Pith. sign in

REVIEW 4 major objections 6 minor 46 references

MLC-Agent: Cognitive Model based on Memory-Learning Collaboration in LLM Empowered Agent Simulation Environment

T0 review · 4 major / 6 minor · reviewed 2026-08-06 · deepseek-v4-flash

Pith's one-line read Agents built with a three-level memory system that collaborates with their learning mechanism achieve the highest average daily profit in an urban delivery simulation, compared with existing individual and collective memory models.

desk verdict A sensible memory-learning architecture with a promising delivery case study; the central value-proxy needs validation and the experiments need statistical rigor before the performance claim is solid. read the letter →

arxiv 2507.20215 v1 pith:C67MZ3LP submitted 2025-07-27 cs.MA

classification cs.MA
keywords ComputationalExperimentAgent-basedmodelingLearningMechanismMemoryMemory-learningcollaborationArtificialsocietyMulti-agentsimulationLargelanguagemodelagents
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

The paper is trying to establish that individual agents in artificial societies behave too much like passive rule-followers because memory is left out of their models, and that a structured memory-learning collaboration can fix this. It proposes an agent model in which memory is stored at three levels - an individual memory set, a short-term buffer pool, and a collective group memory - and in which memories are filtered into the collective set and pruned using value-error and rarity indicators. In an urban instant-delivery simulation, agents using this memory model achieved the highest average daily profit across all three learning modes tested (imitation learning, Q-learning, and large-language-model agents), compared with an individual episodic memory baseline and a collective experience replay pool baseline. The paper takes that outcome as evidence that memory mechanisms improve individual-level modeling quality and make agents more anthropomorphic, because memory stabilizes decisions, spreads useful experience through the group, and reduces wasteful exploration.

What carries the argument

The load-bearing object is the memory-learning collaborative decision model (MMDM), built on three structures: the individual memory set, the collective (group) memory set, and the memory buffer pool. It works through two mechanisms. The first is selective memory promotion and pruning: a buffer item enters collective memory when its value error $|\delta_t| > \theta_{value}$ or its rarity $R(m^i) > \theta_{rare}$, where $\delta_t = \gamma V(S_{t+1}) - V(S_t)$ and $R(m^i) = \min_{m^j \in M^{share}_t} \|m^i - m^j\|$; the memory set is then pruned to the top $k$ items by the score $|\delta_t| + S_{success} + \lambda^{t-t_0}$. The second is the credibility-weighted decision rule $a^i_t = a_{memory}$ if $C_{memory} > \theta_{memory}$, else $a_{learning}$, with $C_{memory} = \omega_1 S_{env} + \omega_2 S_{success} + \omega_3 \lambda^{t-t_0}$. The state value used inside $\delta_t$ is defined as $V = \frac{L_{best}}{L_{rest}+L_{past}}(status_t - status_{t-1}) + \frac{N_{orders}(scope)}{scope^2}$; this proxy is what makes memory selection possible in the first place.

What would settle it

Run the delivery simulation again with the value-error term in the memory selection replaced by draws of uniform random memories at the same retention rate; if random-memory agents match or beat MMDM on average daily profit, the claimed advantage of the value-error and rarity evaluation is not real. A simpler diagnostic is to compute, over the simulated steps, the correlation between the proxy $V$ and the profit actually earned by the agent on the following decision: a correlation near zero would show the proxy is not a meaningful state value.

Watch

Extended reading notes

Core claim

On its own terms, the paper's central claim is that memory and learning should be modeled as a single collaborative decision system rather than as separate add-ons. The proposed MMDM stores each experience as a memory item $m^i_t = \langle type, o^i_{t-1}, a^i_t, o^i_t \rangle$, keeps it in the individual set and the buffer pool, and then promotes it into collective memory when either its value error $|\delta_t| = |\gamma V(S_{t+1}) - V(S_t)|$ exceeds a threshold or its rarity $R(m^i) = \min_{m^j \in M^{share}_t} \|m^i - m^j\|$ is high; the collective set is kept under control by pruning to the top $k$ scored items. At decision time a credibility score $C_{memory} = \omega_1 S_{env} + \omega_2 S_{success} + \omega_3 \lambda^{t-t_0}$ compares the match between the current situation and stored experience, and the agent follows the memory-recommended action when the score exceeds a threshold, otherwise it falls back on its learned policy. When this machinery is attached to imitation learning, Q-learning, and LLM-based agents in the delivery simulation, the paper reports that it yields the highest average daily profit among the memory models tested, and interprets that as verification that memory-learning collaboration improves decision quality and adaptability.

