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Paper Citation Record · LEDGER

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

As of 7 August 2026, this Paper Citation Record lists 80 of 80 outbound references and 0 inbound Pith citation observations for arXiv:2607.07452.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.07452 v1

Coverage vector

measured 80 of 80 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-09T10:43:01.781963Z

measured 80 of 80 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-06T06:34:29.942622+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

80 of 80 outbound references displayed

  • verified exact15
  • verified fuzzy64
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 7892327d-fd7e-44bb-9f4f-e26cc00e3696 · outbound

This paper cites Slam handbook: From localization and mapping to spatial intelligence,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Slam handbook: From localization and mapping to spatial intelligence,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.877529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

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Observation bb19fdbb-058c-4061-b51d-db9f609da8e7 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 3d gaussian splatting for real-time radiance field rendering

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.873854Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

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Observation 464e3f17-78c2-4d56-9e89-f1df460ec76a · outbound

This paper cites What is the best 3d scene representation for robotics? from geometric to foundation models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM What is the best 3d scene representation for robotics? from geometric to foundation models

Reference 3

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.608756Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b577266815b5d3f897bd609b1a8991cbedf79f097f95cae8aef5d2653e7ed69a

Observation 0b139957-1b63-4536-85bc-0cd8af1814c0 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mip-splatting: Alias-free 3d gaussian splatting,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.915781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7a9593d99c35c3d4ae4c3d8646cae8ba4896db77c776934fb1ba953bc5fc0655

Observation 3088096d-26f2-42a0-a965-8be339a69a51 · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.894530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:09b650aab0f2c45e8d494ede5fba93a06b49b2827ef7582d2bf61cf5d7d6214b

Observation 20df2fae-ad42-45c8-8734-1cda8a6fe9a0 · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Taming 3dgs: High-quality radiance fields with limited resources

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.892585Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:66c7d58663feda2c9ec7046b11ee64518dc55d0ce838aca16a11d1ce5d0f3d24

Observation d3573f9f-0807-41e3-8d8d-dd288b6b9384 · outbound

This paper cites Gaussianpro: 3d gaussian splatting with progressive propa- gation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianpro: 3d gaussian splatting with progressive propa- gation

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.845235Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:8b049b87a4003a112faea63e4de07b0fa097b59ddcdb8713ff36495f4da26922

Observation 9bcbd157-664f-440c-879a-1b57e11bffc5 · outbound

This paper cites Dn-splatter: Depth and normal priors for gaussian splatting and meshing,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dn-splatter: Depth and normal priors for gaussian splatting and meshing,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.886863Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c1077544a595497d6732877cad88b2d630264becc386d0ed29631711ed3b47d1

Observation 793e4381-5079-44c3-99a3-f5856116e607 · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.941147Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b54eab4aad2a240507c85d03fecc9f15ce50a4ce2a09b2a14d15560de125632f

Observation c9c0bae3-49df-45f0-b5eb-7478712cc605 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 2d gaussian splatting for geometrically accurate radiance fields

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.942914Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0687d690b725778dffe787cc3d82235e3bfa23e9eabb7d83e5257116a6fa35fc

Observation fe7f7006-3faa-4aa4-8250-3a88bdd4a635 · outbound

This paper cites Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.939291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ab8274720eb6e8712f725198d4dee8fec1133dce213f04cd451949c863e144dc

Observation 0dac28da-2735-4b8f-8258-058b4f3cde3f · outbound

This paper cites Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.935434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:11c0a9f37fb3cbff922bfbdc2723a42dbc120db34de540d4fc8cf0f66784ab05

Observation 8ad9288a-8199-432f-9c23-d1c76e9915c8 · outbound

This paper cites Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.930140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:46fe56c405fef47da90fbd0ecd8a9252c2b827ff570af20e5e116c6dd76fbbfc

Observation 3357f9cb-ff4b-421f-8163-27b5f036aaf5 · outbound

This paper cites Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.926559Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:36e60b1d29dffedce11379b0c96fcd7e18ae7bab60c01d871fa8a661676efb96

Observation 65819834-5cdf-47e0-8814-ec7380da5b5a · outbound

This paper cites Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.928460Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a8ee944de13055a0e97d1122fd1fbdac195e05166691baeffa8d53c165608d03

Observation 72ddc12b-2a89-44b2-93e6-d976db19144c · outbound

This paper cites Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.931765Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:22601955f625345cc6c8152cd8029915e23295ebf38cf14bf85a23a4db532de5

