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Paper Citation Record · LEDGER

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

As of 5 August 2026, this Paper Citation Record lists 53 of 53 outbound references and 1 inbound Pith citation observation for arXiv:2607.02517.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.02517 v1

Coverage vector

measured 53 of 53 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-03T14:28:24.922144Z

measured 54 of 54 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-05T06:32:48.257954+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-09T07:51:36.802801Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-09T07:56:04.687377Z

Reference resolution

53 of 53 outbound references displayed

  • verified exact21
  • verified fuzzy29
  • unresolved2
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 5fceb122-2dfe-4538-825d-aaaba95afd16 · outbound

This paper cites Diffusion for world modeling: Visual details matter in atari.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Diffusion for world modeling: Visual details matter in atari

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.570944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

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Observation 5a28c17f-323b-44cd-bcc9-071e33b06e3b · outbound

This paper cites arXiv preprint arXiv:2510.15742 , year=.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory arXiv preprint arXiv:2510.15742 , year=

Reference 2

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.081756Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:e62abe0eb805f90f1c7aa559702674e43e748c0c6d5abb9c6db2909f8ba0a020

Observation 1e77376f-016c-4f43-8d80-0e3e4f9d08d9 · outbound

This paper cites Qwen2.5-VL Technical Report.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Qwen2.5-VL Technical Report

Reference 3

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.078447Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:0501b0c851186f302518ce625c3f85fd33d39787b94f3142f68864b15a96bc89

Observation 65419196-bafd-4a3a-936c-1100cf667698 · outbound

This paper cites Phyre: A new benchmark for physical reasoning.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Phyre: A new benchmark for physical reasoning

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.574367Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:8768d5c1b9d13b675cc2bbe1e841619230ae133e42486770bc61d43d7db1f25f

Observation bcba09d3-7ffa-42d3-bc02-4213dd101d6b · outbound

This paper cites Lumiere: A space-time diffusion model for video generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Lumiere: A space-time diffusion model for video generation

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.630790Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:83f80e605230415c0d0d8aa378e27888554be17aad9a32561eacc3705bc442a3

Observation 2e7c241a-33a6-4535-9e9b-58a9e1dc95d6 · outbound

This paper cites Revisiting feature prediction for learning visual representations from video.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Revisiting feature prediction for learning visual representations from video

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.563377Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:ad74a21eaa192271a9fb47f1e0439d2f13a39eb46b6fb989b29438680032424a

Observation ef4fab93-1dae-4235-9f48-0dfceb656769 · outbound

This paper cites Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets

Reference 7

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.031701Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:3f8c6e397eda5a659a2db2217d64e1ed4c46bf0b9363448a9f67e31a74f4903c

Observation dc5cf953-91fc-4a33-90e7-ebe17b58c03f · outbound

This paper cites Video generation models as world simulators.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Video generation models as world simulators

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.568000Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:44fa9e486ea5ca55571fa0870cbef593ac6e06c02b7f67a2558295a7eaddae6d

Observation 864137f1-086b-450f-8f3a-4cc0d363aef2 · outbound

This paper cites Genie: Generative interactive environments.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Genie: Generative interactive environments

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.617748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:b3b77f62d33058792459c50656997639065fcfa88ac13a578203e2ce0a9d3eae

Observation 24a3aade-3489-483f-a8eb-df07ca6e7ce3 · outbound

This paper cites SAM 3: Segment Anything with Concepts.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory SAM 3: Segment Anything with Concepts

Reference 10

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.039815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:bad7ea7db0c5bf961443621ce176420075d579a12771ed4ebe001e29891a170d

Observation 2828964d-371a-4101-b75d-a63aeec850e9 · outbound

This paper cites Gamegen-x: Interactive open-world game video generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Gamegen-x: Interactive open-world game video generation

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.560093Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:1c950e524e6e65ad28ca46d27441b998bb8517268d491768e480204cf2a4a455

Observation 994a2b05-17ed-4102-b202-258bd149724a · outbound

This paper cites Out of sight but not out of mind: Hybrid memory for dynamic video world models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Out of sight but not out of mind: Hybrid memory for dynamic video world models

Reference 12

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.067488Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:843af828ed718f41ef719129caec8ab52cd1d145e3becbf5ae52ab1687aa84c2

Observation 3d807ce7-aea5-4bba-b99a-c02ddb041b38 · outbound

This paper cites Seine: Short-to-long video diffusion model for generative transition and prediction.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Seine: Short-to-long video diffusion model for generative transition and prediction

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.565843Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:948c86ac53eeac7be0c9d6e3ae13989c83f1d35b1945c517349304f1df412c06