Load-bearing premise

The load-bearing premise is that the hand-designed state-value proxy $V = \frac{L_{best}}{L_{rest}+L_{past}}(status_t - status_{t-1}) + \frac{N_{orders}(scope)}{scope^2}$ tracks how good the agent's situation really is, because the value-error term $\delta_t$ built from $V$ is what decides which memories get promoted and pruned.

Editorial extensions

If this is right

  • If MMDM is right, adding a three-level memory with value-error and rarity filtering raises an agent's average daily profit over both individual episodic memory and collective experience replay baselines, across all three learning modes tested.
  • Memory-assisted agents show less profit fluctuation over time; the plots show that no-memory imitation-learning agents suffer involution-like clustering, while MMDM agents avoid these swings, implying memory stabilizes behavior.
  • Collective memory consistently outperforms individual-only memory, which supports the paper's premise that experience sharing across agents improves system-level adaptability.
  • Memory gains are strongest for imitation learning and LLM agents - memory broadens the imitation data source and compensates for LLM short-context volatility - while Q-learning benefits from reduced invalid exploration and faster convergence.
  • The same modular agent design is claimed to extend beyond delivery to other multi-agent scenarios such as autonomous driving, robot collaboration, and intelligent traffic scheduling.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • A direct test the authors did not run: ablating the value-error term by selecting memories at random while keeping the same retention rate would isolate whether $V$'s proxy actually drives the profit gain; this inference is mine, not the paper's.
  • Because the credibility weights are task-adjustable, the framework suggests a measurable prediction: raising the recency weight $\omega_3$ should improve performance more in rapidly changing environments, while raising $S_{env}$ and $S_{success}$ weights should help in stable ones.
  • The rarity term's min-distance to other memories is meant to keep strategy diversity; one could test whether removing it causes collapse of behavioral diversity in the collective memory pool.
  • The buffer-to-collective promotion resembles a continual-learning mechanism, so the same architecture could be ported to LLM agents to mitigate catastrophic forgetting, though the paper only gestures at that direction.
Share X Bluesky LinkedIn Reddit HN

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 6 minor

Summary. The paper proposes an individual-agent model for artificial societies in which memory is organized hierarchically into individual memory, a collective memory, and a memory buffer pool, and is coupled to learning through a memory–learning collaborative decision module. The memory evaluation selects and prunes items using a value error δ_t and a rarity metric, and decisions are made by comparing memory credibility C_memory with a threshold. The model is tested in an urban instant-delivery simulation with rule-based, imitation-learning, Q-learning, and LLM-based agents, comparing three memory baselines. The reported results show that the proposed MMDM yields the highest average daily profit in all learning settings, which is interpreted as evidence that memory–learning collaboration improves agent decision quality and adaptability.

Significance. If the mechanism were validated, the hierarchical memory–learning collaboration would be a useful contribution to individual-level agent-based modeling, providing a modular way to share experience across agents while retaining dynamic pruning. The paper has clear strengths: the full pipeline is specified with explicit equations, the experimental scenario is concrete, and the evaluation covers four learning mechanisms and three memory baselines. However, the current evidence does not yet establish that the specific memory evaluation mechanism, rather than the generic benefit of a shared replay pool, is responsible for the reported gains. The central mechanism rests on an unvalidated state-value proxy and the experiments lack statistical controls, so the contribution is plausible but not yet supported.

