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Paper Citation Record · LEDGER

Online Competitive Information Gathering for Partially Observable Trajectory Games

As of 9 August 2026, this Paper Citation Record lists 28 of 28 outbound references and 0 inbound Pith citation observations for arXiv:2506.01927.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.01927 v1

Coverage vector

measured 28 of 28 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T11:40:09.868243Z

measured 28 of 28 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

28 of 28 outbound references displayed

  • verified exact1
  • verified fuzzy22
  • unresolved5
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation d845588f-9336-4d0d-86b4-89f8b37f907c · outbound

This paper cites MIT Press, 2024.

Online Competitive Information Gathering for Partially Observable Trajectory Games MIT Press, 2024

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:58.052372Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:47.286139Z digest=sha256:db6f7d08a5ce780415a4996c7a4fb2b36182b9045edf0fa360da75d26b6fa8d5

Observation fca4374f-d281-4765-a598-2e441dbe33c8 · outbound

This paper cites Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:47.380375Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:47.380375Z digest=sha256:c2f3b943dcce988913e231241dd04635457a8c50af63ee0f0c27d1d68104bf4e

Observation 1e3df3c1-19ce-4a5e-934e-342a8e8fdaa4 · outbound

This paper cites Springer, 2018.

Online Competitive Information Gathering for Partially Observable Trajectory Games Springer, 2018

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.908050Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:47.456523Z digest=sha256:0ad20730a259240bcc1436c5b9c2809433459eb23f400c8cae1a1e3c6ea9a9ea

Observation e1a024c3-66b4-490c-92ab-0c092a84dfe1 · outbound

This paper cites Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods.

Online Competitive Information Gathering for Partially Observable Trajectory Games Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:47.566631Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:47.566631Z digest=sha256:bc061a0b3b74029ca245c7be0a3c6d096c8895fbaa580ae0c59e1ad16e22aa7e

Observation 17fb916f-9394-46a2-883c-f2c9f9418daa · outbound

This paper cites Julia: A fresh approach to numerical computing.SIAM review, 59(1):65–98, 2017.

Online Competitive Information Gathering for Partially Observable Trajectory Games Julia: A fresh approach to numerical computing.SIAM review, 59(1):65–98, 2017

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.829313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:48.880142Z digest=sha256:7a88e7cf67330421c1b4f22100266507e90a424a3643afc42783f9582453f3d1

Observation fda21ea0-75dd-4caa-abe6-85479eb71b68 · outbound

This paper cites Deep counterfactual regret minimization.

Online Competitive Information Gathering for Partially Observable Trajectory Games Deep counterfactual regret minimization

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:51.667355Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:51.667355Z digest=sha256:36da7db13160ef39625d9bcd68c1f654cdbbf262fc5a0040774c18a06abc832f

Observation e39fed7c-98d5-4de1-a85b-0f2a248f27d9 · outbound

This paper cites ALGAMES: A Fast Solver for Constrained Dynamic Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games ALGAMES: A Fast Solver for Constrained Dynamic Games

Reference 7

Resolution
verified exact
local_arxiv, observed 2026-08-07T11:40:10.032366Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:51.789239Z digest=sha256:6a3d0eeedbd3c44e1d867540b8255673805ad41b095d36c5bf40d654d23b5480

Observation dd2b9ebd-3636-4082-9b55-e3d4d39552cf · outbound

This paper cites Interac- tive pomdps: Properties and preliminary results.

Online Competitive Information Gathering for Partially Observable Trajectory Games Interac- tive pomdps: Properties and preliminary results

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.755271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:51.881339Z digest=sha256:ab7ed219b3891763deca73975cd28846bf8f98afa10fc3ce515a9401134e5c2c

Observation b339a653-310d-4e1a-a924-09810e93175b · outbound

This paper cites Learning others’ intentional models in multi-agent settings using interac- tive pomdps.Advances in Neural Information Processing Systems, 31, 2018.

Online Competitive Information Gathering for Partially Observable Trajectory Games Learning others’ intentional models in multi-agent settings using interac- tive pomdps.Advances in Neural Information Processing Systems, 31, 2018

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.514956Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:51.998451Z digest=sha256:71ea7013b817e444ab76a3ca65b3d666143d6dc57124cf4b4049a909af510af7

Observation 5426a82d-6cab-4e5a-aeb9-3d3ae4be1268 · outbound

This paper cites Deep Reinforcement Learning from Self-Play in Imperfect-Information Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:52.100527Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:52.100527Z digest=sha256:b354b512eef8b666a5d57900cd3b0bb0171567783e82e8bb41067882cc1f1475

Observation cebeb383-717a-4b90-8f9a-c03c6fda6cad · outbound

This paper cites Flux: Elegant machine learning with julia.

