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Paper Citation Record · LEDGER

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance

As of 10 August 2026, this Paper Citation Record lists 55 of 55 outbound references and 0 inbound Pith citation observations for arXiv:2606.26007.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.26007 v1

Coverage vector

measured 55 of 55 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-25T19:42:19.009963Z

measured 55 of 55 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

55 of 55 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved54
  • parse uncertain0
  • malformed identifier0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation f4c5755d-fea0-4456-81a1-aaaa85c8668d · outbound

This paper cites 3D gaussian splatting for real-time radiance field rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 3D gaussian splatting for real-time radiance field rendering,

Reference 1

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Observation fc51b7ba-e9e3-4079-a685-48ef57bacbc3 · outbound

This paper cites Relighting from a single image: Datasets and deep intrinsic-based architecture,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Relighting from a single image: Datasets and deep intrinsic-based architecture,

Reference 2

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:761e70db9c24eedb5ae9b1a8b385227f72307921304277b19a017a4967fb8af3

Observation 8e0b375a-43c2-487d-b5e3-262fcaa81fcf · outbound

This paper cites Neural gaffer: Relighting any object via diffusion,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Neural gaffer: Relighting any object via diffusion,

Reference 3

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:8407c5d91cfb59ea37cef359e3a42d8ed1cd7b4c81ed6b5d18d79afdc6ce2f1d

Observation 91dc1c66-b655-498b-bbad-3db16dd16621 · outbound

This paper cites DiLightNet: Fine-grained lighting control for diffusion-based image generation,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance DiLightNet: Fine-grained lighting control for diffusion-based image generation,

Reference 4

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:9d7b66b2df11d55019a4e5d81acb83ed406136e5d0c2c66ca5b1bcecd75c05c7

Observation d74c744f-62f9-4ad3-a27a-5f3bee63f156 · outbound

This paper cites SwitchLight: Co-design of physics-driven and data-driven AI for professional portrait lighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SwitchLight: Co-design of physics-driven and data-driven AI for professional portrait lighting,

Reference 5

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:9e1c3483806e2b86fb93f84bd6d57a037f6af3e16582b26dc452b7103f56b7f8

Observation 8ce63693-ba78-4781-bbad-6f7dc70eea58 · outbound

This paper cites DiffusionLight: Light probes for free by painting a chrome ball,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance DiffusionLight: Light probes for free by painting a chrome ball,

Reference 6

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:b1ca11fefd375e45d50c87d8b7f18928717ef57b11126e0a4f961f58ec9d2b6b

Observation 0ab0d103-ede8-4328-bd93-123a67b724a4 · outbound

This paper cites AnlightenDiff: An- choring diffusion probabilistic model on low-light image enhancement,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance AnlightenDiff: An- choring diffusion probabilistic model on low-light image enhancement,

Reference 7

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:806d23e09e9c0cd006a7dd64c0f1eadf2db62e8959a22e19d9573d13619dca04

Observation d4ba7524-5768-4bb5-918d-7c95c7e71bf3 · outbound

This paper cites LumiNet: Latent intrinsics meets diffusion models for indoor scene relighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance LumiNet: Latent intrinsics meets diffusion models for indoor scene relighting,

Reference 8

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:497e7cbb4be6c54fb6712a825840ea0c87faf88784259f4be274cf3f1b71514f

Observation e5ad5ee9-9c43-4839-9ab7-7838bfd07a8d · outbound

This paper cites Scribble- Light: Single image indoor relighting with scribbles,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scribble- Light: Single image indoor relighting with scribbles,

Reference 9

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:38ed2e6d54f47f2610d119601d71ccac264882c048784a1a61ec3e49fb4f7011

Observation 1a5842bb-d674-4a87-90a1-e0f96bcd4412 · outbound

This paper cites LightSwitch: Multi-view relighting with material-guided diffusion,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance LightSwitch: Multi-view relighting with material-guided diffusion,

Reference 10

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:1d4043829c3fb3064f1ca4fb888fa9a1470f89b29f6babc45d315a43350c4399

Observation cf146299-dbb3-44c8-b57c-2052d81e46e2 · outbound

This paper cites A comprehensive frame- work for human relighting with correspondence learning and temporal shading refinement,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance A comprehensive frame- work for human relighting with correspondence learning and temporal shading refinement,

Reference 11

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:cc021055db1795dd39bc228ea8524d1040a5420ef1c7312073b5fcdb9af8713f

Observation c917f671-246f-4674-b58f-a24b92f4336c · outbound

This paper cites TensoIR: Tensorial inverse rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance TensoIR: Tensorial inverse rendering,

Reference 12

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c02503595ef83556a91e3b49094d1964c17c57b6a891fbaebc7db742daea4a33

