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Paper Citation Record · LEDGER

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

As of 5 August 2026, this Paper Citation Record lists 100 of 134 outbound references and 0 inbound Pith citation observations for arXiv:2606.29329.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.29329 v1

Coverage vector

measured 100 of 134 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-30T07:39:37.254382Z

measured 100 of 100 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-05T06:32:48.257954+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

100 of 134 outbound references displayed

  • verified exact3
  • verified fuzzy0
  • unresolved95
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch2

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation a70714e9-2471-476d-8e91-c2c33c9fa03c · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 1a008cea-a7bd-4d5c-a30f-a152983ee6f0 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019)

Reference 2

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:3c5ff6fe1f554ae787c32c4166300164bbff00e825b28422d45b16e1fed8d8bb

Observation 779404f3-8091-4143-ab27-61615865cda1 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2018).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2018)

Reference 3

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:a1cb38581a1b9fa9d8eface985327c680db409170a0003544ec2517edb3a75c6

Observation 73238822-4d4a-49fd-aefa-01e44491a01c · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021)

Reference 4

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:20095a6d45d1f5a3664d35d9a8fd53fefcb061889f6a7eb482ed12f2c8f7d287

Observation 13d9572c-5cd1-4eba-9f60-e621888cfe0f · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022)

Reference 5

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:3ca275456329ef8941182c5830d5814d46fb0a7d32eba16774b8238086af22c2

Observation 9f8af3a2-d30c-4f1b-8541-8e56a22a6aa1 · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2023)

Reference 6

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:5382b61842f2819d7a14c00a7900bc84a7c4e97ff13f4aba2e5a57f8244e546f

Observation 4a350c88-739a-48a5-b320-187ec1cb703a · outbound

This paper cites In: ACM SIGGRAPH Asia Conference Papers (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Asia Conference Papers (2024)

Reference 7

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:d9ba264f47297a82aafe242a9fead86c08778056d81cc33f5ce8fc736665555a

Observation b8bf716b-c060-432f-a750-69d51831535a · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2016).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2016)

Reference 8

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:89a837b721970ddecd28261fc1830b3f48d89de104a9f88b2be8e04fa4038d78

Observation 77a8e0f2-1ddc-4ce6-8a6e-c562d2d81de5 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 9

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:8aea3cb37ea0ad3394a044c8c21cefcf6738894c1ff77ff77e98a602648a5d94

Observation 8a903739-48d3-4f3c-bfe7-5eb14bd7ce69 · outbound

This paper cites RaySplats: Ray Tracing based Gaussian Splatting.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction RaySplats: Ray Tracing based Gaussian Splatting

Reference 10

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verified exact
arxiv_id, observed 2026-06-30T07:44:21.938727Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:5930e0232278d6fbc63d6debb129a125f1be7255542a522e0042b5f38a8b626b

Observation 187c3426-89d8-450e-b540-eb6b1e572ee3 · outbound

This paper cites In: International Conference on Learning Representations (ICLR) (2025).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: International Conference on Learning Representations (ICLR) (2025)

Reference 11

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:1ea6dfc005705263629d195693fe33db5b35757e813fbef870195cea56955986

Observation ca5bebf2-4cd5-4e13-a216-c41cde18008a · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021)

Reference 12

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:48fe3aa23a7ed6ecc2e756fa086bd8849c81022d52a41f005d5f004529cf0182

Observation b528522a-49fe-4b80-83f0-e7de83a57c79 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 13

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:dcc21c7c13175ba0e513b48f3ed17bbd430855c38b0a090b7e2942573634548e

Observation c352872e-3fff-4899-b210-0aa876b7297e · outbound

This paper cites an unresolved cited work.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction Unresolved cited work

Reference 14

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c36406ff28706155dd189f950dc01910163f87826fbe6056a3256c6a5744fbcb

Observation 364d21b1-3610-4f98-afcf-5dfa82292b64 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) RAGA: Ray Traced Gaussian Shadow Casting 17.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) RAGA: Ray Traced Gaussian Shadow Casting 17

Reference 15

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:6c5d662147d64cccaaca5202ed3753de55398f79fa9368d8294c712b7e6a8716

Observation dabfb904-2cc8-4291-9a6d-c036994f6f60 · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2023)

Reference 16

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:6f43c25f60899d57b493629e6eac5d5fb4e67e6676ab6687ff544567af432360

