Pith. sign in

Paper Citation Record · LEDGER

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity

As of 8 August 2026, this Paper Citation Record lists 54 of 54 outbound references and 0 inbound Pith citation observations for arXiv:2507.21499.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.21499 v1

Coverage vector

measured 54 of 54 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T12:47:36.183936Z

measured 54 of 54 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

54 of 54 outbound references displayed

  • verified exact0
  • verified fuzzy53
  • unresolved1
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 0f4928f3-7069-424b-9ecd-0007add12cdd · outbound

This paper cites Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.260630Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.601390Z digest=sha256:efad871686fac10bf4026f343394c064f964077cf03fa1ff56c36964b6682aaf

Observation 32dfef92-b1ff-4f2c-bdcc-d6ba82e1ad50 · outbound

This paper cites Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.225672Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.609040Z digest=sha256:69bc15e4730fe6258cc1c7dc7329658fd02ba6dc711c877f19de8da289acd0da

Observation dfb1b676-bfd8-4572-a830-0a20bb78a830 · outbound

This paper cites Bacon: Band-limited coordinate networks for multiscale scene representation,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bacon: Band-limited coordinate networks for multiscale scene representation,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.192997Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.617376Z digest=sha256:2f7430aeff33b6f93c0361938105f11d0e79ede2e9236d3ce63108cdd1a6e0e9

Observation afd1168a-958a-4fd3-a99a-10a4f8b1a554 · outbound

This paper cites Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.161246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.626846Z digest=sha256:77a581f30c45c71c9ec41bedc8ec2f1e3b1873a63647859255cd63349bce2a2e

Observation c95197c4-7f36-4ba1-97a7-73d966df9856 · outbound

This paper cites Efficientnerf efficient neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficientnerf efficient neural radiance fields,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.119497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.635527Z digest=sha256:02eb07dea4550e3efedd0c9b8f64210155ed0d2cc667e26e2bba55b9551cc2ff

Observation 3730ee38-4b66-44fd-96d2-fe1c2d0400bd · outbound

This paper cites Baking neural radiance fields for real-time view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Baking neural radiance fields for real-time view synthesis,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.079021Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.645600Z digest=sha256:d422e9a0c7f8f3125bd26cd33d1be9b03b212c3d82add4bbe3b8821449647440

Observation 8019bf2f-7729-42c5-bd80-5cb1f42ddc40 · outbound

This paper cites Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.022795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.657355Z digest=sha256:4c088f7838d98bfa9821d692bc53f46c87f364efe6ad8277430396ce79ba58b7

Observation 0f9f94e1-ceba-47f1-83e1-04fd9e18cc29 · outbound

This paper cites Gaussian splatting slam,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian splatting slam,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.981466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.668950Z digest=sha256:df1ee81939f07d0e8070900030fbd6067126834ea20a3093ed36b06f2334fa60

Observation 522f9018-4f6b-4531-aa2f-e9b2aa6b3a66 · outbound

This paper cites Gs-slam: Dense visual slam with 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gs-slam: Dense visual slam with 3d gaussian splatting,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.948040Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.679522Z digest=sha256:f1fd7d61517e268f7dd3ee940fd90900eceeb46227fd3a8b0f1c4fa9b932ef06

Observation 64b47419-d5b1-4485-8830-9c550b4de304 · outbound

This paper cites Nerf: Neural radiance field in 3d vision, a comprehensive review,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Neural radiance field in 3d vision, a comprehensive review,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.905362Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.693136Z digest=sha256:9561f5675babc364b21ed807fa623d7e8b0e4cb0b77283d75480f660ae4a1b3c

Observation a467fed0-1a30-4f05-9458-275699fcd7e9 · outbound

This paper cites A survey on 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A survey on 3d gaussian splatting,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.874683Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.710674Z digest=sha256:ccdba97a49ab106edb204b87a244f23d4cbb07910f20a56a171ca3f6e0964a89

Observation be086159-0292-4d90-a4e7-70c7f847e26b · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity 3d gaussian splatting for real-time radiance field rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.825104Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.739847Z digest=sha256:47367d82c9dd0b3086cfb034dc34803c17012970c66ae9464791a35c81421916