Observation c0559f70-afc2-497b-b5c6-7dea5d20b14c · outbound

This paper cites Wan-Move: Motion-controllable video generation via latent trajectory guidance.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Wan-Move: Motion-controllable video generation via latent trajectory guidance

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.632942Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:935e58184a7152ac2983484c33d767f4f4548bec1d9e8f5271967fb1e9203309

Observation ccbd07e9-6528-4c01-81c9-054d5b3026c6 · outbound

This paper cites Oasis: A universe in a transformer.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Oasis: A universe in a transformer

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.634859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:dc75f0af7f4f9640a755d286c28d2fc6d3860a6f643c564df205acb79eed006f

Observation 93701c88-1c51-4ccc-a0a1-acaa48fdea3f · outbound

This paper cites LiveWorld: Simulating out-of-sight dynamics in generative video world models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory LiveWorld: Simulating out-of-sight dynamics in generative video world models

Reference 16

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.070139Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:90540a65496f776fe20a02d69dfa9a507aeea28b8fff74adfd072b39a7bcbbb0

Observation e43f7e54-b818-4a4d-9efb-00f0e703d175 · outbound

This paper cites Scaling rectified flow transformers for high-resolution image synthesis.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Scaling rectified flow transformers for high-resolution image synthesis

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.624656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:79bd7b226eb443c2525bca3d4352f291dfee53e7704ab3264316cf738280a7ea

Observation 1a4795ff-0df3-444c-a39b-67ac4f935bb2 · outbound

This paper cites Motion prompting: Controlling video generation with motion trajectories.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Motion prompting: Controlling video generation with motion trajectories

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.611481Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:9cdac0f693f8978475270ba62e0cff065b0ceca524e0e57dd1b677c9584eb77b

Observation f5ecfbf8-f8d9-437b-9ed1-cfa08830ce1f · outbound

This paper cites CameraCtrl: Enabling Camera Control for Text-to-Video Generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.042264Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:250765b675287ab1b4b489643f0f0ec66876fe12bc51c47e61093b500bd7d84d

Observation 899dbcc4-5748-4e55-bc95-ba301a2898b4 · outbound

This paper cites Matrix-game 2.0: An open-source real-time and streaming interactive world model.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Matrix-game 2.0: An open-source real-time and streaming interactive world model

Reference 20

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.034661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:8df3adb8470eeb5e317c8cdec7ebc99eac64dd21315a18da01b6ac722a9d41f1

Observation 7ec0bb48-4de4-44ed-9bed-eeb7057ceaa0 · outbound

This paper cites Streamingt2v: Consistent, dynamic, and extendable long video generation from text.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Streamingt2v: Consistent, dynamic, and extendable long video generation from text

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.613887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:9e6542fd3ef966a99d7c4136905d8b1fb728ed73fd8cebc8a5872f38765ba7ab

Observation d3eef2e0-4aa3-40d2-a196-371cd0f304ed · outbound

This paper cites Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040

Reference 22

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.061764Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:fbc6473a002e9e4aa972a429992f74955a2b051a87b6fe1f5421fd462115c97c

Observation fe341ea0-13fa-401e-b586-351a2193e2f4 · outbound

This paper cites Vbench: Comprehensive benchmark suite for video generative models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Vbench: Comprehensive benchmark suite for video generative models

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.615859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:33c2aea2658390fafdda26d2caf458e94d38a757f3a10d2a5368cb4c3fe964bb

Observation bb872a45-a178-48f2-818c-d4aab554d276 · outbound

This paper cites Hy-world 1.5: A systematic framework for interactive world modeling with real-time latency and geometric consistency.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Hy-world 1.5: A systematic framework for interactive world modeling with real-time latency and geometric consistency

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.620972Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:f35973c9b2dfc12587f6127ef6ad0175be80ffa2e56b01852dc3ad167f03726e

Observation da483d87-3bcf-4bd8-9ba6-0ac45992a778 · outbound

This paper cites Vace: All-in-one video creation and editing.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Vace: All-in-one video creation and editing

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.607162Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:83df498de02cb44b69888c240217a178698aa0a3991afd8513b662f65abc0a5f

Observation 55277ead-f38e-40f7-aba2-6c7f1b184942 · outbound

This paper cites Segment anything.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Segment anything

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.609249Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:0602dcf7bfc67b5909b6cde274f6a8a24c31639dbabd3c9187fe84b85cd8db41

Observation 9e9ccc96-c527-455f-8b9c-a2276fac8f76 · outbound

This paper cites an unresolved cited work.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Unresolved cited work

Reference 27

Resolution
unresolved
raw_fallback, observed 2026-07-05T07:00:49.627878Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:2b78280398ff28c14bfbfbdd4817883d587ba4369ff385ed5cf338d77d586340