Observation c2cb6601-04b4-4ada-89fe-fedf6410bdc7 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2020)

Reference 17

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2b5ef998d6ae7b616f163af6834c2485bcfda6d2bffc2748bbad5ce171c43a6a

Observation 0bdbaa66-2eb8-44ad-bc53-c6e3183d0da2 · outbound

This paper cites In: Advances in Neural Information Processing Systems (NeurIPS) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Advances in Neural Information Processing Systems (NeurIPS) (2024)

Reference 18

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2c27be233b65e12d22b1da2c4443914bb0af50ea22e10a3a29dc572237e3b72d

Observation 78c1a6db-681e-4d5c-8ea3-f0a90044d189 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 19

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation 03abd56a-7322-4f0a-9424-5e3f9b1ad6be · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2025).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2025)

Reference 20

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:cc921a68076cfa44eea069e761fb55ae7a3f3f5b06ad09972feba763f6cf3b0c

Observation 01c5a2b6-d310-454e-b217-73303e30ef43 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2025).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2025)

Reference 21

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:706851bd001799e50a7db5556cc0f4f2063f3a062e77838cc6381050c904f4a0

Observation a0a7aaa3-639e-4750-bf4f-b834391500db · outbound

This paper cites International journal of computer vision110(3) (2014).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction International journal of computer vision110(3) (2014)

Reference 22

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Unavailable: canonical work link unavailable.

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Observation 07c62770-7e76-4c2c-aa2f-1475e31b5ede · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2024)

Reference 23

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:21e584a8eb50c80fe32d1c5b2139237025920447138f548ef0ea3d3c50a7c841

Observation db0413b3-6851-4fd8-8688-d14165203697 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2025).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2025)

Reference 24

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation 021c3248-5195-46af-aba7-964b66c8ea5d · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 25

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:1212f8ba5273c9d1267e34cf684db0cafec9ad1e5c6d73f6d44f11685d23c2ff

Observation 7dd99d38-0700-474c-8aa0-332840ae4f31 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)

Reference 26

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:8e096ab8bf72683afaaa2795961c909e28a4054ed4ff78c71890373dcb5756f3

Observation 647a54b2-2c34-4e24-865c-7bfd98da06ba · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022)

Reference 27

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation 92359dad-8a53-49f0-8797-6293e964059b · outbound

This paper cites ACM Transactions on Graphics (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics (2019)

Reference 28

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation 3392076f-e4b3-4d75-8af2-b13bfc13ff7a · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2011) 18 A.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2011) 18 A

Reference 29

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation ddfd3e38-405a-4a96-b138-19e2697780f1 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021)

Reference 30

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation c06bd211-3f84-4e23-8c79-b70df56fc922 · outbound

This paper cites Proceedings of the ACM on Computer Graphics and Interactive Techniques6(3) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction Proceedings of the ACM on Computer Graphics and Interactive Techniques6(3) (2023)

Reference 31

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Unavailable: canonical work link unavailable.

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Observation f483ad47-642a-4ca3-bb07-1f8a46fde907 · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021)

Reference 32

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation bd194f87-b74f-485b-b6d0-f17935b67eeb · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2019)

Reference 33

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:0af1902693d7a13329f76f1c27fc84913da5f29c0584c4a1b84f0856b602bab6

Observation cd2d63a6-0515-4ff7-b3bd-d49ec24d306f · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021)

Reference 34

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no resolver link, observed 2026-06-30T07:39:37.254382Z

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Unavailable: canonical work link unavailable.

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Observation ef7da864-ed55-43f7-87b5-883aced6cb2f · outbound

This paper cites In: Advances in Neural Information Processing Systems (NeurIPS) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Advances in Neural Information Processing Systems (NeurIPS) (2022)

Reference 35

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:030f74abf173341c464aa313956be529594d7116cdc699fdce784c1ddd5038e4

Observation 1a21d73b-90b7-40b4-a154-af356aa7b4d1 · outbound

This paper cites In: ACM SIGGRAPH Asia Conference Papers (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Asia Conference Papers (2024)

Reference 36

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2a52a1bd67561ca05b5c360f89030b76c498a8fb9ad4917cd9c8b977ffc65959

Observation 46674b58-c67c-42ce-a6ba-37388a69fb8e · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021)

Reference 37

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:8150f8f5769fcd0ddbde9ae097f0969e3a0eb1ff713d8712dc4e4bc7a7f78c2e

