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Paper Citation Record · LEDGER

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

As of 7 August 2026, this Paper Citation Record lists 8 of 8 outbound references and 1 inbound Pith citation observation for arXiv:2601.09243.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2601.09243 v2

Coverage vector

measured 8 of 8 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-03T10:44:00.841738Z

measured 9 of 9 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-31T22:41:21.459647Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

8 of 8 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved8
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 4dd9ebb9-9fd2-4d93-a363-f6164d090187 · outbound

This paper cites Taming 3DGS: High-quality radiance fields with limited resources.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Taming 3DGS: High-quality radiance fields with limited resources

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.825318Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.825318Z digest=sha256:0353ae6e7fbd44b6ac25a60275f276a257aa2107f5fd2c8f34ce7a59b5cc8682

Observation d14c7b7c-b303-4b10-b7a4-e5ac30b7eb1e · outbound

This paper cites HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.828507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.828507Z digest=sha256:abc6e7abe0d85b544309afde9e47c3031a1d0cd4ca1838325acc65556dfa545b

Observation 1b554d7d-60f0-4041-84c7-71df1074602f · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.831685Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.831685Z digest=sha256:e9f90f40eac5eaae6448028bbe42e6f91bffd8f7ac9606239e5b984704a5e47d

Observation f34f58e0-a5e6-44af-a7e9-eb9386449e16 · outbound

This paper cites Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.835174Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.835174Z digest=sha256:8bd83a1c40c15df7332c867a28a0f448307a7a0b4868ab63e6ae867ed660065c

Observation 735d862d-e755-45e0-9970-0af7c5e52d11 · outbound

This paper cites SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.838430Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.838430Z digest=sha256:532d2611afc3603f58100be1760c638f1a8b747ebe253fb3d5a495d9162441af

Observation cfb341a7-a665-4735-90c2-0277fc8d30fa · outbound

This paper cites During rendering, after computing the UV coordinate of the intersection between a pixel and a Gaussian along the camera ray, we fetch texture values using bilinear interpolation.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation During rendering, after computing the UV coordinate of the intersection between a pixel and a Gaussian along the camera ray, we fetch texture values using bilinear interpolation

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.841738Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.841738Z digest=sha256:03f732b9a3ca0eff7f3cea313a4dc7409ac7c62ee77a5bb9602752d8d8a06609

Observation 14e939e9-2573-4206-aafe-9071b320a8b7 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Deep blending for free-viewpoint image-based rendering

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.817935Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.817935Z digest=sha256:7fb8a15e713ec9bd25c6b9f27c40491fab2ff23dc5fd8600d33d00246c9f61e5

Observation b262219c-96d5-465f-85d0-2d464bc636d8 · outbound

This paper cites Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity

Reference 2025

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.821853Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.821853Z digest=sha256:9fbae6e3de60797e49c435f513bc423e1e4369d247a2d9eb6d4e8ee12d101d6d

Pith citing papers

Observation d927fba3-8017-48a5-80c8-315784bd544d · inbound

Compact Representation of Mipmapped SVBRDFs via Shared Gaussians cites this paper.

Compact Representation of Mipmapped SVBRDFs via Shared Gaussians A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Reference 45

Resolution
unresolved
no resolver link, observed 2026-07-31T22:41:21.459647Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-31T22:41:21.459647Z digest=sha256:1df979dac41821495aaebffc8c003036a5632a2a4fae4e76d5f1978ee83e9657