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Paper Citation Record · LEDGER

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

As of 13 August 2026, this Paper Citation Record lists 30 of 30 outbound references and 2 inbound Pith citation observations for arXiv:2606.17861.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.17861 v1

Coverage vector

measured 30 of 30 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-27T00:27:09.118340Z

measured 32 of 32 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-12T21:44:53.728732Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-12T21:44:53.984901Z

Reference resolution

30 of 30 outbound references displayed

  • verified exact4
  • verified fuzzy0
  • unresolved25
  • parse uncertain0
  • malformed identifier1
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 916bd426-0799-45a4-a9af-f150084c43d7 · outbound

This paper cites an unresolved cited work.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Unresolved cited work

Reference 1

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:73cc091ad09727a04baa994fab22c5bce8e8ffde9b744230b3f56126c18e0651

Observation 58923cc2-929c-4b9b-bb0f-abbb4c0e7ae1 · outbound

This paper cites OpenGame: Open Agentic Coding for Games.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? OpenGame: Open Agentic Coding for Games

Reference 2

Resolution
verified exact
local_arxiv, observed 2026-07-03T21:28:59.380240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:22c5b5fe979fa8855fe1bdb225aa6b9664eef1f1cac4671afdf4759f2d5bbb3d

Observation a7d7a338-667a-4f6e-ab51-2c37102f970b · outbound

This paper cites CreativeGame: Toward Mechanic-Aware Creative Game Generation, 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? CreativeGame: Toward Mechanic-Aware Creative Game Generation, 2026

Reference 3

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:3bb1ed4ed70ec473a917fa62d98f1a4451832d1a822b0ce4002585bee27c28db

Observation 90cf23f1-4a90-4fa8-95af-491d315de9b1 · outbound

This paper cites AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

Reference 4

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:b12aa78d141f0eab06302acde2e93e565c6ffa806223e1e583cd0d4454dbcc06

Observation f4c3a277-0e09-435a-a69f-506574dde17f · outbound

This paper cites Swe-agent: Agent-computer interfaces enable automated software engineering.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Swe-agent: Agent-computer interfaces enable automated software engineering

Reference 5

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:05506eba35567c4032c8218e00797395d0587a610b73d6f70ea90ddbceb6574c

Observation 28f968fe-feca-4f02-96f2-0e1734dd1c1f · outbound

This paper cites Kimi K2.5: Visual agentic intelligence, 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Kimi K2.5: Visual agentic intelligence, 2026

Reference 6

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:1cd48377c7991353fd948d963a3fabd62daa1ef68609eabc82062cec76e4c9b0

Observation 7a81f8c9-3b6b-40f8-8435-588e259d8b8c · outbound

This paper cites Unrolling the codex agent loop.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Unrolling the codex agent loop

Reference 7

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:e644b81c37b6d725410226a9cdf50b46511dd56d5ea958bceb5dc6ae043f2a81

Observation 10476c68-a03a-4690-9182-c228896bb273 · outbound

This paper cites Claude code overview.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Claude code overview

Reference 8

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:5ba7979f1c93165936eab7a1c5d10a68c37926385b6df0ce3e9a0b7214366a29

Observation ef963e0b-b2c6-4d16-8f1b-383abbb46136 · outbound

This paper cites GameDevBench: Evaluating Agentic Capabilities Through Game Development.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? GameDevBench: Evaluating Agentic Capabilities Through Game Development

Reference 9

Resolution
verified exact
local_arxiv, observed 2026-07-03T21:28:59.382819Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:63364643018389ac1d827ee6f1bd71849d6395ca64f719929c1cefaae61ee9a9

Observation b1b5b4cc-e465-4034-9d56-be6f81827de3 · outbound

This paper cites WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Reference 10

Resolution
verified exact
local_arxiv, observed 2026-07-03T21:28:59.374975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:b28cfa9ce95af6afa16bf8a23d8b7ff30757fc4b6690e524742b9e306d5ac573