Observation 2eb7311d-02d8-4021-b8e8-d56cd98d7154 · outbound

This paper cites In: Advances in Neural Information Processing Systems (NeurIPS) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Advances in Neural Information Processing Systems (NeurIPS) (2020)

Reference 38

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2bb45c821b08240fae5c0fbaf9167f27c181ae4d92159b2cfb86ff2153b3ec48

Observation 7bf6cbfd-278c-4521-9001-ba5449c16c39 · outbound

This paper cites In: ACM SIGGRAPH Conference Proceedings (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Conference Proceedings (2024)

Reference 39

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:96423c3f728f583c8fe0d9f6f0fc4961f670486567c092b8e480d1c0f2f582dc

Observation 3c490c42-75e5-4cdf-bf70-0f1cdb107676 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020)

Reference 40

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:07d8c295742014f4b93eb10c98302c8715c0b5bbf92fe21b6eb037aa61c232c7

Observation 09644092-246a-421c-b4af-c5a9aea1e08b · outbound

This paper cites ACM Transactions on Graphics42(4) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics42(4) (2023)

Reference 41

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:5ecffcf7e97a33355c47e4325b22f2b833e4732a7125497ca61e501b76384428

Observation f3ca6d39-1970-4810-96de-93376fa8a541 · outbound

This paper cites In: Proceedings of the IEEE/CVF Interna- tional Conference on Computer Vision (ICCV) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Interna- tional Conference on Computer Vision (ICCV) (2023)

Reference 42

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:23b2bf91e1d43f17a0cefac5f94d16230547e0549e7b2495ffad75f173fd851f

Observation 186f578b-8c3c-4047-bbb9-56c6455137f9 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)

Reference 43

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:a3ef366e2194a3f4270dcbf5f62bca5b0e8fad8d98af00fed3ccf1848224b0a1

Observation e28c1638-8e62-495c-9476-e89b3b506961 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2022)

Reference 44

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:853414733d8fe4cfd89ec60868a2ae5faa62f2b87051914d863064ad9404b466

Observation e88a7045-cb2e-4598-877d-95f6d7544467 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) RAGA: Ray Traced Gaussian Shadow Casting 19.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) RAGA: Ray Traced Gaussian Shadow Casting 19

Reference 45

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:65c2a68d4f26aec5f09c58da105da4a6354a956167062c0d4906689832628666

Observation 36d74198-1d0d-49d0-80a5-241f12230982 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2022)

Reference 46

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:5a41591cc6c4491c45b1062c4c490b90074da51c68aa3df3a614a6b50d5abbdb

Observation bc49e078-5739-4e3b-ac91-011c8be5aa1e · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 47

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:ab7f4dc95b99f7a8ca9587d1aeabd739235eb24aec01a46a72ac7075e78d7b53

Observation d75e84c5-af75-49ea-9536-c024e8034f86 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)

Reference 48

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:15693db48adf4e3ddb732a3e82ed453caa6f49d7106d556f6632759322c3913c

Observation 09d8787e-7b86-46a4-be6a-bf7d75ae5e38 · outbound

This paper cites In: ACM SIGGRAPH Conference Proceedings (2025).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Conference Proceedings (2025)

Reference 49

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:31474e0cfa9f9c5bf1e70e0255ac1a6f8406fb20883b92803829bef201d6dbbe

Observation 2ada5b86-ce93-4e93-8cce-4339e186845a · outbound

This paper cites ACM Transactions on Graphics37(6) (2018).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics37(6) (2018)

Reference 50

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:3ae82d9c5fe64a9157345e2e6d4b72719227bfcab351d954f26125e41d97ee53

Observation 831b8099-d428-4cc5-86e0-9c9eec68fbe1 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2018).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2018)

Reference 51

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:f46b01a9a786dc870141a3742b198cbe84f08760739f4000f26a33b7c29ec38e

Observation 8912d2dc-e0ea-4586-9be2-87c78998629d · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 52

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:13ee433de65d6c070abe0376b03f1a3b953d6090e0839d5edce63582c51387be

Observation 1f28454d-2796-45d1-b3a5-0425e9e6d201 · outbound

This paper cites ACM Transactions on Graphics42(4) (2023).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics42(4) (2023)

Reference 53

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:fa4f000a5672efabada4deef45828c9499847092eebd3b2f1933823c102c393b

