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Paper Citation Record · LEDGER

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds

As of 17 August 2026, this Paper Citation Record lists 62 of 62 outbound references and 0 inbound Pith citation observations for arXiv:2608.00463.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.00463 v1

Coverage vector

measured 62 of 62 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T15:24:02.218099Z

measured 62 of 62 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

62 of 62 outbound references displayed

  • verified exact2
  • verified fuzzy53
  • unresolved7
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation e20da344-c2f9-400e-a6f7-6fe95ef288e5 · outbound

This paper cites 3D gaussian splatting for real-time radiance field rendering,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds 3D gaussian splatting for real-time radiance field rendering,

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation b3ccbd8b-30c3-4a93-8c1f-5eb9e6055b0e · outbound

This paper cites DreamScene360: Unconstrained text-to-3D scene generation with panoramic gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds DreamScene360: Unconstrained text-to-3D scene generation with panoramic gaussian splatting,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.923709Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 103948ee-1ccf-40a4-bf8d-4ff7ea6019fb · outbound

This paper cites WonderWorld: Interactive 3D scene generation from a single image,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds WonderWorld: Interactive 3D scene generation from a single image,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.913948Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:01.995286Z digest=sha256:99c5ae3c1e0e1e636bb143c28f3fdca716ef5279e399227bd81bc918c944ea66

Observation c03191d3-fcbb-40c8-8cbb-ef768978c084 · outbound

This paper cites 19, 2026.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds 19, 2026

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.903969Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:01.999409Z digest=sha256:6a64c20677e1c278402c8ab57e4d0399f27e19a2c125a0da355531f3ad556a3f

Observation e171de73-dc1c-4d07-a69e-2cd330f75bfc · outbound

This paper cites AG2aussian: Anchor-graph structured gaussian splatting for instance-level 3D scene understanding and editing,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AG2aussian: Anchor-graph structured gaussian splatting for instance-level 3D scene understanding and editing,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.894321Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.002869Z digest=sha256:cd3015378f96997ed3bfc350c7b25670975945411b062ea6a69de4b374ef1f26

Observation 997ec9fd-8377-4541-a800-182ecd82f2a9 · outbound

This paper cites PhysSplat: Efficient physics simulation for 3D scenes via MLLM-guided gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PhysSplat: Efficient physics simulation for 3D scenes via MLLM-guided gaussian splatting,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.884629Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.006579Z digest=sha256:089e98ea9efa9e302a3a9e8fc7f708070837a961e529bda37da1746a4a610b42

Observation 893143a3-5894-4c7b-bab6-23fc58e1f92c · outbound

This paper cites an unresolved cited work.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Unresolved cited work

Reference 7

Resolution
unresolved
raw_fallback, observed 2026-08-15T15:24:02.876236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.010121Z digest=sha256:75e5daa098b5d411ac87f68aaf24fad70a5e8066054ea8a72e538f32dc18a856

Observation 428179b7-2968-41dd-a0a7-4961e39fec64 · outbound

This paper cites Spatialized audio rendering for immersive virtual environments,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Spatialized audio rendering for immersive virtual environments,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.867858Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.013410Z digest=sha256:ffe432c4c12a7e077125476ae44dd77af8c4ec3002e8a6ad9537c1886961443f

Observation 90f8ea17-06dd-4911-b2dc-ae5fec4d95f7 · outbound

This paper cites Sounding that object: Interactive object-aware image to audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sounding that object: Interactive object-aware image to audio generation,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.859187Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.016675Z digest=sha256:b8c74e53c0e0659b71c34ae39fc1c2dfdd8ceeb935f8192e4bc01c524ead1a50

Observation 466c57be-c6c6-441f-9c80-69455de02fe0 · outbound

This paper cites SEE-2-SOUND: Zero-shot spatial environment-to-spatial sound,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SEE-2-SOUND: Zero-shot spatial environment-to-spatial sound,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.849914Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.021036Z digest=sha256:ca54269cb5fd2ce4c52607af369452c9a5864fc940273ad7059ddda0c9250178