Observation 57e8bf44-b5fb-48be-a7ce-90658de41dd8 · outbound

This paper cites NeRO: Neural geometry and BRDF reconstruction of reflective objects from multiview images,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance NeRO: Neural geometry and BRDF reconstruction of reflective objects from multiview images,

Reference 13

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:11d39092d3b598af13c89f6c92aa20af55dbeded9adabab9fbcb26da91b91a74

Observation 1d39c6b2-7677-4339-9462-14553404f6e2 · outbound

This paper cites NeILF++: Inter-reflectable light fields for geometry and material estimation,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance NeILF++: Inter-reflectable light fields for geometry and material estimation,

Reference 14

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:2e751da60b3f0dc036ed9d45023505c078e09ca644df89f67a4363d30828c51b

Observation 0ee89f68-3c26-4458-ab6d-7b49a35c7c11 · outbound

This paper cites GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Reference 15

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arxiv_id, observed 2026-07-04T20:40:08.794129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:bd851251cf27ff3dc659669f3238515701a76caa821a03f6338354036606bd16

Observation 67d1bf64-33c5-4e28-9189-1c7344fe6963 · outbound

This paper cites GS-IR: 3D gaus- sian splatting for inverse rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS-IR: 3D gaus- sian splatting for inverse rendering,

Reference 16

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:f70f57b0c28104314cc038d99e6176302e686b1fbfb63e5fa838f25cd8b0b9bf

Observation b77915dc-d25e-41ea-b791-a1bfecd0d4a0 · outbound

This paper cites GaussianShader: 3D gaussian splatting with shading functions for reflective surfaces,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GaussianShader: 3D gaussian splatting with shading functions for reflective surfaces,

Reference 17

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:dff31edcba3b61f22795ff9eef13d4adefec4910c407f2ad0a1ee40c70a3f8a5

Observation 6e778838-bd51-4f78-80b6-16b109309a26 · outbound

This paper cites GS3: Efficient relighting with triple gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS3: Efficient relighting with triple gaussian splatting,

Reference 18

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:36bd0b2d036d7edbc7df32d696f5d7140534162bdfc6ef8118687a53d833eac4

Observation 499f9772-0c40-4e61-aafc-e45e096ad9be · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 19

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:422b845057f26d126f2468cf648bd89aa56b417872d3c8f961faa0c1d555d7f1

Observation 13e861ff-7fba-474b-a16b-0d58f60ab866 · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 20

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:fbfb1ed5201b01482c6fd8b03a6ad4399dbd97d126149704ea8af339505d95e9

Observation d58d975b-235f-4c98-b383-c1c7c04f32a9 · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 21

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:7fac6af954235dddb155b234c1de8c8b044baf669bf166820cdc36e95e8c43d8

Observation fafb13ec-15bf-4a2c-9bf4-b5e25bd9dce0 · outbound

This paper cites RTR-GS: 3D gaussian splatting for inverse rendering with radiance transfer and reflection,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance RTR-GS: 3D gaussian splatting for inverse rendering with radiance transfer and reflection,

Reference 22

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:151c2165febd245ad981e8762f8722388f69f5a69d388f3c1299acc8822e9e31

Observation a193357d-70ad-471a-9f07-1195e4adb61c · outbound

This paper cites Liang, H.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Liang, H

Reference 23

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:dd50e24c6ab460c2d84d710c44036bb097d9d66b3c379de36f5ea955f15d2dfe

Observation e3698ceb-a23f-461d-bc1f-ecb213421704 · outbound

This paper cites GlossyGS: Inverse rendering of glossy objects with 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GlossyGS: Inverse rendering of glossy objects with 3D gaussian splatting,

Reference 24

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:d04d282f6347b5e2f02ef737357f3049f3c4984087800dd68ba47ac6ab72587e

Observation d2c71df2-c533-492e-a43b-f8ee478bdd58 · outbound

This paper cites 2D gaussian splatting for outdoor scene decomposition and relighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 2D gaussian splatting for outdoor scene decomposition and relighting,

Reference 25

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:e6f1fa72f9e1ee97de74de7ee02ea4db517763058c4db33e83195ce44210f09e

Observation 6ddbb931-c54f-4de2-9c67-774968adbe56 · outbound

This paper cites RNG: Relightable neural gaussians,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance RNG: Relightable neural gaussians,

Reference 26

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c8268424bdbd37b58354d84d185a497cd77df12d434a005d8cb54e4644cc5ea5

Observation e4efbef9-f67b-4db0-a18a-38feaa0ecd1b · outbound

This paper cites ReCap: Better gaussian relighting with cross-environment captures,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance ReCap: Better gaussian relighting with cross-environment captures,

Reference 27

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:7731d6fd528f853e15936ea02b1709548cb0707d052cea5e59c504969f7b4c8e