Observation 1f08c2b1-133c-4d59-9fd6-e81effc1d41f · outbound

This paper cites Mda: A formal approach to game design and game research.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Mda: A formal approach to game design and game research

Reference 11

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:7fd90c960b449f7eaf85117975506ac3dcca9a57584f643742cd2ba9ede0583b

Observation 491c80be-d152-40ec-8c80-37b6b488e1aa · outbound

This paper cites Using heuristics to evaluate the playability of games.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Using heuristics to evaluate the playability of games

Reference 12

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:6553a2df573708e413d142d6de6ec22af3e3c25db211e21e97e06ec3e3c35dec

Observation 167aadcb-b182-4aa8-aed2-c4af8600f7af · outbound

This paper cites Harbor: A framework for evaluating and optimizing agents and models in container environments, January 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Harbor: A framework for evaluating and optimizing agents and models in container environments, January 2026

Reference 13

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:481d7d401ba2205141a88605fb9f199b79dfaa69d937c269a8cfa4b5e7f0749a

Observation b13fb8a9-077e-4b8f-8f96-607dfd20afe0 · outbound

This paper cites Claude Opus 4.7.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Claude Opus 4.7

Reference 14

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:44d6e60749b88c88d1610ef7a345c2a9b46d4cc7120eeb4b76c5d45f88d0c40d

Observation bf4f3c6e-748c-48e0-b25c-c67a23b7cea8 · outbound

This paper cites Mimo-v2.5-pro.https://huggingface.co/collections/XiaomiMiMo/mimo-v25, 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Mimo-v2.5-pro.https://huggingface.co/collections/XiaomiMiMo/mimo-v25, 2026

Reference 15

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:7a16c1e3f68cf7bf5a6489e4ae318a111653111a27246fe73a62ad0f7ac30a88

Observation 342c3226-89f8-40bc-b612-cc4913efb0ed · outbound

This paper cites GPT-5.5 system card.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? GPT-5.5 system card

Reference 16

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:35f704397aa03f1d06e7687010850685b6da36fb28d429956f0939995ad5e399

Observation d07f1a9a-24a6-48d9-af81-4106390171bb · outbound

This paper cites Deepseek-v4: Towards highly efficient million-token context intelligence, 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Deepseek-v4: Towards highly efficient million-token context intelligence, 2026

Reference 17

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:a8744412688e4af62c699cbdd992178842257c8fd306d49e7bf62645fe26a1de

Observation 025a5fc2-0311-4407-92a9-a74ecf35ba1a · outbound

This paper cites Glm-5: from vibe coding to agentic engineering, 2026.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Glm-5: from vibe coding to agentic engineering, 2026

Reference 18

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:c3baf0e450dce5297b9a7dc1030fa23fec234a5ba9d8d02b344eebf30c528312

Observation 42b0b8fe-2491-4ae5-b492-0c4e9a76d8f5 · outbound

This paper cites MiniMax-M2.7.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? MiniMax-M2.7

Reference 19

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:6ae5de3a6220f594bdc23731c57f5f8811227d61fac248c64e7d2b23c9b511de

Observation 1ac42219-a7f2-4da6-be63-4377cc24b470 · outbound

This paper cites Codebert: A pre-trained model for programming and natural languages.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Codebert: A pre-trained model for programming and natural languages

Reference 20

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:5f5c610e7f1bae8fa9b4d6c6e3076e0b33ac7ec82634179ef052c5155e1347a8

Observation b569bffa-1e92-4ae8-adb6-4255a72b4bf7 · outbound

This paper cites StarCoder: may the source be with you!.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? StarCoder: may the source be with you!

