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Paper Citation Record · LEDGER

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts

As of 9 August 2026, this Paper Citation Record lists 52 of 52 outbound references and 0 inbound Pith citation observations for arXiv:2607.10187.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.10187 v1

Coverage vector

measured 52 of 52 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-14T13:40:35.277421Z

measured 52 of 52 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

52 of 52 outbound references displayed

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External citation measurements

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Outbound references

Observation 36c12b39-9d94-428f-b33c-244af0eb5e1b · outbound

This paper cites Formal abstract design tools,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Formal abstract design tools,

Reference 1

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Observation 350a17db-679d-4be7-b3ae-9d8864b3e75c · outbound

This paper cites I have no words & i must design: Toward a critical vocab- ulary for games,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts I have no words & i must design: Toward a critical vocab- ulary for games,

Reference 2

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:d8aca6ecfe71ca68c9f04311c814d1f08c5eb58d02d36bfd038a2555e67adf43

Observation 9dc9504a-3256-43c5-b6c0-a708e7cafba4 · outbound

This paper cites The case for game design patterns,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts The case for game design patterns,

Reference 3

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Observation aebb0e51-e807-4edc-b2ae-3d951f710fe0 · outbound

This paper cites Future design of accessibility in games: A design vocabulary,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Future design of accessibility in games: A design vocabulary,

Reference 4

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:9f12342e29515f8203d59d5bfb04778b65382cf71e8baef0550a6634b4d704f5

Observation f13c1c79-dc39-410c-b199-1da55f8e23ff · outbound

This paper cites Why video game genres fail: A classificatory analysis,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Why video game genres fail: A classificatory analysis,

Reference 5

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:e7ceb37ef3506563265e4ce55bafcf33d97b6a0612d2ffa41833bed42beaa384

Observation f3cea7de-e374-4b17-b5b2-8637de9b0368 · outbound

This paper cites Video game genre, evolution and innovation,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Video game genre, evolution and innovation,

Reference 6

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:c3d171243ea3dcc656ffe532b6d5854b8b73d623a03af00604a11c4c4bd22ddb

Observation 921e4ed6-693e-43dc-8114-ab0b02b0c147 · outbound

This paper cites Juul,Half-real: Video games between real rules and fictional worlds.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Juul,Half-real: Video games between real rules and fictional worlds

Reference 7

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:6ecd05eb605bfec07b37d4783e5adba594b0bedaadb918d730a062fc1133864b

Observation 4e01777d-86e2-4fd2-94f8-549ec54d536d · outbound

This paper cites Goal playable concepts coupling gameplay design patterns with playable concepts,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Goal playable concepts coupling gameplay design patterns with playable concepts,

Reference 8

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:ba3fd41374a4455eb0ac43dac6ab0b7617661bdd5afd0c7092023844be5cf3ea

Observation 0898d82f-2452-48a6-8f40-913f3eb3f2a5 · outbound

This paper cites Bjork and J.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Bjork and J

Reference 9

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:9782577c7bac730d63f8b8806c6241ce3f92c1a86ac4820c28109fa69644dce2

Observation 86a51701-3d6d-43da-af96-4b2babe90f3c · outbound

This paper cites Game research methods: An overview,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Game research methods: An overview,

Reference 10

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:bfc4175ba1cd7462fccc39a9e5f34408a0ddfdd07a56c3e037020988189d8f4c

Observation 9ee8998f-2fbb-4405-b0e1-a4272b1c3479 · outbound

This paper cites Evaluating Large Language Models Trained on Code.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Evaluating Large Language Models Trained on Code

Reference 11

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:1009f12466432a4ecc95670c070d4624f1a428b76d8544fad2e574c17b31b691

Observation 332a93d0-d017-4241-97d4-852ee64c477c · outbound

This paper cites Program Synthesis with Large Language Models.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Program Synthesis with Large Language Models

Reference 12

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:67606db466235d8e1bf780a09e813aa35376bce1ed44f502c9032e8a07814fdd

