Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-07T14:57:28.876856Z
Paper Citation Record · LEDGER
As of 22 August 2026, this Paper Citation Record lists 48 of 48 outbound references and 0 inbound Pith citation observations for arXiv:2505.16801.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-07T14:57:28.876856Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
48 of 48 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 1a07417e-33f3-49ae-ba5b-d399a42dee25 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents However, the development of a framework to assess the impact of PCG techniques when integrated into SGs remains particularly challenging
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 33e2cddb-04ae-4de3-b4b2-f17d18f38710 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents The agents are then trained against three SG versions and checkpoints are saved throughout training
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation d4cd701f-1581-4f6d-8e94-3d602eecd798 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents ToG-2024-0198.R3 7 The Scenario-Based test pits the best agent trained instances from all versions against NPCs generated randomly (version
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation cb5b19fa-b175-4438-ac15-16e14f4eeb00 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wake Up for the Future
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 125c86c3-8032-4f07-8246-7f875e563324 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games,
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation f2ee70dd-aead-4493-9ad5-ceba941b434a · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wake Up for the Future
Reference 6
Source-reported events for the cited work
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Observation a79e5916-39d7-459a-8b84-c4dbe45fe0fc · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents The expected benefits of the procedurally generated game environments trade off against the great challenge of evaluating them [9]
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 200d7a5b-5e52-451a-8656-3fe9fe36b716 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Dashed lines show the average win rate and regular lines show the max win rate of the agent instances trained for the respective number of SGAs
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 3fbbf9d6-377d-4025-8f0d-65ac6c27cd20 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents What is procedural content generation? Mario on the borderline,
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 2b2fd49a-4c52-492d-bcd7-f632bc137ef9 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Experience-Driven Procedural Content Generation,
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 372a61ef-01be-4b67-98c2-e9de75a5b517 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms,
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 02d7ff06-298c-4876-8f8c-977ae6b6a5e7 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Classifying serious games: the G/P/S model,
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation eae57d38-e4ee-4196-8dca-2e80e4a8734d · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Deep learning, reinforcement learning, and world models,
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation fa75365b-4565-436a-a672-1be605fa53ff · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents An Ontology for Personalization in Serious Games for Assessment,
Reference 15
Source-reported events for the cited work
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Observation 9ae6a80a-2203-45a3-b956-9eba944a4c88 · outbound
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 77efeaef-9c04-4800-b4a4-cf2fd506d871 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Serious Interactive Digital Narrative: Explorations in Personalization and Player Experience Enrichment,
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 62e51f64-fcd9-4396-bff5-50c9874752d8 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Synchronizing Game and AI Design in PCG-Based Game Prototypes,
Reference 18
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 07538ca8-b7b9-4948-821c-8ac3df6162cc · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Deep learning for procedural content generation,
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 74b2cc16-3f06-467a-af72-a31927b6b13f · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Human-Like Playtesting with Deep Learning,
Reference 21
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 091202e0-264a-4491-ab69-5b3c2ad15dc2 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Systematic Review of Dynamic Difficulty Adaption for Serious Games: The Importance of Diverse Approaches,
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 090f9bf6-2848-42dc-9f59-8ff57c017995 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning,
Reference 23
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 8a05e256-0903-44e9-b628-fdc9f2fb5fcd · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Proximal Policy Optimization Algorithms
Reference 24
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation b3c9476e-7182-4565-84cb-a7f915fb8093 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automatic Parameter Optimization Using Genetic Algorithm in Deep Reinforcement Learning for Robotic Manipulation Tasks
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 676a76b6-3fcb-42cc-9510-58c4ce7be544 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Human-level control through deep reinforcement learning,
Reference 26
Source-reported events for the cited work
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Observation 935bb059-eeda-404e-ae00-53191f67904d · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Machine versus Human Attention in Deep Reinforcement Learning Tasks,
Reference 27
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation c1ac59f1-dc63-4d6c-90d7-caef591da5fb · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Review of Intrinsic Motivation in Simulation-based Game Testing,
Reference 28
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 5b31e5d4-4198-4192-9a1e-168839e6d15b · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation,
Reference 29
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 7640d3db-eb56-42a2-8184-df80dc41d9c6 · outbound
Reference 30
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 6befa69f-ec8b-41a4-b925-6d717e604b90 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning,
Reference 33
Source-reported events for the cited work
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Observation e6cb2ba1-df6d-489e-9314-cdc4fa30bcc0 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation,
Reference 34
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation af8c9295-d17c-450b-8b36-14d352f926a6 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games,
Reference 35
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation bf0bb1c3-8702-481b-ad8f-36e70ee77f13 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay,
Reference 36
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 172d2b11-d35d-4105-ac7c-8e1810b8d199 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics,
Reference 37
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 6288a8e2-fd98-4aa4-8a6f-2fb1003055b1 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated Play-Testing through RL Based Human-Like Play-Styles Generation,
Reference 38
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 012e44ae-4e85-4cf6-bd33-68d3903bfd27 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents A data-driven procedural-content-generation approach for educational games,
Reference 39
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 92c8c24b-8a85-4d73-aec2-a4c327d25fb5 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea,
Reference 40
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation f5e06525-299f-4239-84f9-13616d64eede · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents General Video Game AI: Competition, Challenges and Opportunities,
Reference 41
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 10354d1e-deb6-4cd7-aaf7-2292a6e6612c · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents learn” and “predict
Reference 42
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation ae9c9fbf-e56c-4dd5-84a7-04e00f9b70fd · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms,
Reference 43
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation f4c0d494-4c63-4e27-b7c6-8bc972250af0 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay,
Reference 44
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 0ac3c171-12b4-41b3-baf3-3b012ad3235c · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design,
Reference 45
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation c7abd787-c7ab-48fb-b174-74af976642a0 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Automated game testing using computer vision methods,
Reference 46
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 61abb114-50d6-49b3-9570-5db9a82c73f3 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Game Description,
Reference 47
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 393bbd4b-bb13-4f75-badb-7e486d1cb39a · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Gymnasium: A Standard Interface for Reinforcement Learning Environments
Reference 49
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 57bc8846-1f87-426f-b9c9-77d0ed80ebc9 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Unresolved cited work
Reference 50
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation 34723bf1-74bb-409f-827c-a737b3e21090 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment,
Reference 51
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation b8fe0360-aef8-4c96-a4e5-12b91b5c5335 · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Unresolved cited work
Reference 2022
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
Observation cf6499d2-b35b-49c2-b671-034fc6aa57af · outbound
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents Available: https://proceedings.neurips.cc/paper/2021/hash/d58e2f077670f4de9cd7963c857f2534-Abstract.html
Reference 2023
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.
No inbound Pith citation observations are available.