Observation 9a63a2d3-920e-4f29-b454-0730a839129e · outbound

This paper cites OmniAudio: Generating spatial audio from 360- degree video,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds OmniAudio: Generating spatial audio from 360- degree video,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.840118Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.025063Z digest=sha256:983c63d17a3e0614656195082678b59158aa99ca33d1b58ba578f41adcea84c3

Observation 0bc4a919-6c98-435b-b527-2de4b9827f8d · outbound

This paper cites Visual Acoustic Fields.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Visual Acoustic Fields

Reference 12

Resolution
verified exact
local_arxiv, observed 2026-08-15T15:24:02.373930Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.028590Z digest=sha256:bb44015afd24705318fc7f38f556bbf7a349e9c18bbe43ed788226f364adc491

Observation 6976fcf2-2015-4cb8-b707-07c02441d55d · outbound

This paper cites Sonora: Human- AI co-creation of 3D audio worlds and its impact on anxiety and cognitive load,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sonora: Human- AI co-creation of 3D audio worlds and its impact on anxiety and cognitive load,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.830114Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.032399Z digest=sha256:11d6017636c696b8985b3dd6fe4373aa93b2acbdd65922c9e18f337dbfd06c99

Observation 1bfc02af-4e36-4173-93b7-2453ca7df62b · outbound

This paper cites SonoWorld: From one image to a 3D audio-visual scene,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SonoWorld: From one image to a 3D audio-visual scene,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.820306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.035750Z digest=sha256:0de475d6d8210cdd19f73baaeb95d4e28d3a6246960f16a26bc38d0771d12647

Observation 87d1e26f-2dfa-454a-a901-9578e96c65a5 · outbound

This paper cites Gaussian grouping: Segment and edit anything in 3D scenes,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Gaussian grouping: Segment and edit anything in 3D scenes,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.810078Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.038923Z digest=sha256:60d18d824f0f96d216ee1e647e55c3361130834c243c13812bd895ae0a996a79

Observation 4ff327c9-65fc-4f02-b9fb-b3dba1cd8fc5 · outbound

This paper cites Object-based 3D audio production for virtual reality using the audio definition model,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-based 3D audio production for virtual reality using the audio definition model,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.800058Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.042400Z digest=sha256:9e199257dc9c15fa51b0ca4994e8f1bbc6c650ec84f113962e157763c72511cb

Observation a7bd38b1-73f5-4176-ac50-af234f01674b · outbound

This paper cites Qwen2.5-VL Technical Report.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Qwen2.5-VL Technical Report

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.045702Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.045702Z digest=sha256:975f60771cfe9f3cde6b2d3602f6c80fcebb36254e98f356255c9fc6736e1472

Observation 5d8a5188-0c6a-4b25-9894-543efd686d60 · outbound

This paper cites SAM 3: Segment Anything with Concepts.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SAM 3: Segment Anything with Concepts

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.049486Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.049486Z digest=sha256:cf2a0266afb3ee63c259a5ce5d554f49f56c846564c959377524d2a96d34a2d1

Observation d8122110-1695-4647-b1d7-9c35bd95f391 · outbound

This paper cites Stable audio open,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Stable audio open,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.789741Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.053799Z digest=sha256:adb31fcda9edff2985475100597051a6f262eb61b8a54c6431422818fb9fc15e

Observation 26c794c8-fead-479b-a02f-aa3223a76ea4 · outbound

This paper cites AudioLDM 2: Learning holistic audio generation with self-supervised pretraining,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AudioLDM 2: Learning holistic audio generation with self-supervised pretraining,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.780603Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.057377Z digest=sha256:1c1a246758a73503362164c6b35408e9be5b546c7ef97cc354d1080d03313933

Observation 77adee3f-667e-4aea-9823-dbc553d55ffe · outbound

This paper cites AudioLCM: Efficient and high-quality text-to- audio generation with minimal inference steps,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AudioLCM: Efficient and high-quality text-to- audio generation with minimal inference steps,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.771423Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.062093Z digest=sha256:39a2ac840af4f0c45385f54b9d483638852720bc7e73975dd7855f414e6b5405

