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Paper Citation Record · LEDGER

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games

As of 8 August 2026, this Paper Citation Record lists 100 of 299 outbound references and 0 inbound Pith citation observations for arXiv:2508.19152.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.19152 v1

Coverage vector

measured 100 of 299 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-05T16:00:10.648228Z

measured 100 of 100 standing notices

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Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

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measured 0 of 1 external citation measurements

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Reference resolution

100 of 299 outbound references displayed

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External citation measurements

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Outbound references

Observation bb2ea562-ff0a-44dd-a2de-78e03e6fcb98 · outbound

This paper cites Tucker, Vijay Vasudevan, Pete Warden, Martin Wicke, Yuan Yu, and Xiaoqiang Zheng.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Tucker, Vijay Vasudevan, Pete Warden, Martin Wicke, Yuan Yu, and Xiaoqiang Zheng

Reference 1

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Observation 384d37bc-0bdc-498c-aa9d-b13c2823810a · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 2

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Observation 7d697f9e-148f-4f26-bf2a-9c4ef49d4c21 · outbound

This paper cites Machado, Pablo Samuel Castro, and Marc G.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Machado, Pablo Samuel Castro, and Marc G

Reference 3

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Observation ece4faf1-37e3-470e-b04d-b5f9eaca40aa · outbound

This paper cites Concrete Problems in AI Safety.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Concrete Problems in AI Safety

Reference 4

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Observation 16367a1a-b80c-4ea4-890b-d3ee674bfbc1 · outbound

This paper cites Summa Theologica , volume 5.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Summa Theologica , volume 5

Reference 5

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Observation cb36fd03-dd41-466b-a13b-6f14f851fc69 · outbound

This paper cites Metaphysics.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Metaphysics

Reference 6

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Observation f5500e33-a6dc-4df4-8d50-3a6d391b50c1 · outbound

This paper cites Wasserstein gan.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Wasserstein gan

Reference 7

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Observation 945ab5d8-6150-4ec7-b7d2-24a546a963ec · outbound

This paper cites Finite-time analysis of the multi- armed bandit problem.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Finite-time analysis of the multi- armed bandit problem

Reference 8

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Observation 89fda703-a835-4a5b-8fd4-d439c3d4f537 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 9

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Observation 4d2b6791-718e-4b5a-81e3-c1e54b5f155b · outbound

This paper cites Agent57: Outperforming the atari human benchmark.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Agent57: Outperforming the atari human benchmark

Reference 10

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Observation 1c076a9a-ff9d-436c-a5ca-3a5e12bc2e39 · outbound

This paper cites Never give up: Learning directed exploration strate- gies.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Never give up: Learning directed exploration strate- gies

Reference 11

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Observation 95e02f26-76bd-4b8e-a7e5-8c3ec3dbaf8e · outbound

This paper cites Markov, Yi Wu, Glenn Powell, Bob Mc- Grew, and Igor Mordatch.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Markov, Yi Wu, Glenn Powell, Bob Mc- Grew, and Igor Mordatch

Reference 12

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Observation b5105ecb-d19e-4302-b7b3-481ca5a8bba5 · outbound

This paper cites Video pretraining (vpt): Learning to act by watching unlabeled online videos.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Video pretraining (vpt): Learning to act by watching unlabeled online videos

Reference 13

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Observation ff1d2cca-8dbc-455c-897e-91191bb05b5d · outbound

This paper cites Re-evaluating evaluation.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Re-evaluating evaluation

Reference 14

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Observation 1a736e19-d1b3-4487-87ad-ed5bcc43926d · outbound

This paper cites Open-ended learning in symmetric zero-sum games.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Open-ended learning in symmetric zero-sum games

Reference 15

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Observation 1aecc1e1-c5ad-4e02-afe2-e10f7759fbc1 · outbound

This paper cites Hunt, Tom Schaul, Hado P.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Hunt, Tom Schaul, Hado P

Reference 16

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Observation 6a089b4d-e81b-48ac-9e61-34ec3ec8cb83 · outbound

This paper cites Hearts, clubs, diamonds, spades: Players who suit muds.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Hearts, clubs, diamonds, spades: Players who suit muds

Reference 17

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Observation 037c37b3-4797-4f97-b693-7a9de7a109a6 · outbound

