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Task and Motion Planning in Hierarchical 3D Scene Graphs
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Recent work in the construction of 3D scene graphs has enabled mobile robots to build large-scale metric-semantic hierarchical representations of the world. These detailed models contain information that is useful for planning, however an open question is how to derive a planning domain from a 3D scene graph that enables efficient computation of executable plans. In this work, we present a novel approach for defining and solving Task and Motion Planning problems in large-scale environments using hierarchical 3D scene graphs. We describe a method for building sparse problem instances which enables scaling planning to large scenes, and we propose a technique for incrementally adding objects to that domain during planning time that minimizes computation on irrelevant elements of the scene graph. We evaluate our approach in two real scene graphs built from perception, including one constructed from the KITTI dataset. Furthermore, we demonstrate our approach in the real world, building our representation, planning in it, and executing those plans on a real robotic mobile manipulator. A video supplement is available at \url{https://youtu.be/v8fkwLjBn58}.
Forward citations
Cited by 4 Pith papers
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Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments
Prior-SG uses an LLM-generated probabilistic prior graph and graph-cut inference to segment robot maps into task-relevant functional regions.
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Interleaved LLM and Motion Planning for Generalized Multi-Object Collection in Large Scene Graphs
Inter-LLM interleaves LLM task selection with motion-planning cost feedback through a multimodal similarity estimator, reporting 30% lower mission cost than SayPlan and MoMa-LLM in a simulated household setting.
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Towards Terrain-Aware Task-Driven 3D Scene Graph Generation in Outdoor Environments
An outdoor 3D scene graph pipeline using LiDAR-camera fusion, CLIP embeddings, and per-terrain Voronoi graphs is demonstrated on a campus dataset with qualitative results.
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SPADE: Towards Scalable Path Planning Architecture on Actionable Multi-Domain 3D Scene Graphs
SPADE plans paths over 3D scene graphs by combining a high-level global route, local geometric replanning, and domain-aware edge subsampling to handle dynamic scenes.
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