Observation e4c6950a-b0d7-4f8e-8959-4fd3b769b366 · outbound

This paper cites FlashAudio: Rectified flow for fast and high- fidelity text-to-audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds FlashAudio: Rectified flow for fast and high- fidelity text-to-audio generation,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.762703Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.065642Z digest=sha256:b728ce4bbbd4644d3d098d4f9ae04c26563e441f1f516e2ef7a642d38f648c9c

Observation 62940b13-fcd5-4867-a1b9-826edd9bb296 · outbound

This paper cites TangoFlux: Super fast and faithful text to audio generation with flow matching and CLAP-ranked preference optimiza- tion,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds TangoFlux: Super fast and faithful text to audio generation with flow matching and CLAP-ranked preference optimiza- tion,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.752569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.069203Z digest=sha256:2a111f197aa23a40ef9c26ccbb3caee1d6d318952a914fd7583ea5286b4f6e3c

Observation 1b109280-b2bf-4a46-aa4c-c91ee12a81b9 · outbound

This paper cites Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.073129Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.073129Z digest=sha256:e72b058895a0466b71c143ea4cf842e825d5ca7b7bf7409d2e99bdd214fbecd7

Observation 279744d5-2d1c-4a33-9621-9be487734a91 · outbound

This paper cites Diff-Foley: Synchronized video-to-audio synthesis with latent diffusion models,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Diff-Foley: Synchronized video-to-audio synthesis with latent diffusion models,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.742324Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.077750Z digest=sha256:7d42e86b3c5615d6e12113d47067b2b41d93ac4cc8753d5a4b6150871efd4afe

Observation 97d44d7f-6ce8-4345-b2c4-caad5f602e13 · outbound

This paper cites ThinkSound: Chain-of-thought reasoning in multimodal large language models for audio generation and editing,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ThinkSound: Chain-of-thought reasoning in multimodal large language models for audio generation and editing,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.732656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.081366Z digest=sha256:e10f4fd71803bc6b30a244263540e9515fc2893af10aa5e949a798137a276410

Observation c9e53704-3974-40fa-a0e1-db78960f1650 · outbound

This paper cites PrismAudio: Decomposed chain-of-thoughts and multi-dimensional rewards for video-to-audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PrismAudio: Decomposed chain-of-thoughts and multi-dimensional rewards for video-to-audio generation,

Reference 27

Resolution
verified exact
raw_fallback, observed 2026-08-15T15:24:02.330905Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.085692Z digest=sha256:b2a0242c70ffb5c3b1185dfc005cfb34d31bfe67c2be2484eefd88852efad512

Observation cbab2c8a-a111-4bba-9a0d-b96c03c0cb00 · outbound

This paper cites MMAudio: Taming multimodal joint training for high-quality video-to-audio synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds MMAudio: Taming multimodal joint training for high-quality video-to-audio synthesis,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.723258Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.089916Z digest=sha256:5f13b75a123cc4f48d5eade940cabc11cdfbd214781600c5ac3fda93436b04ba

Observation 514cc056-7ee1-4803-8ec0-57339ee3af53 · outbound

This paper cites ImmerseDiffusion: A gener- ative spatial audio latent diffusion model,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ImmerseDiffusion: A gener- ative spatial audio latent diffusion model,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.713043Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.094333Z digest=sha256:dfa08fb1ff6762070620be6f16ae950bd587302b31326b159be5551b12af5f4c

Observation e8cc0f82-6e83-4046-8c60-ebca2f20b0a5 · outbound

This paper cites Hearing anything anywhere,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Hearing anything anywhere,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.702013Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.098197Z digest=sha256:17a45b31272f17d844acb0972e30cf4fdcaf483b3cbbb69599466f5a95dd8212