major comments (4)
  1. [III-B, Eq. (8), Table 6] The state value function V defined in Table 6 is an ad hoc proxy: V = (Lbest/(Lrest+Lpast))·(statust − statust−1) + Norders(scope)/scope^2. This function mixes a path-length ratio, a discrete status difference, and an order-density term, and no evidence is given that it correlates with future profit or decision quality. Because δt in Eq. (8) drives memory selection in Eq. (7) and pruning in Eq. (17), the claimed superiority of MMDM over a plain shared replay pool is not explained unless V is validated. Additionally, the scale of V relative to the thresholds θvalue = 0.9 and θrare = 0.6 is never analyzed. Please add a validation experiment for V (for example, correlation of V with observed returns) or replace V with a ground-truth return estimate to show that the evaluation mechanism behaves as intended.
  2. [IV-B, Figs. 7–9] The experimental results are based on what appears to be a single simulation run, with no seed variation, error bars, confidence intervals, or significance tests. The MMDM advantage over the next-best baseline in Figs. 7–9 could be within run-to-run noise, especially since the line plots show substantial fluctuations. To support the central claim, report multiple independent runs and provide standard errors or significance tests for the average daily profit comparisons.
  3. [IV-B, collective memory comparison] The comparison between MMDM and the Collective Experience Replay Pool Model does not isolate the contribution of the proposed evaluation mechanism. MMDM differs from the replay-pool baseline in several ways simultaneously: it uses a hierarchical memory structure, value-error-based selection, rarity-based selection, and pruning. An ablation that applies the same shared replay pool with and without the V-based selection/pruning is needed to attribute the profit gain to Eqs. (7) and (17). Without this ablation, the reported gains may simply reflect the general advantage of experience replay over no sharing.
  4. [Table 6 and Eq. (18)] Several hand-set parameters directly control the agent's behavior: θvalue = 0.9, θrare = 0.6, k = 4000, γ = 0.8, λ = 0.9, θmemory = 0.7, and the credibility weights 0.6, 0.2, 0.2 in Eq. (18). No sensitivity analysis is provided for any of these parameters, so it is unclear whether the reported MMDM advantage is robust to plausible variations or depends on a specific tuning. Please add a sensitivity study or a justification for these values.
minor comments (6)
  1. [Throughout] The acronym MMDM is used in figures and in the text but is never defined. Define the term at first use (presumably 'Memory–Learning Collaborative Decision Model' or similar) and use it consistently.
  2. [Section III-C and IV-B] The text in Section III-C describes imitation learning as Behavior Cloning, while Section IV-B says the imitation learning agent uses the DAgger algorithm. These are different algorithms; make the description consistent or clearly explain how they relate.
  3. [Section IV-B] The paper uses several names for the same memory baselines, including 'Individual Episodic Memory Model', 'scenario memory model', 'Collective Experience Replay Pool Model', and 'collective memory buffer pool model'. Standardize the terminology to avoid confusion.
  4. [Eq. (14)] Equation (14) is described as a 'fifth-order Gaussian function', but it is a mixture of five Gaussian components with different parameters. Consider calling it a five-component Gaussian mixture to avoid confusion with a polynomial of degree five.
  5. [Table 6] The status values in Table III are defined as 0, 1, and 2, so the term (statust − statust−1) in the definition of V takes values in a small discrete set. Clarify the units and scaling of V, since the thresholds θvalue and θrare are compared with δt, which depends directly on this difference.
  6. [Section IV-B] The reference for the Individual Episodic Memory Model is given as [34], which concerns knowledge graphs and large language models for emergency decision-making and does not appear to be the correct origin for the described memory model. Verify and correct this citation.

Circularity Check

0 steps flagged · score 0.0 of 10

No load-bearing circularity: the memory-selection heuristics use reward-derived signals by design, but the reported profit advantage is an empirical comparison, not an identity or fitted prediction.

full rationale

The paper's derivation chain consists of a descriptive model (Eqs 1-6), a memory filter (Eqs 7-9), pruning (10,17), and a memory/learning arbitration rule (11,12,18). The claimed conclusion is that MMDM achieves higher average daily profit than baselines (Figs 7-9). No equation has the profit metric as both input and output. Eq 8's δt uses a hand-defined V (Table 6) that encodes path length, status change, and order density; this is not the daily-profit objective, and selecting high |δt| memories is not equivalent to maximizing profit. Eq 17 and Eq 18 do include Ssuccess, the past positive-reward ratio, so the mechanism explicitly favors previously rewarding choices; that is a legitimate and testable mechanism rather than a tautology, since the experiment could have shown that such filtering hurts exploration or that the heuristic V is mis-scaled. The paper is vulnerable on empirical grounds (no seeds/error bars, no ablation isolating Eq 8, unvalidated V), and the conclusion itself admits the limitations. Self-citations to prior work by Yuwei Guo (refs 17,19,22) are background on computational experiments and social learning evolution; they are not used to justify the memory-learning collaboration or to preclude alternatives. Thus no circular step satisfying the evidentiary bar is present.