Online Competitive Information Gathering for Partially Observable Trajectory Games Flux: Elegant machine learning with julia

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:55.994955Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.178782Z digest=sha256:09df5d2b50d6dcc6d9768028a886073956ddd583abc31730565c761c50fabb84

Observation e3ae1e63-b8ad-482c-be52-b2d7a56f08f7 · outbound

This paper cites Rethinking formal models of partially observable multiagent decision making.Artifi- cial Intelligence, 303:103645, 2022.

Online Competitive Information Gathering for Partially Observable Trajectory Games Rethinking formal models of partially observable multiagent decision making.Artifi- cial Intelligence, 303:103645, 2022

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:55.869606Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.259736Z digest=sha256:f1dc0b06dd6a4eed2fce9faeead669766377523d10bc2324b437c13882fc3e63

Observation 1ecec939-c349-4843-96ce-6c9937728db1 · outbound

This paper cites Multi-hypothesis interactions in game-theoretic motion planning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Multi-hypothesis interactions in game-theoretic motion planning

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:54.881763Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.329091Z digest=sha256:52ca34be3a66f862d87d89b01815c7496e5cc048a785f16a6e2f99d99fe588be

Observation 9924e5bc-3649-43f7-8a0c-d9a1d81de9a6 · outbound

This paper cites A unified game-theoretic approach to multiagent reinforcement learning.Advances in neural information processing systems, 30, 2017.

Online Competitive Information Gathering for Partially Observable Trajectory Games A unified game-theoretic approach to multiagent reinforcement learning.Advances in neural information processing systems, 30, 2017

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:45.356992Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.399851Z digest=sha256:2313ef0f343132002be88cfaac4552cc51c90947100b95dc7ec6dd72c350955a

Observation 30fa4a22-ef9c-4158-9678-e83c042ef5e2 · outbound

This paper cites On gradient-based learning in continuous games.SIAM Journal on Mathematics of Data Science, 2(1):103–131, 2020.

Online Competitive Information Gathering for Partially Observable Trajectory Games On gradient-based learning in continuous games.SIAM Journal on Mathematics of Data Science, 2(1):103–131, 2020

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:36.022715Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.467191Z digest=sha256:a32f14a4c73026ded58d3eb799aa63fbe0a72c6ba512e10f5e17e04501673033

Observation 75a8cfac-3420-4cc4-b8ca-a801bd2df9de · outbound

This paper cites XDO: A Double Oracle Algorithm for Extensive-Form Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games XDO: A Double Oracle Algorithm for Extensive-Form Games

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:35.886313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.554041Z digest=sha256:f1c9d719c73aa8c45dc4188b6b11096bbb3a386a74218a18f2b52bc08cb73f3a

Observation ce6c373f-e282-4bf6-b728-e11e7d0e6bcf · outbound

This paper cites Mastering the game of stratego with model-free multi- agent reinforcement learning.Science, 378(6623):990– 996, 2022.

Online Competitive Information Gathering for Partially Observable Trajectory Games Mastering the game of stratego with model-free multi- agent reinforcement learning.Science, 378(6623):990– 996, 2022

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:34.930887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.771635Z digest=sha256:cb666f3fa46b84347c5d1c22bc56e7b6fff4c90755de1c6d0745bd0d75519ca0

Observation 0c1eecbc-ab72-43e7-a7bc-9579deba3396 · outbound

This paper cites Learn- ing mixed strategies in trajectory games.

Online Competitive Information Gathering for Partially Observable Trajectory Games Learn- ing mixed strategies in trajectory games

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:31.436635Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:52.921199Z digest=sha256:082cc38d7d5c54a86bf3014939fe7aedfda76efaf4d82c68cb9c795868dd0945

Observation 117816f2-8c0e-47f3-befa-8424c45f0994 · outbound

This paper cites Belief space planning assuming maximum likelihood observations.