Observation 22c95381-b859-49e7-9e70-fcd964367e11 · outbound

This paper cites A V-RIR: Audio-visual room impulse response estimation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-RIR: Audio-visual room impulse response estimation,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.692719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.101278Z digest=sha256:8252109f14bea3806bd28c108dbe572c0a4b0b9ea81ce2be4f0d77b6496e35c2

Observation 462bc503-17b8-4681-a81e-a33b1f7637c0 · outbound

This paper cites Learning neural acoustic fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Learning neural acoustic fields,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.684000Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.104753Z digest=sha256:7d8b24065f9dadae98b60e2d715f59786351a517ca5f4486a44074837dfa1e1c

Observation ccbd1135-2aad-49ff-8c6a-e10a3299f257 · outbound

This paper cites Acoustic volume rendering for neural impulse response fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Acoustic volume rendering for neural impulse response fields,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.675718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.107777Z digest=sha256:dd088eb216fe9a07dcb0c50145def0a05e3e8f9d0f8febc9071dbec6ddacf0e3

Observation 12eafd4f-937c-4ae8-bc2c-0f8e45cb929b · outbound

This paper cites Novel-view acoustic synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Novel-view acoustic synthesis,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.665371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.111750Z digest=sha256:e28e1fd21180be76b9a291cae88482d8968fe3085d0e9dffd9635e7900322143

Observation 237f65b3-5593-45ed-a549-bdbcef4080ce · outbound

This paper cites A V-NeRF: Learning neural fields for real-world audio-visual scene synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-NeRF: Learning neural fields for real-world audio-visual scene synthesis,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.653714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.115597Z digest=sha256:2a6bef3bc822dd8a92a4b0d3321a7aa751840c13a6c9beb3c76208e1248dee08

Observation 3f607afc-4075-4cad-baea-a6d6af4588a1 · outbound

This paper cites A V-GS: Learning material and geometry aware priors for novel view acoustic synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-GS: Learning material and geometry aware priors for novel view acoustic synthesis,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.642524Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.119478Z digest=sha256:ccf524f59cf6cdf7d83fc99f7a5517497f871f8c6e41f72810782f4b93b96d01

Observation 0c9353e2-c4ee-41df-a075-82130f752cea · outbound

This paper cites NeRAF: 3D scene infused neural radiance and acoustic fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds NeRAF: 3D scene infused neural radiance and acoustic fields,

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.631817Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.123169Z digest=sha256:497d6d9586e4906707ef2cda0d5eac1fac998130f6f2b3bd198b1c1b2d4c6ba9

Observation 653e1fb6-052b-42d2-9a8c-9b14e9d7af2a · outbound

This paper cites Object-based audio reproduction and the audio scene description format,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-based audio reproduction and the audio scene description format,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.621151Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.126874Z digest=sha256:c2ab611ff71b00d35afe3c72d465dd6277ddfca8758cbc6a25d89bf91395a63e

Observation 7fc65e56-3260-4e63-8770-312115300c01 · outbound

This paper cites An audio-visual system for object- based audio: From recording to listening,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds An audio-visual system for object- based audio: From recording to listening,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.610454Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.130842Z digest=sha256:facf9ad4fd6c681967b8b14b1ca31df6a46af70c672dd61822f1dd02b7973098

Observation 7f2f1b9e-defe-4bf8-8092-969d18f37621 · outbound

This paper cites Segment any 3D gaussians,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Segment any 3D gaussians,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.600513Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.134631Z digest=sha256:c04622993a28047721920a2daca5bf4e316f2f3860071396179925a8d7417454

Observation dde620a4-aad5-4039-8f94-619520a0dae5 · outbound

This paper cites OpenSplat3D: Open-vocabulary 3D instance segmentation using gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds OpenSplat3D: Open-vocabulary 3D instance segmentation using gaussian splatting,

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.590900Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.140017Z digest=sha256:ab7dabeb5c242611f1552d56479b52eb7293e6ad9797b94a4987b527e347dde9