Observation 259b0f29-7325-4ae5-b0ea-9cd6d4d34cdc · outbound

This paper cites Rade-gs: Rasterizing depth in gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rade-gs: Rasterizing depth in gaussian splatting,

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.924965Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:39065c46e8d6610d4d53981c13a100fdc6de7d67b0001cf9f794ff9571b1fc58

Observation 420287c7-9b04-4895-9cd4-a9612a9cc182 · outbound

This paper cites Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.923140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:42056b88f9b335695c79ff1d86d82fbf30ecd1df9e60e05c4bd0668097d44062

Observation 6b9c1391-8a87-4b5b-b5fc-529798c64cd0 · outbound

This paper cites A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.634944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6ee7782450987f7b100f9eaa3cf197e0c7c6f1bdbabd59f28925283651427900

Observation 35127de1-e44c-45a6-8792-70dcdb1fe8a0 · outbound

This paper cites arXiv preprint arXiv:2601.17835 (2026).

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM arXiv preprint arXiv:2601.17835 (2026)

Reference 20

Resolution
metadata mismatch
arxiv_id, observed 2026-07-09T10:46:11.611452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c8ffaff0f66c04c4e8164ffe47db6e757892eda05b534d763b0669c422831a9f

Observation ddac845b-631d-4eeb-adf0-888b5b4d296e · outbound

This paper cites Dtam: Dense tracking and mapping in real-time.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dtam: Dense tracking and mapping in real-time

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.919060Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c9282b4380b70cddb02056ce4bdcb674a218562f2901a5f44dfc358bea403acf

Observation 655f944d-4984-4531-bbb4-7e456e8b5ba4 · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Kinectfusion: Real-time dense surface mapping and tracking

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.933501Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3d384b2bc67eb94ce48a13271c6b7925ea9d3115fb5a889db65c4be8e1cc4a2e

Observation f2a733f6-e055-4c60-891d-29a5462d4bb1 · outbound

This paper cites Elasticfusion: Real-time dense slam and light source estimation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Elasticfusion: Real-time dense slam and light source estimation,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.949456Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:71ac0148d9f6adaa658553f5a21f6128f7a4be24e2ee22dd70194270d08068a9

Observation 4100ddac-7484-4086-8cff-51dd27f7ab0a · outbound

This paper cites Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.902226Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0b110e38db1d5f0e838f229823fc92ec7bdd7e9d1d9357da70ef8c5fc20047fb

Observation 034006fe-06a0-4823-8302-003837ecfe60 · outbound

This paper cites Lsd-slam: Large-scale direct monocular slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Lsd-slam: Large-scale direct monocular slam,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.917309Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7540a278b1c72080574a23a65f6b4e6c1aad1593c6207ecfb9edbc67c6d80b00

Observation e15c249a-b7a4-4412-8a48-cdac9498073b · outbound

This paper cites Cnn-slam: Real-time dense monocular slam with learned depth prediction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cnn-slam: Real-time dense monocular slam with learned depth prediction,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.905612Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:091ad801e61178ce2bd8072281bebc9a8d10b296d7b608357b83c593e5aa4d51

Observation b3df8183-30ec-4242-b050-5d8b392ae21d · outbound

This paper cites Codeslam—learning a compact, optimisable representation for dense visual slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Codeslam—learning a compact, optimisable representation for dense visual slam,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.910609Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:8805ee537360031fbf63b8a6518dfa371b86a332749bb31b577403161913287d

Observation f66deea7-c398-48e5-bbb6-c1ca3ed7022d · outbound

This paper cites Raft: Recurrent all-pairs field transforms for optical flow.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Raft: Recurrent all-pairs field transforms for optical flow

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.951732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:509f8fd24740f15f8213c00d112ee948a2aebce94e70e0eb0b994e3e1c1ab5e8

Observation d887cc83-bcfc-4070-951e-ff5e0ceafb5e · outbound

This paper cites Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.872057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c76396bf60e6baae6c9da690fea4e718a6ff4a1ac5d95aca9073d3d50f082797

Observation f0f0992e-ac04-465f-8b0f-68c0e42f70a5 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.861236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2219fd4f369d784eb7de5a214da54b91553bd213ca006465b69dd3b698291378

Observation 3daca56c-b116-4e43-8f59-3682158bc8cb · outbound

This paper cites imap: Implicit mapping and positioning in real-time,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM imap: Implicit mapping and positioning in real-time,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.858490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b81d0e003c29fed6b520bc01bb35aa0b5d7192582d42f12a1e72b2aa76633acf