Observation c7493b17-9470-44bb-ad12-849045610f8a · outbound

This paper cites A hierarchical 3d gaussian representation for real-time rendering of very large datasets,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A hierarchical 3d gaussian representation for real-time rendering of very large datasets,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.787614Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.747377Z digest=sha256:8377772bdfde409d03317b2cfd166de6b9681ecad8bd773164d8eb1caee49bd4

Observation b45f34c2-0a63-4b2e-bfe4-419372090d5d · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.758880Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.759086Z digest=sha256:1b0f8887d4c3a7785f1e0821ec78e90be704e5c0847907c7c21470b54c35f2de

Observation 08a92fe8-3466-4008-8454-0620258f2a3b · outbound

This paper cites Compact 3d gaussian representation for radiance field,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Compact 3d gaussian representation for radiance field,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.718229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.774958Z digest=sha256:ee9f8389603f025bb552a0fc5d27ed92fee3cab2b1e9dee8050eaa57085b66be

Observation c14e7ad0-5a96-4ac3-9e66-248c5b7088be · outbound

This paper cites Recent advances in 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Recent advances in 3d gaussian splatting,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.675163Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.781823Z digest=sha256:52bdddf79a8f2bcfeebeeba1ad0fc89c2c176a7db7cc29356fb9d007ba3197b7

Observation 698d241b-f68e-429a-af46-cff3c5d9ebfa · outbound

This paper cites Pharr, W.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Pharr, W

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.636620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.786536Z digest=sha256:5ba6309098a4656161d403a429a4b40ef96c78e4d8b0f5a6859457de1ec53b59

Observation 6258c889-9cb4-4e2d-b62c-dd4fe34b4cd1 · outbound

This paper cites Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.601777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.793801Z digest=sha256:ffd1cdbf3fbda926f26ba9bb3fed6de88566fb9b8ec954970ceda353e99c0769

Observation 06958e8c-27bb-49da-9251-15f411de3775 · outbound

This paper cites Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.562691Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.804795Z digest=sha256:dd440ed591a6670cb3812bd2ebac6dd33bff2f79ef9d20a6c7b0195513a8bf48

Observation ba8082e0-3371-469d-bd7a-2be90643c330 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.522192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.818945Z digest=sha256:ccd968cd6c4e5dd4b0951560d71990f79972a2ddc1e8b7fb65d200ad5bb75f28

Observation 1159eafc-3584-4cc4-817b-ffd72c1a6a23 · outbound

This paper cites Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.486875Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.831476Z digest=sha256:86dd26e3caa7461114f6bf66a9266237ef05fcb4e93740fab1baa4ff8a9377a7

Observation 7dabec29-361f-4f38-9020-fb41ac5f47b0 · outbound

This paper cites Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.462615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.840955Z digest=sha256:c547429c8badf42ec762d6c7c628821cf4ead1aba08536794b2e02105aa861aa

Observation 5c3017a6-4cca-437c-967c-5fa0402d5e18 · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-06T12:47:35.849275Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:47:35.849275Z digest=sha256:acec00b9cdd79410d9549cde8cf171870e178f0322bde649950a7f00e08e8c63

Observation 468468ae-77f3-4c49-87ef-579116f3986e · outbound

This paper cites Nvidia jetson orin,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia jetson orin,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.408297Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.860276Z digest=sha256:e83dbbcafb43c2f4f51729dea6724934c0a173797ed4d9cd4ec5974d16a45502

Observation b210a74e-8c8b-4969-b1dc-7b0d1a340f21 · outbound

This paper cites Meta Quest Pro specs,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Meta Quest Pro specs,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.372684Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.867581Z digest=sha256:92153156c149f0a2db55e166361e50ab4c9d9cd2511a0d250cc0076fb0af03f0

Observation 2d009260-764c-400c-ada8-fe976286d973 · outbound

This paper cites Apple Vision Pro screen refresh rate is up to 100Hz,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple Vision Pro screen refresh rate is up to 100Hz,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.323936Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.879758Z digest=sha256:1da734e59243bc8e352c9800580aea3d4c36043877db72c810da2b5db1914f05

Observation 73f77bbe-a1f8-4992-828d-18c9c172fd98 · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.284942Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.889876Z digest=sha256:1c33bc94a361795e055d36149010f95fe3819d5fda0a1cf571822af2559ca467