Observation a683f2ed-dbab-43b2-b541-e8339273f8d4 · outbound

This paper cites Beyond synthetic benchmarks: Evaluating llm performance on real-world class-level code generation,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Beyond synthetic benchmarks: Evaluating llm performance on real-world class-level code generation,

Reference 13

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:bc738c3781a303a6009e315a05c3b3d8d7cb0d4d0c772aa73a542b7f1fde8584

Observation f1c23d23-b248-4ceb-8b35-5a3da5f38b47 · outbound

This paper cites A survey on large language models for code generation,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts A survey on large language models for code generation,

Reference 14

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0dad5added5520774d2af4b87bb79259948d10bcf9f03ec0f06e78ee5bd33677

Observation 6521751f-f3d4-473d-9815-125479999a43 · outbound

This paper cites Swe-bench: Can language models resolve real-world github issues?.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Swe-bench: Can language models resolve real-world github issues?

Reference 15

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:5c72d128020e087edecc0029a265e64bec4d7fb1338a5a8751f06aaa2193309e

Observation 19eaf10b-03dc-4f4c-91ca-a23c38757b63 · outbound

This paper cites Shaker, J.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Shaker, J

Reference 16

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0f67aa7043b545c17237c40c498a67e7ce4aa96615c79449bbb5f927e62db2e7

Observation 39566c2b-fcc1-41a4-a992-315e04e44e6e · outbound

This paper cites Search- based procedural content generation: A taxonomy and survey,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Search- based procedural content generation: A taxonomy and survey,

Reference 17

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:eee716b261c440b12523423a53b02b9a0440603fd0676a059d4ca762a47b9fea

Observation a00dcdb3-4fa5-47e0-894e-a61b17e35948 · outbound

This paper cites Procedural content generation via machine learning (pcgml),.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Procedural content generation via machine learning (pcgml),

Reference 18

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0b33fc4cb5edbed1343ec00290aa63e1ed46a78d3369d669b0667a1cc9f57c6d

Observation 2cb44d8d-b4b3-4d63-83b6-83111e051cc6 · outbound

This paper cites Large language models and games: A survey and roadmap,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Large language models and games: A survey and roadmap,

Reference 19

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:a174f98a76a7ef9ee77df3a51604879cbe2ab4f4049b96348f9d1db4b9404794

Observation 691e1a0e-5142-456b-a25d-15d67abb8810 · outbound

This paper cites Level generation through large language models,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Level generation through large language models,

Reference 20

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:09afd8a4e27fef835500b420f46d7281103f8e7e1d41805bf5069e5fddbdbeaf

Observation 23672910-d918-4b23-b298-3bc636b94f79 · outbound

This paper cites Mariogpt: Open-ended text2level generation through large language models,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Mariogpt: Open-ended text2level generation through large language models,

Reference 21

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:c0b21548f287aeee257943f784441b7303ce51803cb696e89e14cc15d30d50cd

Observation 59ec2de2-48aa-4a44-bd22-a298caa2b53a · outbound

This paper cites Procedural content generation for games: A survey,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Procedural content generation for games: A survey,

Reference 22

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:09cf437ab15cebac3004347c41bd4cfa4cbe6ef22ef412ea26a8edb8b39060cc

Observation 94a8da63-f5f1-46c7-be29-adb0faede266 · outbound

This paper cites Barney,Pattern language for game design.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Barney,Pattern language for game design

Reference 23

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:b116f87dc87d091f9c6ace7567ee03140af17589811c4a5cf4985d7bab8970e4

Observation 046aec75-10f3-49d3-a283-7fa378af2afb · outbound

This paper cites Towards an ontological language for game analysis,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Towards an ontological language for game analysis,

Reference 24

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:d34d3ab18e79ea9a8f875621ab9db6ace5411f1cc391a2fd6de4f96b32dfccc7

Observation 0da6c0b9-b0f1-4ba2-8117-853cf1013b9d · outbound

This paper cites An ontology for videogame interop- erability,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts An ontology for videogame interop- erability,

Reference 25

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:dac53d765ad6428d1de9399b7cbf36181707ff0dd650398abaaaa67856d05fe6

