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Paper Citation Record · LEDGER

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

As of 9 August 2026, this Paper Citation Record lists 38 of 38 outbound references and 1 inbound Pith citation observation for arXiv:2508.09597.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.09597 v2

Coverage vector

measured 38 of 38 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-05T21:03:00.946895Z

measured 39 of 39 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-05T15:01:53.144839Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-05T15:01:55.992327Z

Reference resolution

38 of 38 outbound references displayed

  • verified exact1
  • verified fuzzy34
  • unresolved3
  • parse uncertain0
  • malformed identifier0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 39501b76-39d0-4a98-be85-6e8bfae9cd9b · outbound

This paper cites High- fidelity 3d digital human head creation from RGB-D selfies.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing High- fidelity 3d digital human head creation from RGB-D selfies

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation fa3f2661-9855-4302-958f-e22501d91108 · outbound

This paper cites an unresolved cited work.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Unresolved cited work

Reference 2

Resolution
unresolved
raw_fallback, observed 2026-08-05T21:03:02.365207Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation e10d8fc0-a93c-41f2-8633-6dd53dd40caa · outbound

This paper cites HERA: hybrid explicit representation for ultra-realistic head avatars.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing HERA: hybrid explicit representation for ultra-realistic head avatars

Reference 3

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 75778f5e-9cfd-4f4a-8241-4f121b91d7e1 · outbound

This paper cites Digital humans–A new era of film technol- ogy.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Digital humans–A new era of film technol- ogy

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.353663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:02:59.122990Z digest=sha256:37873dbf20d0aa069654c037bae044dde10eb3fc5017f28f41fc992889728977

Observation 759ffb0c-c2f3-4299-87d3-80aedcd21f92 · outbound

This paper cites Huang, and Mike Danielsen.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Huang, and Mike Danielsen

Reference 5

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation fe05568e-b272-48c5-9f58-345f41b7045d · outbound

This paper cites Dynamic neural radiance fields for monocular 4d facial avatar reconstruction.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Dynamic neural radiance fields for monocular 4d facial avatar reconstruction

Reference 6

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 36a54804-d408-4631-b13b-5860e0d8641b · outbound

This paper cites Reconstructing personalized se- mantic facial nerf models from monocular video.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Reconstructing personalized se- mantic facial nerf models from monocular video

Reference 7

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 1fdb769f-4cfb-41eb-bfee-6d121d76b91e · outbound

This paper cites Neu- ral head avatars from monocular RGB videos.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Neu- ral head avatars from monocular RGB videos

Reference 8

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 7b39c1f4-7737-4314-a253-584ae1e0f641 · outbound

This paper cites Collabovr: A re- configurable framework for creative collaboration in virtual reality.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Collabovr: A re- configurable framework for creative collaboration in virtual reality

Reference 9

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation af35e10f-d7fe-4d10-be72-759e4367a2bc · outbound

This paper cites Automated avatar creation for 3d games.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Automated avatar creation for 3d games

Reference 10

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 5efc67c9-9418-4540-9b9f-c3bad54552e3 · outbound

This paper cites Avatar digitization from a single image for real-time rendering.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Avatar digitization from a single image for real-time rendering

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.310451Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:02:59.534413Z digest=sha256:ea8f55d9f2324cdc9de180e8e2219598fd51b0afe0545c218b41c2a107e9615f

Observation e31e576b-74c5-49ae-9853-663c04adfc5c · outbound

This paper cites Dynamic 3d avatar creation from hand-held video input.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Dynamic 3d avatar creation from hand-held video input

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.304087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 35943b8c-c346-4cfc-971f-17152db3da3c · outbound

This paper cites Sphere face model: A 3d morphable model with hypersphere manifold latent space using joint 2d/3d training.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Sphere face model: A 3d morphable model with hypersphere manifold latent space using joint 2d/3d training

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.297911Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:02:59.628171Z digest=sha256:3528f77d95d898bcf3721e0df42d8ed1dfd4c9af5822fd882596a84a104f9081

Observation 480c909b-5877-4113-9bfb-b491526bb963 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing 3d gaussian splatting for real-time radiance field rendering