Assumptions & free parameters 8 free parameters · 5 assumptions · 0 invented entities

The central claim rests on an ad hoc state-value function, hand-set thresholds and weights, and a specific crawled demand pattern. The model introduces no new physical or conceptual entities beyond software memory structures. The free parameters are not fitted to the target results, but they are also not subjected to sensitivity analysis, so the robustness of the claimed advantage is unknown.

free parameters (8)
  • value_error_threshold θvalue = 0.9
    Used in Eq (7) to select memories for collective storage; hand-set without sensitivity analysis; directly affects which experiences are shared.
  • rarity_threshold θrare = 0.6
    Used in Eq (7); hand-set; controls diversity of collective memory.
  • memory_length_threshold k = 4000
    Pruning keeps the top k scored memories (Eq 10, Table 6); hand-set; affects which memories survive.
  • discount factor γ = 0.8
    Used in δt = γV(S_{t+1}) - V(S_t), Eq (8); hand-set.
  • memory decay coefficient λ = 0.9
    Sets decay in Eq (12) and pruning score Eq (17); Table 5 says memories decay and are discarded below 0.1.
  • credibility weights ω1, ω2, ω3 = 0.6, 0.2, 0.2
    Used in Cmemory, Eq (18); hand-set under the constraint ω1+ω2+ω3=1; determine when memory overrides learning.
  • memory credibility threshold θmemory = 0.7
    Used in Eq (11); above this threshold the memory-based decision is selected; hand-set.
  • order generation function parameters ai, bi, ci = Table 1, 15 values
    Fifth-order Gaussian fitted to web-crawled ZBJ.com order review times; controls the experimental demand pattern on which all comparisons depend.
assumptions (5)
  • ad hoc to paper V in Eq (8) is a valid state value proxy
    δt and memory evaluation rely on V = Lbest/(Lrest+Lpast)*(status change) + Norders(scope)/scope^2, but no justification links this heuristic to true state value; this is the basis of memory selection and pruning.
  • domain assumption Value error and rarity capture memory usefulness
    Eq (7) assumes that high |δt| or rarity identifies memories worth sharing; no evidence shows this filter improves decision quality beyond simpler recency or relevance retrieval.
  • domain assumption Memory credibility gate improves decisions
    Eqs (11)-(12) assume a linear combination of environmental similarity, success ratio, and decay is a valid credibility measure and that thresholding at 0.7 yields better behavior than always learning or always using memory.
  • domain assumption Order generation from crawled review times represents real demand
    Section IV.A.1 fits a fifth-order Gaussian to ZBJ.com review timestamps and assumes this represents real-world order demand; the comparative results are contingent on this demand pattern.
  • standard math Standard algorithms Q-learning and DAgger work as baselines
    The paper relies on Q-learning and DAgger as established algorithms for the learning baselines; these are standard background results, not proven in the paper.

how reviews work

0 comments
Cite this review

Pith. "Pith review of MLC-Agent: Cognitive Model based on Memory-Learning Collaboration in LLM Empowered Agent Simulation Environment." pith.science (2026). https://pith.science/paper/C67MZ3LP

@misc{pith2026250720215,
  author       = {Pith},
  title        = {Pith review of: MLC-Agent: Cognitive Model based on Memory-Learning Collaboration in LLM Empowered Agent Simulation Environment},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/C67MZ3LP}},
  note         = {Machine review of arXiv:2507.20215}
}
read the original abstract

Many real-world systems, such as transportation systems, ecological systems, and Internet systems, are complex systems. As an important tool for studying complex systems, computational experiments can map them into artificial society models that are computable and reproducible within computers, thereby providing digital and computational methods for quantitative analysis. In current research, the construction of individual agent models often ignores the long-term accumulative effect of memory mechanisms in the development process of agents, which to some extent causes the constructed models to deviate from the real characteristics of real-world systems. To address this challenge, this paper proposes an individual agent model based on a memory-learning collaboration mechanism, which implements hierarchical modeling of the memory mechanism and a multi-indicator evaluation mechanism. Through hierarchical modeling of the individual memory repository, the group memory repository, and the memory buffer pool, memory can be effectively managed, and knowledge sharing and dissemination between individuals and groups can be promoted. At the same time, the multi-indicator evaluation mechanism enables dynamic evaluation of memory information, allowing dynamic updates of information in the memory set and promoting collaborative decision-making between memory and learning. Experimental results show that, compared with existing memory modeling methods, the agents constructed by the proposed model demonstrate better decision-making quality and adaptability within the system. This verifies the effectiveness of the individual agent model based on the memory-learning collaboration mechanism proposed in this paper in improving the quality of individual-level modeling in artificial society modeling and achieving anthropomorphic characteristics.