Observation 5de63964-c979-4f19-aae8-eb6d1f1a01c3 · outbound

This paper cites Nice-slam: Neural implicit scalable encoding for slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nice-slam: Neural implicit scalable encoding for slam

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.866663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2b29274c55cd3fa478384fad9c74ce6c9cab84de934d821e0b0d461edc31723a

Observation 22239e43-9c2f-40d4-8ce6-a9e5ef711050 · outbound

This paper cites Nicer-slam: Neural implicit scene encoding for rgb slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nicer-slam: Neural implicit scene encoding for rgb slam,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.843408Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:69c78d9eea7629dbe2c0b519a5daed982e926a412ab391f717562cd302b1d05e

Observation 3cd85464-f773-4e39-90ce-c83f70a330cd · outbound

This paper cites Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.881210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:524fff3677211f7973bebacd96ecbea102455ded4cdfdc11a7c0aeeb3c120b5d

Observation e55e4b01-57d2-446a-8e59-e3b1470da811 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Instant neural graphics primitives with a multiresolution hash encoding

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.863027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b52f37590edf6e09b6919608a97a57cb3468bb31adc71fe7b845b0c4c28d955c

Observation 66c0c6c4-a3b1-461d-aba6-0e5796e8b469 · outbound

This paper cites Go-slam: Global optimization for consistent 3d instant reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Go-slam: Global optimization for consistent 3d instant reconstruction,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.864788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2deb5433345bb82caae4bf4b6bb77302112d4f2891c98a7f1931bf28f14e3c86

Observation a6d81c41-8109-4633-99ac-199b31c1a450 · outbound

This paper cites Hi-slam: Monocular real-time dense mapping with hybrid implicit fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam: Monocular real-time dense mapping with hybrid implicit fields

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.870118Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:4193f7b2a2acae4dc1f343c2271b094840a0cce5a5fca1b2aabaa5165fe19b54

Observation 1660a136-b940-42d8-a669-956d54334b54 · outbound

This paper cites GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM

Reference 38

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.616421Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:debef7c9b0e2c506daa08ad17efa994c17def9e1597ff52c234cecfdbf8900b6

Observation 5610e418-9229-459a-ab06-f03cb495e2e5 · outbound

This paper cites Grounding image matching in 3d with mast3r,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Grounding image matching in 3d with mast3r,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.833850Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e9b16cc77e120fa2d7ef8b650a8b02725bf84caf8369b091205c2c0f68621421

Observation ad05a6c9-635f-416b-9e7f-443de5f4be23 · outbound

This paper cites Vggt: Visual geometry grounded transformer.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt: Visual geometry grounded transformer

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.882964Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:904c14e87b96e54839fdbcb9ccf3aef55df86f35ebd29db4432fa39ba6b99e61

Observation 49b8d113-3c71-4c7b-a631-14a9a7792190 · outbound

This paper cites Depth Anything 3: Recovering the Visual Space from Any Views.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Depth Anything 3: Recovering the Visual Space from Any Views

Reference 41

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.622160Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0942873a68da7bd6788f4ccfd35708da97cb1e732684985a274beb9e072695ed

Observation 7b9ce7d5-f5b3-4559-ad07-74097a3097f7 · outbound

This paper cites Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.854646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5c63c858133c9c661f93b194ba58f1e216074a21f023d92ff9aaf731e52b9235

Observation db9d829e-be29-4034-916a-5627601ba87c · outbound

This paper cites VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences

Reference 43

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.613870Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e0b93aab62491306662db73b629bccff22fee3a4c002e79b45421ceba64ffb21

Observation e6f2f9de-4116-420f-9002-5d2dd9c1e6a6 · outbound

This paper cites VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency

Reference 44

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.624887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:dc6d8aa20dad14c98c7f3aaa0f460da320a93882cce87ba6038226e417f0f175

Observation b3b70498-74b7-4f6e-a1a9-1023b2ef7b6e · outbound

This paper cites HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models

Reference 45

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.629930Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f00941e6f0cf7e057927bf071673034978c140db71fd844d952fe83b21b4a2f7

Observation 9224de72-897c-424c-8a3a-efd464519462 · outbound

This paper cites Gs- slam: Dense visual slam with 3d gaussian splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gs- slam: Dense visual slam with 3d gaussian splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.852893Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c9b5cf4e3063c972a95331a8e97204f3b3197593f8f3b13f55e7b82a6b1ae33a

Observation da71e23c-a769-4807-8ca7-7808ef175d4f · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splatam: Splat track & map 3d gaussians for dense rgb-d slam

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.856484Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:aaf3fc6a6c2a8c7bd632d0bce990716a2afe47b6cbc189893bb1aa61d815e590