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.291933Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:02:59.685020Z digest=sha256:e455d32db86cc1c04cbc9a86b4ff0126e0239aabfc8654840ca3c73b00edf638

Observation 21cb7f16-7d52-4558-b643-ba15f69ea2c0 · outbound

This paper cites Nersemble: Multi-view ra- diance field reconstruction of human heads.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Nersemble: Multi-view ra- diance field reconstruction of human heads

Reference 15

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:02:59.728269Z digest=sha256:93b034d5a675a14ef127a191d431e46732e1940e328d2300adcdb5d8382ea413

Observation 5f3f10c5-cf08-4a5e-906f-0d497a85021b · outbound

This paper cites Tseng, Zon-Yin Shae, Ferdinand Hendriks, and Tsuhan Chen.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Tseng, Zon-Yin Shae, Ferdinand Hendriks, and Tsuhan Chen

Reference 16

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 075439fc-17fb-437e-b80b-2fb442295a7c · outbound

This paper cites Black, Hao Li, and Javier Romero.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Black, Hao Li, and Javier Romero

Reference 17

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation c7d8e6ad-b73f-4a3d-bc4e-ade2f2a286eb · outbound

This paper cites GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor

Reference 18

Resolution
unresolved
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation e1e03c70-5d38-4f37-98d3-11edf5a691a8 · outbound

This paper cites Saragih, Tomas Simon, and Yaser Sheikh.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Saragih, Tomas Simon, and Yaser Sheikh

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.267950Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 85dc308c-6e50-4459-9586-ee685da87623 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Srinivasan, Matthew Tancik, Jonathan T

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.261907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.002758Z digest=sha256:81b3cd1d78ff7fa131d7aa26875d0a7f8bb3297e462a3d2e108df483b4143487

Observation b3e9eee0-8b7d-44b0-ad68-b6cd7559beac · outbound

This paper cites Davidson, Sameh Khamis, Ming- song Dou, Vladimir Tankovich, Charles T.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Davidson, Sameh Khamis, Ming- song Dou, Vladimir Tankovich, Charles T

Reference 21

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 87c27c37-721a-4817-a0b5-fd4569a31aed · outbound

This paper cites Vhap: Versatile head alignment with adaptive appearance priors, 2024.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Vhap: Versatile head alignment with adaptive appearance priors, 2024

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.249529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 453711b3-b82a-4f3b-b52a-244bfa9f4938 · outbound

This paper cites Gaus- sianavatars: Photorealistic head avatars with rigged 3d gaus- sians.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Gaus- sianavatars: Photorealistic head avatars with rigged 3d gaus- sians

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.243526Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 64710ff1-df50-4e31-8691-c23a0284b0e6 · outbound

This paper cites High-resolution image syn- thesis with latent diffusion models.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing High-resolution image syn- thesis with latent diffusion models

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.237449Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 4eec44e0-caf5-4fbf-ba56-ff5f4c330d08 · outbound

This paper cites HAHA: highly articulated gaussian hu- man avatars with textured mesh prior.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing HAHA: highly articulated gaussian hu- man avatars with textured mesh prior

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.231037Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation cb822484-a7a5-491c-9972-dd95c665e224 · outbound

This paper cites De- ferred neural rendering: image synthesis using neural tex- tures.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing De- ferred neural rendering: image synthesis using neural tex- tures

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.225052Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 767d4135-26a4-4f01-88d6-80b967cfefae · outbound

This paper cites My avatar, my self: Identity in video role- playing games.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing My avatar, my self: Identity in video role- playing games

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.218709Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation f79c5016-1ef8-4629-b272-89e49a413942 · outbound

This paper cites an unresolved cited work.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Unresolved cited work

Reference 28

Resolution
unresolved
raw_fallback, observed 2026-08-05T21:03:02.212373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.388120Z digest=sha256:d78c4ba16c328e3e96ebb65e2ccdb2e32acfce69dff6818cd6d578c9c9982e53