Observation 0caf2f95-5c8a-46b4-8341-4f1254b0c553 · outbound

This paper cites Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.256545Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.899784Z digest=sha256:760da3824ea6d051c0341e0a34bfece229666e9bb765bfe316e610e1b178f72e

Observation 5ab861c9-fb12-4ad5-bc1a-849a4748cdc0 · outbound

This paper cites Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.216962Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.909021Z digest=sha256:6f1ea1228979ee2784d8623606c1c35d2ad2dd73ec582bfd1ab0a473c1c8e369

Observation a5fd3902-a7eb-45f4-aa12-696890c08c5e · outbound

This paper cites Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.179550Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.916471Z digest=sha256:90ea10acc8a76783f3dd4aca8ce526a403d58dd87a78fe5b54981e5f473d2eab

Observation 78c3622c-2576-4d70-befb-4f78d8ea2f55 · outbound

This paper cites Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.147864Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.922332Z digest=sha256:3f3e73047af5b100acd3fb8c18ecaef0a12a7caa5a4fc80df5d587cb87f85929

Observation 9b4db2da-444e-4a29-af6a-0cbedf4415ff · outbound

This paper cites Crescent: taming memory irregularities for accelerating deep point cloud analytics,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Crescent: taming memory irregularities for accelerating deep point cloud analytics,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.103988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.935561Z digest=sha256:2f909a59c14b6aa6a28e33cd913fe2eab107a431ad587d68063a26ec68aa3039

Observation d7bf0587-e605-4c6d-9145-597f8126ecfd · outbound

This paper cites Tigris: Architecture and algorithms for 3d perception in point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tigris: Architecture and algorithms for 3d perception in point clouds,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.067978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.949748Z digest=sha256:70577f635ebe2dab2d060abac612e3dd8df92fea27fa60f76954e4859ce4f421

Observation cb7a8a4f-2ae9-4e06-8692-b64bcf27a61f · outbound

This paper cites Multidimensional binary search trees used for associative searching,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Multidimensional binary search trees used for associative searching,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.036632Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.983131Z digest=sha256:c006133b81ad767102975f1b18c16aaa6d72c00840a40a5aeec5fba992ee21ab

Observation a6f5cd73-890d-4b9e-9682-9b792c8e594b · outbound

This paper cites Geometric modeling using octree encoding,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Geometric modeling using octree encoding,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.999519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.989606Z digest=sha256:4dc0e5a3d4df2f981e86e9c78a56f611d95fb56a504283217e2f1c5382345272

Observation b8d2ed4e-a06e-4dcc-b0ef-602ce7cfa49e · outbound

This paper cites Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.953718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:35.999828Z digest=sha256:25986e3e5832504f1c87c9a34b1a0e99466c202e5c6d3bf4abf947ca093c27dc

Observation c04a33e0-1df0-458a-b111-b0c428e807f2 · outbound

This paper cites Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.920558Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.012884Z digest=sha256:1550712f262db01f339cd755169725efaa917b5abc87dbe4fdda4519b7001ad8

Observation b9943e4d-4410-4286-a349-7b770007301d · outbound

This paper cites Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.895245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.026552Z digest=sha256:1987e055b951633504eade7946395696d4ec74a62f9052320ca9f13d020d3b7d

Observation bd7fd40e-d971-4b43-926f-6f1c745adf6b · outbound

This paper cites Efficient collision detection using bounding volume hierarchies of k- dops,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficient collision detection using bounding volume hierarchies of k- dops,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.854910Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.032947Z digest=sha256:84065bcf038beb91cbc513143767b2d608bc7c2651ca875de66c9d807ef8a7a5

Observation e0bb3b56-ad7b-42ab-9d4d-1512c08741f7 · outbound

This paper cites Obbtree: A hierarchical structure for rapid interference detection,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Obbtree: A hierarchical structure for rapid interference detection,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.819276Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.041050Z digest=sha256:dca92a8363d8273b65e018428859d0bd78bf1c792da2311c33757ff4ce32d1d1

Observation 393b7165-aef3-45cf-91d2-0a02190992e9 · outbound

This paper cites Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.785148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.053627Z digest=sha256:3b1677d8800650553b865b505184233177589cfa5ee04c0502e2a7a9c7d3cc27