Observation 3bba2bd2-24c9-4b98-a300-462e00b3ba39 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 54

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:e1f46770cb5c6944f7791af16124cbbabd9f8ebaf028e9049e8b430421e81c87

Observation 11b39c35-0f7a-45b2-8015-b5fd27161161 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 55

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:43cf24b5311bc1b0284ce7560ff7fe25a410d0b4fd5596e0b4752bf40aac98c0

Observation fc2f716d-3a84-4c68-9e50-547126dd6385 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021)

Reference 56

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c8336f77a62229a982472bb8a61cd564b3765c1c044e73b576f73dd435d6315d

Observation 1a156d94-810c-40a7-816c-aad232a15c13 · outbound

This paper cites In: Advances in Neural Information Processing Systems (NeurIPS) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Advances in Neural Information Processing Systems (NeurIPS) (2024)

Reference 57

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c014e60a3556f8bfdabf461d4034b2644921d8679cc52e8fcf95fc69d92324b1

Observation 6bfac58a-36cc-4b02-8caa-aa4567d930ac · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 58

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2bf6bfc7edfefa15c265f030c445e5866267c2a3f5a35bce2c9905ebba67229e

Observation 2ced4354-229a-41dd-a0b7-cbc15bc8fc57 · outbound

This paper cites In: ACM SIGGRAPH Asia Conference Papers (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Asia Conference Papers (2024)

Reference 59

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:2e0787f405fc149ff300838d7a67773af4d81db849ed73b8533e1c3a4a5d9b21

Observation bf147ead-29e3-4988-b44b-dc85edc826c2 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2022)

Reference 60

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:9f3da408bd07fa82dbd15c976b9997b1edd7e95e7d4053f13bcf0958e0b66c73

Observation 8a5fde26-809a-4813-b9a9-abee4e1118fd · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) 20 A.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) 20 A

Reference 61

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:d5d5fd292aa4a5ea7248a1cfbc9c1bea02cb087f700f1498aafa876ae7169f7a

Observation fe26835f-ee66-4801-a4d8-a93dd64f3629 · outbound

This paper cites Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling

Reference 62

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verified exact
arxiv_id, observed 2026-06-30T07:44:21.929558Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:e0d7c8db479ab2c7b69044682ca04cb7c7b9fcfa91a5fa50d522a3375c6d9c4f

Observation bfe66027-ae1d-43f1-b7f7-46b46f6dad43 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 63

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:665ef91b3eb69ce0eaafeb153590c06b644f748efe7f40370e7a55a8308fb6b7

Observation 05aaa427-fd90-4fa2-af1b-5475d35ae142 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 64

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:fc8a0b9da70022c0aed0b47fe6e472a4d652ffafbbdec1e949168a9382064178

Observation 5966e597-73fc-426f-b01f-aed22deed09b · outbound

This paper cites ACM Transactions on Graphics (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics (2021)

Reference 65

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:7a65611c854dda156c3b13b2ae2ca7880f8201f37066e528d172e7d73ad8d5e4

Observation c9b1373e-2b0a-442a-87e6-982e80a09543 · outbound

This paper cites In: ACM SIGGRAPH Conference Proceedings (2000).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Conference Proceedings (2000)

Reference 66

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:d4a1515c02f3bc532d88523cc95d9b692f4279a3977e2c89311e4085e3267a26

Observation ff5a5ed7-8399-4539-8eb6-cf9ed12678c2 · outbound

This paper cites ACM Transactions on Graphics34(6) (2015).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics34(6) (2015)

Reference 67

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:1003dafaf9511274b0b1bbccfe1e4d04af8497cda915b055a67d531e9dfd036c

Observation b10def6f-f1d3-4e50-b48e-1833edc20574 · outbound

This paper cites In: International Conference on 3D Vision (3DV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: International Conference on 3D Vision (3DV) (2024)

Reference 68

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:10a89af69c2e27ac70be08a51f34beb4ce8a76a2a5bd85caecf6d1da14f36d03

Observation 71616664-e761-4787-b373-eec8c15592f1 · outbound

This paper cites , author Pan, H.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction , author Pan, H

Reference 69

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metadata mismatch
arxiv_id, observed 2026-06-30T07:44:21.932510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:02529a9df19e53d8415a7537e26497e3aae686ed2f7af1693b8d96055cb1238a

Observation 67feb3f0-5c80-4ab2-bac1-1ce635ac4d2a · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2019)