This paper cites What is game balancing? - an examination of concepts.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games What is game balancing? - an examination of concepts

Reference 18

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Observation 25629332-b0cc-4c51-9a1e-bc570fef7e80 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 19

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Observation 86758758-212a-4ebb-bfde-5f1e1b860e46 · outbound

This paper cites Bellemare, Yavar Naddaf, Joel Veness, and Michael Bowling.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Bellemare, Yavar Naddaf, Joel Veness, and Michael Bowling

Reference 20

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Observation e516c089-f35e-44b4-b6cb-f82a7c28cd85 · outbound

This paper cites Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, and Rémi Munos.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, and Rémi Munos

Reference 21

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Observation c68fb566-d0c8-4f7b-a7bf-0e2c81fa2908 · outbound

This paper cites Representation learning: A review and new perspectives.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Representation learning: A review and new perspectives

Reference 22

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Observation 72b14d68-cdb1-4bb1-b7fe-e504c23188d5 · outbound

This paper cites Culture, Class, Distinction.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Culture, Class, Distinction

Reference 23

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Observation c3cb9079-1e0f-46e2-9699-ffa8d6909918 · outbound

This paper cites Theano: A cpu and gpu math expression compiler.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Theano: A cpu and gpu math expression compiler

Reference 24

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Observation 1dce6d5c-eb27-4e2c-9183-a9b909eb2436 · outbound

This paper cites A Treatise Concerning the Principles of Human Knowledge.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games A Treatise Concerning the Principles of Human Knowledge

Reference 25

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Observation 9ac6023d-0f70-4ba1-a5d9-424cf798d627 · outbound

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Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 26

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Observation 097e41a4-8092-4e0b-856c-f0b038c74d29 · outbound

This paper cites System Neural Diversity: Measuring Behavioral Heterogeneity in Multi-Agent Learning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games System Neural Diversity: Measuring Behavioral Heterogeneity in Multi-Agent Learning

Reference 27

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Observation 5d416d8c-0dd5-40a3-aeca-e856fa5f4e84 · outbound

This paper cites On a measure of divergence between two multinomial populations.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games On a measure of divergence between two multinomial populations

Reference 28

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Observation b6a0c0d7-da80-4228-97b8-f5b937567b42 · outbound

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Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games The Holy Bible

Reference 29

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Observation ece9951a-b361-463e-a8f8-1503a7e16ea8 · outbound

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Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 30

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Observation 63ca31b3-94bf-4835-8cba-d6a2080191c8 · outbound

This paper cites End to End Learning for Self-Driving Cars.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games End to End Learning for Self-Driving Cars

Reference 31

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Observation 2a61f6f9-3b3e-4c40-863f-e6443928c343 · outbound

This paper cites Are you living in a computer simulation? The Philosophical Quarterly, 53(211):243–255, 2003.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Are you living in a computer simulation? The Philosophical Quarterly, 53(211):243–255, 2003

Reference 32

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Observation b9f02494-f492-44db-b9fd-00c2fd183cbd · outbound

This paper cites Distinction: A Social Critique of the Judgement of Taste.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Distinction: A Social Critique of the Judgement of Taste

Reference 33

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Observation 3b52ef95-121b-4fe5-bc72-4a7d9f3dc5a8 · outbound

This paper cites Heads-up limit hold’em poker is solved.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Heads-up limit hold’em poker is solved

Reference 34

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Observation 4a3c8b7b-7241-4afa-a2ae-20e4cb9d0531 · outbound

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Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

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Observation e6bf114e-636d-468b-919e-dd0d5c6fa48a · outbound

This paper cites Disagreement-regularized imitation learn- ing.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Disagreement-regularized imitation learn- ing

Reference 36

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Observation 3cd80829-0fd7-4703-8b33-9274a4be423d · outbound

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Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Random forests

Reference 37

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Observation b7fce099-51c1-4435-baae-14b02f8f3e97 · outbound

This paper cites OpenAI Gym.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games OpenAI Gym

Reference 38

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Observation 145840a8-988a-490a-a40b-907b8baaa9f5 · outbound

This paper cites Driving event detection and driving style classification using artificial neural networks.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Driving event detection and driving style classification using artificial neural networks

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Observation 5b6c49ff-d31e-4c8e-a9c1-29f95ba662ad · outbound