Figures

Figures reproduced from arXiv: 2507.20215 by the authors.

Figure 1
Figure 1. Schematic Diagram of the Computational Experiment Method. [PITH_FULL_IMAGE:figures/full_fig_p002_1.png] view at source ↗
Figure 2
Figure 2. Overall Structural Diagram of the Individual Agent Model Based on Memory-Learning Collaboration. [PITH_FULL_IMAGE:figures/full_fig_p006_2.png] view at source ↗
Figure 3
Figure 3. Structural Diagram of the Memory Storage Module. [PITH_FULL_IMAGE:figures/full_fig_p006_3.png] view at source ↗
Figures from the paper (7 more)
Figure 4
Figure 4. Figure 4: Diagram of the Agent Decision-Making Process Based on Memory-Learning Collaboration. [PITH_FULL_IMAGE:figures/full_fig_p009_4.png]
Figure 5
Figure 5. Figure 5: Data Generation Methods for Computational Experiments. [PITH_FULL_IMAGE:figures/full_fig_p010_5.png]
Figure 6
Figure 6. Figure 6: Performance and System Impact of Delivery Agents under Different [PITH_FULL_IMAGE:figures/full_fig_p013_6.png]
Figure 8
Figure 8. Figure 8: Comparison of Daily Average Rewards of Reinforcement Learning [PITH_FULL_IMAGE:figures/full_fig_p014_8.png]
Figure 7
Figure 7. Figure 7: Comparison of Daily Average Rewards of Imitation Learning Agents [PITH_FULL_IMAGE:figures/full_fig_p014_7.png]
Figure 9
Figure 9. Figure 9: Comparison of Daily Average Rewards of Large Language Model [PITH_FULL_IMAGE:figures/full_fig_p014_9.png]
Figure 10
Figure 10. Figure 10: Comparison of Agents’ Daily Completed Orders and Effective [PITH_FULL_IMAGE:figures/full_fig_p015_10.png]

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

46 extracted references · 28 canonical work pages

  1. [1]

    Compu- tational social science: Obstacles and opportunities,

    D. M. Lazer, A. Pentland, D. J. Watts, S. Aral, S. Athey, N. Contractor, D. Freelon, S. Gonzalez-Bailon, G. King, H. Margetts et al., “Compu- tational social science: Obstacles and opportunities,” Science, vol. 369, no. 6507, pp. 1060–1062, 2020

  2. [2]

    Research roadmap of service ecosystems: A crowd intelligence perspective,

    X. Xue, G. Li, D. Zhou, Y . Zhang, L. Zhang, Y . Zhao, Z. Feng, L. Cui, Z. Zhou, X. Sun et al. , “Research roadmap of service ecosystems: A crowd intelligence perspective,” International Journal of Crowd Science, vol. 6, no. 4, pp. 195–222, 2022

  3. [3]

    Social physics,

    M. Jusup, P. Holme, K. Kanazawa, M. Takayasu, I. Romi ´c, Z. Wang, S. Ge ˇcek, T. Lipi ´c, B. Podobnik, L. Wang et al. , “Social physics,” Physics Reports, vol. 948, pp. 1–148, 2022

  4. [4]

    Saving human lives: What complexity science and information systems can contribute,

    D. Helbing, D. Brockmann, T. Chadefaux, K. Donnay, U. Blanke, O. Woolley-Meza, M. Moussaid, A. Johansson, J. Krause, S. Schutte et al. , “Saving human lives: What complexity science and information systems can contribute,” Journal of statistical physics , vol. 158, no. 3, pp. 735–781, 2015

  5. [5]

    Computational Experiments: Past, Present and Future

    X. Xue, X.-N. Yu, D.-Y . Zhou, X. Wang, Z.-B. Zhou, and F.-Y . Wang, “Computational experiments: Past, present and future,” arXiv preprint arXiv:2202.13690, 2022

  6. [6]

    Computational experiments: A new analysis method for cyber-physical- social systems,

    X. Xue, Y . Shen, X. Yu, D.-Y . Zhou, X. Wang, G. Wang, and F.-Y . Wang, “Computational experiments: A new analysis method for cyber-physical- social systems,” IEEE Transactions on Systems, Man, and Cybernetics: Systems, vol. 54, no. 2, pp. 813–826, 2023

  7. [7]

    Pearl and D

    J. Pearl and D. Mackenzie, The book of why: the new science of cause and effect. Basic books, 2018

  8. [8]