Observation 5c73b70a-c840-493c-ae5b-33a66f470307 · outbound

This paper cites Gaussian splatting slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian splatting slam

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.884987Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f9a0cccc075e61674390dc5671ce5e6c121f9bb6c5ba134bb412c91d6d88d3d8

Observation f6482d47-292d-47dc-8c00-2245dacd8b17 · outbound

This paper cites Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,

Reference 49

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.619639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cc6fdc7d26ab36d2537b147d69a6d9785aa5224d05d6c2f808fa273f6da0711f

Observation 6d2cb0e2-31d1-4d9e-8b7c-fb543ca23311 · outbound

This paper cites Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Reference 50

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.605924Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6cacdf1334fae501b8bf1637da4d26a440f4f6d69b8a33a1dda559186f90ab6c

Observation 49dac1a7-46f6-42e1-803b-eef0d97df0fd · outbound

This paper cites Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.888747Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3655159260f87c4f34ba97484026a726bcba8b87334cadf482ae501ed1c4fc82

Observation d2e2a407-adb0-456e-b62e-45c92141c1ad · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.839647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:fabc5cbba400eecb98109e480f150b621aba21dc1fcd4359fe34e218bac08386

Observation ae8d581e-0279-444d-b0b5-cdb1ff8e036d · outbound

This paper cites Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.841610Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9242588faa60c3fde9778ce1882c53e9e4ad82d022b220fe5d33af8c8dff5013

Observation ce15c262-f2e0-4032-b433-3b5d58e485a8 · outbound

This paper cites Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.921359Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:26847e31c359939826696350fdbdc882b1cf06e200163801bc96aa7a55a022ce

Observation 9842c689-7a09-4c49-b8b4-cdfc0d36578f · outbound

This paper cites Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.850626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:56d81341f14189b51521bff9e4ea1dc149e978998eb3033bc9619ab012ef429b

Observation 17ec2526-5c83-46d8-a866-18b2ae5706af · outbound

This paper cites SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.847110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:31627cefe85fbc2394f8dde16c28bc9b641b5140b4ea61c25bc92c4ab7dd7231

Observation 674be6cf-6bfa-4f82-b286-9c8fcd7bca6f · outbound

This paper cites Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.837869Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6d09b6d5b5041b2e2d95dee31dc5ca52161821c1978de8074d916d2d941c36d5

Observation f05fcc2f-626b-4757-95ea-79d5d2a73232 · outbound

This paper cites Splat-slam: Globally optimized rgb-only slam with 3d gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splat-slam: Globally optimized rgb-only slam with 3d gaussians,

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.868417Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ff2521cc0050a4df2162bc84e78073ca2af28a2e2af6fb001fb8e04c321b9c4a

Observation d8ff14e9-d611-443c-b734-19fffc66812e · outbound

This paper cites Droid-splat combining end- to-end slam with 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-splat combining end- to-end slam with 3d gaussian splatting,

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.903919Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:003e520a76866b4d67827a38a4cc6ae7acfd4c44bf42f6e30a28b10b01967d33

Observation 1abc80cb-84d6-4f43-b255-45965e8dee5d · outbound

This paper cites Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.907380Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3bfa9e5a7f46468e35d69412486db8dd0070ffa955d7462bdfe310ef722924b5

Observation 0388bf4e-327a-4064-b36e-cf344c64dc67 · outbound

This paper cites Direct sparse odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Direct sparse odometry,

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.908888Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:345c8f30b7c290086d9b4919f25801a9673ce68c868e9d3458a4d6d6a34ddc12

Observation 8443fcb7-d5f4-447b-bc69-6d53d24c4f17 · outbound

This paper cites Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.914203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:72c49298763b4408793fca0ab69b9f173ec2e60c7a3cf6d48481f5acf0b1b83c

Observation 43d16350-1723-42f8-9c14-1c70c4f74f4d · outbound

This paper cites Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.937529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:668943ecaca67421121fd1bd33dc181dcaafdbfe51aec3c932a1082886e3c27f

Observation 5dc34281-89f8-4539-94cd-c510f4b523d2 · outbound

This paper cites Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.835667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:50d1852fd3917e4b3d84926dcdd4645004377719e678dadaca25f0aca308cb34

Observation ecd36e61-75db-4494-bc01-5b0efaab72f3 · outbound

This paper cites Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.848998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:413692e12a82a9d84b96223ec0d3618f10562c5e7e2a4693ba797d6c8f660ae5

