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Paper Citation Record · LEDGER

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup

As of 15 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 0 inbound Pith citation observations for arXiv:2606.17793.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.17793 v2

Coverage vector

measured 40 of 40 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-03T23:57:42.579094Z

measured 40 of 40 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

40 of 40 outbound references displayed

  • verified exact1
  • verified fuzzy39
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 809b35fc-2533-4e30-9243-6d27713b7b60 · outbound

This paper cites On the Feasibility of Using Multimodal LLMs to Execute AR Social Engineering Attacks,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup On the Feasibility of Using Multimodal LLMs to Execute AR Social Engineering Attacks,

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation abb492e3-b356-4b98-b685-5ba53c3ee69f · outbound

This paper cites A Turing Test of Whether AI Chatbots are Behaviorally similar to Humans,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup A Turing Test of Whether AI Chatbots are Behaviorally similar to Humans,

Reference 2

Resolution
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raw_fallback, observed 2026-07-04T23:20:16.062180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 5565ca62-e72f-4cff-85db-b4d3fd5ab248 · outbound

This paper cites Adverse Re- actions to the Use of Large Language Models in Social Interactions,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Adverse Re- actions to the Use of Large Language Models in Social Interactions,

Reference 3

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation b96ccfd6-7b3e-4883-8706-73d4d7e5c8ab · outbound

This paper cites edBB-Demo: Biometrics and Behavior Analysis for Online Educational Platforms,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup edBB-Demo: Biometrics and Behavior Analysis for Online Educational Platforms,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.077274Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:6d40714afb44420745f7dfdc8133986a919521571db9a9136a594af250494d93

Observation 37095ba0-ea0a-43f2-80db-0c71cb7f0040 · outbound

This paper cites A Multimodal Dataset for Understanding the Impact of Mobile Phones on Remote Online Virtual Education,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup A Multimodal Dataset for Understanding the Impact of Mobile Phones on Remote Online Virtual Education,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.067993Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:0030da0886643f9e06df61a5380b976b3a1f442460f7b25e2fa20412fc260b48

Observation 81257068-7211-473c-be3b-162818e4d42e · outbound

This paper cites SMARTe-VR: Student Monitoring and Adaptive Response Technology for e-Learning in Virtual Reality,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup SMARTe-VR: Student Monitoring and Adaptive Response Technology for e-Learning in Virtual Reality,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.017571Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 12ed8ab2-3a13-4ee4-b7a1-7596b3d0fc1e · outbound

This paper cites Cyber Coercion Detection Using LLM-Assisted Mul- timodal Biometric System,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Cyber Coercion Detection Using LLM-Assisted Mul- timodal Biometric System,

Reference 7

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raw_fallback, observed 2026-07-04T23:20:16.013602Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:f779179562fbcaa6a84e776aaa36a195aab6a2ac617fbf7eef9f57fd577543ef

Observation 42a97945-d190-48a2-92a9-a9198386ed28 · outbound

This paper cites Promises and Trust in Human–Robot Interaction,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Promises and Trust in Human–Robot Interaction,

Reference 8

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raw_fallback, observed 2026-07-04T23:20:16.015627Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:d339625ebc7885e612c7b887abb9ecae9dbf62ff5b08df75a16c44d46f3787f3

Observation 7b643fbb-60f7-4118-bdf7-5b2cbdd0d525 · outbound

This paper cites Playing repeated games with large language models,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Playing repeated games with large language models,

Reference 9

Resolution
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raw_fallback, observed 2026-07-04T23:20:16.019700Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:3cd8fc7ebc8e28ac1f6c456144dc96d61578ee33bd75f4ef17f41dabe2c503bb

Observation f2dd7165-2992-4962-826a-a94fbab2071b · outbound

This paper cites Digital Deception: Generative Artificial Intelligence in Social Engineering and Phishing,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Digital Deception: Generative Artificial Intelligence in Social Engineering and Phishing,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.047104Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:5b3e0582273a147e58f112074af199ab506bab93197fcbeda6f5c1ca0253c956