Observation 2d3451d4-cd08-4c2a-833b-dd272de21ac8 · outbound

This paper cites Mobile lpddr4 sdram,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobile lpddr4 sdram,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.735948Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.062218Z digest=sha256:09b59d173f71f623026f0a7a05826e5aa2bb86825c22d3c96cebc90e9ce6d3bb

Observation 1547d6b3-deca-47eb-bfd6-f68691fb8bc7 · outbound

This paper cites Micron system power calculators,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Micron system power calculators,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.706416Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.072306Z digest=sha256:94779c1af4126473614fe577c0182d0fb759c6af08c0066d01da8a90460daa5f

Observation 8b9cc8a3-33cd-4095-9a13-09e8d2806756 · outbound

This paper cites Tetris: Scalable and efficient neural network acceleration with 3d memory,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tetris: Scalable and efficient neural network acceleration with 3d memory,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.673766Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.082334Z digest=sha256:473d726b04f6ed7f5330a7841749a71aecb2db0204c44f07a5b9a629d8e1a998

Observation 8c016451-e451-4afc-97c3-ef4038f6817a · outbound

This paper cites Ganax: A unified mimd-simd acceleration for generative adversarial networks,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Ganax: A unified mimd-simd acceleration for generative adversarial networks,

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.638180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.090583Z digest=sha256:51b71fd5383404ffb2613f37ae7d1468d71f8ebf5c18ba3f00d07227b8009388

Observation 57df87be-c372-47f0-922d-b7385164a745 · outbound

This paper cites Nvidia reveals xavier soc details,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia reveals xavier soc details,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.590839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.097033Z digest=sha256:7ed6dcb35cec6ed3cfd9dea5c5fc0cfeca38f5d207823d19ca21c7d4b9960e78

Observation 2b7095ca-5a1f-4b0d-a06c-16395ed69648 · outbound

This paper cites Apple A15 Die Shot and Annotation - IP Block Area Analysis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple A15 Die Shot and Annotation - IP Block Area Analysis,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.563240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.103228Z digest=sha256:d32f33fdbbd03d4ec3d3559f3780772981d9196b1ad2bd3449fe74c80a7d10ee

Observation 1b69f962-0b4e-41d3-9915-643f4ef8e93c · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.530730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.116963Z digest=sha256:c824572e1f7643c0dc9c81d2d282b2d39204268de7ca61b0c6114c52a57b3542

Observation 7cd9430d-67f7-480d-9f14-ea8f34fc0bd9 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deep blending for free-viewpoint image-based rendering,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.497944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.130644Z digest=sha256:57ec81d8806bf1a786451434bc417e3a329b374be1d51dcc9ff26f44f889e581

Observation e6f31f80-8081-40b8-bd8b-b8ffb3fd717c · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.448567Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.146354Z digest=sha256:d183646e2f3881384113a1d253c45df42c44a32facad382d92608607fffa6e90

Observation b21775b8-2ba6-410f-b601-e062572132a3 · outbound

This paper cites Seele: A unified acceleration framework for real-time gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Seele: A unified acceleration framework for real-time gaussian splatting,

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.418364Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.156750Z digest=sha256:e82677b8be3d99fc8a6c4a97a38fbe94497035d213148c62ee185cb2652d1bb5

Observation 8e334f2f-6235-48c0-89b2-236f05a29092 · outbound

This paper cites Lumina: Real-time neural rendering by exploiting computational redundancy,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lumina: Real-time neural rendering by exploiting computational redundancy,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.380198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.168089Z digest=sha256:78e96fd2535390f29277933c5fbe282adfa571827de2c9287a599e4060390a77

Observation d184e6df-e6d6-40bc-b7c0-b1327cd86fbc · outbound

This paper cites Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.351149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.175422Z digest=sha256:85ed2054d80c1ca86c518c1ab3c673738ffb8c29ac5c2ff3c885e2116727f13b

Observation b2db0714-b082-4c7e-aa83-6a369c8400f5 · outbound

This paper cites Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.321376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T12:47:36.183936Z digest=sha256:bb7b20b78cf20489a60caaf8991b786a15176df73033ae37f70c519f4e11cd25

Pith citing papers

No inbound Pith citation observations are available.