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Paper Citation Record · LEDGER

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course

As of 22 August 2026, this Paper Citation Record lists 48 of 48 outbound references and 0 inbound Pith citation observations for arXiv:2509.06126.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2509.06126 v1

Coverage vector

measured 48 of 48 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-05T04:24:59.884547Z

measured 48 of 48 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

48 of 48 outbound references displayed

  • verified exact33
  • verified fuzzy1
  • unresolved4
  • parse uncertain0
  • malformed identifier8
  • metadata mismatch2

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 89d38ac1-e1b3-4025-9ea9-a4caa732f557 · outbound

This paper cites (2020, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2020, 12)

Reference 1

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.855417Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation cb799f1a-9b79-4c6d-b787-47810845d0f3 · outbound

This paper cites (2018, 7).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2018, 7)

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-05T04:24:59.447407Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T04:24:59.447407Z digest=sha256:ad2e6fd656ca12704b1c491530c1d8d0c74ba2dec572372a3610bf52507b96fe

Observation 85b2b3ce-41ce-4d4c-ab7e-03d21760f1e6 · outbound

This paper cites (2017, 5).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2017, 5)

Reference 3

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.809222Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation c0a21de2-6ba2-472b-82fd-052d86a6645a · outbound

This paper cites (2016, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2016, 12)

Reference 4

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.769428Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation a2598ab1-1310-4d86-ac8d-24c78ee8410e · outbound

This paper cites (2012, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2012, 12)

Reference 5

Resolution
malformed identifier
doi_truncated, observed 2026-08-05T04:25:00.743526Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 97ae0206-d40c-456c-ab90-e3a3ed345b50 · outbound

This paper cites (2011, 9).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2011, 9)

Reference 6

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.718144Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation fdff50f1-2303-4214-8d06-c27f0d16f440 · outbound

This paper cites Rohendi, D.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Rohendi, D

Reference 7

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.686150Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 1dd9666b-e8b5-4807-b79d-b32c4154887f · outbound

This paper cites (2023, 5).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 5)

Reference 8

Resolution
metadata mismatch
raw_fallback, observed 2026-08-05T04:25:02.548922Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.500174Z digest=sha256:0e99323102f42222c000a27477b801358bc9f983203fbb08375db9f115185f8a

Observation 859c89fb-3c8a-44f7-9421-7631a0658779 · outbound

This paper cites (2022, 4).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 4)

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T04:25:02.599504Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 55ba34cd-de04-46a1-86b9-c377432bb833 · outbound

This paper cites an unresolved cited work.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Unresolved cited work

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-05T04:24:59.522714Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T04:24:59.522714Z digest=sha256:185a7697612fc4cefb4c9c5624cd0d8700e50066f273f6a63990b29e59706cbe

Observation cce2f5c0-d6f7-458b-976c-c6cea1fc68a9 · outbound

This paper cites (2016, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2016, 3)

Reference 11

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.662831Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 4838dc7c-95fd-42d5-bb8f-d2b62a7cc139 · outbound

This paper cites (2014, 6).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2014, 6)

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-05T04:24:59.547679Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T04:24:59.547679Z digest=sha256:7119654d87dcd1cb2c5d268013745aff4f01cba8130769d8a317415c4f8c7d5e

Observation 52c60e20-8daf-49eb-8f2d-e459579f3ce6 · outbound

This paper cites (2022, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 3)

Reference 13

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.628368Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 5279c200-e546-4e60-8677-56c6efb37eb9 · outbound

This paper cites (2021, 11).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2021, 11)

Reference 14

Resolution
malformed identifier
raw_fallback, observed 2026-08-05T04:25:02.339011Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 213740ab-a58e-487c-8b73-c8c5146b9fc8 · outbound

This paper cites (2017, 9).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2017, 9)

Reference 15

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.604276Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.571073Z digest=sha256:f69ef11fc1132b7e860a11409e9cb9c27a7d54b916deb003d71fc4448dc3d4bf

Observation c5e4e4a2-acf6-4559-b803-c1f8b99cfc05 · outbound

This paper cites an unresolved cited work.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Unresolved cited work

Reference 16

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.580195Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation e850484d-3810-4ade-ac13-24ba4bf0864f · outbound

This paper cites (2016, 1).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2016, 1)

Reference 17

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.550712Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.583678Z digest=sha256:03c1fa268d5cdc0951850f9ab9e5f72bce0eaf430d1c6f63e6d72a0ff18238c5