Observation 75480954-9536-46e3-8301-eb8b3b73e58c · outbound

This paper cites Modeling the video game environment: the videowl ontology.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Modeling the video game environment: the videowl ontology

Reference 26

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:bfd1199f4878327e98f010ebfc851bc6ad4a00e07ecd4cf125c0cca2dd7cb04f

Observation 129473ab-3e71-476f-af45-54afc7b2fb5d · outbound

This paper cites Towards a video game description language,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Towards a video game description language,

Reference 27

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:91d09c36e67d342ece2671c30271b13988de66051e91753d01e4dd1fc4c7534a

Observation 4a296362-cec1-4ec6-8ee8-4431e2967f97 · outbound

This paper cites General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms,

Reference 28

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:54d5c5a85dc83cd3516022ed56fa1ac981af39eade70bf47ee56c8d979569502

Observation bfb7cef0-87c7-4371-b88d-39cdeb2fb494 · outbound

This paper cites Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate

Reference 29

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0d9e5891ad4cf1c60a44aae6513f77d1540433e7dc503eea4bc7543eb0c7c428

Observation 355c5cfd-1815-49f6-ab5e-b31a28d8031b · outbound

This paper cites 37 million compilations: Investigating novice programming mistakes in large-scale student data,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts 37 million compilations: Investigating novice programming mistakes in large-scale student data,

Reference 30

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:34d07982a964c6d7c2d20fe2340ce7a3a90a5080fcace939d34ad920e0cc6050

Observation 56933d72-b5c6-464a-8f21-f4c5ae1e3ec4 · outbound

This paper cites Do enhanced compiler error mes- sages help students? results inconclusive.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Do enhanced compiler error mes- sages help students? results inconclusive

Reference 31

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:2d11a3b4d694b3e31cd0162865e4ee2a1d554c116e36b7faab7ee5de1733f505

Observation 2b2d9f65-0613-45f2-820c-9c9e3b2d6952 · outbound

This paper cites Bugs in large language models generated code: An empirical study,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Bugs in large language models generated code: An empirical study,

Reference 32

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:dac08d1075ac530056811e56a01faa86ed83818e5e95e66d1858a74ae5dcad22

Observation 49897367-f160-410e-aa17-f2e583f4fc0a · outbound

This paper cites What is wrong with your code generated by large language models? an extensive study,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts What is wrong with your code generated by large language models? an extensive study,

Reference 33

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:4a866d4984a9854ec7d12ca672b13e68bd25c960233489fe5e1b7b20d380dabd

Observation c67632d1-eee7-4cfe-b397-4eaf0de6fe89 · outbound

This paper cites A review on nlp zero-shot and few-shot learning: methods and applications,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts A review on nlp zero-shot and few-shot learning: methods and applications,

Reference 34

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0442225c060e91bbb940f9cca1123dc429a079c3522b78a6d4b289f8926ce825

Observation 838a6241-68c8-49dd-9970-4667ed6c9a18 · outbound

This paper cites Qwen2.5-Coder Technical Report.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Qwen2.5-Coder Technical Report

Reference 35

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source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:4e68f315184e98ecf08e3e0ff05daffa80f8865e4983b497193ca5320db65ac1

Observation 656c9222-542c-47ed-8285-4f8c2667d7a2 · outbound

This paper cites DeepSeek-Coder-V2: Breaking the Barrier of Closed-Source Models in Code Intelligence.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts DeepSeek-Coder-V2: Breaking the Barrier of Closed-Source Models in Code Intelligence

Reference 36

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:f7bc83f76fc1a055e51908c0a1e10ce1bfcb9f2e49e6f5acc7dac6457bad9d33

Observation a65bba6a-7b8f-4b53-9061-1830d45706cb · outbound

This paper cites Qwen3 technical report,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Qwen3 technical report,

Reference 37

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:35a6da2829cd18122f4b6c28b040c41696ac2e3c4b4163806bf6dbb450aee237

Observation 448a8175-4e84-4f17-b6c7-ec47e19b3d80 · outbound

This paper cites Hygienic macro expansion,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Hygienic macro expansion,