Observation 3633f16d-9ea6-451a-a8f0-3837e4b5eb22 · outbound

This paper cites MagicMotion: Controllable video generation with dense-to-sparse trajectory guidance.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory MagicMotion: Controllable video generation with dense-to-sparse trajectory guidance

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.636754Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:075f91b34b192fd80431c7ad99bf9dfc35166d7abc927142cc7b7bd11820b60c

Observation 69aa8d5b-3343-4cd0-b770-b45187e98f3e · outbound

This paper cites Vmem: Consistent interactive video scene generation with surfel-indexed view memory.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Vmem: Consistent interactive video scene generation with surfel-indexed view memory

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.595219Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:6d9fe56f7eb25ce8eedb32eec7c010968031a06078749dbb5d4708e56c2f3cef

Observation 315b6e57-aab2-42d0-b05e-3a740a82aa40 · outbound

This paper cites Gligen: Open-set grounded text-to-image generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Gligen: Open-set grounded text-to-image generation

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.597626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:4e300214dd29c8d7ef9ede68fc82ed1fc51aab89006c696a9bc9869826f27825

Observation 553bac37-a6e7-4d6d-9a04-ec866ea83e38 · outbound

This paper cites an unresolved cited work.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Unresolved cited work

Reference 31

Resolution
unresolved
raw_fallback, observed 2026-07-05T07:00:49.578753Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:b198fa980f6a75e5dcb54a44aaac23194ddb67d166d308537251c01bd329b668

Observation 573492c1-d46b-4df1-94d0-d54b9b67f5fa · outbound

This paper cites Yume-1.5: A text-controlled interactive world generation model.arXiv preprint arXiv:2512.22096.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Yume-1.5: A text-controlled interactive world generation model.arXiv preprint arXiv:2512.22096

Reference 32

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.058886Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:3d2ea7420978479378285bfa451bf6cf8f8cee10147ef06059b8aab4c1665c69

Observation 7246b17d-b835-4286-97d5-06d212f92083 · outbound

This paper cites Yume: An Interactive World Generation Model.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Yume: An Interactive World Generation Model

Reference 33

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.064409Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:c632389e5c0a90e961f4341a9d656c60126ad717882d7c2947603c5d3c3de21f

Observation ce8c2e7b-0595-4f29-83fa-bb9246cf80b9 · outbound

This paper cites T2i- adapter: Learning adapters to dig out more controllable ability for text-to-image diffusion models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory T2i- adapter: Learning adapters to dig out more controllable ability for text-to-image diffusion models

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.590374Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:c5b831822f941548f8cc5fe242bd8978e6352681350099a4dc8657cb1db8d67f

Observation d564e510-22af-4128-bc1a-3c16eaf6e7d7 · outbound

This paper cites FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling

Reference 35

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verified exact
arxiv_id, observed 2026-07-03T14:28:31.073388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:7fcaf7eba03262bf1a56af547d013844adb6990331e7404f1302d554b94d1092

Observation a77496d0-c79c-41eb-b793-f7ca6eff4fbe · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 36

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.028988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:b0469cd57e9826c8cce4491a8a7c78ee0ed8293aae52afd41fa69cc2a7124981

Observation 5018e79b-6853-474d-b4d3-1ef701fb3f0a · outbound

This paper cites Gemini: A Family of Highly Capable Multimodal Models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Gemini: A Family of Highly Capable Multimodal Models

Reference 37

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.026342Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:b8041fd928b1420059114b16952af9c25ff0c2bed34a9662f1a856cece1b6844

Observation 30861426-71b9-4872-8249-c5bf0933c2d6 · outbound

This paper cites Advancing Open-source World Models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Advancing Open-source World Models

Reference 38

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.044737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:de361c48d99b045aff43982dd5d377d469d4cd28100899355bab836806da7878

Observation 24d87d03-1b5f-4000-968c-9afecb3f815a · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Wan: Open and Advanced Large-Scale Video Generative Models

Reference 39

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.075988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:7264c45dfa6d8843ff546414dea4556faf2a8cf12c38e5eb0a3804a2f22addb4

Observation a9c22d34-4c0c-42c5-a3c5-7f86b8810362 · outbound

This paper cites Levitor: 3d trajectory oriented image-to-video synthesis.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Levitor: 3d trajectory oriented image-to-video synthesis

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.588001Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:10a234fe9ef03959e17258930c4111f9dfd759f61cd3e951edc49a56576f87f9

Observation 86b71515-cab5-43c8-b69c-65473b86e8b7 · outbound

This paper cites The world is your canvas: Painting promptable events with reference images, trajectories, and text.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory The world is your canvas: Painting promptable events with reference images, trajectories, and text

Reference 41

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.050670Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:c85662c3a9214800603a5942258b711a481a98f342855534caf0c363424e4e00