Observation 550a7826-77c1-4671-9cfb-f28698d73d1b · outbound

This paper cites (2023, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 12)

Reference 18

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.522418Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 05815ca2-b175-4bf0-a3f5-404f5a69ffc7 · outbound

This paper cites (2022, 8).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 8)

Reference 19

Resolution
metadata mismatch
raw_fallback, observed 2026-08-05T04:25:02.250492Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation cc25fd47-c3ad-4113-b460-43accea7c9dc · outbound

This paper cites (2022, 11).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 11)

Reference 20

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.497547Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 28a4e8ab-e745-42d4-9411-d2a01eace294 · outbound

This paper cites (2019, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2019, 3)

Reference 22

Resolution
unresolved
no resolver link, observed 2026-08-05T04:24:59.639845Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T04:24:59.639845Z digest=sha256:7179e08a47a31a061e026bec53a5ffa05ced393cb973f44b113d8c7e2d63a68e

Observation 990be64e-a1b3-4d49-a09b-95498977fcf4 · outbound

This paper cites (2015, 5).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2015, 5)

Reference 23

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.440689Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 45687c76-52b0-48f2-9259-e2098899e6f5 · outbound

This paper cites (2019, 4).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2019, 4)

Reference 24

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.418192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 281f22bb-0326-44a7-8399-81d756e97cc6 · outbound

This paper cites (2014, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2014, 12)

Reference 25

Resolution
malformed identifier
doi_truncated, observed 2026-08-05T04:25:00.397283Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 002085e5-989f-4140-9fee-c53b35d3c6bf · outbound

This paper cites (2020, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2020, 3)

Reference 26

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.375640Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 6a415c94-2167-4f16-a7b3-7a219b1cc485 · outbound

This paper cites (2020, 5).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2020, 5)

Reference 27

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-05T04:25:02.150792Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 58bee52a-3aa7-4b37-b13f-0aa858165ccd · outbound

This paper cites Zhang, H.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Zhang, H

Reference 28

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.356603Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 72d3e0a9-83c5-49c6-b3fe-7ce457492e67 · outbound

This paper cites (2022, 4).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 4)

Reference 29

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.336120Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation e10393c8-e119-486d-973f-6264d91b777e · outbound

This paper cites (2023, 7).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 7)

Reference 30

Resolution
malformed identifier
doi_truncated, observed 2026-08-05T04:25:00.306249Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 203ddc0e-8fb6-4adc-bb3e-0998d915e442 · outbound

This paper cites (2021, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2021, 12)

Reference 31

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.283595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 9fe84d0a-fbe9-49a9-a65d-640430df716b · outbound

This paper cites (2023, 11).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 11)

Reference 32

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.257292Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 5ae629d7-88f5-46cb-b400-d00bf26e602d · outbound

This paper cites (2018, 9).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2018, 9)

Reference 33

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.229938Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

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Observation 643b0d6e-0d31-4100-8d5c-e515bb6929f1 · outbound

This paper cites (2021, 12).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2021, 12)

Reference 34

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.196245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.769695Z digest=sha256:2c69670220397fc632c509b89b50582f4e82c7b124c584658abffc0a59d05233

Observation 3f4de92e-7a05-4595-9c42-fe7cc90cd2ec · outbound

This paper cites (2023, 1).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 1)

Reference 35

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.172582Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.777547Z digest=sha256:55e5b7a597d1a0540c3b1fae7b0d0148dd8c3eeed1517a6c09776595ad2682d3

Observation 692ce5f8-e2fd-4ad9-b744-44f479017501 · outbound

This paper cites (2019, 2).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2019, 2)

Reference 36

Resolution
malformed identifier
raw_fallback, observed 2026-08-05T04:25:02.581148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.783525Z digest=sha256:3f3bb1a3caf72e0838d11a3b1310d37e9ccf44a9d06c437f205c00ad590df389

Observation 5e9e3543-8881-4184-a248-c6b0b4884f31 · outbound

This paper cites (2019, 4).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2019, 4)

Reference 37

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.139532Z

Source-reported events for the cited work

correction dated 2021-01-18. Source: crossref record 10.1016/j.ece.2021.01.004->10.1016/j.ece.2019.03.003:correction, observed 2026-07-11T03:17:44.783266+00:00. This notice travels one citation hop only.