This paper cites Bentz, Léon Bottou, Isabelle Guyon, Yann LeCun, Cliff Moore, Eduard Säckinger, and Roopak Shah.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Bentz, Léon Bottou, Isabelle Guyon, Yann LeCun, Cliff Moore, Eduard Säckinger, and Roopak Shah

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Observation 3218bf69-5c78-4389-991e-121abd19cdf9 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 41

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Observation 790d7e4c-8f14-437d-a08d-9ff23a9cb069 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 42

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Observation df950c47-3db2-4935-b6ae-ed172d9542ae · outbound

This paper cites Perception and the Representative Design of Psychological Experi- ments.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Perception and the Representative Design of Psychological Experi- ments

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Observation 2d9a04db-caad-4fa0-8746-da1337e6cc8c · outbound

This paper cites Human Motivation and Emotion.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Human Motivation and Emotion

Reference 44

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Observation 8f0ded5a-f7f6-4c2c-b359-6be330eac017 · outbound

This paper cites Storkey, and Oleg Klimov.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Storkey, and Oleg Klimov

Reference 45

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Observation ac1817a9-cec6-462b-81ae-ed5c437e25da · outbound

This paper cites Peter Burkholder, Donald Jay Grout, and Claude V.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Peter Burkholder, Donald Jay Grout, and Claude V

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Observation 344c8dac-6e48-4d4c-8945-99bce9adf70f · outbound

This paper cites Joseph Jr.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Joseph Jr

Reference 47

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Observation 0ea57ee5-68d4-42aa-aed5-5458e18dc1d9 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 48

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Observation b8fdff55-bcf8-4dce-847e-77f626c8eb04 · outbound

This paper cites Dopamine: A Research Framework for Deep Reinforcement Learning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Dopamine: A Research Framework for Deep Reinforcement Learning

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Observation 2b050f66-7f6c-4da3-b40e-0aac6349472c · outbound

This paper cites scary robots.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games scary robots

Reference 50

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Observation 4b7cec95-1b77-4498-8499-1a60dcbf82b0 · outbound

This paper cites Vision-language models as a source of rewards.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Vision-language models as a source of rewards

Reference 51

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Observation a89f1f5a-a871-4e95-8a76-b6182652a928 · outbound

This paper cites Chang, Masatoshi Uehara, Dhruv Sreenivas, Rahul Kidambi, and Wen Sun.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Chang, Masatoshi Uehara, Dhruv Sreenivas, Rahul Kidambi, and Wen Sun

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Observation 2f1fb213-82ea-4252-aec6-82c34372c427 · outbound

This paper cites Similarity estimation techniques from rounding algorithms.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Similarity estimation techniques from rounding algorithms

Reference 53

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Observation 627267ea-5579-4eb4-81d4-b786264c3c5d · outbound

This paper cites Detecting individual decision-making style in the game of go.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Detecting individual decision-making style in the game of go

Reference 54

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Observation 79e4e51e-58a7-428d-a473-4b70a307bb8e · outbound

This paper cites Learning to evaluate the artness of ai-generated images.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Learning to evaluate the artness of ai-generated images

Reference 55

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Observation 656ab2ef-62a8-4a0b-8ad8-e46fa5509cd8 · outbound

This paper cites Diffusion model-augmented behavioral cloning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Diffusion model-augmented behavioral cloning

Reference 56

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Observation e2e14897-0192-4f29-81e9-ca5a4be966ac · outbound

This paper cites Modeling intransitivity in matchup and comparison data.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Modeling intransitivity in matchup and comparison data

Reference 57

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Observation 86ce8c97-122f-447e-9d36-ea5a40ad31e7 · outbound

This paper cites Infogan: Interpretable representation learning by information maximizing generative ad- versarial nets.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Infogan: Interpretable representation learning by information maximizing generative ad- versarial nets

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Observation 01ecdb9f-7e61-4e81-9d9d-9e8273dfe404 · outbound

This paper cites Open Innovation: The New Imperative for Creating and Profiting from Technology.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Open Innovation: The New Imperative for Creating and Profiting from Technology

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Observation d844566e-674b-4783-bcae-d03b65b30217 · outbound

This paper cites Learning phrase representations us- ing rnn encoder–decoder for statistical machine translation.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Learning phrase representations us- ing rnn encoder–decoder for statistical machine translation

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Observation ea34ee69-7bc1-403a-b3a4-13c045117025 · outbound