Reference 70

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:f2a318ebc9c2b1656fcc89c324c8ff4424946d0f9d782118efb1bb1701ffc21c

Observation 4c983ff4-1190-46d2-8b76-9b2e090eacdf · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019)

Reference 71

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:6a19de2aa54f46dd9b48b1bae82345f2a837f651457710d68a68e646621480b9

Observation c0235012-8931-4d5d-9263-37c4ac7bc817 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2024)

Reference 72

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:d3dd5842ec5927724bb6a612a94c415f7aaf822c74a4471eddd152708987ed94

Observation 5f98f23d-e773-49fb-be1a-356d4d8e825f · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2020)

Reference 73

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:1772606397647908d2064f40033431602fd46ba6073cc284ec89c36732c4e065

Observation c031e523-b575-48e4-85bf-0a97a183e1c7 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020)

Reference 74

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:8e9ec15f9e03870c6a54530115593487695902c6058b7de17c582e556611d506

Observation 78cd9642-ce31-4c83-b994-890d2095a7f6 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2026).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2026)

Reference 75

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:753ee255c13941e57b407e51b217b1c3386ba4120b32632f6f0be9828038023b

Observation 3cd2d4cf-9839-4afb-b203-810a2d5aabbc · outbound

This paper cites GASPACHO: Gaus- sian Splatting for Controllable Humans and Objects.arXiv preprint arXiv:2503.09342, 2025.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction GASPACHO: Gaus- sian Splatting for Controllable Humans and Objects.arXiv preprint arXiv:2503.09342, 2025

Reference 76

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verified exact
arxiv_id, observed 2026-06-30T07:44:21.935664Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:7fe8ea6865ab7d15423ac074cb0f64e8ccb86a16d9fdf41a7269fc00cfc04375

Observation 5a82941b-ff47-40ec-afa6-bc7d22d9e9fd · outbound

This paper cites In: International Conference on 3D Vision (3DV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: International Conference on 3D Vision (3DV) (2024)

Reference 77

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c90685efbcfd8eee8751d51843c1bd66e1c7424e92dbef0bcecf208caca6753d

Observation 51036630-7f18-451d-a5d5-862d32082797 · outbound

This paper cites Aha! animating human avatars in diverse scenes with gaussian splatting.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction Aha! animating human avatars in diverse scenes with gaussian splatting

Reference 78

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metadata mismatch
arxiv_id, observed 2026-06-30T07:44:21.926732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:047f88978e6d3fcf156c2cec85c6cd0cedb6c3c10ee5f45b3c9dfb95f7635931

Observation c86ec83c-111e-4797-b876-5a05086cfca4 · outbound

This paper cites ACM Transactions on Graphics (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics (2024)

Reference 79

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:d1ca1777b5e9b4c4625bf600c6dcacf2980db434f694c883e2b51e6f32fa787e

Observation 7fd3258c-e079-4eb7-8400-24279a07961d · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2024)

Reference 80

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:8a57bf595ebd2ee5bae19324b5a33a5a1651cdb09e46caa501a5a99cd22da01c

Observation 534b0891-1880-4111-897f-489b02f6592c · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 81

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c9c46d4999db9f1d6dfb7d3b395c74f2e96040efba91ab4aa5a40d761c6c9b0c

Observation dcb00f41-5b16-4091-b40e-44c3cce9cd9f · outbound

This paper cites ACM Transactions on Graphics41(4) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics41(4) (2022)

Reference 82

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:bb9f49a3c501736e963aa5b84d5541332018e2e23abf76c0ffc1a18825bbc1e5

Observation 03aefb9b-60e3-4bd7-9a48-d7d39f301ce2 · outbound

This paper cites ACM Transactions on Graphics40(4) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics40(4) (2021)

Reference 83

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:995a9f836e3b9f340e8cc2e4551de6ef2cf7f41d0e576825ec52e4550882573c

Observation d2bd40f8-0cdd-4948-8b54-b3ff150d3215 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 84

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:52d9c7ca1bcee94a1a86734bfd87cbfa66f9c4414b93c4db075cd04019b40224

Observation e367a9ca-b560-4ea8-ae29-1a7d2291110f · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019)

Reference 85

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:e83a2987787c54c0b8074bfe55ef5759a6183e0434ecc9fa0a33eb27f2d17300