Observation 77101bad-7f5d-4c54-80f0-131dd4b9418f · outbound

This paper cites GS-ID: Illumination decompo- sition on gaussian splatting via adaptive light aggregation and diffusion- guided material priors,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS-ID: Illumination decompo- sition on gaussian splatting via adaptive light aggregation and diffusion- guided material priors,

Reference 28

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:3223ded087d85dffc569c67245ba9694e187ba734a719ef0fc8cc377a463f2d8

Observation 15ef9316-fb9e-436c-91e7-c1c5a32b1eda · outbound

This paper cites GaRe: Relightable 3D gaussian splatting for outdoor scenes from unconstrained photo collections,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GaRe: Relightable 3D gaussian splatting for outdoor scenes from unconstrained photo collections,

Reference 29

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:2b5b4aa791a69fc4c6550322ece8acd8d5f262f8069a0d5639e9ce8f5a6de920

Observation d0de6123-0d41-43a6-844f-203b7ea6fb68 · outbound

This paper cites SU-RGS: Relightable 3D gaussian splatting from sparse views under unconstrained illumination,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SU-RGS: Relightable 3D gaussian splatting from sparse views under unconstrained illumination,

Reference 30

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6be96cf0eee78c7d1d8e914a19841716b1671f1cf2ab083745edaa77088b2d4e

Observation ddfe9d99-49c0-4b7d-90b4-9d23ba8cefb2 · outbound

This paper cites Mip-splatting: Alias-free 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Mip-splatting: Alias-free 3D gaussian splatting,

Reference 31

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:ff1931224339195b00d39bb21a9d258a0d003661df9d4f52aabc8c4af9b7ecc9

Observation 1f7d3594-f800-487e-be66-ee73683528d3 · outbound

This paper cites Scaffold-GS: Structured 3D gaussians for view-adaptive rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scaffold-GS: Structured 3D gaussians for view-adaptive rendering,

Reference 32

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:b42d69733864eeacaabbe8c536e6b4c5405a5d9cde59bd3b7ecb744b70ef91b4

Observation 0b2d212a-f852-4d6e-bf57-8fbdb2226b5d · outbound

This paper cites 2D gaussian splatting for geometrically accurate radiance fields,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 2D gaussian splatting for geometrically accurate radiance fields,

Reference 33

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c25721782669ba6f91c2a88fd0ff7481962ca35e5bb1d52c70ecfe26bd1cee83

Observation 8b4b1e69-da34-40f5-b1c7-6b7bb56576df · outbound

This paper cites SuGaR: Surface-aligned gaussian splatting for efficient 3D mesh reconstruction and high-quality mesh rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SuGaR: Surface-aligned gaussian splatting for efficient 3D mesh reconstruction and high-quality mesh rendering,

Reference 34

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:ab220ddf859b91d466b40bf96966dad6b867d53eef8083219a36720df0091957

Observation 7660f346-8fa4-454e-b41d-a954ca6b9d3e · outbound

This paper cites VastGaussian: Vast 3D gaussians for large scene reconstruction,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance VastGaussian: Vast 3D gaussians for large scene reconstruction,

Reference 35

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Observation fd2f4136-a8ac-4960-8492-3bddfcd7e755 · outbound

This paper cites CityGaussian: Real-time high-quality large-scale scene rendering with gaussians,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance CityGaussian: Real-time high-quality large-scale scene rendering with gaussians,

Reference 36

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:bf6b12779ffe9106819e13f0df72bcdc08ef3587d35a4b5faf28e4f4175c0d63

Observation f7d14a57-77ac-471f-a9b4-15d294dfcae2 · outbound

This paper cites Street gaussians for modeling dynamic urban scenes,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Street gaussians for modeling dynamic urban scenes,

Reference 37

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:92f891900dfdcce294ef7ed911c617d76870f7cb5ff4f1fee84cfaefd57f74f5

Observation ffe567ab-a626-4a4e-b9e6-46f00aeb0f32 · outbound

This paper cites Driv- ingGaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Driv- ingGaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes,

Reference 38

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:bdbe4ed65256afcbb03b83e77eaf32aff7f4897f5e53571c82595e790be5590e

Observation 21a06e6e-1619-460c-b248-6db70a977553 · outbound

This paper cites A decoupled multi- task network for shadow removal,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance A decoupled multi- task network for shadow removal,

Reference 39

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:1b75f8f0c341be153ca98d851ee8a162c24bc4e82eab3d3ad4929f34514f3319

Observation 43611b8b-fd29-4f7b-82f6-6432ee27a29c · outbound

This paper cites Retinex-based variational framework for low-light image enhancement and denoising,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Retinex-based variational framework for low-light image enhancement and denoising,

Reference 40

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:fe2a4b94a571287d6d0208794d2b0088b998888c9b7d784d76ab965246330a4a

