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Paper Citation Record · LEDGER

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

As of 8 August 2026, this Paper Citation Record lists 13 of 13 outbound references and 0 inbound Pith citation observations for arXiv:2607.25921.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.25921 v1

Coverage vector

measured 13 of 13 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-01T01:10:26.473966Z

measured 13 of 13 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

13 of 13 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved13
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 9fa1b2c0-c25f-47fe-aa0f-43ac2fe58601 · outbound

This paper cites Go-explore complex 3-d game environments for automated reachability testing,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Go-explore complex 3-d game environments for automated reachability testing,

Reference 1

Resolution
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no resolver link, observed 2026-08-01T01:10:26.236854Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.236854Z digest=sha256:015e32fc76aa09ae7d3fcc48875decc29499a83e08e8433f1e42527fede08d63

Observation 73598050-1020-4a7d-bba6-de328e02e268 · outbound

This paper cites Using reinforcement learning for load testing of video games,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Using reinforcement learning for load testing of video games,

Reference 2

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unresolved
no resolver link, observed 2026-08-01T01:10:26.242154Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.242154Z digest=sha256:1014ffa170da9c867cad8b79e249a54f173ac07d46a5b7ade76fae7dd77625c6

Observation ecce997c-faad-4c55-9685-31511257398d · outbound

This paper cites Behavioural Cloning in VizDoom.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Behavioural Cloning in VizDoom

Reference 3

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unresolved
no resolver link, observed 2026-08-01T01:10:26.247038Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.247038Z digest=sha256:4e341644c43596c5d48de658ae36227454ea2d2b4e58b7615c048fac56f36629

Observation 5d16c2c8-3557-4a9d-ac5e-52646edf382c · outbound

This paper cites Robust Imitation Learning for Automated Game Testing.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Robust Imitation Learning for Automated Game Testing

Reference 4

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unresolved
no resolver link, observed 2026-08-01T01:10:26.252122Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.252122Z digest=sha256:ff3eb3ae481ab5207eeadfc3f22d738713ef2ae0e3c9197c528d64de57095109

Observation 56b1054c-5e09-45de-88e8-f5e810871346 · outbound

This paper cites Learning rep- resentations in video game agents with supervised contrastive imitation learning,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Learning rep- resentations in video game agents with supervised contrastive imitation learning,

Reference 5

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unresolved
no resolver link, observed 2026-08-01T01:10:26.257589Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.257589Z digest=sha256:436abc0c82cde4d25a957662b3f17c46d8f4b89413eeb7670ac282fc3eb13833

Observation b3bc08ae-576d-40c4-bc59-6b6ad2be1554 · outbound

This paper cites Astrobug: Automatic game bug detection using deep learning,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Astrobug: Automatic game bug detection using deep learning,

Reference 6

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unresolved
no resolver link, observed 2026-08-01T01:10:26.360093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.360093Z digest=sha256:2291f7512c232376e483425581c43ef5f4cc9a232ab76036eed09fda43448525

Observation 1ce4dfcf-9a72-40e2-8bf9-9349fde2d0fe · outbound

This paper cites A state-aware, hierarchical deep learning framework for automated visual glitch detection in games,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA A state-aware, hierarchical deep learning framework for automated visual glitch detection in games,

Reference 7

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no resolver link, observed 2026-08-01T01:10:26.370580Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.370580Z digest=sha256:eced352bf21281c34ad49a9ecc291881fdbded1c2fda140216d54c6c03903b90

Observation ce69c499-453c-40be-8ba2-d39597522c55 · outbound

This paper cites Vision-language models for vision tasks: A survey,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Vision-language models for vision tasks: A survey,

Reference 8

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no resolver link, observed 2026-08-01T01:10:26.382519Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.382519Z digest=sha256:80fb083bf4205fb0e32ebda8955e3c7e87cb257198331cca4e8cc30c725b45c3

Observation bbe63ab3-f848-4a3f-ad2a-90cb38fad789 · outbound

This paper cites PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos

Reference 9

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unresolved
no resolver link, observed 2026-08-01T01:10:26.404021Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.404021Z digest=sha256:aa4cafddd0a1afea883029a3324139215ddbc26520bacb97313b0a6485a13097

Observation 91c8ead5-ca43-4b41-a3a0-6317789a16d6 · outbound

This paper cites VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance,

Reference 10

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unresolved
no resolver link, observed 2026-08-01T01:10:26.421407Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.421407Z digest=sha256:b646ae9cd5ee7d6d4aad66283d25287a533da8cd75eef15f045fc3421920506b

Observation 862eb4cc-fa1f-49b1-a037-df81d54ec003 · outbound

This paper cites Resp: Reference-guided sequential prompting for visual glitch detection in video games,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Resp: Reference-guided sequential prompting for visual glitch detection in video games,

Reference 11

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unresolved
no resolver link, observed 2026-08-01T01:10:26.438044Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.438044Z digest=sha256:026bcb2ff1f438d92fb3f6586610d739133e3cb25ad8a6dc0cc44422faf49f3c

Observation 55b95cec-cebe-4db5-a1d9-9d9b306ce5eb · outbound

This paper cites Bayesian optimization-based search for agent control in automated game testing,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Bayesian optimization-based search for agent control in automated game testing,

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-01T01:10:26.456098Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.456098Z digest=sha256:f608de804156dac73b1d001380a660deb422862b878ca06e4137fe6a269475be

Observation 1389e7c8-9a5a-4942-a5f4-5fda93399f93 · outbound

This paper cites World of bugs: A platform for automated bug detection in 3d video games,.

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA World of bugs: A platform for automated bug detection in 3d video games,

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-01T01:10:26.473966Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T01:10:26.473966Z digest=sha256:905ddb8f673171005ed8dc9aef597ac1e13c73c43051fbaae12ffb2156b7df7f

Pith citing papers

No inbound Pith citation observations are available.