Observation 1af3693b-9f8c-486e-8726-e52bfdfa7238 · outbound

This paper cites Boximator: Generating Rich and Controllable Motions for Video Synthesis.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Boximator: Generating Rich and Controllable Motions for Video Synthesis

Reference 42

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.084559Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:8370e91574518b2c92f22fd0994d5181d56f436e806d5deb9b5509df48cedf36

Observation c2cb1774-85e4-4ada-9eb2-75814af69964 · outbound

This paper cites Motionctrl: A unified and flexible motion controller for video generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Motionctrl: A unified and flexible motion controller for video generation

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.592685Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:54db586d3a25d8addd87c83e70e8aeb446fd22aea89236d805d3993a235076f8

Observation 89ad2556-8340-4b65-9ebb-0e1367260c1a · outbound

This paper cites Infinite-World: Scaling interactive world models to 1000-frame horizons via pose-free hierarchical memory.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Infinite-World: Scaling interactive world models to 1000-frame horizons via pose-free hierarchical memory

Reference 44

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.053288Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:f0d66a9268269952b385fa849f3ed4c417417d8799503bafc887f655aeefa621

Observation 6b2c1e23-a203-44c0-b30f-ee5a5eb6a5cb · outbound

This paper cites DragAnything: Motion control for anything using entity representation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory DragAnything: Motion control for anything using entity representation

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.600193Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:9b51e21895119d98f1656d71e7fe8f81feef5cc90c167d268f533fe124080100

Observation 0abec086-34da-4ccd-b20a-aa56cddb38d3 · outbound

This paper cites Worldmem: Long-term consistent world simulation with memory.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Worldmem: Long-term consistent world simulation with memory

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.604758Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:5a071fdcea634fae62665776e4035c60f4ab58bbba8b45bb9ce8eddd2651942f

Observation 19ded378-4770-482d-82f8-b0bfeb53c485 · outbound

This paper cites Depth anything v2.Advances in Neural Information Processing Systems (NeurIPS), 2024.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Depth anything v2.Advances in Neural Information Processing Systems (NeurIPS), 2024

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.583497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:00bb5fbe4057834597a9e6eacdb7621171af0c5c31051361086d4b73f3345cfd

Observation 7eb89055-ba8c-435b-bd8b-add0363f0ad6 · outbound

This paper cites Tenen- baum.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Tenen- baum

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.585777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:7c7181fcca488a9f832ae684d83401e54f741b444f67b97743ae9da266d70fda

Observation 0b55c204-f660-4766-b392-96a6dcb6bf95 · outbound

This paper cites DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory

Reference 49

Resolution
verified exact
local_arxiv, observed 2026-07-03T14:28:31.037367Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:7a878898d220b09178639f279e24a58756592555fcbcd08e61ff20accd26b553

Observation 8e84fb0f-18ac-4197-8c51-0b5170118c76 · outbound

This paper cites Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval

Reference 50

Resolution
verified exact
arxiv_id, observed 2026-07-03T14:28:31.047823Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:a44afc3c5255ddc626effd21cd32446027d339f948e1abe3d3b239307691599d

Observation 728edde9-7390-45e2-ba08-308a35f9b311 · outbound

This paper cites Adding conditional control to text-to-image diffusion models.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Adding conditional control to text-to-image diffusion models

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.602629Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:1b61097a800dbfe568fe27d339725aabc750fafd9d4dbc6749b75fdd3ea54879

Observation 2a6077bc-ce8c-4bd3-8e5d-f6b9aabbaa8d · outbound

This paper cites ControlVideo: Training-free Controllable Text-to-Video Generation.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory ControlVideo: Training-free Controllable Text-to-Video Generation

Reference 52

Resolution
metadata mismatch
arxiv_id, observed 2026-07-03T14:28:31.056068Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:2eeabfbae37812da8201f0f254a3a77e4f445d00b11c0d9646a1feb543e934d1

Observation 81e26c1b-f538-4dd3-884d-7a744a9c7a35 · outbound

This paper cites coordinate_system.

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory coordinate_system

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-07-05T07:00:49.581191Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T14:28:24.922144Z digest=sha256:92ce0194469af9925c8e878f4bf3ad2545490860d39e7d87b047c48c1fa8e7c2

Pith citing papers

Observation 676a26d1-17dc-4c43-ab85-f6e23a04123e · inbound

Infinite Worlds with Versatile Interactions cites this paper.

Infinite Worlds with Versatile Interactions WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

Reference 46

Resolution
verified exact
local_arxiv, observed 2026-07-09T07:56:04.688535Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-09T07:51:36.802801Z digest=sha256:10d55201c02dd5c4fba440a8d0864fed9fab75e88cc59ad13d52e57ef61feb39