Pith. sign in

REVIEW

Compression-Based Optimizations for Out-of-Core GPU Stencil Computation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2204.11315 v1 pith:6KSQZ67S submitted 2022-04-24 cs.DC

classification cs.DC
keywords codememorystencildataout-of-corecompression-basedcomputationconsumption
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

An out-of-core stencil computation code handles large data whose size is beyond the capacity of GPU memory. Whereas, such an code requires streaming data to and from the GPU frequently. As a result, data movement between the CPU and GPU usually limits the performance. In this work, compression-based optimizations are proposed. First, an on-the-fly compression technique is applied to an out-of-core stencil code, reducing the CPU-GPU memory copy. Secondly, a single working buffer technique is used to reduce GPU memory consumption. Experimental results show that the stencil code using the proposed techniques achieved 1.1x speed and reduced GPU memory consumption by 33.0\% on an NVIDIA Tesla V100 GPU.

Discussion (0). Continue with ORCID to comment.

Pith tools