Observation 6045445c-8a60-43c6-a941-7fe7bc6c31a7 · outbound

This paper cites Neural point-based volumetric avatar: Surface-guided neural points for efficient and photo- realistic volumetric head avatar.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Neural point-based volumetric avatar: Surface-guided neural points for efficient and photo- realistic volumetric head avatar

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.205360Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.446471Z digest=sha256:f7fd29c657b6a9ece8567a38a7ec2a79b0087e0fbb3072e9ab08394a62c13a34

Observation 7be1d75b-3693-4f31-992b-a350a92eff20 · outbound

This paper cites Mega: Hybrid mesh-gaussian head avatar for high-fidelity rendering and head editing.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Mega: Hybrid mesh-gaussian head avatar for high-fidelity rendering and head editing

Reference 30

Resolution
verified exact
raw_fallback, observed 2026-08-05T21:03:01.097248Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

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Observation 2cf65b92-aad3-447d-9004-138a69f1727e · outbound

This paper cites Recent advances in 3d gaussian splatting.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Recent advances in 3d gaussian splatting

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.130998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.508846Z digest=sha256:04428311c0a57da07ad05276e77d1ffc1c7dc05c617f68a7567dcca04b30221d

Observation 86228814-eed3-4afb-af0e-3cc12792a2bd · outbound

This paper cites Neutex: Neural texture mapping for volumetric neural rendering.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Neutex: Neural texture mapping for volumetric neural rendering

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:02.060150Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.588529Z digest=sha256:a0b87aa80a1ca1fc344f96f8aa7de8d1fdd884242c4df260994388cb967da334

Observation 0897f26c-9fdc-423d-b31f-2a0d14f69a4a · outbound

This paper cites Texture-gs: Disentangling the geome- try and texture for 3d gaussian splatting editing.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Texture-gs: Disentangling the geome- try and texture for 3d gaussian splatting editing

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.899243Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.648165Z digest=sha256:167ba78ae9aa30b2b657af08f9f8cf58589689258fd7c03579364c7faef00a62

Observation 973e6206-4eb5-41d5-b3ee-0da03a86bce3 · outbound

This paper cites Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.695501Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.684403Z digest=sha256:ab03356aada570da3e81712c80108d833dc998fc2e12b27f7bf66cb2965fbbbb

Observation 4cca0b20-933e-4a03-8845-69ffe370eef3 · outbound

This paper cites General neural gauge fields.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing General neural gauge fields

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.511467Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.733654Z digest=sha256:b1e4f573a812f4e15d8cff46d036c02e98901d9e89cda3a3bfcbcf65b4b30fd1

Observation 754f6e2b-ad8f-402f-accf-9c493042d1e7 · outbound

This paper cites Film and television animation pro- duction technology based on expression transfer and virtual digital human.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Film and television animation pro- duction technology based on expression transfer and virtual digital human

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.411330Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.791318Z digest=sha256:f4f19c0872c4dd1a283e7d9ac2efb81d5bb65a119e966a06ee9070427bd6605e

Observation 1de7d3eb-e3ae-4617-8b79-d30399a33605 · outbound

This paper cites B¨uhler, Xu Chen, Michael J.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing B¨uhler, Xu Chen, Michael J

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.302684Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.871897Z digest=sha256:2fcb8e56e801039c2f8c8a4b943bd917ee391eb486d7e89b17b01c479498f654

Observation 4c88e745-b28f-41ff-9ff4-959dd698ac22 · outbound

This paper cites Black, and Otmar Hilliges.

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing Black, and Otmar Hilliges

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T21:03:01.167770Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-08-05T21:03:00.946895Z digest=sha256:55fdcd223ce09a103ff5ec7afa9c7387b51090d9a29af6b0fd2ecd9cdeb7fab0

Pith citing papers

Observation 4b294466-047d-404b-992f-1363af04b2e1 · inbound

AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images cites this paper.

AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

Reference 15

Resolution
verified exact
local_arxiv, observed 2026-08-05T15:01:56.035821Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=arxiv_source observed=2026-08-05T15:01:53.144839Z digest=sha256:3dc64a9dc063a1658026cb17d87a4f278be2dad90262f55cd90ad6b3ed864718