    Towards digital retina in smart cities: A model generation, utilization and communication paradigm,

    Y . Lou, L.-Y . Duan, Y . Luo, Z. Chen, T. Liu, S. Wang, and W. Gao, “Towards digital retina in smart cities: A model generation, utilization and communication paradigm,” in 2019 IEEE International Conference on Multimedia and Expo (ICME) . IEEE, 2019, pp. 19–24

Show all 46 references
  1. [9]

    Parallel testing of vehicle intelligence via virtual-real interaction,

    L. Li, X. Wang, K. Wang, Y . Lin, J. Xin, L. Chen, L. Xu, B. Tian, Y . Ai, J. Wang et al. , “Parallel testing of vehicle intelligence via virtual-real interaction,” Science robotics, vol. 4, no. 28, p. eaaw4106, 2019

  2. [10]

    Intelligence testing for autonomous vehicles: A new approach,

    L. Li, W.-L. Huang, Y . Liu, N.-N. Zheng, and F.-Y . Wang, “Intelligence testing for autonomous vehicles: A new approach,” IEEE Transactions on Intelligent Vehicles, vol. 1, no. 2, pp. 158–166, 2016

  3. [11]

    Advancing military medical planning in large scale combat operations: insights from computer simulation and experi- mentation in nato’s vigorous warrior exercise 2024,

    M. Benhassine, J. Quinn, D. Stewart, A. A. Arsov, D. Ianc, M. Ivan, and F. Van Utterbeeck, “Advancing military medical planning in large scale combat operations: insights from computer simulation and experi- mentation in nato’s vigorous warrior exercise 2024,” Military Medicin...

  4. [12]

    Pathways for socio-economic system transitions expressed as a markov chain,

    V . J. Schweizer, A. D. Jamieson-Lane, H. Cai, S. Lehner, and M. Smer- lak, “Pathways for socio-economic system transitions expressed as a markov chain,” PLoS One, vol. 18, no. 7, p. e0288928, 2023

  5. [13]

    Investigating the impact of structural holes on the value creation in mobile application service ecosystems: Evidence from computational experiments,

    L. Zhang, S. Chen, X. Xue, H. Wu, and Z. Feng, “Investigating the impact of structural holes on the value creation in mobile application service ecosystems: Evidence from computational experiments,” Journal of Software: Evolution and Process , vol. 36, no. 6, p. e2614, 2024

  6. [14]

    A foundation model for generalizable cancer diagnosis and survival prediction from histopathological images,

    Z. Yang, T. Wei, Y . Liang, X. Yuan, R. Gao, Y . Xia, J. Zhou, Y . Zhang, and Z. Yu, “A foundation model for generalizable cancer diagnosis and survival prediction from histopathological images,” Nature Communica- tions, vol. 16, no. 1, p. 2366, 2025

  7. [15]

    A computational model to simulate spectral modulation and speech perception experiments of cochlear implant users,

    F. Alvarez, D. Kipping, and W. Nogueira, “A computational model to simulate spectral modulation and speech perception experiments of cochlear implant users,” Frontiers in Neuroinformatics , vol. 17, p. 934472, 2023

  8. [16]

    Computational social science, the evolution of policy design and rule making in smart societies,

    N. Lettieri, “Computational social science, the evolution of policy design and rule making in smart societies,” Future internet, vol. 8, no. 2, p. 19, 2016

  9. [17]

    Social learning evolution (sle): Computational experiment-based modeling framework of social manufacturing,

    X. Xue, S. Wang, L. Zhang, Z. Feng, and Y . Guo, “Social learning evolution (sle): Computational experiment-based modeling framework of social manufacturing,” IEEE Transactions on Industrial Informatics , vol. 15, no. 6, pp. 3343–3355, 2018

  10. [18]

    Sle2: The improved social learning evolution model of cloud manufacturing service ecosystem,

    D. Zhou, X. Xue, and Z. Zhou, “Sle2: The improved social learning evolution model of cloud manufacturing service ecosystem,” IEEE Transactions on Industrial Informatics , vol. 18, no. 12, pp. 9017–9026, 2022

  11. [19]

    A hierarchical model for complex adaptive system: From adaptive agent to ai society,

    D. Zhou, X. Xue, X. Lu, Y . Guo, P. Ji, H. Lv, W. He, Y . Xu, Q. Li, and L. Cui, “A hierarchical model for complex adaptive system: From adaptive agent to ai society,” ACM Transactions on Autonomous and Adaptive Systems, 2024

