques when integrated into SGs remains particularly challenging.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents However, the development of a framework to assess the impact of PCG techniques when integrated into SGs remains particularly challenging

Reference 1

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Observation 33e2cddb-04ae-4de3-b4b2-f17d18f38710 · outbound

This paper cites The agents are then trained against three SG versions and checkpoints are saved throughout training.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents The agents are then trained against three SG versions and checkpoints are saved throughout training

Reference 2

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Observation d4cd701f-1581-4f6d-8e94-3d602eecd798 · outbound

This paper cites ToG-2024-0198.R3 7 The Scenario-Based test pits the best agent trained instances from all versions against NPCs generated randomly (version.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents ToG-2024-0198.R3 7 The Scenario-Based test pits the best agent trained instances from all versions against NPCs generated randomly (version

Reference 3

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Observation cb5b19fa-b175-4438-ac15-16e14f4eeb00 · outbound

This paper cites Wake Up for the Future.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wake Up for the Future

Reference 4

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Observation 125c86c3-8032-4f07-8246-7f875e563324 · outbound

This paper cites Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games,

Reference 5

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doi, observed 2026-08-07T14:57:31.549413Z

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Observation f2ee70dd-aead-4493-9ad5-ceba941b434a · outbound

This paper cites Wake Up for the Future.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wake Up for the Future

Reference 6

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Observation a79e5916-39d7-459a-8b84-c4dbe45fe0fc · outbound

This paper cites The expected benefits of the procedurally generated game environments trade off against the great challenge of evaluating them [9].

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents The expected benefits of the procedurally generated game environments trade off against the great challenge of evaluating them [9]

Reference 8

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Observation 200d7a5b-5e52-451a-8656-3fe9fe36b716 · outbound

This paper cites Dashed lines show the average win rate and regular lines show the max win rate of the agent instances trained for the respective number of SGAs.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Dashed lines show the average win rate and regular lines show the max win rate of the agent instances trained for the respective number of SGAs

Reference 9

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Observation 3fbbf9d6-377d-4025-8f0d-65ac6c27cd20 · outbound

This paper cites What is procedural content generation? Mario on the borderline,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents What is procedural content generation? Mario on the borderline,

Reference 10

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Observation 2b2fd49a-4c52-492d-bcd7-f632bc137ef9 · outbound

This paper cites Experience-Driven Procedural Content Generation,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Experience-Driven Procedural Content Generation,

Reference 11

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Observation 372a61ef-01be-4b67-98c2-e9de75a5b517 · outbound

This paper cites Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms,

Reference 12

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Observation 02d7ff06-298c-4876-8f8c-977ae6b6a5e7 · outbound

This paper cites Classifying serious games: the G/P/S model,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Classifying serious games: the G/P/S model,

Reference 13

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Observation eae57d38-e4ee-4196-8dca-2e80e4a8734d · outbound

This paper cites Deep learning, reinforcement learning, and world models,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Deep learning, reinforcement learning, and world models,

Reference 14

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Observation fa75365b-4565-436a-a672-1be605fa53ff · outbound

This paper cites An Ontology for Personalization in Serious Games for Assessment,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents An Ontology for Personalization in Serious Games for Assessment,

Reference 15

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Observation 9ae6a80a-2203-45a3-b956-9eba944a4c88 · outbound

This paper cites 2010, pp.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents 2010, pp

Reference 16

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Observation 77efeaef-9c04-4800-b4a4-cf2fd506d871 · outbound

This paper cites Serious Interactive Digital Narrative: Explorations in Personalization and Player Experience Enrichment,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Serious Interactive Digital Narrative: Explorations in Personalization and Player Experience Enrichment,

Reference 17

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Observation 62e51f64-fcd9-4396-bff5-50c9874752d8 · outbound

This paper cites Synchronizing Game and AI Design in PCG-Based Game Prototypes,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Synchronizing Game and AI Design in PCG-Based Game Prototypes,

Reference 18

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Observation 07538ca8-b7b9-4948-821c-8ac3df6162cc · outbound

This paper cites Deep learning for procedural content generation,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Deep learning for procedural content generation,

Reference 20

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Observation 74b2cc16-3f06-467a-af72-a31927b6b13f · outbound