Reference 21

Resolution
verified exact
local_arxiv, observed 2026-07-03T21:28:59.377906Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:c2d4b8deba93056221b6fe1bf098ed4c28c954f0c63d5ea16cab0372655ca762

Observation a987130e-3dee-416e-98f1-d7e425d28991 · outbound

This paper cites Openhands: An open platform for ai software developers as generalist agents.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Openhands: An open platform for ai software developers as generalist agents

Reference 22

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:fb2aebf3a312871989e71de7af89caa91deccc7ede4f9a7250b8e106cc1a1739

Observation 02555c1e-6b8f-478d-93f9-944ffd06bf33 · outbound

This paper cites Chatdev: Communicative agents for software development.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Chatdev: Communicative agents for software development

Reference 23

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:fc710bb676f4667a72f437c82cd1162018686d2dd7b0f2e18f900c129f7f7d8e

Observation 66265ae2-437b-42b0-b014-6a0c53733116 · outbound

This paper cites Metagpt: Meta programming for a multi-agent collaborative framework.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Metagpt: Meta programming for a multi-agent collaborative framework

Reference 24

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:03bf6182f2fc2abdce0c93e61f3520932506ffec90343ec569025a64da883747

Observation 64d9448b-f9d5-402b-a6e4-fbcd2e84704f · outbound

This paper cites Mind2web: Towards a generalist agent for the web.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Mind2web: Towards a generalist agent for the web

Reference 25

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:f89a719187e0a178af54566c4495b76453ec4fcc18c2178d90ea3429850836cc

Observation 66feb367-724c-468a-9263-5b46381b3886 · outbound

This paper cites Webarena: A realistic web environment for building autonomous agents.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Webarena: A realistic web environment for building autonomous agents

Reference 26

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:08a60e8eb42fc265c4ecc3a17e3ea67457693010a098a5955c53a60f71010590

Observation ab93f2b6-a190-410c-9823-92f4e6d43669 · outbound

This paper cites Osworld: Benchmarking multimodal agents for open-ended tasks in real computer environments.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Osworld: Benchmarking multimodal agents for open-ended tasks in real computer environments

Reference 27

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:9510740497784b3585027cd3e4d7e9dbaf599e5ffebab27e8d24310bbea2e7c7

Observation e718f518-1139-482e-a78c-47f9db344e41 · outbound

This paper cites Cogagent: A visual language model for gui agents.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Cogagent: A visual language model for gui agents

Reference 28

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:d7df281ec990c85ef1add1b2bf2ebd91818003357bc27871d55e39a6570c06a4

Observation 839e8482-5afb-4b2a-b389-4f8154f64073 · outbound

This paper cites Os-atlas: Foundation action model for generalist gui agents.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Os-atlas: Foundation action model for generalist gui agents

Reference 29

Resolution
unresolved
no resolver link, observed 2026-06-27T00:27:09.118340Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:bb326e8a752b1a6c8b458e61ca8581b0a4521975c384a037d2547caa15bc2039

Observation f27f4cfc-7127-447b-aaeb-842b98180c26 · outbound

This paper cites GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection.

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection

Reference 30

Resolution
malformed identifier
local_arxiv, observed 2026-07-03T21:28:59.385466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-06-27T00:27:09.118340Z digest=sha256:45ffe4d29147ea15e428d4a3514360cefdbeaaf084b6693ad74eca3f424bd9d6

Pith citing papers

Observation 2bee7729-cf8d-4c65-8623-8e7b68dc906b · inbound

The Verifier is the Curriculum: Execution-Gated Self-Distillation for Cross-Family Game Generation cites this paper.

The Verifier is the Curriculum: Execution-Gated Self-Distillation for Cross-Family Game Generation GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Reference 11

Resolution
unresolved
no resolver link, observed 2026-07-14T17:25:37.713857Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T17:25:37.713857Z digest=sha256:73125730aade6039e14bf10c26a8a73b845c0acc88de032fb6e04dc468ff14f9

Observation a25862a3-25ab-435f-a997-60f27817de94 · inbound

DashArena: Benchmarking LLMs on Interactive Analytic Dashboard Generation cites this paper.

DashArena: Benchmarking LLMs on Interactive Analytic Dashboard Generation GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Reference 69

Resolution
metadata mismatch
local_arxiv, observed 2026-08-12T21:44:53.990551Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-12T21:44:53.728732Z digest=sha256:b2e3f2dbe006f71a113058e994458a9c18225120ae4650c5b50311665127cb3d