Observation 5798479f-6974-4bc9-b959-cf330c6f215f · outbound

This paper cites Evaluating Large Language Models’ Ability to Automate Spear Phishing,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Evaluating Large Language Models’ Ability to Automate Spear Phishing,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.051451Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:3680511e3ca29e5095ec64f548d4316703a766ce04ce37576e34875cb1c3046c

Observation 9c2df4b3-64ef-42a2-9295-44891cb3455e · outbound

This paper cites The machine psychology of cooperation: Can GPT models operationalize prompts for altruism, cooperation, competitive- ness, and selfishness in economic games?.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup The machine psychology of cooperation: Can GPT models operationalize prompts for altruism, cooperation, competitive- ness, and selfishness in economic games?

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.055595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:78dff025067f350845f74963e442d1c6ba0bd59cc70d0a9032423365c3a3df00

Observation 41a9cecc-56c8-4189-81d9-84f88bee2c55 · outbound

This paper cites oTree—An Open-Source Platform for Laboratory, Online, and Field Experiments,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup oTree—An Open-Source Platform for Laboratory, Online, and Field Experiments,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.040940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:8af94258d947987666b8325caf76e82879940f20e827b46958690e90c759194d

Observation d15d2a2a-fdd4-445e-91a9-328acde16a4a · outbound

This paper cites nodeGame: Real-Time, Synchronous, Online Experiments in the Browser,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup nodeGame: Real-Time, Synchronous, Online Experiments in the Browser,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.043037Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:ab770b44abfda3dbf3b76b716528555fc32b95d3a4cdbdfe37697710e47110f3

Observation cddbc8d3-aba3-4049-94ee-94db339bd887 · outbound

This paper cites Empirica: a Virtual Lab for High- Throughput Macro-Level Experiments,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Empirica: a Virtual Lab for High- Throughput Macro-Level Experiments,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.057722Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:775b5fdfd1b299f7ead7f40817ff83c2b663abd6b2c31a75e2585fde45cfa85e

Observation 5c2c956e-27d0-41ce-9389-66ca1141d8b9 · outbound

This paper cites LIONESS Lab: a Free Web-Based Platform for Conducting Interactive Experiments Online,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup LIONESS Lab: a Free Web-Based Platform for Conducting Interactive Experiments Online,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.038617Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:5d6bb061bb9c529036c14d9ba06e3fbf1ca990dfb9941dca02ebbc67914c50e4

Observation 71215ed4-5b1c-4e4a-be24-fb8074ad4b03 · outbound

This paper cites HARMONIC: A Multimodal Dataset of Assistive Human– Robot Collaboration,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup HARMONIC: A Multimodal Dataset of Assistive Human– Robot Collaboration,

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.060196Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:6c48a44e7180a92b0239aa1a2682f55a6bbe80b0d96ec2b353dfc33068f0d518

Observation 6d1ee9e7-efaf-4b60-9c63-48097b68abe5 · outbound

This paper cites Physiological Data for Affective Computing in HRI with Anthropomorphic Service Robots: the AFFECT-HRI Data Set,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Physiological Data for Affective Computing in HRI with Anthropomorphic Service Robots: the AFFECT-HRI Data Set,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.070810Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:b0bf89f2e9f98353fc3ad3fced30d319267d05e187cab16ca27be6f2fd0e29b7

Observation 02b178c7-b062-4711-84ad-e7c68f66e3a7 · outbound

This paper cites MultiPhysio-HRC: A Multimodal Phys- iological Signals Dataset for Industrial Human–Robot Collaboration,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup MultiPhysio-HRC: A Multimodal Phys- iological Signals Dataset for Industrial Human–Robot Collaboration,

Reference 19

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verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.023719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:79db222b42403c7bd5c9937825a82a364a63151d93196870bf337cd689b3b7ec

Observation b916ca33-e2f9-4760-bb86-c63387836660 · outbound

This paper cites The Number of Distinct Basic Values and Their Structure Assessed by PVQ–40,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup The Number of Distinct Basic Values and Their Structure Assessed by PVQ–40,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.006260Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:578925327958ef956167e1cf7d66e8422fc9a50d93228acf1d08b2db25e5d00f