  12. [20]

    Computational experiments for complex social systems: Integrated design of experiment system,

    X. Xue, X. Yu, D. Zhou, X. Wang, C. Bi, S. Wang, and F.-Y . Wang, “Computational experiments for complex social systems: Integrated design of experiment system,” IEEE/CAA Journal of Automatica Sinica , vol. 11, no. 5, pp. 1175–1189, 2024

  13. [21]

    Computational experiments for complex social systems: Experiment design and generative explanation,

    X. Xue, D. Zhou, X. Yu, G. Wang, J. Li, X. Xie, L. Cui, and F.-Y . Wang, “Computational experiments for complex social systems: Experiment design and generative explanation,” IEEE/CAA Journal of Automatica Sinica, vol. 11, no. 4, pp. 1022–1038, 2024

  14. [22]

    Analysis and controlling of manufacturing service ecosystem: A research framework based on the parallel system theory,

    X. Xue, Y . Guo, S. Chen, and S. Wang, “Analysis and controlling of manufacturing service ecosystem: A research framework based on the parallel system theory,” IEEE Transactions on Services Computing , vol. 14, no. 6, pp. 1598–1611, 2019

  15. [23]

    Computational experiments for complex social systems—part ii: The evaluation of computational models,

    M. Lu, S. Chen, X. Xue, X. Wang, Y . Zhang, Y . Zhang, and F.-Y . Wang, “Computational experiments for complex social systems—part ii: The evaluation of computational models,” IEEE Transactions on Computational Social Systems , vol. 9, no. 4, pp. 1224–1236, 2021

  16. [24]

    A framework of multilayer social networks for communication behavior with agent- based modeling,

    Y . Ge, L. Liu, X. Qiu, H. Song, Y . Wang, and K. Huang, “A framework of multilayer social networks for communication behavior with agent- based modeling,” Simulation, vol. 89, no. 7, pp. 810–828, 2013

  17. [25]

    Swarm intelligence from natural to artificial systems: Ant colony optimization,

    O. Deepa and A. Senthilkumar, “Swarm intelligence from natural to artificial systems: Ant colony optimization,” Networks (Graph-Hoc) , vol. 8, no. 1, pp. 9–17, 2016

  18. [26]

    A general cognitive architecture for agent-based modeling in artificial societies,

    P. Ye, S. Wang, and F.-Y . Wang, “A general cognitive architecture for agent-based modeling in artificial societies,” IEEE Transactions on Computational Social Systems , vol. 5, no. 1, pp. 176–185, 2017

  19. [27]

    Agent-based modeling and simulation on planning analysis,

    H. Wu and Z. H. Peng, “Agent-based modeling and simulation on planning analysis,” Applied Mechanics and Materials , vol. 631, pp. 1312–1319, 2014

  20. [28]

    Intelligent agents: Theory and practice,

    M. Wooldridge and N. R. Jennings, “Intelligent agents: Theory and practice,” The knowledge engineering review , vol. 10, no. 2, pp. 115– 152, 1995

  21. [29]

    Bandura and R

    A. Bandura and R. H. Walters, Social learning theory . Prentice hall Englewood Cliffs, NJ, 1977, vol. 1

  22. [30]

    Generative adversarial imitation learning,

    J. Ho and S. Ermon, “Generative adversarial imitation learning,” Ad- vances in neural information processing systems , vol. 29, 2016

  23. [31]

    Markov games as a framework for multi-agent rein- forcement learning,

    M. L. Littman, “Markov games as a framework for multi-agent rein- forcement learning,” in Machine learning proceedings 1994 . Elsevier, 1994, pp. 157–163

  24. [32]

    Ghost in the minecraft: Generally capable agents for open-world environments via large language models with text-based knowledge and memory,

    X. Zhu, Y . Chen, H. Tian, C. Tao, W. Su, C. Yang, G. Huang, B. Li, L. Lu, X. Wang et al., “Ghost in the minecraft: Generally capable agents for open-world environments via large language models with text-based knowledge and memory,” arXiv preprint arXiv:2305.17144 , 2023

  25. [33]

    Minding language models’(lack of) theory of mind: A plug-and-play multi-character belief tracker,

    M. Sclar, S. Kumar, P. West, A. Suhr, Y . Choi, and Y . Tsvetkov, “Minding language models’(lack of) theory of mind: A plug-and-play multi-character belief tracker,” arXiv preprint arXiv:2306.00924 , 2023

