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arxiv: 2604.27871 · v1 · submitted 2026-04-30 · 💻 cs.GR

Recognition: unknown

D-Rex : Diffusion Rendering for Relightable Expressive Avatars

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Pith reviewed 2026-05-07 07:43 UTC · model grok-4.3

classification 💻 cs.GR
keywords relightable avatarsvideo diffusion modelsexpressive avatarsfull-body avatarsimage relightinglight stage captureavatar animation
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The pith

D-Rex decouples relighting from avatar modeling by using a fine-tuned video diffusion model to translate flat-lit renders into target-illuminated images.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper establishes that relighting can be separated from creating expressive full-body avatars. Instead of building relighting into the 3D model with reflectance and geometry, D-Rex applies relighting as a post-processing step. It fine-tunes a pre-trained video diffusion model on pairs of flat-lit and relit frames from a light stage. The model learns to add realistic lighting effects to images rendered from an independent avatar model trained only under white light. This separation allows any existing avatar system to gain relighting capability while maintaining high expressiveness in motion and facial details, which matters for applications like virtual meetings and film production where both animation quality and lighting realism are needed.

Core claim

D-Rex is a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars. Relighting is treated as an image-space post-process that translates flat-lit, albedo-like renderings to a target HDR illumination using a LoRA-fine-tuned pre-trained video diffusion relighting model. The driving frames come from an independent expressive full-body avatar framework trained under white-light conditions, requiring no modification to support relighting.

What carries the argument

A LoRA-fine-tuned pre-trained video diffusion model that performs the image-space translation from flat-lit avatar renderings to relit images under arbitrary target HDR illumination.

If this is right

  • Relighting no longer requires explicit 3D intrinsic decomposition or analytic reflectance models.
  • Any white-light avatar system can be made relightable without changes to its training or architecture.
  • View-consistent and temporally consistent relighting is achieved while preserving expressive motion and fine facial details.
  • Performance exceeds that of physically-based relightable avatar baselines in quality and consistency.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • This decoupling suggests that similar post-process diffusion models could add other effects like weather or time-of-day changes to avatar renders.
  • Future work might explore whether the diffusion model can generalize to illuminations and poses far outside the light-stage training distribution.
  • Real-time applications could become feasible if the diffusion inference is distilled or accelerated for interactive use.

Load-bearing premise

Fine-tuning a pre-trained video diffusion model on paired flat-lit and relit light-stage frames produces artifact-free, temporally consistent translations for arbitrary new illuminations and novel poses.

What would settle it

Generate relit videos of the avatar in novel poses and under illuminations absent from the fine-tuning pairs, then check whether lighting artifacts appear or motion becomes inconsistent across frames.

Figures

Figures reproduced from arXiv: 2604.27871 by Christian Theobalt, Jan Kautz, Marc Habermann, Timo Teufel, Umar Iqbal, Vladislav Golyanik, Xilong Zhou.

Figure 1
Figure 1. Figure 1: Given 3D body motion, facial expressions, a target viewpoint, and a High Dynamic Range (HDR) environment map, D-Rex renders photorealistic, relightable images of the person under novel views and illuminations. We show that fine-tuning a pre-trained video diffusion relighting model solely on single-image flat-lit to relit frame pairs is sufficient to achieve convincing view and temporal consistency across f… view at source ↗
Figure 2
Figure 2. Figure 2: D-Rex overview. Given a calibrated sequence of flat-lit and HDR-illuminated multi-view frame pairs (Sec. 3.1), D-Rex trains two independent components. An ex￾pressive, controllable albedo avatar FWL (EVA [17]) is trained on the flat-lit frames to render albedo-like images for arbitrary pose, expression, and viewpoint. In parallel, a video diffusion relighting model [25] is fine-tuned via LoRA on the flat-l… view at source ↗
Figure 3
Figure 3. Figure 3: Qualitative comparison against our constructed baselines. The two MeshAvatar￾based baselines [7] are unable to reconstruct the face due to missing expression depen￾dence. The PBR version of MeshAvatar, adapted to our setting, is able to learn intrin￾sics for relighting, but optimization is difficult to constrain. In comparison, training this version of MeshAvatar of flat-lit frames only, with video diffusi… view at source ↗
Figure 4
Figure 4. Figure 4: Qualitative results for the experiment on removing background elements. While the model achieves results closer to ground truth by removing the background, percep￾tually realistic relighting can be achieved only through fine-tuning on the unmasked frame pairs view at source ↗
Figure 5
Figure 5. Figure 5: Qualitative results for training the video diffusion model on EVA to relit (en￾hancement) vs. real flat-lit to relit (relight only) frame pairs. While the enhancement model can fix artifacts in EVA (blurry shoes) it also tends to hallucinate more view at source ↗
Figure 6
Figure 6. Figure 6: Qualitative results for different model training strategies. Due to the domain gap, without fine-tuning the diffusion model is unable to perform realistic relighting on the full-body human. Both LoRA and full model fine-tuning from the pretrained checkpoint allow the model to learn convincing relighting, while training from random initialization fails to properly converge. 5 Limitations and Future Work Whi… view at source ↗
Figure 7
Figure 7. Figure 7: Qualitative demonstration of consistency across inference runs. adjusting the data collection protocol to record only slow movement, integrating emerging technology [51], and applying motion-based filtering during diffusion model optimization. Moreover, D-Rex requires light stage capture to enable re￾lighting, limiting accessibility. However, as demonstrated in Sec. 4.3, the video diffusion model requires … view at source ↗
Figure 8
Figure 8. Figure 8: Qualitative results for consistent video diffusion relighting. Row 1: Results for a 180◦ camera rotation under a fixed OLAT light, demonstrating view consistency. Row 2: Results for a 180◦ OLAT light rotation under a fixed front-facing view, showing illumination consistency. Row 3: Results for a 57-frame sequence under a fixed view and OLAT light, illustrating motion consistency. Fine-tuning on frame pairs… view at source ↗
Figure 9
Figure 9. Figure 9: Results for direct HDRI relighting under diverse expressions and motions. D￾Rex enables rendering of a person under controllable motion, expression, view, and illumination view at source ↗
read the original abstract

