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arxiv: 2008.04559 · v1 · pith:5GG3NPXXnew · submitted 2020-08-11 · 💻 cs.HC

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

classification 💻 cs.HC
keywords knowledgeworkinteractionmobileapplicationsdesigndevicesinformation
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Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or displaying additional layers of information. On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. This challenge of a constrained input space is intensified in situations when VR knowledge work is situated in cramped environments, such as airplanes and touchdown spaces. In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build example applications and gather user feedback on those applications.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual

    cs.HC 2026-07 unverdicted novelty 4.0

    A user study found that portable physical surfaces improve precision, efficiency, and bimanual use in VR touch tasks compared to visual-only or vibrotactile feedback.