Observation d385a473-8fb5-4174-a8b8-45b1a0419737 · outbound

This paper cites Object-aware gaussian splatting for robotic manipulation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-aware gaussian splatting for robotic manipulation,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.580652Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.143982Z digest=sha256:f346383eff824e8637d52cd174867bf3231f94cd5d931f8a9679afb7ceba4291

Observation e1b7d7dc-5312-4fed-af51-cb8a0b0e3e22 · outbound

This paper cites GaussianCut: Interactive segmentation via graph cut for 3D gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds GaussianCut: Interactive segmentation via graph cut for 3D gaussian splatting,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.570539Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.147761Z digest=sha256:cb51e16e1fd4fe96618d91157667ffc5dd852110d5b961c18cdfb3f4a99da268

Observation c176cd30-f758-462c-9e00-27949925ee73 · outbound

This paper cites Training-free hierarchical scene understanding for gaussian splatting with superpoint graphs,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Training-free hierarchical scene understanding for gaussian splatting with superpoint graphs,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.560284Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.151793Z digest=sha256:db5130eb8f042a8270ca29daf2677a6823d9c678174d09b11ec22630160b4929

Observation 77acb656-2ac9-490b-9fde-76944481462e · outbound

This paper cites Lifting by gaussians: A simple, fast and flexible method for 3D instance segmentation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Lifting by gaussians: A simple, fast and flexible method for 3D instance segmentation,

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.550110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.155424Z digest=sha256:c62b0ac2a8becfc96395d47c6bb7f47c88b05ab60e707d7e7dd6971770319edf

Observation 706d0da3-00d2-44a5-9755-7e2cd9f5ee6a · outbound

This paper cites DCSEG: Decoupled 3D open-set segmentation using gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds DCSEG: Decoupled 3D open-set segmentation using gaussian splatting,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.539773Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.158916Z digest=sha256:ad79f726b48592a7396634334e058dd67770b252b7f693da00881468bf25ff0c

Observation 0aa08d1f-2670-4c8f-9e27-2ba7d2fef225 · outbound

This paper cites Exploring CLIP for assessing the look and feel of images,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Exploring CLIP for assessing the look and feel of images,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.528737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.162404Z digest=sha256:8c539a91580e92f37f85471700335260fdf73b66247786ed107c8fbc4c280975

Observation e6773ef4-9adc-45f6-8436-09bd0eebaa5c · outbound

This paper cites gsplat: An open-source library for gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds gsplat: An open-source library for gaussian splatting,

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.518133Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.166026Z digest=sha256:af0e14b5233ca34b6718936844ef607b45e2f7f7ae75b749197e0f25da850430

Observation 7405f0ae-ab6b-4829-8abc-f5c0289ee838 · outbound

This paper cites Fr ´echet audio distance: A reference-free metric for evaluating music enhancement algorithms,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Fr ´echet audio distance: A reference-free metric for evaluating music enhancement algorithms,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.507490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.169658Z digest=sha256:0811e97dca2400481dab247f176f8e0bef32098079e57b8ed94b22c9b614cbf7

Observation e1390ee1-49af-4923-98b6-dae3549c2372 · outbound

This paper cites PANNs: Large-scale pretrained audio neural networks for audio pattern recognition,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PANNs: Large-scale pretrained audio neural networks for audio pattern recognition,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.496172Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.173182Z digest=sha256:5da4f7cfb58f919e52b15e17cdecb1b37960362184365aa6120474c60453a0a5

Observation fb317093-1dd0-4249-a05a-5f941923e833 · outbound

This paper cites Correlation of Fr ´echet audio distance with human perception of environmental audio is embedding dependent,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Correlation of Fr ´echet audio distance with human perception of environmental audio is embedding dependent,

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.483230Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.176633Z digest=sha256:c3a8dcef39787011b31c5b5dddb8d38e23548111c1c42394cf0ec0aeac54e8b5

Observation 58a07c9c-cbe5-4c96-96df-705333699a58 · outbound

This paper cites Sound Scene Synthesis at the DCASE 2024 Challenge.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sound Scene Synthesis at the DCASE 2024 Challenge