This paper cites Human-Like Playtesting with Deep Learning,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Human-Like Playtesting with Deep Learning,

Reference 21

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Observation 091202e0-264a-4491-ab69-5b3c2ad15dc2 · outbound

This paper cites Systematic Review of Dynamic Difficulty Adaption for Serious Games: The Importance of Diverse Approaches,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Systematic Review of Dynamic Difficulty Adaption for Serious Games: The Importance of Diverse Approaches,

Reference 22

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Observation 090f9bf6-2848-42dc-9f59-8ff57c017995 · outbound

This paper cites Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning,

Reference 23

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Observation 8a05e256-0903-44e9-b628-fdc9f2fb5fcd · outbound

This paper cites Proximal Policy Optimization Algorithms.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Proximal Policy Optimization Algorithms

Reference 24

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Observation b3c9476e-7182-4565-84cb-a7f915fb8093 · outbound

This paper cites Automatic Parameter Optimization Using Genetic Algorithm in Deep Reinforcement Learning for Robotic Manipulation Tasks.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automatic Parameter Optimization Using Genetic Algorithm in Deep Reinforcement Learning for Robotic Manipulation Tasks

Reference 25

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Observation 676a76b6-3fcb-42cc-9510-58c4ce7be544 · outbound

This paper cites Human-level control through deep reinforcement learning,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Human-level control through deep reinforcement learning,

Reference 26

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Observation 935bb059-eeda-404e-ae00-53191f67904d · outbound

This paper cites Machine versus Human Attention in Deep Reinforcement Learning Tasks,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Machine versus Human Attention in Deep Reinforcement Learning Tasks,

Reference 27

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Observation c1ac59f1-dc63-4d6c-90d7-caef591da5fb · outbound

This paper cites Review of Intrinsic Motivation in Simulation-based Game Testing,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Review of Intrinsic Motivation in Simulation-based Game Testing,

Reference 28

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Observation 5b31e5d4-4198-4192-9a1e-168839e6d15b · outbound

This paper cites Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation,

Reference 29

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Observation 7640d3db-eb56-42a2-8184-df80dc41d9c6 · outbound

This paper cites Serious Game.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Serious Game

Reference 30

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Observation 6befa69f-ec8b-41a4-b925-6d717e604b90 · outbound

This paper cites Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning,

Reference 33

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Observation e6cb2ba1-df6d-489e-9314-cdc4fa30bcc0 · outbound

This paper cites Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation,

Reference 34

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation af8c9295-d17c-450b-8b36-14d352f926a6 · outbound

This paper cites Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games,

Reference 35

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Observation bf0bb1c3-8702-481b-ad8f-36e70ee77f13 · outbound

This paper cites Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay,

Reference 36

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Observation 172d2b11-d35d-4105-ac7c-8e1810b8d199 · outbound

This paper cites Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics,

Reference 37

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Observation 6288a8e2-fd98-4aa4-8a6f-2fb1003055b1 · outbound

This paper cites Automated Play-Testing through RL Based Human-Like Play-Styles Generation,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated Play-Testing through RL Based Human-Like Play-Styles Generation,

Reference 38

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doi, observed 2026-08-07T14:57:30.036275Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 012e44ae-4e85-4cf6-bd33-68d3903bfd27 · outbound

This paper cites A data-driven procedural-content-generation approach for educational games,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents A data-driven procedural-content-generation approach for educational games,

Reference 39

Resolution
verified exact
doi, observed 2026-08-07T14:57:29.740945Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:27.232597Z digest=sha256:59b11eeb6772f6d5e57e7bf4981f2fd107b4561b7af06b0137e1be4b22ebb6f1

Observation 92c8c24b-8a85-4d73-aec2-a4c327d25fb5 · outbound

This paper cites Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea,

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:28.470399Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:28.470399Z digest=sha256:c045a99c9f606d3a501f3da8f688eb3891a533baa0ff6ed176f157683a1841d7

Observation f5e06525-299f-4239-84f9-13616d64eede · outbound

This paper cites General Video Game AI: Competition, Challenges and Opportunities,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents General Video Game AI: Competition, Challenges and Opportunities,

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:27.476070Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:27.476070Z digest=sha256:21e66082c2093f22cd763733ea9275a66903512c71a9680025700b320aa679aa