Online Competitive Information Gathering for Partially Observable Trajectory Games Belief space planning assuming maximum likelihood observations

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:23.658211Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:53.019565Z digest=sha256:427a822af4ee1d58b7f289b4caf2fa1daf79726e0d793c3a58f16bfc46889a3a

Observation 5767c8fb-2929-4ffc-953b-8c7c72d8b8ee · outbound

This paper cites Information gathering actions over human internal state.

Online Competitive Information Gathering for Partially Observable Trajectory Games Information gathering actions over human internal state

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:23.082566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:53.103529Z digest=sha256:ccf4eedee59dc32d6b0e7359fbc30c658937c1b87afe62da8779d267c2843a5d

Observation b2bdba09-f0e1-4b7e-9e7f-72e60d159f99 · outbound

This paper cites Theory of mind for a humanoid robot.

Online Competitive Information Gathering for Partially Observable Trajectory Games Theory of mind for a humanoid robot

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.226782Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:53.213353Z digest=sha256:a1cbec8ca4128b3a81757eafa3a4fef6559c344895de3e84fdf23f8bb6e0a92f

Observation 3d5ce6d6-75f2-49f1-b8a6-361f7c8af0cb · outbound

This paper cites Stochastic dynamic games in belief space.

Online Competitive Information Gathering for Partially Observable Trajectory Games Stochastic dynamic games in belief space

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.120079Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:39:53.375610Z digest=sha256:c1d6be8eab00268cc7765c4e22fd1484eabced57d4001dc2126e48afebc7866c

Observation 0868ce87-1bd3-4f95-9fc6-b2fe47519b8c · outbound

This paper cites Online planning for interactive-pomdps using nested monte carlo tree search.

Online Competitive Information Gathering for Partially Observable Trajectory Games Online planning for interactive-pomdps using nested monte carlo tree search

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.061279Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:40:07.102440Z digest=sha256:431f83ddfbe38057501b908612dfe891b415c6b729e2ab6cc0438650d2e11d24

Observation dde45a1e-afd1-4950-a66f-001ec74eb64d · outbound

This paper cites Solving heads-up limit texas hold’em.

Online Competitive Information Gathering for Partially Observable Trajectory Games Solving heads-up limit texas hold’em

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.011944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:40:08.047328Z digest=sha256:d85a574e6614563ff0955741eb65afcc11ba60e991c7e02200069a973b402f0a

Observation ba390389-8051-45fc-a6ef-a54c7ea9de51 · outbound

This paper cites Grandmaster level in starcraft ii using multi-agent reinforcement learning.nature, 575(7782): 350–354, 2019.

Online Competitive Information Gathering for Partially Observable Trajectory Games Grandmaster level in starcraft ii using multi-agent reinforcement learning.nature, 575(7782): 350–354, 2019

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.978528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:40:09.312917Z digest=sha256:c2a1e5f6d09d8532345d9bd2586049e89cd1e6ea6967f2dccfbc41d3ba66a23b

Observation bad90572-2f18-4873-a9fc-1713634acb8b · outbound

This paper cites On the computational complexity of stochastic controller optimization in pomdps.ACM Transactions on Compu- tation Theory (TOCT), 4(4):1–8, 2012.

Online Competitive Information Gathering for Partially Observable Trajectory Games On the computational complexity of stochastic controller optimization in pomdps.ACM Transactions on Compu- tation Theory (TOCT), 4(4):1–8, 2012

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.882563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:40:09.642696Z digest=sha256:34933823cb35dac15ab7a6bc3a43d8f68e4db595bd50e188bf720c73dda25437

Observation 9ed12615-01dc-49cc-ba31-33528f627695 · outbound

This paper cites Game theoretic motion planning for multi-robot racing.

Online Competitive Information Gathering for Partially Observable Trajectory Games Game theoretic motion planning for multi-robot racing

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.701192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-07T11:40:09.777828Z digest=sha256:21327c13b6643bab059f629dc256ebe88bab6ee59b61b39bf757f9a1ba0d491c

Observation 3ef24ad3-e664-40b9-b56e-250c9a67d684 · outbound

This paper cites Game-Theoretic Multiagent Reinforcement Learning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Game-Theoretic Multiagent Reinforcement Learning

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-07T11:40:09.868243Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:40:09.868243Z digest=sha256:c9666c400578112c2b4d5ad2817071b593efb73bb3ff7280b3ef0dcf85e5f0d9

Pith citing papers

No inbound Pith citation observations are available.