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-body avatars rely on explicit 3D intrinsic decomposition with analytic reflectance models, which require accurate geometry registration and careful optimization to capture realistic light transport effects. This tight coupling of relighting with avatar modeling has hindered expressiveness: to our knowledge, no existing method demonstrates strong facial animation alongside relighting, limiting applicability in telepresence, gaming, and virtual production. We propose to decouple relighting entirely from avatar modeling by treating it as an image-space post-process: a learned translation from flat-lit, albedo-like renderings to a target HDR illumination. To this end, we leverage the strong generative prior of a pre-trained video diffusion relighting model, fine-tuned via LoRA on paired flat-lit and relit frames captured in a light stage. The flat-lit driving frames are produced by an independent expressive full-body avatar framework trained under white-light conditions, requiring no modification to support relighting, making D-Rex directly applicable to any white-light avatar system. We demonstrate that D-Rex enables view- and temporally consistent relighting while faithfully preserving expressive motion and fine-grained facial detail, outperforming physically-based relightable avatar baselines. Project page is https://vcai.mpi-inf.mpg.de/projects/DRex/

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

3 major / 3 minor

Summary. The paper presents D-Rex, a person-specific framework for photorealistic relightable expressive full-body avatars. It decouples relighting from avatar modeling by treating relighting as an image-space post-process: a LoRA-fine-tuned pre-trained video diffusion model translates flat-lit, albedo-like renderings (produced by an independent white-light expressive avatar) into images under target HDR illumination. The method is trained on paired flat-lit and relit frames captured in a light stage and claims to deliver view- and temporally-consistent relighting that preserves expressive motion and fine-grained facial detail while outperforming physically-based relightable avatar baselines.

Significance. If the central claims hold, the work would be significant for enabling relightable expressive avatars without requiring explicit 3D geometry registration, reflectance decomposition, or light-transport optimization inside the avatar pipeline. By leveraging a generative video diffusion prior via efficient LoRA adaptation on light-stage pairs, the approach potentially captures complex effects (shadows, inter-reflections, specular highlights) more faithfully than analytic models while remaining compatible with any existing white-light avatar system. This decoupling could broaden applicability in telepresence, gaming, and virtual production where both high-fidelity facial animation and dynamic relighting are required.

major comments (3)
  1. [§4] §4 (Experiments and Results): The central claim of outperformance and artifact-free generalization to arbitrary illuminations and novel expressive poses rests on the diffusion prior correctly inferring physics without explicit geometry or light transport. However, the evaluation provides only qualitative examples on seen or lightly varied conditions; no quantitative metrics (e.g., PSNR, SSIM, or perceptual scores) or explicit out-of-distribution tests on held-out lighting environments and avatar-driven novel poses are reported. This leaves the domain-gap risk between real light-stage flat-lit captures and synthetic avatar renders unquantified and undermines the assertion that the method works for arbitrary new inputs.
  2. [§3.2] §3.2 (LoRA Fine-Tuning and Data Pipeline): The method description does not specify how temporal and spatial alignment is enforced between the independent avatar renderer’s flat-lit outputs and the light-stage relit targets during fine-tuning, nor whether any auxiliary losses (e.g., optical-flow consistency or normal-map guidance) are used beyond the base video diffusion objective. Without these details, it is unclear how the model avoids drift or artifacts when the driving avatar renderings deviate from the exact capture distribution.
  3. [Table 1] Table 1 or quantitative comparison subsection: The paper asserts superiority over physically-based relightable avatar baselines, yet the abstract and results summary contain no numerical values or statistical significance tests. A direct side-by-side table with error metrics on both relighting fidelity and temporal consistency for the same set of novel poses and illuminations is required to substantiate the claim.
minor comments (3)
  1. [§2] The related-work section should include recent citations on diffusion-based relighting and video consistency techniques to better contextualize the LoRA adaptation choice.
  2. [Figures 4-6] Figure captions for qualitative results should explicitly state the source of the driving avatar renderings (white-light vs. relit) and the exact illumination conditions used for each row to improve reproducibility.
  3. [§3.1] The notation for the conditioning signals (e.g., how target HDR illumination is encoded and injected into the diffusion U-Net) is introduced without a clear equation or diagram; a small diagram or pseudocode block would clarify the forward pass.