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.180525Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.180525Z digest=sha256:56e6faa4e0676db6dd4a113eacece7e8b3e1f5d596aa4c84ae03b5f5550c15a0

Observation b58763fc-a9ee-45ec-a287-4cdc9f8d7bd2 · outbound

This paper cites Clotho: An audio captioning dataset,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Clotho: An audio captioning dataset,

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.184402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.184402Z digest=sha256:2a88bfb909ad467a7e760139c1d9f996df1ac9bbf69d35176d4c2660b9f9249e

Observation 5924b400-9ea6-4bcb-9377-472a91cb46c7 · outbound

This paper cites ImageBind: One embedding space to bind them all,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ImageBind: One embedding space to bind them all,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.466587Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.187846Z digest=sha256:d371023e5521856869d11ab59e19f33b96571e632194bd55415c56bc927608b1

Observation 43c67b10-bef8-4086-a518-9ef082d20e5c · outbound

This paper cites Large-scale contrastive language-audio pretrain- ing with feature fusion and keyword-to-caption augmentation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Large-scale contrastive language-audio pretrain- ing with feature fusion and keyword-to-caption augmentation,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.455720Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.191632Z digest=sha256:b204614e174d83bf7034e8bd6cfa794353b1c9b1066984479c6632fd150e8858

Observation e77db0bf-9977-4db9-8382-b81d0c8689bd · outbound

This paper cites Tango 2: Aligning diffusion-based text-to-audio generations through direct preference optimization,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Tango 2: Aligning diffusion-based text-to-audio generations through direct preference optimization,

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.445113Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.195272Z digest=sha256:8e1fa53c130467ee62beda88f052a3011846c242fad6de0c259d87ce9b1bbd74

Observation 5999a93b-152a-4a7b-aacc-0d24e15e3d12 · outbound

This paper cites Seeing and hearing: Open-domain visual-audio generation with diffusion latent aligners,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Seeing and hearing: Open-domain visual-audio generation with diffusion latent aligners,

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.434225Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.199094Z digest=sha256:421b710631ccf534427b179bd3b846c264f43d0c5b50b8d30b259dbcbffdb4c7

Observation 349514ba-6c80-4e4c-9e94-324e083f45ca · outbound

This paper cites I hear your true colors: Image guided audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds I hear your true colors: Image guided audio generation,

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.423349Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.202898Z digest=sha256:dda9eeeace69f335154c8e2b5218dc8d8baae6a58898ec1d8c56ab6e1fa458ae

Observation 898af29a-117b-415e-b42e-38a9552f887b · outbound

This paper cites ViSAGe: Video-to-spatial audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ViSAGe: Video-to-spatial audio generation,

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.206764Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.206764Z digest=sha256:9962c112d208d36f5f5e7b27c2f8b12246e8e873d6304bc1a45f4cd456bca40a

Observation 26bf96cf-0290-4010-99bc-6dc06690f588 · outbound

This paper cites D-SA V360: A dataset of gaze scanpaths on 360° ambisonic videos,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds D-SA V360: A dataset of gaze scanpaths on 360° ambisonic videos,

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.406354Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.210742Z digest=sha256:2bb9a22424639bc606d5e8f08a6be6b8dc7df3c43173e667450a75ba0f37e0f7

Observation d9c47506-e9db-4e73-b474-82e24937524f · outbound

This paper cites Real acoustic fields: An audio-visual room acoustics dataset and benchmark,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Real acoustic fields: An audio-visual room acoustics dataset and benchmark,

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.395713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.214620Z digest=sha256:9a8eac724a3e75c3028a63fc52941952198cfa2e98cfce5510ca47fb3c5768cf

Observation 415686ca-63b2-4c82-a395-2c7206a76332 · outbound

This paper cites FLUX.2 [klein] 9B,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds FLUX.2 [klein] 9B,

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.384779Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T15:24:02.218099Z digest=sha256:6fb6acd1887480356b8781c9799e2345348e054f078933d759a505ad2a357d8c

Pith citing papers

No inbound Pith citation observations are available.