This paper cites Christensen.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Christensen

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Observation e0ef4523-6009-40ee-9a5e-e2e3469008e9 · outbound

This paper cites Maximizing cosine similarity between spatial features for unsupervised domain adaptation in semantic segmentation.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Maximizing cosine similarity between spatial features for unsupervised domain adaptation in semantic segmentation

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Observation 8171bfd3-78cf-42b5-98be-5be3ca1913cb · outbound

This paper cites Cuisine and Culture: A History of Food and People.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Cuisine and Culture: A History of Food and People

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Observation 0f506c52-65da-4819-b517-ff9bbdb031b0 · outbound

This paper cites Surfing Uncertainty: Prediction, Action, and the Embodied Mind.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Surfing Uncertainty: Prediction, Action, and the Embodied Mind

Reference 64

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Observation cd363efd-5531-4cb2-ab0a-9fe3c7774c83 · outbound

This paper cites de Condorcet.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games de Condorcet

Reference 65

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Observation c91b3a61-492a-40ae-ac57-85cd8e8e3521 · outbound

This paper cites The Analects.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games The Analects

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Observation 251fafcb-4402-469f-8edc-a476fb1b240f · outbound

This paper cites Support-vector networks.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Support-vector networks

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Observation 904c7c10-89ee-48cf-958b-d04606a3b62a · outbound

This paper cites Costa, Paul T.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Costa, Paul T

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Observation a843f2f0-c516-4911-b310-136146bbe155 · outbound

This paper cites Efficient selectivity and backup operators in monte-carlo tree search.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Efficient selectivity and backup operators in monte-carlo tree search

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Observation 64208448-9cf7-4272-ac56-548195331a8a · outbound

This paper cites elo ratings.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games elo ratings

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Observation 28649553-7c89-41e1-85fa-feb68c4f9a59 · outbound

This paper cites Whole-history rating: A bayesian rating system for players of time- varying strength.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Whole-history rating: A bayesian rating system for players of time- varying strength

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Observation 972f639c-0d35-4f88-b9cc-9f31522b7673 · outbound

This paper cites Flow: The Psychology of Optimal Experience.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Flow: The Psychology of Optimal Experience

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Observation 671d409a-a38f-41e9-9ca3-5780e2e736d2 · outbound

This paper cites Robots that can adapt like animals.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Robots that can adapt like animals

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Observation 6464a365-b66f-4efd-aa9e-0d5f8e4b600f · outbound

This paper cites Implicit quantile net- works for distributional reinforcement learning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Implicit quantile net- works for distributional reinforcement learning

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Observation ce0b804c-7124-4d6f-9b72-ec5ef6dcb681 · outbound

This paper cites Primal wasser- stein imitation learning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Primal wasser- stein imitation learning

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Observation 639207f0-d06c-4858-a589-375f492d6a68 · outbound

This paper cites Rae, Andreas Glaese, Yujia Rist, Tom Goodside, Catherine Olsson, Jarrid Rae, Thomas Van Overveldt, Daniel Levy, Xinyun Li, Anton Bakhtin, Bryan McCann, Panos Mandilaras, Samuel R.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Rae, Andreas Glaese, Yujia Rist, Tom Goodside, Catherine Olsson, Jarrid Rae, Thomas Van Overveldt, Daniel Levy, Xinyun Li, Anton Bakhtin, Bryan McCann, Panos Mandilaras, Samuel R

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Observation 9d8423d0-d18a-488f-b752-371aa5f3b7b9 · outbound

This paper cites Actions, reasons, and causes.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Actions, reasons, and causes

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Observation e75fa131-bb20-47d1-8677-3d3a5f3271c0 · outbound

This paper cites Gureckis, and Brenden M.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Gureckis, and Brenden M

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Observation 50d6a12c-5762-4901-bda9-98081259c2e2 · outbound

This paper cites Dempster, Nan M.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Dempster, Nan M

Reference 79

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Observation 912982d6-b619-4506-826a-08280dc0b263 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 80

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Observation 46672a0d-2386-453d-b9cc-66fc958dca25 · outbound

This paper cites Meditations on First Philosophy.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Meditations on First Philosophy

Reference 81

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Observation cea86481-7ef9-4a94-9c70-6b1cb2ebac3d · outbound