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Observation 73bbd210-5592-4f29-9a2d-db0853917d94 · outbound

This paper cites (2015, 1).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2015, 1)

Reference 38

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-05T04:25:01.955330Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.799451Z digest=sha256:7a251301b1dc865eb0fb36b284edbf2caaf3e7fec584faeaeb192996e87d67c4

Observation 6220599c-966f-447a-a3b6-53848fd68419 · outbound

This paper cites (2019, 8).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2019, 8)

Reference 39

Resolution
malformed identifier
arxiv_id_nonexistent, observed 2026-08-05T04:25:01.762372Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.811516Z digest=sha256:75fbf37259240e5d7223ff593d7b0caaed01ed4684998a6ef75a01497f2e1a5f

Observation f7064289-ca27-49a5-8a1c-33db8ad68379 · outbound

This paper cites Isotani, S.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Isotani, S

Reference 40

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.106884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.817307Z digest=sha256:88fffdb7bf2f545417b60289c44bd758c3a66a987ea2b7fcfabc65d42a4eae5a

Observation a89defe5-3b64-4b3b-afa2-b6b56a24f4f6 · outbound

This paper cites (2020, 1).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2020, 1)

Reference 41

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-05T04:25:01.560017Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.825397Z digest=sha256:49c96c2096d33ae26afa8de87d2730b01d909e84fab928f5ca1b52e35e69d36b

Observation a597b19c-0538-4624-a683-7ed8c54c9912 · outbound

This paper cites an unresolved cited work.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Unresolved cited work

Reference 42

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.048916Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.830207Z digest=sha256:4ba158315bd55daa1829aded42ff5c9f9e67659e4864d21952912b3da5bf59a0

Observation 313150a0-c4f2-49cd-8ac9-71b5ede037a5 · outbound

This paper cites (2023, 1).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2023, 1)

Reference 43

Resolution
verified exact
doi, observed 2026-08-05T04:25:00.016490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.834946Z digest=sha256:3e3561be4e3f10b54694ca81bc612aa4b0d3d7ceda4c3509bdf92f167e357f82

Observation 7b58b000-ddcb-4d96-b83f-7bc6142cbeed · outbound

This paper cites (2018, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2018, 3)

Reference 44

Resolution
verified exact
doi, observed 2026-08-05T04:24:59.987908Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.841194Z digest=sha256:9aefb26b2a144b4ba047e30ccf23d2c7c4fcae0e706191eb431ee5500ca21359

Observation 86265f65-6e02-4269-93d0-1205ed3408d3 · outbound

This paper cites an unresolved cited work.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Unresolved cited work

Reference 45

Resolution
verified exact
doi, observed 2026-08-05T04:24:59.958748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.851741Z digest=sha256:241f54501b76801f2c8d37de1476118c25f932d048a7278ecefa86bd8ae3e35d

Observation cd850a28-d42b-43d9-af4e-226e01995a2f · outbound

This paper cites (2022, 3).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2022, 3)

Reference 46

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-05T04:25:01.367291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.860114Z digest=sha256:17b37cc4007c8247b95f4fb4c7d2e84c4d7ea83d41b862ed622ac634c16e825b

Observation 6301cbf3-e309-47f4-9ee4-115bba9cf985 · outbound

This paper cites an unresolved cited work.

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course Unresolved cited work

Reference 47

Resolution
malformed identifier
raw_fallback, observed 2026-08-05T04:25:02.565511Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.868130Z digest=sha256:536125fd94d13d65bf97e202b61de549cbf2dbe380f2421a817bad4f82a572e8

Observation d6449cc2-731a-49a9-8593-4f4db4b9c2d8 · outbound

This paper cites (2021, 4).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2021, 4)

Reference 48

Resolution
malformed identifier
doi_truncated, observed 2026-08-05T04:24:59.935865Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.877353Z digest=sha256:6ff149c32c53722884e80ebc570b63dc4d8dadf229cef9ce5f9ef6eb654795ba

Observation f12c67e3-f086-4e78-837b-3589bdd18836 · outbound

This paper cites (2020, 2).

The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course (2020, 2)

Reference 49

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-05T04:25:01.126220Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-05T04:24:59.884547Z digest=sha256:0e6320d4cae5db5c74f8a9ec287ef5816522b3b9109aad8b6880f474154df68b

Pith citing papers

No inbound Pith citation observations are available.