Reference 38

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:1d151a934f810381af314e0123894941e5331d3d4e2aadd1498456cc54710508

Observation 1a7b8da2-75bb-48ed-bfdc-cdcd1ff8e914 · outbound

This paper cites Washing behind your ears: Principles of software hygiene.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Washing behind your ears: Principles of software hygiene

Reference 39

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:9387135c7c3d86892869d2ceb07e59d20e810764dd031e9497d21d23d23a80b3

Observation 57245cb6-1cd3-4c8e-99c1-c814d7d8e95d · outbound

This paper cites Let Me Speak Freely? A Study on the Impact of Format Restrictions on Performance of Large Language Models.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Let Me Speak Freely? A Study on the Impact of Format Restrictions on Performance of Large Language Models

Reference 40

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:03fcda45eac1a27490524523b61d339717ff45b98a372bbdf956386b20a1eb79

Observation f2165935-4acf-4064-87b6-9c29917e873b · outbound

This paper cites JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models

Reference 41

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:9b9651763ef73f9ae95d5cd3577d8a3d845e04112bd21c2464c650a0fb1956fc

Observation d35d4e38-af1b-41bd-842e-cbe42d75929b · outbound

This paper cites Docprompting: Generating code by retrieving the docs,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Docprompting: Generating code by retrieving the docs,

Reference 42

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:c2217d7f54fe72b6ade30cc1cf4b9ef16e9412926c6bcedd8635bda18a5986c3

Observation 23838c8e-ab1d-4362-b8b3-f6c5770e4c5a · outbound

This paper cites Self-planning code generation with large language models,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Self-planning code generation with large language models,

Reference 43

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:40204c03f958e412ea4e4b424b71b78239a4fa8f945fcc63cc1834b5b9fc0def

Observation 8807e823-a24e-4108-a426-f86b718fa6e8 · outbound

This paper cites Grammar prompting for domain-specific language generation with large language models,.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Grammar prompting for domain-specific language generation with large language models,

Reference 44

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:14cdd3e88119197487dae73b6f41f9dfb936bcea243dbdd1df6acf641d23e542

Observation 062f814b-a192-48e2-9db4-b5c2775184f3 · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 45

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:9eef343bde19a0f1d314837b22f6063a2624629dc3eeadc0b88dfdf68982977b

Observation fc560afa-ed38-482f-93d5-a710f9d94604 · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 46

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:a025fd2b35033de91f5453ee8689297f7fc76f43672ae08efa1903daffe1be88

Observation 836214b0-1679-4858-9d31-80b490d8af41 · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 47

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:97c00f20529d9611ae6ab96bade81068f3beec99e38ed691cf766f1e05c21fc5

Observation 21823590-d602-45df-90ea-b5b784cf03bc · outbound

This paper cites scene" | string.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts scene" | string

Reference 48

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:2b380deea1b3657c54d6afc8fb6cd62ead05623e64df37cd23fd8952168b0d27

Observation ed3c6b9b-a2d9-4e8d-806e-735f619651da · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 49

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:bb0f9fd4bd36670dc7724562e68f5d49cded30e3b3a1360aceb7beed1eecfdab

Observation 8c2f4b1c-b9c7-4bbe-a021-14d31835eb60 · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 50

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:8438861d8f9b5b0291d15149d5dfb414d9d2108646575cf869492a9282338274

Observation 22a8fadf-e6dd-44a9-a5a2-64000b5bf589 · outbound

This paper cites an unresolved cited work.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts Unresolved cited work

Reference 51

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:0f32adc7e25efd2c89a355d4ab0459eaafddcb2190fb98c155a3e2c800167b70

Observation 919a6d02-304f-4bb2-bc52-7e5c7ac22452 · outbound

This paper cites direct_code.

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts direct_code

Reference 52

Resolution
unresolved
no resolver link, observed 2026-07-14T13:40:35.277421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T13:40:35.277421Z digest=sha256:a775adc0d5e05f3ba89e66e9f4f6a97d28ebe56179b4a337b327ae3fabaccae7

Pith citing papers

No inbound Pith citation observations are available.