Observation 650b1add-98ee-427f-9558-21dc6d1c7fef · outbound

This paper cites The Dispositional Essence of Proactive Social Preferences: The Dark Core of Personality Vis- `a-Vis 58 Traits,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup The Dispositional Essence of Proactive Social Preferences: The Dark Core of Personality Vis- `a-Vis 58 Traits,

Reference 21

Resolution
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raw_fallback, observed 2026-07-04T23:20:16.008594Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:70bcfa21cd25ec3bad2db1bb5aba93a23034fc62b183289fca90b201d7c9b3b0

Observation 1d2b501c-a9d5-476f-a882-dc6b88d3c4b9 · outbound

This paper cites Who is Healthier? A Meta-Analysis of the Relations between the HEXACO Personality Domains and Health Outcomes,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Who is Healthier? A Meta-Analysis of the Relations between the HEXACO Personality Domains and Health Outcomes,

Reference 22

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verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.011444Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:3210027381928c30e643ab81b4df79e5d0c2858b1b8c592911b7313d4c659a3c

Observation 55b86a2e-706d-4026-b24c-8a6945342eed · outbound

This paper cites The Development and Testing of a New Version of the Cognitive Reflection Test applying Item Response Theory (IRT),.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup The Development and Testing of a New Version of the Cognitive Reflection Test applying Item Response Theory (IRT),

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.021759Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:2150592ab3a853ef3f3c6395c6f60ae3999ff11f57ae88fc85e3d5db5e7ef47a

Observation 3a039e93-ee2d-4cc8-aacc-52c5f8e4581d · outbound

This paper cites DeepFace-Attention: Multimodal Face Biometrics for Attention Esti- mation with Application to e-learning,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup DeepFace-Attention: Multimodal Face Biometrics for Attention Esti- mation with Application to e-learning,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.075073Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:f7624eab9b5ff5093440dff6e30f8160024a3d5c495e16193e5a330d01883b7b

Observation 5f4543cd-0250-45a9-94e1-c4631c156984 · outbound

This paper cites Facial expressions as a vulnerability in face recognition,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Facial expressions as a vulnerability in face recognition,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.083692Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:2b492a8e7dd5fedb846913de0d7c46e26c3d28e2adf96fc00b4e1c54f222b142

Observation 3783fac6-c438-47ee-94ef-6cae9734485f · outbound

This paper cites Exploring facial expressions and action unit domains for Parkinson detection,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Exploring facial expressions and action unit domains for Parkinson detection,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.086156Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:1dbf4f5539c21fc9c2524c63ecbf5f83f0d994bdc2fd42482af0f20da5817e1a

Observation ec597867-669b-4f48-9266-f4da31c8fcf1 · outbound

This paper cites RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.088235Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:fbe87fdc8f3ed6d09811da9e8766a28cb26dbbfb8d63befc24595d631f8c4f09

Observation 0224c384-a065-45c2-83d8-0f849d4002d5 · outbound

This paper cites MediaPipe: A Framework for Perceiving and Processing Reality,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup MediaPipe: A Framework for Perceiving and Processing Reality,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.081646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:309b399d4cca660150aab67457f0ff318407b83f2ae5529b8b47d3109977ed1c

Observation 37754b2b-6c40-481c-9c06-db405a3d6065 · outbound

This paper cites WHENet: Real-time Fine-Grained Estimation for Wide Range Head Pose,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup WHENet: Real-time Fine-Grained Estimation for Wide Range Head Pose,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.079623Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:449059c06a185a1102f7ce486f44fde653cdec19563323cd18ea23686584857c

Observation a3b90aab-7c82-48c2-b75d-5824b2edc7ce · outbound

This paper cites OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.045172Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:1874dc6bfca70e55509eabe1cef37f7bd628bd21dd37704eebe9fc095113784a