Observation 72a91fbd-0d93-495f-b966-bcf505ea35de · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 41

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:b01ce23ca8b0dd56ebced2bc572628b58d9d883df019518123898403c677c655

Observation 327e6f84-1d54-474e-9158-9c0b06ed542b · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 42

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:64b13b30095f14fdfc156e2aa43579b96b8bfde105c98274bb753bb56aa301d3

Observation 42791853-ba7a-4157-81ac-4e2810b406f1 · outbound

This paper cites Unsu- pervised low-light image enhancement with self-paced learning,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unsu- pervised low-light image enhancement with self-paced learning,

Reference 43

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:53970eec3b16b858b8d46c7d622d919c4aed5b335da24f68f07097e2e2a297fc

Observation 4262d6b2-ffe8-43c7-92ee-389a73918b50 · outbound

This paper cites Om- niTester: Multimodal large language model driven scenario testing for autonomous vehicles,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Om- niTester: Multimodal large language model driven scenario testing for autonomous vehicles,

Reference 44

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:cbcfdafa36d04d68e3bea557cb40ee5ae6db0c5d637c86f174f124bf5d0deab5

Observation 0afae63c-8b9f-41a2-8921-967977de8bf8 · outbound

This paper cites Towards scalable multi-view reconstruction of geometry and materials,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Towards scalable multi-view reconstruction of geometry and materials,

Reference 45

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:8d3d23786afb95203fe9900f8b6ca20fd45a2ebb901458ca80094dd65bece000

Observation 5bb30a83-02eb-4d67-9a62-67f44f161610 · outbound

This paper cites InvGS: A novel real-time inverse rendering frame- work utilizing 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance InvGS: A novel real-time inverse rendering frame- work utilizing 3D gaussian splatting,

Reference 46

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:d4b27e317854d0c7afaa10b1bd1c524b50b78ab8719f3a1b8d2695f98d984214

Observation 5708988d-7eb9-4ffd-9dd6-7664b117815c · outbound

This paper cites StyleGaussian: Instant 3D style transfer with gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance StyleGaussian: Instant 3D style transfer with gaussian splatting,

Reference 47

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6fbd2d4117cb48ca20d262d5b44c3209d3293df45ce403557b60169fad2833a2

Observation 7f57cbda-d05c-4a33-a99f-5c09ca20c2cd · outbound

This paper cites Fast multi-view consistent 3D editing with video priors,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Fast multi-view consistent 3D editing with video priors,

Reference 48

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:fa682fe84779752ff3d8f5a75dbcd8f549be09054d4404c5f1bdb1d59ab67412

Observation 4e272655-3b85-4623-8e2d-76e242c86323 · outbound

This paper cites EditSplat: Multi-view fusion and attention-guided optimization for view-consistent 3D scene editing with 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance EditSplat: Multi-view fusion and attention-guided optimization for view-consistent 3D scene editing with 3D gaussian splatting,

Reference 49

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:12d2b6c35e9aab58f1110c05097a2a2ecc62c940e98046a7c9b24032783956ff

Observation 2b35be2e-0ffa-4092-8c54-ead89e81b2cc · outbound

This paper cites Image generation: OpenAI API,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Image generation: OpenAI API,

Reference 50

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6baf399e4a2654c230075d4edc3a5c0f87c3df5576b2772664c63bff782d115e

Observation 993bc39a-6d88-4365-b441-139da93a181f · outbound

This paper cites Reproducible scaling laws for contrastive language-image learning,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Reproducible scaling laws for contrastive language-image learning,

Reference 51

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:5de139bf140a399595620079e9cde5bcf696b832e8d75f7c72e28250b566997d

Observation 87c98ce2-fc17-45cd-8520-2282acd31b38 · outbound

This paper cites Adam: A method for stochastic optimization,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Adam: A method for stochastic optimization,

Reference 52

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6a6701e60fc191ecc166fe91374ca81f458990a730d50972ba8aa28039b28636

Observation 2e043771-40db-4925-8e70-d9fac76beae9 · outbound

This paper cites Learning transferable visual models from natural lan- guage supervision,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Learning transferable visual models from natural lan- guage supervision,

Reference 53

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:885c4a14b871b5793191bfad468e2ccd03724be7db9accc043c25822a7f21a45

Observation 6b83da0b-8b5d-4a7c-9600-3cce839446b3 · outbound

This paper cites Scalability in perception for autonomous driving: Waymo open dataset,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scalability in perception for autonomous driving: Waymo open dataset,

Reference 54

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:b767e1637dba0bb2749e808afda2d5711723434b3eea5a22b315e17c4594fc39

Observation 39b17d23-4417-40ff-992b-48cf472162e1 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 55

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:36fb1fb8f778a971b95fcdac535879496261f7a46f410bef23a499a0db20a1a2

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