Observation 15f964a2-c676-4101-9665-f92c979148b5 · outbound

This paper cites Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,

Reference 66

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.603639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:22524c06586390dd6fd5b398f36abd832402114e5c129dc43fdc0db27919907d

Observation 54f27b87-03b4-4017-a5d6-271c3b2b9221 · outbound

This paper cites Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

Reference 67

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.642294Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:076887c915c600dbe8f9704652fcdc675de516d8ff9671599c5f22e42d592aaf

Observation de05df8c-ec8d-43cb-b9d1-1c80e09025cd · outbound

This paper cites Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.953576Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f51a0d9750453fb00bf99514e75564c7fe8c2c090eba023ad9474d1caa69b665

Observation 0b171058-c353-4204-bb56-1b61efae0f3a · outbound

This paper cites GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure

Reference 69

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.627322Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9aacda6eda3eb15e700e485af3881d2d38ce3e40a6b35edb73080abcb34c54aa

Observation 8cd7a40a-0800-4463-93ee-e0feaddd3484 · outbound

This paper cites Vigs-slam: visual inertial gaussian splatting slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vigs-slam: visual inertial gaussian splatting slam,

Reference 70

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.639988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:20627799f7c8faee947bd5b28f1c87bb8790352135df1912657a0cf658025eda

Observation 0864d9fc-fc84-4fcf-9986-1e7b4ab4abc9 · outbound

This paper cites Globally consistent rgb-d slam with 2d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Globally consistent rgb-d slam with 2d gaussian splatting,

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.896449Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:25d3d0e234466191f1906bddb422660aff93bc6f7c648ee5db7562bc624663eb

Observation 5fba49ff-9a72-46b8-bbc0-e1d7b6f2289a · outbound

This paper cites Ewa splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Ewa splatting,

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.898340Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cb478d28bf7737a7639f6f774cc9c5545c8a2e5b790e4da13af71b2f2ce8cfb5

Observation f161684f-fa0e-43d9-a700-6cf39564fc00 · outbound

This paper cites Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.900306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b2af6f5f53453d69690f4e26d35168845a343287add838c43585d128efe23429

Observation 53e4365c-35a4-407f-b473-278494749dd3 · outbound

This paper cites Truncated signed distance function: experiments on voxel size,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Truncated signed distance function: experiments on voxel size,

Reference 74

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.890726Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:30a41b96091c1864d8842a8df8af08f843d80b506d3320634a3c106b00580c69

Observation 67bf3798-a2df-4a54-93de-c8f7ec032afa · outbound

This paper cites Adam: A Method for Stochastic Optimization.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Adam: A Method for Stochastic Optimization

Reference 75

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.632377Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2780bd9187d82ece238f6c5d67c0f65852ce413f88b9fe430dbccaa6e758f439

Observation a8bc3309-4903-4648-a352-5e2a442cecb1 · outbound

This paper cites The Replica Dataset: A Digital Replica of Indoor Spaces.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM The Replica Dataset: A Digital Replica of Indoor Spaces

Reference 76

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.637450Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f2fcbd7524166a11936208cb92303969b8dd9fa1bcf6d2c98a4b41c8bec846ed

Observation 39765cc6-d812-4fd7-b217-546942c06a48 · outbound

This paper cites Scannet++: A high- fidelity dataset of 3d indoor scenes.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet++: A high- fidelity dataset of 3d indoor scenes

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.912304Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:022d5a30d19d95907bd10ecf56a6fc307d47ba263b064047c0fe4232f4c36549

Observation 2ed2511b-6532-4a66-8ee9-e305b2d58069 · outbound

This paper cites Scannet: Richly-annotated 3d reconstructions of indoor scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet: Richly-annotated 3d reconstructions of indoor scenes,

Reference 78

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.945005Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0cb4b67913f86f857b3cacf0c175d1be6f79105cc45a70138aa4c3958c9ba5de

Observation 0a7ff466-d8db-444c-8ad2-0153d908be2d · outbound

This paper cites Large scale multi-view stereopsis evaluation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Large scale multi-view stereopsis evaluation

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.875633Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0d8cf3fb8ae9ac0100686fd8c94b08e8921761f82e4741161bfd0092c99ada44

Observation 2e81c752-9bc0-4155-a09b-22e44d9cda2b · outbound

This paper cites evo: Python package for the evaluation of odometry and slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM evo: Python package for the evaluation of odometry and slam,

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.879341Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-06T06:34:29.942622+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:839f1a38ef2a65afdbc2d24d1de779b1cffcb7457af40ee1003766afd23aed77

Pith citing papers

No inbound Pith citation observations are available.