  26. [34]

    Enhancing emergency decision-making with knowledge graphs and large language models,

    M. Chen, Z. Tao, W. Tang, T. Qin, R. Yang, and C. Zhu, “Enhancing emergency decision-making with knowledge graphs and large language models,” International Journal of Disaster Risk Reduction , vol. 113, p. 104804, 2024

  27. [35]

    Camel: Communicative agents for

    G. Li, H. Hammoud, H. Itani, D. Khizbullin, and B. Ghanem, “Camel: Communicative agents for” mind” exploration of large language model society,” Advances in Neural Information Processing Systems , vol. 36, pp. 51 991–52 008, 2023

  28. [36]

    Autogen: Enabling next-gen llm applications via multi-agent conversations,

    Q. Wu, G. Bansal, J. Zhang, Y . Wu, B. Li, E. Zhu, L. Jiang, X. Zhang, S. Zhang, J. Liu et al., “Autogen: Enabling next-gen llm applications via multi-agent conversations,” in First Conference on Language Modeling , 2024

  29. [37]

    Agentverse: Facilitating multi-agent col- laboration and exploring emergent behaviors in agents,

    W. Chen, Y . Su, J. Zuo, C. Yang, C. Yuan, C. Qian, C.-M. Chan, Y . Qin, Y . Lu, R. Xie et al. , “Agentverse: Facilitating multi-agent col- laboration and exploring emergent behaviors in agents,” arXiv preprint arXiv:2308.10848, vol. 2, no. 4, p. 6, 2023

  30. [38]

    Generative agents: Interactive simulacra of human behavior,

    J. S. Park, J. O’Brien, C. J. Cai, M. R. Morris, P. Liang, and M. S. Bernstein, “Generative agents: Interactive simulacra of human behavior,” in Proceedings of the 36th annual acm symposium on user interface software and technology , 2023, pp. 1–22

  31. [39]

    Neural turing machines,

    A. Graves, G. Wayne, and I. Danihelka, “Neural turing machines,” arXiv preprint arXiv:1410.5401, 2014

  32. [40]

    Agentsociety: Large-scale simulation of llm- driven generative agents advances understanding of human behaviors and society,

    J. Piao, Y . Yan, J. Zhang, N. Li, J. Yan, X. Lan, Z. Lu, Z. Zheng, J. Y . Wang, D. Zhou et al. , “Agentsociety: Large-scale simulation of llm- driven generative agents advances understanding of human behaviors and society,” arXiv preprint arXiv:2502.08691 , 2025

  33. [41]

    Minedojo: Building open- ended embodied agents with internet-scale knowledge,

    L. Fan, G. Wang, Y . Jiang, A. Mandlekar, Y . Yang, H. Zhu, A. Tang, D.-A. Huang, Y . Zhu, and A. Anandkumar, “Minedojo: Building open- ended embodied agents with internet-scale knowledge,” Advances in Neural Information Processing Systems , vol. 35, pp. 18 343–18 362, 2022

  34. [42]

    A comprehensive survey of continual learning: Theory, method and application,

    L. Wang, X. Zhang, H. Su, and J. Zhu, “A comprehensive survey of continual learning: Theory, method and application,” IEEE transactions on pattern analysis and machine intelligence , vol. 46, no. 8, pp. 5362– 5383, 2024

  35. [43]

    Alvinn: An autonomous land vehicle in a neural network,

    D. A. Pomerleau, “Alvinn: An autonomous land vehicle in a neural network,” Advances in neural information processing systems , vol. 1, 1988

  36. [44]

    A reduction of imitation learning and structured prediction to no-regret online learning,

    S. Ross, G. Gordon, and D. Bagnell, “A reduction of imitation learning and structured prediction to no-regret online learning,” in Proceedings of the fourteenth international conference on artificial intelligence and statistics. JMLR Workshop and Conference Proceedings, 2011, ...

  37. [45]

    Learning from delayed rewards,

    C. J. C. H. Watkins et al., “Learning from delayed rewards,” 1989

  38. [46]

    Mac-po: Multi-agent experience replay via collective priority optimization,

    Y . Mei, H. Zhou, T. Lan, G. Venkataramani, and P. Wei, “Mac-po: Multi-agent experience replay via collective priority optimization,”arXiv preprint arXiv:2302.10418, 2023

Pith tools

Reviewed August 6, 2026 · model on record in the stance chip above.