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Tensor Ranks and the Fine-Grained Complexity of Dynamic Programming
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Generalizing work of K\"unnemann, Paturi, and Schneider [ICALP 2017], we study a wide class of high-dimensional dynamic programming (DP) problems in which one must find the shortest path between two points in a high-dimensional grid given a tensor of transition costs between nodes in the grid. This captures many classical problems which are solved using DP such as the knapsack problem, the airplane refueling problem, and the minimal-weight polygon triangulation problem. We observe that for many of these problems, the tensor naturally has low tensor rank or low slice rank. We then give new algorithms and a web of fine-grained reductions to tightly determine the complexity of these problems. For instance, we show that a polynomial speedup over the DP algorithm is possible when the tensor rank is a constant or the slice rank is 1, but that such a speedup is impossible if the tensor rank is slightly super-constant (assuming SETH) or the slice rank is at least 3 (assuming the APSP conjecture). We find that this characterizes the known complexities for many of these problems, and in some cases leads to new faster algorithms.
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Cited by 1 Pith paper
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Depth-first search for tensor rank and border rank over finite fields
An exact algorithm with O*(|F|^{(R-max_d n_d)(sum_d n_d)+max_d n_d}) time decides tensor rank over finite fields, with a border-rank variant over F[x]/(x^H).
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