This paper cites BERT: Pre- training of deep bidirectional transformers for language understanding.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games BERT: Pre- training of deep bidirectional transformers for language understanding

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Observation 5e50adcf-aabc-4771-91e2-cb94512e119d · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 83

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Observation 7e715aea-573d-402e-acd4-9be52f0f5289 · outbound

This paper cites Flownet: Learning optical flow with convolutional networks.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Flownet: Learning optical flow with convolutional networks

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Observation eac606b1-06e6-463f-aa81-023264f1ba6d · outbound

This paper cites Yannakakis.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Yannakakis

Reference 85

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Observation 07bf66ff-4e42-4e94-9fe5-428434b97626 · outbound

This paper cites Temporal cycle-consistency learning.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Temporal cycle-consistency learning

Reference 86

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Observation 341b6037-4c5a-4a92-9c01-0e0e3edf9faa · outbound

This paper cites Elo-mmr: A rating system for massive multiplayer compe- titions.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Elo-mmr: A rating system for massive multiplayer compe- titions

Reference 87

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Observation d8770db9-b42a-43da-9093-52e7c22e25dc · outbound

This paper cites Reason for Being: A Meditation on Ecclesiastes.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Reason for Being: A Meditation on Ecclesiastes

Reference 88

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Observation 7a85c501-f442-420f-a8dd-d535e3e48932 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 89

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Observation ade70a15-d9e8-45ae-a94e-d1277fcd3927 · outbound

This paper cites Impala: Scalable distributed deep-rl with importance weighted actor- learner architectures.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Impala: Scalable distributed deep-rl with importance weighted actor- learner architectures

Reference 90

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Observation 4023d96f-bef1-438d-bb70-17633905a632 · outbound

This paper cites A density-based al- gorithm for discovering clusters in large spatial databases with noise.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games A density-based al- gorithm for discovering clusters in large spatial databases with noise

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Observation d2b3c3b1-e480-4ad8-bb55-deb86eecbfd5 · outbound

This paper cites Diversity is all you need: Learning skills without a reward function.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Diversity is all you need: Learning skills without a reward function

Reference 92

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Observation 0a8a35be-449e-4db5-a43f-77ee7e09b872 · outbound

This paper cites Generalized data distribution iteration.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Generalized data distribution iteration

Reference 93

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Observation fba97d3d-d52c-4462-aead-ef462223749e · outbound

This paper cites Learnable behavior control: Breaking atari human world records via sample-efficient behavior selection.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Learnable behavior control: Breaking atari human world records via sample-efficient behavior selection

Reference 94

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Observation ca5046c5-42c3-4332-b115-319b9a7ec5c4 · outbound

This paper cites an unresolved cited work.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Unresolved cited work

Reference 95

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Observation d76eb89d-ce1e-4756-86f1-6d342bb5d419 · outbound

This paper cites Testing the manifold hy- pothesis.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Testing the manifold hy- pothesis

Reference 96

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Observation b60c9a05-3ffc-4494-a568-3b25b88bccee · outbound

This paper cites Guided cost learning: Deep inverse op- timal control via policy optimization.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Guided cost learning: Deep inverse op- timal control via policy optimization

Reference 97

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Observation 99092803-4b20-4865-81be-186b0b2b0944 · outbound

This paper cites Ramirez, Ayzaan Wahid, Laura Downs, Adrian Wong, Johnny Lee, Igor Mordatch, and Jonathan Tompson.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Ramirez, Ayzaan Wahid, Laura Downs, Adrian Wong, Johnny Lee, Igor Mordatch, and Jonathan Tompson

Reference 98

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source=pdf_text observed=2026-08-05T16:00:10.639170Z digest=sha256:a5f8e06ca7cf1177a9b797a42e17eff9b133616a9ff499924e66f45dbb1a66a8

Observation 3d630e18-40e6-4542-b39f-5d1a0ee238e6 · outbound

This paper cites Noisy networks for exploration.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Noisy networks for exploration

Reference 99

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source=pdf_text observed=2026-08-05T16:00:10.643672Z digest=sha256:5ff30150133a280ca95b4bf1e6b3985998cbed70006c1f2164a49fe9876cf458

Observation 288c85a8-e2b9-480c-927c-b7705026a2b7 · outbound

This paper cites Fox go, 2024.

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games Fox go, 2024

Reference 100

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