Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-06T22:18:39.317488Z
Paper Citation Record · LEDGER
As of 8 August 2026, this Paper Citation Record lists 68 of 68 outbound references and 0 inbound Pith citation observations for arXiv:2506.22044.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-06T22:18:39.317488Z
One-hop event checks from named stored sources.
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Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
68 of 68 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 8170f7c5-5644-4741-a09a-90862b0f9740 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Few-shot adversarial learning of realistic neural talking head models,
Reference 1
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Observation 69bcd1a4-4e1a-4ff0-ae0c-e33162300d22 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose
Reference 2
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field What comprises a good talking-head video generation?
Reference 3
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Makelttalk: speaker-aware talking-head animation,
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Text2video: Text-driven talking-head video synthesis with phonetic dictionary,
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field High-fidelity and freely controllable talking head video generation,
Reference 6
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Difftalk: Crafting diffusion models for gener- alized audio-driven portraits animation,
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Application of a 3d talking head as part of telecommunication ar, vr, mr system: Systematic review,
Reference 8
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Toward user-aware interactive virtual agents: Generative multi-modal agent behaviors in vr,
Reference 9
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Language learning with interactive virtual agent scenar- ios and speech recognition: Lessons learned,
Reference 10
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Observation 76ccd1e5-3fbb-4b21-9d13-2494893049a7 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field A systematic literature review of language learning research based on teaching agents,
Reference 11
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Observation f074d535-a5e2-4df5-8f4c-00d569522049 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Human-computer interaction system: A survey of talking-head generation,
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Observation 21cb1803-43f9-4b8f-8bc7-d4ada2a937d8 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Towards the generation of synchronized and believable non-verbal facial behaviors of a talking virtual agent,
Reference 13
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Unconstrained realtime facial performance capture,
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Observation 1bd3fabd-c933-469e-bd04-a053c54ae322 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Talking Face Generation by Conditional Recurrent Adversarial Network
Reference 15
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Observation 6850a227-8e4b-4421-8e7a-ca77a07c675a · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field You said that?: Synthesising talking faces from audio,
Reference 16
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Hierar- chical cross-modal talking face generation with dynamic pixel-wise loss,
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Towards automatic face-to-face translation,
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Reference 21
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Audio-driven emotional video portraits,
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Reference 23
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Talking head generation with probabilistic audio-to- visual diffusion priors,
Reference 24
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Diffused heads: Diffusion models beat gans on talking-face generation,
Reference 25
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Reference 26
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Reference 27
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Dy- namic neural radiance fields for monocular 4d facial avatar reconstruction,
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Reference 29
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Observation 63a8cbd1-f7ef-4de3-983e-965c58b8290c · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Semantic-aware implicit neural audio-driven video por- trait generation,
Reference 30
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Observation 06edddf8-76df-4dfd-9a77-5aa7597dbb79 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field DFA-NeRF: Personalized Talking Head Generation via Disentangled Face Attributes Neural Rendering
Reference 32
Source-reported events for the cited work
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Observation 98df59fa-9b11-45c7-8e17-80e85d091b3a · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Gaussianavatars: Pho- torealistic head avatars with rigged 3d gaussians,
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Learning dynamic facial radiance fields for few-shot talking head synthesis,
Reference 36
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition
Reference 37
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Observation d4c12532-2bf0-4da9-b642-ff5cd370d9e5 · outbound
Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Sd-nerf: Towards lifelike talking head animation via spatially-adaptive dual-driven nerfs,
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Reference 48
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Float: Generative motion latent flow matching for audio-driven talking portrait,
Reference 49
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field Efficient region-aware neural radiance fields for high-fidelity talk- ing portrait synthesis,
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Reference 57
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Reference 58
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Reference 59
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Reference 68
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No inbound Pith citation observations are available.