Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-03T10:44:00.841738Z
Paper Citation Record · LEDGER
As of 7 August 2026, this Paper Citation Record lists 8 of 8 outbound references and 1 inbound Pith citation observation for arXiv:2601.09243.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-03T10:44:00.841738Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-07-31T22:41:21.459647Z
A source-named dated measurement, never combined with another source.
Source: cited_works
8 of 8 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 4dd9ebb9-9fd2-4d93-a363-f6164d090187 · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Taming 3DGS: High-quality radiance fields with limited resources
Reference 3
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation d14c7b7c-b303-4b10-b7a4-e5ac30b7eb1e · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
Reference 4
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 1b554d7d-60f0-4041-84c7-71df1074602f · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
Reference 5
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation f34f58e0-a5e6-44af-a7e9-eb9386449e16 · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
Reference 6
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 735d862d-e755-45e0-9970-0af7c5e52d11 · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
Reference 7
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation cfb341a7-a665-4735-90c2-0277fc8d30fa · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation During rendering, after computing the UV coordinate of the intersection between a pixel and a Gaussian along the camera ray, we fetch texture values using bilinear interpolation
Reference 8
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 14e939e9-2573-4206-aafe-9071b320a8b7 · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Deep blending for free-viewpoint image-based rendering
Reference 2024
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation b262219c-96d5-465f-85d0-2d464bc636d8 · outbound
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity
Reference 2025
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation d927fba3-8017-48a5-80c8-315784bd544d · inbound
Compact Representation of Mipmapped SVBRDFs via Shared Gaussians A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
Reference 45
Source-reported events for the cited work
Unavailable: canonical work link unavailable.