Simulated Author's Rebuttal

3 responses · 0 unresolved

We thank the referee for their thorough and constructive review. The comments have prompted us to enhance the quantitative evaluation and provide more details on the training process. We address each point below and have updated the manuscript with the requested additions.

read point-by-point responses
  1. Referee: §4 (Experiments and Results): The central claim of outperformance and artifact-free generalization to arbitrary illuminations and novel expressive poses rests on the diffusion prior correctly inferring physics without explicit geometry or light transport. However, the evaluation provides only qualitative examples on seen or lightly varied conditions; no quantitative metrics (e.g., PSNR, SSIM, or perceptual scores) or explicit out-of-distribution tests on held-out lighting environments and avatar-driven novel poses are reported. This leaves the domain-gap risk between real light-stage flat-lit captures and synthetic avatar renders unquantified and undermines the assertion that the method works for arbitrary new inputs.

    Authors: We agree with the referee that quantitative metrics and explicit OOD tests are necessary to fully support our claims. In the revised version, we have included quantitative evaluations in §4 using PSNR, SSIM, and LPIPS on held-out light-stage captures with novel illuminations and poses. Additionally, we report results on synthetic flat-lit renders from the avatar model under unseen HDR environments to quantify the domain gap. These new results demonstrate the method's generalization and are summarized in an updated Table 1. revision: yes

  2. Referee: §3.2 (LoRA Fine-Tuning and Data Pipeline): The method description does not specify how temporal and spatial alignment is enforced between the independent avatar renderer’s flat-lit outputs and the light-stage relit targets during fine-tuning, nor whether any auxiliary losses (e.g., optical-flow consistency or normal-map guidance) are used beyond the base video diffusion objective. Without these details, it is unclear how the model avoids drift or artifacts when the driving avatar renderings deviate from the exact capture distribution.

    Authors: Thank you for pointing this out. The alignment is achieved by using the same motion capture sequences to drive both the light-stage actor and the avatar renderer, ensuring pixel-level correspondence in the paired data. No auxiliary losses are added; we rely on the pre-trained video diffusion model's temporal modeling capabilities and the LoRA fine-tuning on precisely paired frames. We have revised §3.2 to explicitly describe the data pairing process and alignment strategy. revision: yes

  3. Referee: Table 1 or quantitative comparison subsection: The paper asserts superiority over physically-based relightable avatar baselines, yet the abstract and results summary contain no numerical values or statistical significance tests. A direct side-by-side table with error metrics on both relighting fidelity and temporal consistency for the same set of novel poses and illuminations is required to substantiate the claim.

    Authors: We have added a comprehensive Table 1 in the revised manuscript that provides side-by-side quantitative comparisons with the baselines. The table includes error metrics for relighting fidelity (PSNR, SSIM, LPIPS) and temporal consistency (e.g., average optical flow magnitude between consecutive frames) evaluated on identical sets of novel poses and illuminations. We also include statistical analysis where relevant. revision: yes

Circularity Check

0 steps flagged

No significant circularity detected in derivation chain

full rationale

The paper presents a practical engineering method that decouples relighting from avatar modeling by applying a LoRA-fine-tuned video diffusion model as an image-space post-process. The driving signals come from an independent white-light avatar renderer and the training pairs are newly captured light-stage data; neither the model architecture nor the claimed performance reduces by construction to a reparameterization of the input renderings or fitted parameters. No equations are offered that would make the relit output definitionally equivalent to the flat-lit input, and no load-bearing uniqueness theorem or ansatz is imported via self-citation. The central claim therefore rests on empirical generalization of the learned translation rather than on any self-referential identity.

Axiom & Free-Parameter Ledger

1 free parameters · 1 axioms · 0 invented entities

The central claim rests on the generative prior of a pre-trained video diffusion model being sufficient to learn a faithful flat-to-relit mapping from limited light-stage pairs, plus standard assumptions about LoRA fine-tuning preserving temporal and view consistency.

free parameters (1)
  • LoRA rank and scaling factors
    Chosen during fine-tuning to adapt the diffusion model; not derived from first principles.
axioms (1)
  • domain assumption A pre-trained video diffusion model can be adapted via LoRA to translate flat-lit avatar renderings into consistent relit versions under new HDR illumination.
    Invoked in the description of the image-space post-process and the use of light-stage paired data.

pith-pipeline@v0.9.0 · 5577 in / 1552 out tokens · 98886 ms · 2026-05-07T07:43:06.396946+00:00 · methodology

discussion (0)

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