Observation 78fe58c1-13e6-4069-808e-81b18393bbb6 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2019)

Reference 86

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:eeb29ab1a011702333cb7a5d5fffbdd7dad49db77620e832568cfdd1bf1fc2d7

Observation ac883e1a-41a2-49f1-9834-91a882307f2f · outbound

This paper cites In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) (2021)

Reference 87

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:cad17aa07bd3e97a22bfd4692fe4d3a70e8e6a988e859d06c35464e8d45a773c

Observation 1af8ceda-438a-4582-a4e0-372da74afb97 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021)

Reference 88

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:6f080665f1bacf022ac551df644ef3bc4f33870edcbecab9765a188138ddc460

Observation 66b5fad3-15af-409a-900c-7a37b603c95b · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 89

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:5d0a828f0c509b0b1f1d3928f5f855cc2650448a4b05b3e2d31d99fade0aeec6

Observation fb9eee56-0c2a-41ce-bd24-1b498b7a6e7a · outbound

This paper cites In: ACM SIGGRAPH Conference Proceedings (1987).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: ACM SIGGRAPH Conference Proceedings (1987)

Reference 90

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:4ab8d0234a9473bd957a62597b0a001c1a8fe973958d01ff01c89b7f9943893d

Observation b4cd8409-dd7b-4495-8a8c-fdfb5312ae20 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022)

Reference 91

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:26771591aa446e8777f18fbf17687d1da241a038d0971c8287d5aadf14b63bf2

Observation 358416f5-3ebb-491e-b8ac-c3a61de2b386 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024)

Reference 92

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:592882f7e8d22bdd6856ff0786c552b0520afda3a7394a757fbd1e4077eb9bc6

Observation cb156c8b-1c31-4a7f-a33c-d36488bf9f12 · outbound

This paper cites In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2020)

Reference 93

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:b362816ee285293649f64cbd7910fc9e96128d7dc8f6dbeac9b8aafc7489cf98

Observation d4cdd370-d3ab-4701-aa58-b0d19491a7d8 · outbound

This paper cites Mir et al.

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction Mir et al

Reference 94

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c83c5a2ca51bac95ff4626eeca5eb016d4d40fc4354e5da89c30c650f45a4121

Observation 4c78ae97-7e10-467b-9b42-eb4762144c69 · outbound

This paper cites ACM Transactions on Graphics35(4) (2016).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics35(4) (2016)

Reference 95

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:f90d3ea5d759364354d0769ec45f8363356c1f92d7d61b754647771a5a97dfb8

Observation 9b2692ea-afe6-4889-af0e-af49196e11c4 · outbound

This paper cites In: European Conference on Computer Vision (ECCV) (2024).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: European Conference on Computer Vision (ECCV) (2024)

Reference 96

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:b93b47e2f1697c3b31ee1ecc43170acd2307027a2f1b74267408f3d4d7b1b491

Observation 9a3ce3ec-8ead-4282-a895-c5962809f782 · outbound

This paper cites In: International Conference on Learning Representations (ICLR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: International Conference on Learning Representations (ICLR) (2021)

Reference 97

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unresolved
no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:938c187c7c0785338ad6b14dd5984431e1c22c2263f4c056ac2824afc48a515c

Observation 223bc961-6951-4886-b327-04216116edb0 · outbound

This paper cites In: International Conference on Learning Representations (ICLR) (2021).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction In: International Conference on Learning Representations (ICLR) (2021)

Reference 98

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:bec1a76e3da72edf26ef4b276f46040e45bdbccabea57bc212ad6fcd725d8fe9

Observation c62e665e-1efa-4017-9a33-be0a34c35636 · outbound

This paper cites ACM Transactions on Graphics38(6) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Transactions on Graphics38(6) (2019)

Reference 99

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no resolver link, observed 2026-06-30T07:39:37.254382Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:bd77a7a36580f3f77edf8d764dacc07ce55b68e99d2b213bece4294fdd4415ac

Observation 60113a59-4c7b-49dd-bcb8-50ecf2f07f46 · outbound

This paper cites ACM Trans- actions on Graphics38(4) (2019).

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction ACM Trans- actions on Graphics38(4) (2019)

Reference 100

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-30T07:39:37.254382Z digest=sha256:c72b7b9c800cc15827f3ac9aab0adebdca1068fff7968d61d17dd152ce7e6919

Pith citing papers

No inbound Pith citation observations are available.