Observation 10354d1e-deb6-4cd7-aaf7-2292a6e6612c · outbound

This paper cites learn” and “predict.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents learn” and “predict

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:57:36.362186Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:24.155496Z digest=sha256:f4ef6982c3c2e96438ec1cddcf308112acf9c860d1ad06c3cfc656540651d56c

Observation ae9c9fbf-e56c-4dd5-84a7-04e00f9b70fd · outbound

This paper cites General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms,

Reference 43

Resolution
metadata mismatch
raw_fallback, observed 2026-08-07T14:57:32.374979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:27.642241Z digest=sha256:6b809c75002ea87e5f6de46e8dfd1bfbffdb160d0876601b8c11b8345f94d756

Observation f4c0d494-4c63-4e27-b7c6-8bc972250af0 · outbound

This paper cites MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay,

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:27.814161Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:27.814161Z digest=sha256:694b5d3fbde7c0f1e102a7f40c95a7a1c812f8e217b7886da0b6ad92053e2e24

Observation 0ac3c171-12b4-41b3-baf3-3b012ad3235c · outbound

This paper cites Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design,

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:28.060259Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:28.060259Z digest=sha256:acdd93f2ec4fd1693cf614a915eed22c75677f6e71ea2198f52e5604ab161cfb

Observation c7abd787-c7ab-48fb-b174-74af976642a0 · outbound

This paper cites Automated game testing using computer vision methods,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated game testing using computer vision methods,

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:28.207510Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:28.207510Z digest=sha256:9d65d990b34de412bacaf09c460057b4a88cfeb816cd109c9f01c0aed439703a

Observation 61abb114-50d6-49b3-9570-5db9a82c73f3 · outbound

This paper cites Game Description,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Game Description,

Reference 47

Resolution
verified exact
doi, observed 2026-08-07T14:57:29.457387Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:28.326151Z digest=sha256:bc6a92fb33b907d6b7b345fc89164096f75338f153335c588321d8e0b92e0c9c

Observation 393bbd4b-bb13-4f75-badb-7e486d1cb39a · outbound

This paper cites Gymnasium: A Standard Interface for Reinforcement Learning Environments.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Gymnasium: A Standard Interface for Reinforcement Learning Environments

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-07T14:57:28.632716Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:57:28.632716Z digest=sha256:d9a7e114505e16dd15cfa3825d37730a08a3bdae1b857361e75f8f1f01ab926f

Observation 57bc8846-1f87-426f-b9c9-77d0ed80ebc9 · outbound

This paper cites an unresolved cited work.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Unresolved cited work

Reference 50

Resolution
unresolved
raw_fallback, observed 2026-08-07T14:57:34.416550Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:28.735208Z digest=sha256:50355218cb829865e8e73f4f7bdb383fc4bea919b86bf71e6aab35ccb8c18fea

Observation 34723bf1-74bb-409f-827c-a737b3e21090 · outbound

This paper cites Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment,.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment,

Reference 51

Resolution
verified exact
doi, observed 2026-08-07T14:57:29.189553Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:28.876856Z digest=sha256:69f077b327ca92000e2e884e3e9aef13d22ed9fe094f6e03592234f835213d82

Observation b8fe0360-aef8-4c96-a4e5-12b91b5c5335 · outbound

This paper cites an unresolved cited work.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Unresolved cited work

Reference 2022

Resolution
verified exact
doi, observed 2026-08-07T14:57:31.054973Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:25.241023Z digest=sha256:3908c0ae99843a1e8f0c2c959310d30fcf627d19fa077ccfff4b5e0c3633e759

Observation cf6499d2-b35b-49c2-b671-034fc6aa57af · outbound

This paper cites Available: https://proceedings.neurips.cc/paper/2021/hash/d58e2f077670f4de9cd7963c857f2534-Abstract.html.

A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Available: https://proceedings.neurips.cc/paper/2021/hash/d58e2f077670f4de9cd7963c857f2534-Abstract.html

Reference 2023

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:57:34.694793Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-07T14:57:25.606695Z digest=sha256:c09194c11503229be9926c77e80c5a8a22b2c02678b5609883716fbf1dbc8531

Pith citing papers

No inbound Pith citation observations are available.