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Paper Citation Record · LEDGER

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality

As of 24 August 2026, this Paper Citation Record lists 19 of 19 outbound references and 0 inbound Pith citation observations for arXiv:2506.04090.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.04090 v1

Coverage vector

measured 19 of 19 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T10:52:45.013923Z

measured 19 of 19 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

19 of 19 outbound references displayed

  • verified exact0
  • verified fuzzy16
  • unresolved3
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 36f98aac-4215-4e86-b461-332f3590f426 · outbound

This paper cites an unresolved cited work.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Unresolved cited work

Reference 1

Resolution
unresolved
raw_fallback, observed 2026-08-07T10:52:48.993154Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:43.707628Z digest=sha256:7e79e2e760c6f42077b3c88f51554f9fa5202ddd6a81d563073bb7ec17be5688

Observation cb2f2c88-5cae-45cf-a8cd-de2d67029c56 · outbound

This paper cites Journal on Computing and Cultural Heritage (JOCCH)11(2), 1–36 (2018).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Journal on Computing and Cultural Heritage (JOCCH)11(2), 1–36 (2018)

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:48.962875Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:43.784740Z digest=sha256:8cfb56b5a948aacfce7a0d8c72d05354283d15ce8d95b19356dcb46ec549c391

Observation 4bcb90a4-4bc5-4b29-ab2a-1394d852990f · outbound

This paper cites Hand- book of Research on AI and ML for Intelligent Machines and Systems (2024).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Hand- book of Research on AI and ML for Intelligent Machines and Systems (2024)

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:48.870945Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:43.841503Z digest=sha256:cd043d29985b3b81550f9deb739cb1ffe7613462e152668f9e299a01094661a8

Observation a3b0258b-a9d6-407d-980d-5041be3631bc · outbound

This paper cites Journal of Tourismology 7(2), 265–276 (2021).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Journal of Tourismology 7(2), 265–276 (2021)

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:48.654978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:43.900674Z digest=sha256:0bce1c19ef85b5e91e6c69b76beea16fa350a92d65f23800f9d2978b5a856a61

Observation 1ac35ab9-658c-4b61-923a-b671c6b4cd3b · outbound

This paper cites Systems Engineering13(1), 14–27 (2010).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Systems Engineering13(1), 14–27 (2010)

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-07T10:52:43.986190Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T10:52:43.986190Z digest=sha256:9e3c0e809697467636d39e74e5f4ea20d1783edb0706021882c556ea96e91654

Observation 7477eed6-5f9d-4cc9-a6dc-f33c1ff3dc23 · outbound

This paper cites Orclever Proc.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Orclever Proc

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:48.522592Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.049645Z digest=sha256:0de7401ad3177a6e287484c7c11ecf22592ccbf287614ad74517d1972e529d04

Observation 588c4b9e-d588-415a-b0df-db8797a6c4d9 · outbound

This paper cites ICT Express9(6), 1162–1182 (2023).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality ICT Express9(6), 1162–1182 (2023)

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:48.287519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.102754Z digest=sha256:800539132991c7f9328dc87df22e9d7168d3e7e3ecde776c3427e9702a5c82d2

Observation 007fb4c0-9ffd-43ed-8e71-45d7f67c291a · outbound

This paper cites an unresolved cited work.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Unresolved cited work

Reference 8

Resolution
unresolved
raw_fallback, observed 2026-08-07T10:52:48.066183Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.156502Z digest=sha256:f76dbca4506149914f0e43b6f0158a69a19eb020d5e752aba1b428b08fde2340

Observation 598c0c55-33a6-4de3-afef-a57ef508f5b6 · outbound

This paper cites In: Proc.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: Proc

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:47.838840Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.206492Z digest=sha256:57ec533aba0de26892ae571392fb5a1ea6ff5ae325883be6ad7568d254bea2b1

Observation 6d8a997f-79dd-4b1a-af8d-8e04c495c7c9 · outbound

This paper cites Heritage6(8) (2023).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Heritage6(8) (2023)

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:47.606065Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.263256Z digest=sha256:185231db6dfad2dee95845bd686894efc99caf0c1df7c4301b0b664679054170

Observation adcca8f8-6806-4fd4-a0e8-cad2dfcab790 · outbound

This paper cites ISPRS Int.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality ISPRS Int

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:47.376125Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.340170Z digest=sha256:0dd587cd20cd64da89e04dddeab34a34869fa83d4f86562f51c069b957090cd9

Observation b1190ab2-9dc9-40ca-98bd-172abf98ad20 · outbound

This paper cites In: 2022 Int.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: 2022 Int

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:47.116663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.414725Z digest=sha256:2ff27168f28f6db4b6cedacf7b0fafbc02fc3129f38c963da0db2e1577b0db59

Observation 6428fdc4-7f34-4a4e-a615-9f2169216961 · outbound

This paper cites In: The Second IEEE and ACM Int.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: The Second IEEE and ACM Int

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:46.844401Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.491479Z digest=sha256:653b01fc6463682be21c4713d175270d29bb49fdfa30a53831f8f56d0d993172

Observation 7e86dea6-1f70-4cb5-b52d-6d15f232919e · outbound

This paper cites In: Proc.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: Proc

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:46.510245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.614153Z digest=sha256:d2cb232cb4332aa521256c1354eefadf1fdbfaef4f46ffeaf03e2fb91983894d

Observation 40510dfa-153a-4232-8dce-391754facb63 · outbound

This paper cites IEEE Communications Surveys & Tutorials23(2) (2021).

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality IEEE Communications Surveys & Tutorials23(2) (2021)

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:46.246150Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.711620Z digest=sha256:42455342c4afe3faf7767fcc9f42262ad0220e32c1fa9214326bbce0a439a66e

Observation d00d6873-92d8-4e4e-a2f1-76760166a455 · outbound

This paper cites Weave: Journal of Library User Experience2(2) (2019) A Reference Architecture for GAM CH Applications leveraging GAI and AR 9.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality Weave: Journal of Library User Experience2(2) (2019) A Reference Architecture for GAM CH Applications leveraging GAI and AR 9

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:45.957760Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.796748Z digest=sha256:1eafccf1bd2a79c25beb512d794be61e14a40ff0c848fbe772b00b393dafa3a4

Observation 3aaa4f43-c80e-4925-a93e-dabc6df59bbb · outbound

This paper cites In: Strategic Innovative Marketing and Tourism: 7th ICSI- MAT, Athenian Riviera, Greece, 2018.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: Strategic Innovative Marketing and Tourism: 7th ICSI- MAT, Athenian Riviera, Greece, 2018

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:45.700124Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.853564Z digest=sha256:82c5e063997b77bf69c761933f433d0e654c2e4185b20937f0f5ca9380c6b96c

Observation 6c18f21d-2166-47b4-b0af-7e99b45c8fef · outbound

This paper cites In: Proc.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: Proc

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:45.468676Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:44.949451Z digest=sha256:4e23d45ea4e5350358e82308040814333d00ce291a3e43f91a21a1ab6094113f

Observation 79d7f78b-5c5e-45cc-8017-78f2cfacb1cf · outbound

This paper cites In: European conference on games based learning.

A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality In: European conference on games based learning

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T10:52:45.316981Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-07T10:52:45.013923Z digest=sha256:04b0899e424e3a588af9b0f7f9d9841d0bb06aaafca0bcfc3c274d3e5bc3fc30

Pith citing papers

No inbound Pith citation observations are available.