Observation 5aeed4b9-15e3-4ce9-8e68-ed824e782a7f · outbound

This paper cites mEBAL2 Database and Benchmark: Image-based Multispectral Eye- blink Detection,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup mEBAL2 Database and Benchmark: Image-based Multispectral Eye- blink Detection,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.053658Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:80f8888c23c203443aea264ca35e1b536a53bd339772ce26da2750bbf32c2026

Observation 35b4e866-b077-4cbe-b260-1dd6a929af4b · outbound

This paper cites Keystroke Verification Challenge (KVC): Biomet- ric and fairness benchmark evaluation,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Keystroke Verification Challenge (KVC): Biomet- ric and fairness benchmark evaluation,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.034760Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:12a9c4cd2065ec7670bba479720781b7b4ec80d1480d172a2839e8d761623de2

Observation d7759d13-e20c-4515-bea3-390b3ad0c8ff · outbound

This paper cites BeCAPTCHA-Mouse: Synthetic Mouse Trajectories and Improved Bot Detection,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup BeCAPTCHA-Mouse: Synthetic Mouse Trajectories and Improved Bot Detection,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.027716Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:7ceeaf1885f744a318b609766b2b4fdd1b0fb829e76edc8330dddd0b0c9a39ba

Observation 5d7c1776-a372-410c-9da0-69e4fbe36ec7 · outbound

This paper cites Personalized weight loss management through wearable devices and artificial intelli- gence,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Personalized weight loss management through wearable devices and artificial intelli- gence,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.030256Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:90704fd6885abbbefe1489a2fc4152ff64fcf3f8cf7ae54a04d9c46780c0a7b6

Observation 8c8be1d8-8b93-4a1f-849b-6d85ca33d638 · outbound

This paper cites Overview of Risk Assessment and Management for Intelligent Systems under the AI Act and Beyond,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Overview of Risk Assessment and Management for Intelligent Systems under the AI Act and Beyond,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.032257Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:495f43186f09a5d9f88591800c242d5f84bcf2097ed0fcb06fbbd12fc1789862

Observation f849d2db-b989-44a8-a243-a84ef31c708e · outbound

This paper cites Is my vision-language data in your AI? membership inference test (MINT) Demo 2,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Is my vision-language data in your AI? membership inference test (MINT) Demo 2,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.036665Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:ff6b78c2566f8a3fffc989478f64a4b34c4d5272f99fbf3c05ffca47fd6795dc

Observation 1002a219-a5b4-4096-8b69-3a785c68ed33 · outbound

This paper cites Leveraging avatar fingerprinting: A photorealistic talking-head public database and benchmark,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Leveraging avatar fingerprinting: A photorealistic talking-head public database and benchmark,

Reference 37

Resolution
verified exact
arxiv_id, observed 2026-07-03T23:59:05.856681Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:96ef4947e2d1fa4a0bf7d11d55ee4c6303286c2b584b9251be2a2328f2a791b2

Observation dfcbc3ae-8276-401d-9bc8-2d78c91f89ac · outbound

This paper cites Addressing bias in LLMs: Strategies and application to fair AI-based recruitment,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup Addressing bias in LLMs: Strategies and application to fair AI-based recruitment,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.049140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:63e6a03092b9cd3fc6de118f6e00befc5aa9759604f5d854f25aa1d5df62e4f1

Observation af31d66f-34cd-4b2e-a6c4-9dea7f5129a5 · outbound

This paper cites DeepID challenge of detecting synthetic manipu- lations in ID documents,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup DeepID challenge of detecting synthetic manipu- lations in ID documents,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.073000Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:00318de15c365733db61f5ea7f6192230137bb5b10ff99c843a6aa665445afec

Observation 9deabdba-058a-4bc7-a101-172780824850 · outbound

This paper cites AIriskEval-edu: New Dataset for Risk Assessment in AI-mediated K- 12 Educational Explanations,.

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup AIriskEval-edu: New Dataset for Risk Assessment in AI-mediated K- 12 Educational Explanations,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-07-04T23:20:16.025672Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T23:57:42.579094Z digest=sha256:d83e83c3844e7d4113b05d7fbe390a09f593a79a6bba4bebc8fa13911c619efa

Pith citing papers

No inbound Pith citation observations are available.